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    <title>Community: Message List</title>
    <link>http://community.activision.com/index.jspa?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Thu, 27 Dec 2012 06:40:14 GMT</pubDate>
    <generator>Jive SBS 4.5.6.3  (http://jivesoftware.com/products/clearspace/)</generator>
    <dc:date>2012-12-27T06:40:14Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Black Ops 3: Could Nolan North Appear In The Franchise? James C. Burns Interview</title>
      <link>http://community.activision.com/message/413800205?tstart=0#413800205</link>
      <description>&lt;!-- [DocumentBodyStart:9305fd97-9aae-4bae-af41-380e64e8884a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You realize he's already in both Black Ops and Black Ops II, right? He's the voice of Edward Richtofan. If they make a Black Ops III that features Zombies... and his character hasn't been killed off or otherwise removed from the story and can't be brought back... I'm sure he'll be in that game, voicing the good doctor again.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:9305fd97-9aae-4bae-af41-380e64e8884a] --&gt;</description>
      <pubDate>Thu, 27 Dec 2012 06:40:14 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413800205?tstart=0#413800205</guid>
      <dc:date>2012-12-27T06:40:14Z</dc:date>
      <clearspace:dateToText>5 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: My Little Pony emblems?  Post yours here.</title>
      <link>http://community.activision.com/message/413729200?tstart=0#413729200</link>
      <description>&lt;!-- [DocumentBodyStart:a3519d36-1f33-4b6e-99cb-d6c89299a3e0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="https://api.elite.callofduty.com//emblem/xbox/54d10030cc86b1b914d0c06c47bd08ec?size=200&amp;amp;title=ops2&amp;amp;imgtype=png"&gt;https://api.elite.callofduty.com//emblem/xbox/54d10030cc86b1b914d0c06c47bd08ec?s ize=200&amp;amp;title=ops2&amp;amp;imgtype=png&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Not mine, but a friends emblem.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a3519d36-1f33-4b6e-99cb-d6c89299a3e0] --&gt;</description>
      <pubDate>Thu, 13 Dec 2012 19:32:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413729200?tstart=0#413729200</guid>
      <dc:date>2012-12-13T19:32:10Z</dc:date>
      <clearspace:dateToText>6 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: This is way out of hand.</title>
      <link>http://community.activision.com/message/413616951?tstart=0#413616951</link>
      <description>&lt;!-- [DocumentBodyStart:01bceecd-2a9e-4f13-94f1-55792c353d70] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;My most used weapon is the 870.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;It was my favorite weapon in BF3, it's my most favorite weapon in BlOpsII.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I have a positive KDR.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:01bceecd-2a9e-4f13-94f1-55792c353d70] --&gt;</description>
      <pubDate>Sun, 25 Nov 2012 11:59:53 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413616951?tstart=0#413616951</guid>
      <dc:date>2012-11-25T11:59:53Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Post your awesome Black Ops 2 Emblems</title>
      <link>http://community.activision.com/message/413616950?tstart=0#413616950</link>
      <description>&lt;!-- [DocumentBodyStart:21e0907e-6fd0-4a57-b240-c1c27336aaed] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Black Ops II emblem&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="https://api.elite.callofduty.com//emblem/xbox/54d10030cc86b1b9bb2b6a2104b9dd85?size=200&amp;amp;title=ops2&amp;amp;imgtype=png"&gt;https://api.elite.callofduty.com//emblem/xbox/54d10030cc86b1b9bb2b6a2104b9dd85?s ize=400&amp;amp;title=ops2&amp;amp;imgtype=png&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:21e0907e-6fd0-4a57-b240-c1c27336aaed] --&gt;</description>
      <pubDate>Sun, 25 Nov 2012 11:44:58 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413616950?tstart=0#413616950</guid>
      <dc:date>2012-11-25T11:44:58Z</dc:date>
      <clearspace:dateToText>6 months, 3 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Questions</title>
      <link>http://community.activision.com/message/413329463?tstart=0#413329463</link>
      <description>&lt;!-- [DocumentBodyStart:be4a8f76-de9f-400c-82f6-a79506c59062] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;*Note* I do not know 100%, but I do know a bit.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;1) I'd wager that you cannot pick up a shield once it's placed. I'd ask someone who's played and used it, or find a video demonstrating the shield.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;2) A wild card costs 1 point. For example, Perk 1 Greed (a wildcard) costs 1 point, and the second perk you get from it also costs 1 point. So, to get a second perk in the same tier, you need to spend 2 points, instead of 1.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;3) If there is a UAV up and you have Ghost, you need to be on the move to stay off the radar. I'm not 100% sure if that means you can't stay in one area for too long (say a 10ftx10ft square) or literally not moving to show up while wearing Ghost.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;4) I'm pretty sure the devs have said that you cannot unlock everything at the same time. Maybe it was that you cannot unlock everything all at the same time &lt;strong&gt;in one prestige. &lt;/strong&gt;I'm not entirely sure. So maybe by your 3rd prestige you can have everything unlocked, or maybe it resets everytime you prestige.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:be4a8f76-de9f-400c-82f6-a79506c59062] --&gt;</description>
