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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 31 Aug 2012 01:20:15 GMT</pubDate>
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    <dc:date>2012-08-31T01:20:15Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Camping!!</title>
      <link>http://community.activision.com/message/413353040?tstart=0#413353040</link>
      <description>&lt;!-- [DocumentBodyStart:49792474-f1e5-457f-9186-dff09a7f00b7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah I am hyper active myself I prefer the chase, running around. But I also prefer to win over KD or anything else. But people just get killed by someone and use the excuse they were camping no one gets mad at a camper they just kill over and over and who does not kill them. And obviously sitting in a corner did something for them. Not everyone has the reaction time, and skill to run and gun. some people need a little more stationary tacics. Now not saying I approve of corner camping but people have been camping in FPS for...well for as long as FPS have existed you think people would be use to it by now. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:49792474-f1e5-457f-9186-dff09a7f00b7] --&gt;</description>
      <pubDate>Fri, 31 Aug 2012 01:20:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413353040?tstart=0#413353040</guid>
      <dc:date>2012-08-31T01:20:15Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Camping!!</title>
      <link>http://community.activision.com/message/413352839?tstart=0#413352839</link>
      <description>&lt;!-- [DocumentBodyStart:37e409ea-efba-40c9-bb3f-718a0be9710f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Thing is campers will camp man, there will never not be campers, I mean unless there is a UAV up, or a Blackbird, they are just as invisible as any other CoD. So that just makes the UAV more useful than before which will increase the amount of Ghost R&amp;amp;G's. But anyway, I hate being called a camper when I see someone shoot on my mini map and I know there around the corner so I will drop down for a second or get to cover or wait for them to pop out and knife them, not a panick knife a premeditaded knife. Its not camping if I stoped for .5 seconds. And thats what pisses me off the most cause for the most part I run and gun I like fast paced game play. But on occasion I like to snipe and not Quick Scope, but hide in a bush hard scope, get a couple kills or protect a Flag or dom point from a distance and I get called a camper and while techincally I am sitting around not moving, but I am not waiting for unsuspecting victims to run by me and shoot them in the back I am using a sniper rifle for its intended purpose not camping. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A camper is someone who pointlessly sits in a spot hoping to be protected in a corner and gain an advantage from people who don't check corners and who may just run by. Taking up a position to defend a flag when there team is losing to achieve a victory well that don't matter what you wanna call it, if it helps them win then so be it. If people talk smack and say they can win, I will use any tactic necessary to win my battle especially if someone is better at drop shoting then me, or is a particular individual has weapon advantage over me. I will pull back and play for the win not run out there just to get killed because I refuse to stop and think about strategy for a moment and bait an opponent out. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Anyone who watches MLG game play knows that playing reserved is what the majority of them do. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:37e409ea-efba-40c9-bb3f-718a0be9710f] --&gt;</description>
      <pubDate>Thu, 30 Aug 2012 23:29:22 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413352839?tstart=0#413352839</guid>
      <dc:date>2012-08-30T23:29:22Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Camping!!</title>
      <link>http://community.activision.com/message/413352571?tstart=0#413352571</link>
      <description>&lt;!-- [DocumentBodyStart:3e95e275-d956-4b46-8257-c9dcd9030b93] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I am sorry to say, that if you can capture A/C and then B, it just becomes a game of cutting your opponents off from reaching A/C/B all at once. Not necessarily defending one point but all points and that is called a true Spawn Trap. Which is camping while playing the objective and thus called defending. But if your team is good and your opposing team is not then you have no issue holding the spawn trap. But if the opposing team is good then its about dividing your teams up, one half goes for B the other stops the opposing team from getting the home flag. Now that does not mean you have to sit in a corner, or head glitch behind a canister or crate 5 feet from the domination point but simply drive off your opponent from reaching the flag. And as long as no one pushes into the spawn point on your team they will keep spawning at there point and not in the middle of your point. My clan could pull this off every game and in a true battle of Domination it is all about who can pull off the Spawn trap first and keep it longest. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3e95e275-d956-4b46-8257-c9dcd9030b93] --&gt;</description>
