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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Fri, 26 Oct 2012 12:48:08 GMT</pubDate>
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    <dc:date>2012-10-26T12:48:08Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Give Ideas for MW3 modes, maps, improvements and more. That are comin in a update. AKA free</title>
      <link>http://community.activision.com/message/413459444?tstart=0#413459444</link>
      <description>&lt;!-- [DocumentBodyStart:afc1f16c-c219-4218-96d0-20c4014d9586] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Barret makes has 98 damage so you can survive&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:afc1f16c-c219-4218-96d0-20c4014d9586] --&gt;</description>
      <pubDate>Fri, 26 Oct 2012 12:48:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413459444?tstart=0#413459444</guid>
      <dc:date>2012-10-26T12:48:08Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: NukeTown zombies will be a blast.</title>
      <link>http://community.activision.com/message/413353594?tstart=0#413353594</link>
      <description>&lt;!-- [DocumentBodyStart:5e9dc6bc-cd49-4df7-8bbc-d2f4e8edfca4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I want NEW maps not the old MP maps. I want moon, ascension or DOA.(DOA was fun and cool). but new maps...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5e9dc6bc-cd49-4df7-8bbc-d2f4e8edfca4] --&gt;</description>
      <pubDate>Fri, 31 Aug 2012 12:22:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413353594?tstart=0#413353594</guid>
      <dc:date>2012-08-31T12:22:15Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Super Stealthy Silent Sneaky Sniper Suggestions</title>
      <link>http://community.activision.com/message/413353593?tstart=0#413353593</link>
      <description>&lt;!-- [DocumentBodyStart:73961e00-ca98-439f-9f74-687089c15440] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Silencers should not take any damage off. Sniper is a soldier who shoots one precies shot to the enemy over long distances and usually hidden. Snipers are UP becose they are found by killcams, silencers dont kill and found by radar. People complain Ghost but it wasnt THAT powerful. I dont wanna been found just becose someone gets 3 kills. Treyarch should bring Ghost back with the gillie suit, scout and better snipers. I shot usually into the head but I get a shietmarker. More sniping spots. in Crisis there was only ONE spot where you get kills and others were uselless. jungle had two.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:73961e00-ca98-439f-9f74-687089c15440] --&gt;</description>
      <pubDate>Fri, 31 Aug 2012 12:18:18 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413353593?tstart=0#413353593</guid>
      <dc:date>2012-08-31T12:18:18Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Heres why 8 player zombies wont work</title>
      <link>http://community.activision.com/message/413352046?tstart=0#413352046</link>
      <description>&lt;!-- [DocumentBodyStart:f10dcd08-5a09-4dfc-9c1e-e9cdc4ac9060] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;and 8p COOP could be a PRIVATE matches only&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f10dcd08-5a09-4dfc-9c1e-e9cdc4ac9060] --&gt;</description>
      <pubDate>Thu, 30 Aug 2012 16:00:31 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413352046?tstart=0#413352046</guid>
      <dc:date>2012-08-30T16:00:31Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Heres why 8 player zombies wont work</title>
      <link>http://community.activision.com/message/413352045?tstart=0#413352045</link>
      <description>&lt;!-- [DocumentBodyStart:c6235499-b549-4b85-93b0-a71c36bb799c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;8 player mode is a VERSUS. 4v4 in the middle of zombies who attacks everybody so dont worry. theres only 4p COOP&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c6235499-b549-4b85-93b0-a71c36bb799c] --&gt;</description>
      <pubDate>Thu, 30 Aug 2012 15:58:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413352045?tstart=0#413352045</guid>