      <pubDate>Sat, 18 Aug 2012 08:23:19 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413329463?tstart=0#413329463</guid>
      <dc:date>2012-08-18T08:23:19Z</dc:date>
      <clearspace:dateToText>10 months, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Question about point-system and secondarys.</title>
      <link>http://community.activision.com/message/413329460?tstart=0#413329460</link>
      <description>&lt;!-- [DocumentBodyStart:bc19af9a-7fdd-48e0-8999-4bde3a3da465] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;At the max, you can only have 3 attachments on a weapon. 2 regular attachments, and a third given by the wildcard.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Your knife (the right thumbstick (standard)) does &lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;not&lt;/strong&gt;&lt;/span&gt; become your secondary, at any point. So if you opt to not have your secondary weapon in your kit, but pick up a second weapon off the field, it will fill that slot.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:bc19af9a-7fdd-48e0-8999-4bde3a3da465] --&gt;</description>
      <pubDate>Sat, 18 Aug 2012 08:11:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413329460?tstart=0#413329460</guid>
      <dc:date>2012-08-18T08:11:43Z</dc:date>
      <clearspace:dateToText>10 months, 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Can someone please explain the pick 10 system?</title>
      <link>http://community.activision.com/message/413329454?tstart=0#413329454</link>
      <description>&lt;!-- [DocumentBodyStart:8a1e34aa-1044-463e-a2ef-aab77fe2e899] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It goes like this&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You start with 10 points to spend.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A typical CoD set up would look like this&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Primary Weapon- 1 point&lt;/p&gt;&lt;p&gt;-Primary Attachment- 1 point&lt;/p&gt;&lt;p&gt;-Second Primary Attachment- 1 point&lt;/p&gt;&lt;p&gt;Secondary Weapon- 1 point&lt;/p&gt;&lt;p&gt;1 Red Perk- 1 point&lt;/p&gt;&lt;p&gt;1 Blue Perk- 1 point&lt;/p&gt;&lt;p&gt;1 Yellow Perk- 1 point&lt;/p&gt;&lt;p&gt;1 Equipment- 1 point&lt;/p&gt;&lt;p&gt;1 Lethal Grenade- 1 point&lt;/p&gt;&lt;p&gt;Supplementary Grenades - 1 point&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Now, say you &lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;never &lt;/strong&gt;&lt;/span&gt;use your secondary weapon, and the only attachment you use on your primary weapon is a RDS. You can get rid of both your secondary weapon and 2nd attachment. You now have 2 spare points, see?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;You can then spend those extra 2 points on 2 things.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;A "Wildcard" which costs 1 point on its own. (Think of it like a tax on your new goodie) and whatever extra your wildcard will get you.&lt;/p&gt;&lt;p&gt;Wildcards let you have an extra something, by sacrificing something else.&lt;/p&gt;&lt;p&gt;-2 blue perks/ red perks/ yellow perks, or an extra lethal grenade, or a 3rd attachment on your weapon, etc.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8a1e34aa-1044-463e-a2ef-aab77fe2e899] --&gt;</description>
      <pubDate>Sat, 18 Aug 2012 08:05:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413329454?tstart=0#413329454</guid>
      <dc:date>2012-08-18T08:05:40Z</dc:date>
      <clearspace:dateToText>10 months, 5 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: What. the. hell. is a machine pistol?</title>
      <link>http://community.activision.com/message/413268713?tstart=0#413268713</link>
      <description>&lt;!-- [DocumentBodyStart:329a9fb3-ff53-47fb-bc44-69782cd2c33f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;A &lt;strong&gt;machine pistol&lt;/strong&gt; is a handgun-style, often magazine-fed and self-loading firearm, capable of fully automatic or burst fire, and normally chambered for pistol cartridges. The term is a literal translation of &lt;em&gt;Maschinenpistole&lt;/em&gt;, the German term for a hand-held automatic weapon. While the dividing line between machine pistols and compact submachine gun is hard to draw, the term "submachine gun" usually refers to larger automatic firearms scaled down from a full-sized machine gun to fire handgun rounds, while the term "machine pistol" usually refers to a weapon built up from a semi-automatic pistol design.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:329a9fb3-ff53-47fb-bc44-69782cd2c33f] --&gt;</description>
      <pubDate>Sun, 22 Jul 2012 15:41:10 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413268713?tstart=0#413268713</guid>
      <dc:date>2012-07-22T15:41:10Z</dc:date>
      <clearspace:dateToText>11 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Best Perk of all the CoD games</title>