      <pubDate>Thu, 30 Aug 2012 20:40:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413352571?tstart=0#413352571</guid>
      <dc:date>2012-08-30T20:40:27Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: do you think Black Ops II will be a good call of duty game ?</title>
      <link>http://community.activision.com/message/413347525?tstart=0#413347525</link>
      <description>&lt;!-- [DocumentBodyStart:7724042f-1721-4b4a-ad5a-b7b84b38b6de] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;yeah if the connectivity is good in the game, then it will be way fun. Though regressing is also an issue I hope BO2 does not do. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7724042f-1721-4b4a-ad5a-b7b84b38b6de] --&gt;</description>
      <pubDate>Tue, 28 Aug 2012 03:58:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413347525?tstart=0#413347525</guid>
      <dc:date>2012-08-28T03:58:10Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Ghost was never a problem.</title>
      <link>http://community.activision.com/message/413347247?tstart=0#413347247</link>
      <description>&lt;!-- [DocumentBodyStart:f0220380-a04f-40db-9d6d-20f2d7b4a31f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I dont undestand how making it harder for the noobs to get a 6k will effect pros esepcially when Pros hardly use UAV anyway...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f0220380-a04f-40db-9d6d-20f2d7b4a31f] --&gt;</description>
      <pubDate>Tue, 28 Aug 2012 00:37:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413347247?tstart=0#413347247</guid>
      <dc:date>2012-08-28T00:37:53Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Ghost was never a problem.</title>
      <link>http://community.activision.com/message/413347246?tstart=0#413347246</link>
      <description>&lt;!-- [DocumentBodyStart:8572c413-ae3c-485e-8985-e632e19e84a3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;True, that is a better part and I kept a class for that as well. But its easy to keep opponents from getting&amp;#160; a 10 killstreak either with a lucky shot or because there is equal or better skill between you and your opponent. But even in tight games a good player can pick off the weaker opponents and gain a UAV. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8572c413-ae3c-485e-8985-e632e19e84a3] --&gt;</description>
      <pubDate>Tue, 28 Aug 2012 00:32:25 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413347246?tstart=0#413347246</guid>
      <dc:date>2012-08-28T00:32:25Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Custom Class/KS</title>
      <link>http://community.activision.com/message/413347244?tstart=0#413347244</link>
      <description>&lt;!-- [DocumentBodyStart:487bfca1-64a4-4c66-920d-8ea714904035] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Thats lame. One of the best things about MW3 was the ability to pick. Man BO2 is piling up stuff I dont like...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:487bfca1-64a4-4c66-920d-8ea714904035] --&gt;</description>
      <pubDate>Tue, 28 Aug 2012 00:27:56 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413347244?tstart=0#413347244</guid>
      <dc:date>2012-08-28T00:27:56Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Custom Class/KS</title>
      <link>http://community.activision.com/message/413347242?tstart=0#413347242</link>
      <description>&lt;!-- [DocumentBodyStart:acff91cd-a4c8-4afa-b0a3-a58f04b1cdc7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Does anyone know if BO2 will have the same kind of Killstreak choice per class as in MW3? &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:acff91cd-a4c8-4afa-b0a3-a58f04b1cdc7] --&gt;</description>
      <pubDate>Tue, 28 Aug 2012 00:19:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413347242?tstart=0#413347242</guid>
      <dc:date>2012-08-28T00:19:03Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Ghost was never a problem.</title>
      <link>http://community.activision.com/message/413347030?tstart=0#413347030</link>
      <description>&lt;!-- [DocumentBodyStart:a3fb2e60-8c3f-4767-a1ba-80fbaaa5eb20] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It is not Ghost thats the problem its UAV. And 2 to 3 kills for a UAV you don't need a 2 KD to have them up constantly maybe if the entire enemy team was noobs then yeah. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;And I am stating the argument from both sides. If you take UAV and move it up to a 5 or 6 KS then the power of ghost will be much less cause UAVs will be less frequent. That or people need to depend on them less (both Ghost and UAV). I don't tend to use them. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a3fb2e60-8c3f-4767-a1ba-80fbaaa5eb20] --&gt;</description>