      <dc:date>2012-08-30T15:58:23Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>How killstreaks and perks should be. v2</title>
      <link>http://community.activision.com/message/413352043?tstart=0#413352043</link>
      <description>&lt;!-- [DocumentBodyStart:e787557e-4963-4dc7-a987-94f1aa6009a7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Counter Radar 4kills: Blocks enemy radar&lt;/p&gt;&lt;p&gt;Airstrike 6kills: Call in a airstrike&lt;/p&gt;&lt;p&gt;SAM turret 6kills: shoot down enemy ks&lt;/p&gt;&lt;p&gt;Attack Helicopter 8kills: Call in a heli&lt;/p&gt;&lt;p&gt;Care package 8kills: get a CUAV, Heli, airstrike, dogs, predator, etc.(This is NOT a F######G Pokemon)&lt;/p&gt;&lt;p&gt;Specialist: &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perks:Scavenger:resuply from dead enemys Pro:Resuply nades&lt;/p&gt;&lt;p&gt;Lightweight:Move faster Pro:no fall damage &lt;/p&gt;&lt;p&gt;Sleight of Hand:faster reload Pro:faster ADS exept for sniper &lt;/p&gt;&lt;p&gt;Commando:faster melee Pro:one extra nade &lt;/p&gt;&lt;p&gt;Anti-Air:More damage to enemy ks Pro:Invisible to enemy ks&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tier 2:Scout:hold breath longer Pro:no hitmarkers on sniper riffles if they shoot longshot &lt;/p&gt;&lt;p&gt;Team Leader:faster bomb plants and defuses, flag captures(if there are 2 guys capping a flag it will cap it 3x faster) Pro:call teammates for help &lt;/p&gt;&lt;p&gt;Ninja:Invisible to heartbeat, portable etc Pro:make no noise &lt;/p&gt;&lt;p&gt;Bomb squad:see enemy equipment trough walls Pro:hack them like in BO &lt;/p&gt;&lt;p&gt;Double tab:faster rate of fire Pro:less kick&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Tier 3:Dead messenger:play dead Pro:hear enemys louder by 40% &lt;/p&gt;&lt;p&gt;Marathorn:unlimited sprint Pro:faster climb &lt;/p&gt;&lt;p&gt;Juggernaut:2x faster health regenation Pro:take one more bullet of damage &lt;/p&gt;&lt;p&gt;Recon:paint enemys with explosive damage Pro:faster nades &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e787557e-4963-4dc7-a987-94f1aa6009a7] --&gt;</description>
      <pubDate>Thu, 30 Aug 2012 15:54:15 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413352043?tstart=0#413352043</guid>
      <dc:date>2012-08-30T15:54:15Z</dc:date>
      <clearspace:dateToText>8 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How killstreaks and perks should be. Even consider this to the next Call of Duty game</title>
      <link>http://community.activision.com/message/205719957?tstart=0#205719957</link>
      <description>&lt;!-- [DocumentBodyStart:613171e0-6480-4fa4-aa7a-9209dccd19a8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;UAV is OP, RC annoying, assault drone annoying, EMP ######, Osprey #######, etc&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:613171e0-6480-4fa4-aa7a-9209dccd19a8] --&gt;</description>
      <pubDate>Tue, 19 Jun 2012 15:50:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205719957?tstart=0#205719957</guid>
      <dc:date>2012-06-19T15:50:59Z</dc:date>
      <clearspace:dateToText>11 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>How killstreaks and perks should be. Even consider this to the next Call of Duty game</title>
      <link>http://community.activision.com/message/205716159?tstart=0#205716159</link>
      <description>&lt;!-- [DocumentBodyStart:bbd672aa-8916-411b-8f4d-186e4f22973d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;UAV=3 kills&lt;/p&gt;&lt;p&gt;Counter-UAV=3 kills&lt;/p&gt;&lt;p&gt;Air Strike=5 kills(Powerful like in CoD4)&lt;/p&gt;&lt;p&gt;Attack Heli=7 kills(Powerful like in CoD4)&lt;/p&gt;&lt;p&gt;Care Package=7 kills&lt;/p&gt;&lt;p&gt;Booby trapped Care=7 kills&lt;/p&gt;&lt;p&gt;What you can get from Care Package:UAV, CUAV, Air Strike, Heli, Dogs, Predator, Chopper Gunner and Stealth Bomber&lt;/p&gt;&lt;p&gt;not gonna explain Specialist&lt;/p&gt;&lt;p&gt;CoD2 didnt have killstreaks&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Perks Tier 1:&lt;/p&gt;&lt;p&gt;Sleight of Hand: Reloads faster. Pro: Faster ADS. Elite: throw equipment