      <link>http://community.activision.com/message/413267500?tstart=0#413267500</link>
      <description>&lt;!-- [DocumentBodyStart:0252e28c-7d11-4ea1-833b-72526be64b41] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Scavenger. I am an ammo whore.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0252e28c-7d11-4ea1-833b-72526be64b41] --&gt;</description>
      <pubDate>Sun, 22 Jul 2012 01:33:51 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413267500?tstart=0#413267500</guid>
      <dc:date>2012-07-22T01:33:51Z</dc:date>
      <clearspace:dateToText>11 months, 2 days ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why do you people hate quickscoping so much?</title>
      <link>http://community.activision.com/message/413256989?tstart=0#413256989</link>
      <description>&lt;!-- [DocumentBodyStart:28a7057e-cd1f-43e6-9025-3b12413d98dd] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Why the hostility? Did I strike a nerve?&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Funny, you're arguing as if I claimed it was easy. I did no such thing, only pointed out why it's cheap. I also never claimed it was OP, but here you are saying I did.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Grow up, child.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:28a7057e-cd1f-43e6-9025-3b12413d98dd] --&gt;</description>
      <pubDate>Tue, 17 Jul 2012 22:18:41 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413256989?tstart=0#413256989</guid>
      <dc:date>2012-07-17T22:18:41Z</dc:date>
      <clearspace:dateToText>11 months, 6 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: idea for a new zombies equipment like the QBDs called the CENTURRENT</title>
      <link>http://community.activision.com/message/413255129?tstart=0#413255129</link>
      <description>&lt;!-- [DocumentBodyStart:a8de5cbf-f3fb-4995-b513-9e7e95bbe3f5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Fair enough I suppose.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a8de5cbf-f3fb-4995-b513-9e7e95bbe3f5] --&gt;</description>
      <pubDate>Tue, 17 Jul 2012 09:50:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413255129?tstart=0#413255129</guid>
      <dc:date>2012-07-17T09:50:32Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: idea for a new zombies equipment like the QBDs called the CENTURRENT</title>
      <link>http://community.activision.com/message/413255020?tstart=0#413255020</link>
      <description>&lt;!-- [DocumentBodyStart:57b11a97-306d-42a1-b40e-c72f9a06bbe5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;While it's unique, it seems a bit overpowered. Having to place it on the ground, where zombies can attack it, or it can get in your way, would force people to think about positioning. Instead of just mindlessly hucking it against a wall or the ceiling, now players would have to think about where to put it. They could use it as a quick barricade to run away, or on the other side of a room while zombies come for them to have a bit more firepower.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:57b11a97-306d-42a1-b40e-c72f9a06bbe5] --&gt;</description>
      <pubDate>Tue, 17 Jul 2012 09:33:32 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413255020?tstart=0#413255020</guid>
      <dc:date>2012-07-17T09:33:32Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: idea for a new zombies equipment like the QBDs called the CENTURRENT</title>
      <link>http://community.activision.com/message/413255014?tstart=0#413255014</link>
      <description>&lt;!-- [DocumentBodyStart:60f3c3f7-e726-4472-8359-45c0466fb438] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Ah, that grenade is the QED, meaning: Quantum Entanglement Device.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;As for your idea, you would like some sort of portable turret? Except, you want one that can stick to surfaces. Not a terrible idea, but it would be better if it were just a portable turret, not one that can cling to walls.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Small note: You should change the name to SemTurret, if you're trying to combine the words Semtex and Turret. Like me, no one will have a clue what you're tryng to propose with your current name.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:60f3c3f7-e726-4472-8359-45c0466fb438] --&gt;</description>
      <pubDate>Tue, 17 Jul 2012 09:18:20 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413255014?tstart=0#413255014</guid>
      <dc:date>2012-07-17T09:18:20Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: idea for a new zombies equipment like the QBDs called the CENTURRENT</title>
      <link>http://community.activision.com/message/413255009?tstart=0#413255009</link>
      <description>&lt;!-- [DocumentBodyStart:7f19f11b-1d27-4806-8cf1-89c19547e496] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;What exactly is a "QBD?" Because there is no such thing in zombies. Also, what in the crap is "Centurrent"&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7f19f11b-1d27-4806-8cf1-89c19547e496] --&gt;</description>
      <pubDate>Tue, 17 Jul 2012 09:05:54 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413255009?tstart=0#413255009</guid>
      <dc:date>2012-07-17T09:05:54Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Why do you people hate quickscoping so much?</title>
