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    <title>Community: Message List - Low visabilty search and destroy maps</title>
    <link>http://community.activision.com/community/call_of_duty/english/black_ops_2/forums/spaces/xbox_360?view=discussions</link>
    <description>Most recent forum messages</description>
    <language>en</language>
    <pubDate>Mon, 07 May 2012 20:07:03 GMT</pubDate>
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    <dc:date>2012-05-07T20:07:03Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Re: Low visabilty search and destroy maps</title>
      <link>http://community.activision.com/message/205615622?tstart=0#205615622</link>
      <description>&lt;!-- [DocumentBodyStart:24bca8e4-7928-4d76-a7ba-fc4ba3ff76b2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;one campaign mission i particularly liked was from mw2 when you had the triple attachment on the acr, during the snow mission. The snow storm on the map became so intence it was diffcult to see anything. If you make this happen, then search and destroy will be the only cool realistic game mode i would play. I have doubts about this happening but i can only hope to see it happen.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:24bca8e4-7928-4d76-a7ba-fc4ba3ff76b2] --&gt;</description>
      <pubDate>Mon, 07 May 2012 20:07:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615622?tstart=0#205615622</guid>
      <dc:date>2012-05-07T20:07:03Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Low visabilty search and destroy maps</title>
      <link>http://community.activision.com/message/205615079?tstart=0#205615079</link>
      <description>&lt;!-- [DocumentBodyStart:8c86fa8a-9611-4419-94be-ae9c12a67ed9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;They can do this with their campaign in some sence, maybe not constantly changing environments but have those maps with snow storms. Now this is only meant for search and destroy game types, to add a harder aspect to the gameplay.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8c86fa8a-9611-4419-94be-ae9c12a67ed9] --&gt;</description>
      <pubDate>Mon, 07 May 2012 15:54:29 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205615079?tstart=0#205615079</guid>
      <dc:date>2012-05-07T15:54:29Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Low visabilty search and destroy maps</title>
      <link>http://community.activision.com/message/205614520?tstart=0#205614520</link>
      <description>&lt;!-- [DocumentBodyStart:f801cc04-a6d9-4deb-b3ff-8b0705f1ee85] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Yea that would definitely change the dynamic of the game and breathe in fresh air. I loved that GoW did it with their maps because i made the gameplay more hectic and force the player to make new strategies. That combined with different objective spawns kinda like HQ(Just not as predictable) could save CoD from its impending doom&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f801cc04-a6d9-4deb-b3ff-8b0705f1ee85] --&gt;</description>
      <pubDate>Mon, 07 May 2012 10:05:04 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205614520?tstart=0#205614520</guid>
      <dc:date>2012-05-07T10:05:04Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Low visabilty search and destroy maps</title>
      <link>http://community.activision.com/message/205614167?tstart=0#205614167</link>
      <description>&lt;!-- [DocumentBodyStart:5937b337-a851-42bf-9c24-bb9f7e2027d5] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;yes definitly, even tho i think camping for snd is ok, this would be a good idea to help blend the players into a revamped search and destroy game. Along with low visability, the other reason i wanted to see this incorperated was because i was such a huge fan of the ninja defuse. good night be back tomarrow for discussion. i beleive this could work, although i dont know what their call of duty system can handle, if we see it in campaign, why not multiplayer???&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:5937b337-a851-42bf-9c24-bb9f7e2027d5] --&gt;</description>
      <pubDate>Mon, 07 May 2012 04:39:13 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205614167?tstart=0#205614167</guid>
      <dc:date>2012-05-07T04:39:13Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Low visabilty search and destroy maps</title>
      <link>http://community.activision.com/message/205614036?tstart=0#205614036</link>
      <description>&lt;!-- [DocumentBodyStart:60f28ff0-dbb2-41cd-8849-0a37530a4a3f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;that is a very good idea, it gives the non clan member more of a chance, yes i do sometimes have 5 friends and spawn trap, but being on the opposite end sucks, so this would totally change the spawn trap factor a bit&lt;/p&gt;&lt;p&gt;it would also help with camping, each camping spot would be more or less effictive and if each round in search the spots changed, that would be sick, same with CTF and demolition&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:60f28ff0-dbb2-41cd-8849-0a37530a4a3f] --&gt;</description>