      <pubDate>Tue, 28 Aug 2012 00:15:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413347030?tstart=0#413347030</guid>
      <dc:date>2012-08-28T00:15:49Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: do you think Black Ops II will be a good call of duty game ?</title>
      <link>http://community.activision.com/message/413347028?tstart=0#413347028</link>
      <description>&lt;!-- [DocumentBodyStart:89e7bc76-36b8-4f84-af55-f778a3cd498c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Honestly as long as the lag, lag comp, hit detection, matchmaking issues are all fixed it will be better than everything else. It will be more fun than either MW3 or BO. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But yeah man BO did not have any kind of weapon balance, Famas/Aug ring a bell...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:89e7bc76-36b8-4f84-af55-f778a3cd498c] --&gt;</description>
      <pubDate>Tue, 28 Aug 2012 00:07:47 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413347028?tstart=0#413347028</guid>
      <dc:date>2012-08-28T00:07:47Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Ghost was never a problem.</title>
      <link>http://community.activision.com/message/413347020?tstart=0#413347020</link>
      <description>&lt;!-- [DocumentBodyStart:389cf4ae-14b8-45d3-86fa-d25305e21274] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah just saying the UAV needs to be harder to get not impossible. And campers will camp no matter what anything short of dieing from not moving constantly will create campers in public lobbies and games where there are a million people who play the game. Its just not gonna happen. I just think the advantage of getting 3 kills then seeing every player is better than any other killstreaks save the Nuke from MW2 because you win the game. But the issue is anyone can get a UAV even the worst of players can get them with hardline and a lucky grenade. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:389cf4ae-14b8-45d3-86fa-d25305e21274] --&gt;</description>
      <pubDate>Mon, 27 Aug 2012 23:02:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413347020?tstart=0#413347020</guid>
      <dc:date>2012-08-27T23:02:20Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: LMG's</title>
      <link>http://community.activision.com/message/413346920?tstart=0#413346920</link>
      <description>&lt;!-- [DocumentBodyStart:1f853331-dd0b-48fc-ac74-a72f80bfad7c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I pulled some great games in BO with the M60. And in MW2/3 they are pretty good. Issue is they are slow your meant to hold down a location with them, but most people try to run n gun or move to much with fear of being called a camper. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But a nerf in the reduced recoil department would be nice, there ironsights bounce way to much for having to hit as many times at distance as an AR. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1f853331-dd0b-48fc-ac74-a72f80bfad7c] --&gt;</description>
      <pubDate>Mon, 27 Aug 2012 22:08:50 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413346920?tstart=0#413346920</guid>
      <dc:date>2012-08-27T22:08:50Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: A few questions.</title>
      <link>http://community.activision.com/message/413346919?tstart=0#413346919</link>
      <description>&lt;!-- [DocumentBodyStart:543c78c8-669b-4c86-bd6e-a5b25d42406c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I just want to add that PC will gain the absolute most hacks. In MW2 I have seen maybe 2 hackers ever on PS3, I hear that MW1 is pretty bad, but WaW is apparently the worst from what I know. As far as hackers from one system to the other they all exist but how much of each idk, assuming you play on PS3 I have not seen to many. But I don't play CoD4, or WaW. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Quickscoping is just as much skill as doing anything else in CoD no more no less. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;People hate Ghost/Assassin because player depend on UAV way to much, and just have to choose to hate it because majority of players use it, and well the majority tends to be noobs anyway. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;People hate things that kill them, and that for some reason they refuse to ever use. Now if you were a pro or played mlg or GB stuff then you would know that there is a different meta between Public matches, and tournament gameplay. In Gamebattles there are no Killstreaks and anything deemed OP is banned, well as far as MW3 is concerned you can use Assassin because everything it protects you against besides your name popping up is banned so it is useless. So in competitive gaming it is probably one of the worst perks to use besids Hardline that litteraly does nothing. but in public matches everything is different. So it is all a point of view. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:543c78c8-669b-4c86-bd6e-a5b25d42406c] --&gt;</description>