      <link>http://community.activision.com/message/413255008?tstart=0#413255008</link>
      <description>&lt;!-- [DocumentBodyStart:1d76d458-d9bc-4869-9a1d-dd10709aaae8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yes, because it's so very fair to have a weapon that can one-shot kill someone through the entire gambit of ranges. Coupled with the ability to ADS as fast as an SMG and you have all the reason you need for everyone to hate quickscoping. It is cheap, period.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;But here's the kicker: Cheapscopers don't even have to fully ADS to have their shot go where they want it, and no other weapon class can say the same. So now they even beat an SMG in the time it takes to ADS to the point where you can make an accurate shot.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1d76d458-d9bc-4869-9a1d-dd10709aaae8] --&gt;</description>
      <pubDate>Tue, 17 Jul 2012 09:03:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413255008?tstart=0#413255008</guid>
      <dc:date>2012-07-17T09:03:46Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>Re: Black Ops II: Sprint Reload, Select Fire Mode ?</title>
      <link>http://community.activision.com/message/413252713?tstart=0#413252713</link>
      <description>&lt;!-- [DocumentBodyStart:d0ecb2d9-cc16-492f-b5a2-f117656a4194] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Then no. The engine doesn't work that way.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d0ecb2d9-cc16-492f-b5a2-f117656a4194] --&gt;</description>
      <pubDate>Mon, 16 Jul 2012 16:05:48 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413252713?tstart=0#413252713</guid>
      <dc:date>2012-07-16T16:05:48Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Black Ops II: Sprint Reload, Select Fire Mode ?</title>
      <link>http://community.activision.com/message/413252631?tstart=0#413252631</link>
      <description>&lt;!-- [DocumentBodyStart:b78e3d92-9ed2-44b3-8552-3d427a9cd9d4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I bet the OP is referring to the reload-cancel that you get from sprinting during the reload animation. You can also do it by double tapping the Y button, and knifing.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;If that is the case, then yes, it will return. It's inherent in the CoD engine.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:b78e3d92-9ed2-44b3-8552-3d427a9cd9d4] --&gt;</description>
      <pubDate>Mon, 16 Jul 2012 15:52:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413252631?tstart=0#413252631</guid>
      <dc:date>2012-07-16T15:52:02Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: *_&gt;*Look at me-&gt; !NEW GAME MODE IDEA! &lt;-look at me*&lt;_*</title>
      <link>http://community.activision.com/message/413248055?tstart=0#413248055</link>
      <description>&lt;!-- [DocumentBodyStart:535813c7-6861-4e15-b12b-c87d587998c1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;CoD isn't really a high spec game though. It doesn't take much to run it. My old laptop runs it okay. People are just lazy. They cry for useless things, or things that already exist, but won't go out of their way to get it.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:535813c7-6861-4e15-b12b-c87d587998c1] --&gt;</description>
      <pubDate>Sat, 14 Jul 2012 21:00:55 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413248055?tstart=0#413248055</guid>
      <dc:date>2012-07-14T21:00:55Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: *_&gt;*Look at me-&gt; !NEW GAME MODE IDEA! &lt;-look at me*&lt;_*</title>
      <link>http://community.activision.com/message/413248050?tstart=0#413248050</link>
      <description>&lt;!-- [DocumentBodyStart:441e47de-3223-4207-99b3-520b8fe52669] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I really wish that anyone who moans about wanting a custom map maker for CoD would just move to the PC and go away. Keep that wannabe Halo crap off the consoles and don't waste the resources when they'd be better spent elsewhere.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:441e47de-3223-4207-99b3-520b8fe52669] --&gt;</description>
      <pubDate>Sat, 14 Jul 2012 20:42:49 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413248050?tstart=0#413248050</guid>
      <dc:date>2012-07-14T20:42:49Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: We need more sniping maps in black ops 2</title>
      <link>http://community.activision.com/message/413248048?tstart=0#413248048</link>
      <description>&lt;!-- [DocumentBodyStart:48b630c1-d98a-4598-bf74-bb7abc83fef6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;You really should change the title of your thread. By saying that there should be MORE, you're implying that there aren't enough already, and how would you or anyone else know that, when the game isn't even out yet?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:48b630c1-d98a-4598-bf74-bb7abc83fef6] --&gt;</description>
      <pubDate>Sat, 14 Jul 2012 20:39:40 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/413248048?tstart=0#413248048</guid>
      <dc:date>2012-07-14T20:39:40Z</dc:date>
      <clearspace:dateToText>11 months, 1 week ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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