faster&lt;/p&gt;&lt;p&gt;Agility:Faster movement and longer sprint. Pro: Unlimited sprint. Elite: faster climb&lt;/p&gt;&lt;p&gt;Teammate: Drop extra ammo for teammates. Pro: Extra lethal- and tac nades. Elite: Resuply from dead enemys&lt;/p&gt;&lt;p&gt;Dead Eye: Invisible to enemy killstreaks. Pro: faster lock on and more gun damage to enemy ks. Elite: invisible to thermal&lt;/p&gt;&lt;p&gt;Bomb Squad: See enemy equipment through walls. Pro: Faster bomb defuse and plant. Elite: hack enemy equipment sp they work for you&lt;/p&gt;&lt;p&gt;Tier 2:&lt;/p&gt;&lt;p&gt;Juggernaut:2x faster health regrenation. Pro:2x greater on flashes and stuns. Elite:10% more damage&lt;/p&gt;&lt;p&gt;Double tap:doubles fire rate. Pro:... Elite:...&lt;/p&gt;&lt;p&gt;Deep Impact: More damages through walls. Pro: Reduces recoil. Elite:Weapon is ready waster after sprint&lt;/p&gt;&lt;p&gt;Phantom:Hides from enemy UAV. Pro:no red name or crosshares when targetted. Elite:See radar (dont see UAV) while enemy CUAV is up&lt;/p&gt;&lt;p&gt;Spy: appear as friendly to enemy but when you shoot you appear as enemy. Pro:Detect enemy spys. Elite: ks appears as friendly to enemys&lt;/p&gt;&lt;p&gt;Tier 3:&lt;/p&gt;&lt;p&gt;Steady Aim:More accurate hip fire. Pro:Fire while sprinting or climing (NOT accurate) Elite:Fires while dolphin diving&lt;/p&gt;&lt;p&gt;Sniper:Hold Breath longer. Pro: faster weapon swamp. Elite: No sniper hitmarkers&lt;/p&gt;&lt;p&gt;Technician: Air ks counts towards another ks. Pro: Ground ks counts... Elite: Double ks damage&lt;/p&gt;&lt;p&gt;Dead Silence. Silences footsteps. Pro: Hear enemy footsteps louder. Elite:Jump higher and no fall damage&lt;/p&gt;&lt;p&gt;Dead Messenger: when you lie down you put gun away and play dead. Pro: faster melee. Elite: avoid melee by pressing X or sqare&lt;/p&gt;&lt;p&gt;&amp;#160; To get Elite you must use it with another spesific perk&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bbd672aa-8916-411b-8f4d-186e4f22973d] --&gt;</description>
      <pubDate>Mon, 18 Jun 2012 12:51:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205716159?tstart=0#205716159</guid>
      <dc:date>2012-06-18T12:51:03Z</dc:date>
      <clearspace:dateToText>11 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>19</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How killstreaks and perks should be. Even consider this to the next Call of Duty game</title>
      <link>http://community.activision.com/message/205719955?tstart=0#205719955</link>
      <description>&lt;!-- [DocumentBodyStart:e2ca3291-164e-4ebf-a216-d2fd0cf7e6db] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;CoD4 and WaW veterans are bitching all the time and they say this is how they would want it (asked from my bro and others in online)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e2ca3291-164e-4ebf-a216-d2fd0cf7e6db] --&gt;</description>
      <pubDate>Tue, 19 Jun 2012 15:46:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205719955?tstart=0#205719955</guid>
      <dc:date>2012-06-19T15:46:55Z</dc:date>
      <clearspace:dateToText>11 months, 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How killstreaks and perks should be. Even consider this to the next Call of Duty game</title>
      <link>http://community.activision.com/message/205719728?tstart=0#205719728</link>
      <description>&lt;!-- [DocumentBodyStart:72e88e6d-b1a7-49a8-9a32-c56ff2fef9b2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;1# you can hear kids rage their luck&lt;/p&gt;&lt;p&gt;2# I mean you have 25% chance to get UAV or CUAV &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:72e88e6d-b1a7-49a8-9a32-c56ff2fef9b2] --&gt;</description>
      <pubDate>Tue, 19 Jun 2012 15:44:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205719728?tstart=0#205719728</guid>
      <dc:date>2012-06-19T15:44:19Z</dc:date>
      <clearspace:dateToText>11 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How killstreaks and perks should be. Even consider this to the next Call of Duty game</title>
      <link>http://community.activision.com/message/205719726?tstart=0#205719726</link>
