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    <title>Community: Message List - New game mode suggestion. (Contractor)</title>
    <link>http://community.activision.com/community/call_of_duty/english/mw3/forums/support/site_feedback_suggestions?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Sun, 29 Apr 2012 20:13:43 GMT</pubDate>
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    <dc:date>2012-04-29T20:13:43Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: New game mode suggestion. (Contractor)</title>
      <link>http://community.activision.com/message/205590308?tstart=0#205590308</link>
      <description>&lt;!-- [DocumentBodyStart:2f7532aa-0977-42ec-98ff-009bdf57f7b7] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Oh another thing i forgot to put&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;-headshot kills give $650&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2f7532aa-0977-42ec-98ff-009bdf57f7b7] --&gt;</description>
      <pubDate>Sun, 29 Apr 2012 20:13:43 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205590308?tstart=0#205590308</guid>
      <dc:date>2012-04-29T20:13:43Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: New game mode suggestion. (Contractor)</title>
      <link>http://community.activision.com/message/205577030?tstart=0#205577030</link>
      <description>&lt;!-- [DocumentBodyStart:1041605b-43c9-4e3c-93e0-f245bfec32c0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;thanks, i tried to make the extra lives and extended rounds so it could encourage ppl enough not to camp out and get out to fight, kinda like in one in the chamber. i hope that it could at least be made into a private game mode so they can test it out before putting it onto the online community playlist, i tried to make it sound as fun as possible.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1041605b-43c9-4e3c-93e0-f245bfec32c0] --&gt;</description>
      <pubDate>Sun, 22 Apr 2012 18:40:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205577030?tstart=0#205577030</guid>
      <dc:date>2012-04-22T18:40:16Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: New game mode suggestion. (Contractor)</title>
      <link>http://community.activision.com/message/205575394?tstart=0#205575394</link>
      <description>&lt;!-- [DocumentBodyStart:3cb06d2e-0e40-4b66-9bea-3e018662a150] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;It sounds like a great idea. Of course, I'm not a game developer so I can't tell you if it would do well on the market, but as a gamer I would play it. It seems like it would be similar to snd but with a few more lives and some other twists. Great idea!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3cb06d2e-0e40-4b66-9bea-3e018662a150] --&gt;</description>
      <pubDate>Sat, 21 Apr 2012 19:41:12 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205575394?tstart=0#205575394</guid>
      <dc:date>2012-04-21T19:41:12Z</dc:date>
      <clearspace:dateToText>1 year, 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: New game mode suggestion. (Contractor)</title>
      <link>http://community.activision.com/message/205572220?tstart=0#205572220</link>
      <description>&lt;!-- [DocumentBodyStart:29c28e1d-b4e4-4c5c-8594-c6c7be66d064] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Still lookin for some feedback on this... &lt;img height="16px" src="http://community.activision.com/4.5.6/images/emoticons/silly.gif" width="16px"/&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:29c28e1d-b4e4-4c5c-8594-c6c7be66d064] --&gt;</description>
      <pubDate>Fri, 20 Apr 2012 05:01:46 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205572220?tstart=0#205572220</guid>
      <dc:date>2012-04-20T05:01:46Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>New game mode suggestion. (Contractor)</title>
      <link>http://community.activision.com/message/205559597?tstart=0#205559597</link>
      <description>&lt;!-- [DocumentBodyStart:a461165c-1ef5-415d-b446-107411e0762d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Okay so i was thinkin bout back in the day when i played counterstrike, and i remembered a game mode where you could buy ur loadouts before the round starts so i thought of this being inspired by that... &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;so this mode could be simaler to the "survival" mode on specail ops, however instead of playing against bots, you would fight other players each having 5 lives per round, with a score goal of 5 or 6 wins, the players will be spawned on either side of the map and that will be their "base" each kill, assist, or any other way of getting points, will grant the players cash which they may use to buy guns, perks, killstreaks, and equipment. guns and perks are kept with death and cannot drop on death (prevening players to pick up others weapons) killstreaks and equipment are single use only and must be bought again after use, more advanced killstreaks obviously being more expensive, while ammo ressuply being the cheapest, all of which are bought at the base so that players must return to change their loadout. bases will have debris or barricades to prevent spawn killing, eiter from players or killstreaks. players start the match with a single pistol and must advance their cash flow to obtain better weaponry. &lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;hopefully this will catch someones eye and it will be made, i thought it sounded pretty fun, id like feedback from anyone, even if you decline the idea.