      <pubDate>Mon, 27 Aug 2012 22:03:09 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413346919?tstart=0#413346919</guid>
      <dc:date>2012-08-27T22:03:09Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
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    <item>
      <title>Re: Ghost was never a problem.</title>
      <link>http://community.activision.com/message/413346915?tstart=0#413346915</link>
      <description>&lt;!-- [DocumentBodyStart:50e0c366-f26d-427c-9fed-b71c3da48e10] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah that is a valid point, also if people in general as a player decided to just not use UAV and stray away from non-player controlled perks or used things like the Blackbird, and dogs or for players who cant consistently get these, there is the RC-XD, then your opponents would be using a useless perk and you would gain an advantage. I had not a single hard time getting at ghost players they were not invincible just annoying at best. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I actually just don't like the idea of the UAV or rather the fact it is so easy to get in every CoD game. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:50e0c366-f26d-427c-9fed-b71c3da48e10] --&gt;</description>
      <pubDate>Mon, 27 Aug 2012 21:52:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413346915?tstart=0#413346915</guid>
      <dc:date>2012-08-27T21:52:40Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
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    <item>
      <title>Re: Ghost was never a problem.</title>
      <link>http://community.activision.com/message/413346668?tstart=0#413346668</link>
      <description>&lt;!-- [DocumentBodyStart:c9e95c88-e60e-4976-ab89-78c3e54199e6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The real issue is not Ghost it is peoples reliabillity on UAV. That is why people complained about Ghost so much in Black Ops, cause they would put up a UAV and see nothing and pretty much waste there Killstreak. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Or rather even there reliability on Non-player controlled Killstreaks you throw up a helicopter and it maybe gets 1 kill, but you can use napalm, mortar strike, air strikes, ect...and have a chance of hitting enemies. This mainly effected kill whores as there Killstreaks could not do all the work for them. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But in Black Ops2 Ghost makes you gotta run around, now we still don't know 100% the length of time you gotta move before it counts you as moving because if its just one step you will see campers in a corner ads wiggiling around to stay of the radar. So unless you plan to corner camp this nerf will not in fact effect your style of moving around the map with stealth. Just dont sit in one place the whole time. Also find a team of people to play with have them shoot down UAV's for you. Make sure to run CUAV. You can't have 100% invisibility all of the time. It is just not gonna happen in BO2 and if you can't handle that then you might wanna switch up your style or not get the game. Thats just the truth. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now Run and Gunners will and have taken a hit for a while just like campers. If a UAV goes up and the camper has ghost and the runner does not well he is seen and no amount of checking corners will save you when the camper knows 100% that you are comming. Only a complete out mach of skill can save the runner. But lets say no one has ghost on, and both players appear on the radar,&amp;#160; now if the camper is 100% dedicated to just sit in his corner and not move around at all he is probably either 1. gonna get prefired. or 2.flashed or other type of naded. Which will result in his death. But assuming he manages to wiggle out of his corner for a second, avoid the nade or render the prefire inaccurate. He has the clear advantage, the runner has to turn the corner, spot the exact location of the camper, aim, shoot. All the camper has to do is ADS at the edge of the corner and as soon as the graphics for the players weapon shows up start spraying. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now if a run n gunner decides to use ghost and the opponents have a UAV up but the runners team does not, well the camper still has the advantage of not being seen, and ADS while the runner turns the corner not much changes other than the Runner wasted a perk. While if the Camper could stay off the map he would hold the advantage 100% of the time.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;The real issue is if a UAV goes up, you cant be camping in a damn corner cause people will go and find you and try to kill you. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;All BO2 did was make it easier for the runner but still keeps him at a disadvantage to corner campers.