      <description>&lt;!-- [DocumentBodyStart:ab30e308-af9d-4d94-b8c4-53668db753c9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;what I mean is that there are these fiew not so powerful ks and the care package is the only thing that gets you something more powerful. they can change the content but in General...&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ab30e308-af9d-4d94-b8c4-53668db753c9] --&gt;</description>
      <pubDate>Tue, 19 Jun 2012 15:42:38 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205719726?tstart=0#205719726</guid>
      <dc:date>2012-06-19T15:42:38Z</dc:date>
      <clearspace:dateToText>11 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: How killstreaks and perks should be. Even consider this to the next Call of Duty game</title>
      <link>http://community.activision.com/message/205719725?tstart=0#205719725</link>
      <description>&lt;!-- [DocumentBodyStart:4a70bbc6-4b29-4df3-90e5-699b0d0c23ad] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I hate OP ks cose for example helis shoot me from other side of the map&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4a70bbc6-4b29-4df3-90e5-699b0d0c23ad] --&gt;</description>
      <pubDate>Tue, 19 Jun 2012 15:40:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205719725?tstart=0#205719725</guid>
      <dc:date>2012-06-19T15:40:58Z</dc:date>
      <clearspace:dateToText>11 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Patch the damn trophy system</title>
      <link>http://community.activision.com/message/205719724?tstart=0#205719724</link>
      <description>&lt;!-- [DocumentBodyStart:900b652b-9eb8-403e-aef7-7d8933798f33] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It only stops 2 things and nothing more. I think its underpowered&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:900b652b-9eb8-403e-aef7-7d8933798f33] --&gt;</description>
      <pubDate>Tue, 19 Jun 2012 15:35:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205719724?tstart=0#205719724</guid>
      <dc:date>2012-06-19T15:35:43Z</dc:date>
      <clearspace:dateToText>11 months, 4 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: why don't my face off maps work?</title>
      <link>http://community.activision.com/message/205716212?tstart=0#205716212</link>
      <description>&lt;!-- [DocumentBodyStart:a4b60c56-9757-4836-bf5f-08ec209b825b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I dont have elite and when I go to download the free maps there is 7 same maps. Do I have to download all of them becose Menu says I havent downloaded needing maps for this mode&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a4b60c56-9757-4836-bf5f-08ec209b825b] --&gt;</description>
      <pubDate>Mon, 18 Jun 2012 14:09:08 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205716212?tstart=0#205716212</guid>
      <dc:date>2012-06-18T14:09:08Z</dc:date>
      <clearspace:dateToText>11 months, 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Idea: Reinforcements (MP mode)</title>
      <link>http://community.activision.com/message/205716031?tstart=0#205716031</link>
      <description>&lt;!-- [DocumentBodyStart:71bf5508-9780-4080-8130-444473b2b455] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Listen to this guy Treyarch&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:71bf5508-9780-4080-8130-444473b2b455] --&gt;</description>
      <pubDate>Mon, 18 Jun 2012 12:03:57 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205716031?tstart=0#205716031</guid>
      <dc:date>2012-06-18T12:03:57Z</dc:date>
      <clearspace:dateToText>11 months, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Perks, weapons, maps, zombies, Toughts</title>
      <link>http://community.activision.com/message/205630312?tstart=0#205630312</link>