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;**UPDATE**&lt;/p&gt;&lt;p&gt;-calling this game mode "Contractor"&lt;/p&gt;&lt;p&gt;-players start with $500&lt;/p&gt;&lt;p&gt;-each kill grants $500&lt;/p&gt;&lt;p&gt;-assist grants $250&lt;/p&gt;&lt;p&gt;-destroying uav, counter uav, airdrop choppers, recon drones, SAM turrets, I.M.S. strafe run choppers, sentries, and remote sentries grant $250&lt;/p&gt;&lt;p&gt;-destroying attack helicopters, assault drones, advanced uav,ballistic vest duffel bag,&amp;#160; and AH-6 grant $500&lt;/p&gt;&lt;p&gt;-destroying pave lows, reapers, AC-130, osprey, juggernauts(assault and recon), and stealth bombers(emp) grant $750&lt;/p&gt;&lt;p&gt;-killstreaks (once bought) can be used immeadiatley but are single use&lt;/p&gt;&lt;p&gt;-specailist killstreaks are kept on death but still must be earned as normal&lt;/p&gt;&lt;p&gt;-killing anyone with one or more specailist perks obtained grants $600 ($300 for assist) &lt;/p&gt;&lt;p&gt;-cash does not reflect exp gain, experience gain will remain as normal values&lt;/p&gt;&lt;p&gt;-ammo resupply cost: $100&lt;/p&gt;&lt;p&gt;-death streak is kept upon dying(obiously)&lt;/p&gt;&lt;p&gt;-death streak costs: $500&lt;/p&gt;&lt;p&gt;-perk cost: $1,000(each)&lt;/p&gt;&lt;p&gt;--equipment cost-- &lt;/p&gt;&lt;p&gt;--lethal&lt;/p&gt;&lt;p&gt;frag: $150&lt;/p&gt;&lt;p&gt;semtex: $150&lt;/p&gt;&lt;p&gt;throwing knife: $200&lt;/p&gt;&lt;p&gt;bouncing bettie: $400&lt;/p&gt;&lt;p&gt;claymore: $500&lt;/p&gt;&lt;p&gt;C4: $400&lt;/p&gt;&lt;p&gt;--tactical&lt;/p&gt;&lt;p&gt;flash grenade: $150&lt;/p&gt;&lt;p&gt;concussion grenade: $200&lt;/p&gt;&lt;p&gt;scrambler: $150&lt;/p&gt;&lt;p&gt;EMP grenade: $200&lt;/p&gt;&lt;p&gt;smoke grenade: $100&lt;/p&gt;&lt;p&gt;trophy system: $200&lt;/p&gt;&lt;p&gt;tactical insertion: $200&lt;/p&gt;&lt;p&gt;portable radar: $300&lt;/p&gt;&lt;p&gt;--weapon cost--&lt;/p&gt;&lt;p&gt;--secondary&lt;/p&gt;&lt;p&gt;machine pistols: $1,000&lt;/p&gt;&lt;p&gt;handguns: $750&lt;/p&gt;&lt;p&gt;launchers $1,000&lt;/p&gt;&lt;p&gt;--primary&lt;/p&gt;&lt;p&gt;assault rifles: $1,750&lt;/p&gt;&lt;p&gt;sub machine guns: $1,500&lt;/p&gt;&lt;p&gt;light machine guns: $2,000&lt;/p&gt;&lt;p&gt;sniper rifles: $1,750&lt;/p&gt;&lt;p&gt;shotguns: $1,500&lt;/p&gt;&lt;p&gt;riot sheild: $1,750&lt;/p&gt;&lt;p&gt;-attachments: $1,000 each(second on same gun costs $1,500)&lt;/p&gt;&lt;p&gt;--killstreaks--&lt;/p&gt;&lt;p&gt;-specailist costs: $500 each perk (must obtain kilstreak)&lt;/p&gt;&lt;p&gt;uav: $1,000&lt;/p&gt;&lt;p&gt;counter uav: $1,250&lt;/p&gt;&lt;p&gt;care pakage: $2,500&lt;/p&gt;&lt;p&gt;ballistic vests: $1,500&lt;/p&gt;&lt;p&gt;airdrop trap: $1,500&lt;/p&gt;&lt;p&gt;SAM turret: $2,000&lt;/p&gt;&lt;p&gt;recon drone: $2,000&lt;/p&gt;&lt;p&gt;predator missle: $2,500&lt;/p&gt;&lt;p&gt;sentry gun: $2,250&lt;/p&gt;&lt;p&gt;prescision airstrike: $2,500&lt;/p&gt;&lt;p&gt;attack helicopter: $2,750&lt;/p&gt;&lt;p&gt;strafe run: $3,000&lt;/p&gt;&lt;p&gt;advanced uav: $2,500&lt;/p&gt;&lt;p&gt;remote sentry: $2,000&lt;/p&gt;&lt;p&gt;stealth bomber: $3,500&lt;/p&gt;&lt;p&gt;AH-6 overwatch: $3,000&lt;/p&gt;&lt;p&gt;reaper: $3,750&lt;/p&gt;&lt;p&gt;assault drone: $3,500&lt;/p&gt;&lt;p&gt;AC-130: $4,000&lt;/p&gt;&lt;p&gt;pave low: $3,750&lt;/p&gt;&lt;p&gt;EMP: $4,000&lt;/p&gt;&lt;p&gt;juggernaut recon: $4,500&lt;/p&gt;&lt;p&gt;assault juggernaut: $4,750&lt;/p&gt;&lt;p&gt;osprey gunner: $5,000&lt;/p&gt;&lt;p&gt;escort airdrop: $5,500&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;hopefully this will help the descision to make this mode, i put alot of thought and effort into it, and i hope you can use this to make the game even more enjoyable to the players, thank you for reading&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a461165c-1ef5-415d-b446-107411e0762d] --&gt;</description>
      <pubDate>Sun, 15 Apr 2012 00:14:23 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205559597?tstart=0#205559597</guid>
      <dc:date>2012-04-15T00:14:23Z</dc:date>
      <clearspace:dateToText>1 year, 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
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