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Oh and by the way I used Scavenger in Black Ops as my Tier 1 perk and only had 2 classes with ghost, 1 for S&amp;amp;D and another in case the enemy pulled up way to many Killstreaks or at least constant streams of UAVs and I would use it to shoot stuff down for my team then switch back to my Scavenger class. Only used Flak Jacket in Demolition really for planting/defusing.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Oh and HARDSCOPERS are kinda screwed if BO2 maps are anything like BO maps because typically as in the case of MW3 or 2 you can shoot a few people then move on to another sniper spot, but in BO there was typically 1 good spot per map and assuming no one else was there or if that map actually had a good sniping spot, you could not move to another one. This I agree on. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c9e95c88-e60e-4976-ab89-78c3e54199e6] --&gt;</description>
      <pubDate>Mon, 27 Aug 2012 21:04:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413346668?tstart=0#413346668</guid>
      <dc:date>2012-08-27T21:04:31Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Of all Perks, Why Marathon?</title>
      <link>http://community.activision.com/message/413342359?tstart=0#413342359</link>
      <description>&lt;!-- [DocumentBodyStart:dd486821-1a19-4fe7-8927-e9cd77661443] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I would like to add that there are no pro versions of perks in BO2. Also unlimited sprint is a bit much, though a much more effective increase than what you get in MW3 would be nice. I am not even sure if its double your full sprint time. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dd486821-1a19-4fe7-8927-e9cd77661443] --&gt;</description>
      <pubDate>Sat, 25 Aug 2012 10:07:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413342359?tstart=0#413342359</guid>
      <dc:date>2012-08-25T10:07:19Z</dc:date>
      <clearspace:dateToText>8 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Please stop players from trapping their teammates and cornering them!</title>
      <link>http://community.activision.com/message/413342357?tstart=0#413342357</link>
      <description>&lt;!-- [DocumentBodyStart:dee591e7-1596-403f-9142-0f5b692df2fe] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Maybe you should not sit in corners? You don't need to be touching all the against the wall just to hide from an enemy. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dee591e7-1596-403f-9142-0f5b692df2fe] --&gt;</description>
      <pubDate>Sat, 25 Aug 2012 09:58:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413342357?tstart=0#413342357</guid>
      <dc:date>2012-08-25T09:58:40Z</dc:date>
      <clearspace:dateToText>8 months, 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Black Ops 2 Perk and Attachment Combinations!</title>
      <link>http://community.activision.com/message/413334143?tstart=0#413334143</link>
      <description>&lt;!-- [DocumentBodyStart:f314111a-2c1c-40c3-a368-00d505671cf9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah its probably not a good idea, though you can still just have an underbarrel and another attachment and only use 2 points. But underbarrels not worth wasting a point. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f314111a-2c1c-40c3-a368-00d505671cf9] --&gt;</description>
      <pubDate>Mon, 20 Aug 2012 22:22:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413334143?tstart=0#413334143</guid>
      <dc:date>2012-08-20T22:22:59Z</dc:date>
      <clearspace:dateToText>9 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: variety in gun classes shotguns snipers LMG</title>
      <link>http://community.activision.com/message/413334137?tstart=0#413334137</link>
      <description>&lt;!-- [DocumentBodyStart:435e79d9-4677-41ed-be66-d5a54b10ffcd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yeah this guy was rather vauge. But I still stand by my former statement that less is better all the diversity you could want is in the individual weapon categories. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:435e79d9-4677-41ed-be66-d5a54b10ffcd] --&gt;</description>
      <pubDate>Mon, 20 Aug 2012 22:13:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413334137?tstart=0#413334137</guid>
      <dc:date>2012-08-20T22:13:12Z</dc:date>
      <clearspace:dateToText>9 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: variety in gun classes shotguns snipers LMG</title>
      <link>http://community.activision.com/message/413334134?tstart=0#413334134</link>
      <description>&lt;!-- [DocumentBodyStart:df5333ad-45d7-48f4-a353-c01ce2c9ef83] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I would rather there be 3 weapons per category instead of 10 and 7 of them being useless. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:df5333ad-45d7-48f4-a353-c01ce2c9ef83] --&gt;</description>
      <pubDate>Mon, 20 Aug 2012 21:52:27 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413334134?tstart=0#413334134</guid>
      <dc:date>2012-08-20T21:52:27Z</dc:date>
      <clearspace:dateToText>9 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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