      <description>&lt;!-- [DocumentBodyStart:10e157a2-7014-4e7a-9237-59bbe295a91f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt; I hope they keep&amp;#160; first BO perks. They were perfect in my opinion. Ghost wasnt OP. Only under 9 year olds cry about it. How many people you see using ghost? I see maybe 35%.&amp;#160; And I hope they bring back CoD points becouse I like to have silencer or red dot immediatly instead of making 250 kills for extended mags. And reason why MW3 Gun game suck is there is no tension. Wager Matches works only with CoD points. Then make maps for many playtypes. Snipers wants long ranges, shotgun guys wants small maps and make something new on them. You could swim maybe? You get other side of the river faster but someone could shoot you.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; Zombies: 3 mode ideas: Survival(orginal), competive(infected from MW3. First zombie is stronger and they get weaker and weaker but there is more of them), Objective(You plant bombs, CTF, kill enough zombies etc).&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:10e157a2-7014-4e7a-9237-59bbe295a91f] --&gt;</description>
      <pubDate>Sun, 13 May 2012 12:49:00 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205630312?tstart=0#205630312</guid>
      <dc:date>2012-05-13T12:49:00Z</dc:date>
      <clearspace:dateToText>1 year, 6 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: quick scoping black ops and mw3 and new black ops 2</title>
      <link>http://community.activision.com/message/205602725?tstart=0#205602725</link>
      <description>&lt;!-- [DocumentBodyStart:f784e0be-f187-4973-9778-7e59f65a8514] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Quickscopers cry all the time how I snipe them. They do not respect other players. and every qs is 6 years old helium voiced kid. Realy? and you are supposed to be pros. Snipers are truly pros. We do not miss, we shoot headshots and all that while you spray and pray. You shouldn't even touch sniper riffles. Not even watch that holy weapon.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f784e0be-f187-4973-9778-7e59f65a8514] --&gt;</description>
      <pubDate>Thu, 03 May 2012 12:03:59 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205602725?tstart=0#205602725</guid>
      <dc:date>2012-05-03T12:03:59Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: History of COD Complainers</title>
      <link>http://community.activision.com/message/205602723?tstart=0#205602723</link>
      <description>&lt;!-- [DocumentBodyStart:2c4c1e11-c1cc-48b0-b90b-d6eb4c98b7f8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;crybabys. Make you're own game and I come to cry about it&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2c4c1e11-c1cc-48b0-b90b-d6eb4c98b7f8] --&gt;</description>
      <pubDate>Thu, 03 May 2012 11:58:44 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205602723?tstart=0#205602723</guid>
      <dc:date>2012-05-03T11:58:44Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Disappointed in it being futuristic??  Your thoughts.</title>
      <link>http://community.activision.com/message/205602721?tstart=0#205602721</link>
      <description>&lt;!-- [DocumentBodyStart:9ae80736-2de5-44d5-a739-dcbd31b22111] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Treyarch just wants to keep things fresh. New guns, Locations, New Toys. &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9ae80736-2de5-44d5-a739-dcbd31b22111] --&gt;</description>
      <pubDate>Thu, 03 May 2012 11:56:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205602721?tstart=0#205602721</guid>
      <dc:date>2012-05-03T11:56:41Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Give Ideas for MW3 modes, maps, improvements and more. That are comin in a update. AKA free</title>
      <link>http://community.activision.com/message/205569936?tstart=0#205569936</link>
      <description>&lt;!-- [DocumentBodyStart:0d490693-3a10-4c5c-a3de-9647537fb82e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Or when somebody is killing only one guy, the killer dies.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0d490693-3a10-4c5c-a3de-9647537fb82e] --&gt;</description>
      <pubDate>Thu, 19 Apr 2012 10:20:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205569936?tstart=0#205569936</guid>
      <dc:date>2012-04-19T10:20:12Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
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