      <pubDate>Mon, 07 May 2012 04:28:26 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205614036?tstart=0#205614036</guid>
      <dc:date>2012-05-07T04:28:26Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Low visabilty search and destroy maps</title>
      <link>http://community.activision.com/message/205613923?tstart=0#205613923</link>
      <description>&lt;!-- [DocumentBodyStart:a553c2d7-db1f-4e33-a7a3-e5c21a66983f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;bump, this needs more discussion&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a553c2d7-db1f-4e33-a7a3-e5c21a66983f] --&gt;</description>
      <pubDate>Mon, 07 May 2012 03:25:16 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205613923?tstart=0#205613923</guid>
      <dc:date>2012-05-07T03:25:16Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Low visabilty search and destroy maps</title>
      <link>http://community.activision.com/message/205610673?tstart=0#205610673</link>
      <description>&lt;!-- [DocumentBodyStart:0cb6052e-c8c1-4a95-89f7-14bcd82a0868] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;definitely, every match would be amazing like that with weather changing constantly, but then again different spawn points for domination and snd and cap the flag would bring in harder spawning scenarios. although i like the idea.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0cb6052e-c8c1-4a95-89f7-14bcd82a0868] --&gt;</description>
      <pubDate>Sun, 06 May 2012 02:11:28 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205610673?tstart=0#205610673</guid>
      <dc:date>2012-05-06T02:11:28Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Re: Low visabilty search and destroy maps</title>
      <link>http://community.activision.com/message/205610644?tstart=0#205610644</link>
      <description>&lt;!-- [DocumentBodyStart:1b3243ec-584c-414c-8e1f-52fb99390bc8] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I would like to see them take it even a step further. I'd like to see them update the engine so the conditions change in every game mode on every map. Instead of just having day or night maps, or snow maps... imagine if the conditions were different every time you played a map. It could be day or night, it could be raining or bright sunlight, could be foggy or windy. Every match would be different because you never knew what you were going to face. I think it would keep the game fresh and yes, increase the intensity of objective games like SnD.&lt;/p&gt;&lt;p style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;I'd also like to see changing objectives and spawn points. Imagine if the bombs weren't always in the same spot in SnD, the flags in different locales in Dom. If you never knew where&amp;#160; you were going to spawn to begin a TDM match, or if the Flag in CTF was located in different areas from match to match. To me, thats the next step for taking some of the predictability out of CoD and making it fresh again.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1b3243ec-584c-414c-8e1f-52fb99390bc8] --&gt;</description>
      <pubDate>Sun, 06 May 2012 02:03:03 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205610644?tstart=0#205610644</guid>
      <dc:date>2012-05-06T02:03:03Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Low visabilty search and destroy maps</title>
      <link>http://community.activision.com/message/205610540?tstart=0#205610540</link>
      <description>&lt;!-- [DocumentBodyStart:27d3085c-6788-4eb4-8020-18a6c5cd9573] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;now i know that alot of people like snd, who doesnt, that fact you can see your teammates when you die&amp;#160; gives this game mode more suspence. also 1 life! that makes things feel a little more real, which is of course why you get 500 pts a kill. but aside from that, onto my point of this thread, i would like to see low visabilty maps with maybe some snow or intense rain to blurr the player away from view, giving them more time and ninja like skills to plant that bomb and hide. maps with visability of somthing like "call of the dead" zombies, when the storm comes. tell me what you guys think of this, i certianly would love to see this for a more professional game mode.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:27d3085c-6788-4eb4-8020-18a6c5cd9573] --&gt;</description>
      <pubDate>Sun, 06 May 2012 01:48:02 GMT</pubDate>
      <author>donotreply@activision.com</author>
      <guid>http://community.activision.com/message/205610540?tstart=0#205610540</guid>
      <dc:date>2012-05-06T01:48:02Z</dc:date>
      <clearspace:dateToText>1 year, 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
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