May 5, 2011 7:52 AM
Call of the Disapointment
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Like (0)
xDanzHD wrote:
1.- You said you wanted a challenge, get better and stop complaining...
2.- George is killable.
3.- Agree, I always thought the VR11 was useles...
4.- No one is making you buy a certain perk.
5.- This is what you get when you listen to the community, all b*tching, everyone wanted the wunderwaffle back and you got it, they might aswell dont give you sh*t.
6.- Agree.
dean456 wrote:
xDanzHD wrote:
1.- You said you wanted a challenge, get better and stop complaining...
2.- George is killable.
3.- Agree, I always thought the VR11 was useles...
4.- No one is making you buy a certain perk.
5.- This is what you get when you listen to the community, all b*tching, everyone wanted the wunderwaffle back and you got it, they might aswell dont give you sh*t.
6.- Agree.
how is george killable ive done it two ways one with vr11 which makes him go away for a short time then also with the upgraded scavenger which makes him drop a deathmachine and a perk but he still comes back a couple of rounds later
and my issue with number 5 is fair enough if they only wanna give you what they give you for the easter egg but if there going to do that there should at least be a good wonder weapon in the box to start with
gibgibownsu wrote:
I snipe in every map. Rocket launchers are still useful especially with flopper that you don't like. Just because you have a play style doesn't mean everyone plays the same way.
xDanzHD wrote:
1.- You said you wanted a challenge, get better and stop complaining...
2.- George is killable.
3.- Agree, I always thought the VR11 was useles...
4.- No one is making you buy a certain perk.
5.- This is what you get when you listen to the community, all b*tching, everyone wanted the wunderwaffle back and you got it, they might aswell dont give you sh*t.
6.- Agree.
gazajed wrote:
xDanzHD wrote:
1.- You said you wanted a challenge, get better and stop complaining...
2.- George is killable.
3.- Agree, I always thought the VR11 was useles...
4.- No one is making you buy a certain perk.
5.- This is what you get when you listen to the community, all b*tching, everyone wanted the wunderwaffle back and you got it, they might aswell dont give you sh*t.
6.- Agree.
the VR11 is pretty good if you take a while to get the hang of it and STOP CALLING IT THE WUNDERWAFFLE!!!
dean456 wrote:
1. When the mystery box spawns in a different location to the electricity its a real pain cause you pretty much need to open 80% of the doors to get to both and really makes it impossible to get to a high level unless you get lucky with the box early i think they should make the box spawn near the electricity everytime
2. I dont mind that they put a boss type guy in the map but he just gets annoying and so far theres no way to get rid of him for good and i think if your gonna have something like that in the map at least make it possible to get rid of him for good or else theres not much point of him being there. but there could be a way to get rid of him for good so if there is then fine but if not then he's pointless
3. The vr11 is a nice idea but its really just a far worse version of the monkey bomb as it only distracts a few zombies at a time and it takes up a gun slot i know the upgraded version makes your teammates invulnerable for 10 seconds but so did the monkey bomb n i think to put the vr11 in and take the monkey bombs/gershes out was a mistake you can say that the monkey bombs made it too easy to revive people in the past which i agree with but the hard part isnt the reviving its the staying alive after your revived especially when you have no perks or points in those higher lvls so it doesnt really make a difference if they were in or not
4. Only one new perk. i dont mind the new perk its good and all but thought they could have come up with something better or more at least cause people have been saying to put steady aim perk in since WaW zombies also thought that phd flopper shouldn't have made a return i know some people like it but most people pass on it when choosing perks to buy
5. Easter Egg disappointment. As of now the multiplayer big easter egg hunt hasn't been solved but if the solo version is anything to go by which i believe the conclusion will be the same which is everyone gets a wonder waffe until the bullets run out and a perk which is really tight considering the outrage everyone had over ascensions easter egg outcome why cant they just give us something good like start off with everyone getting the wonder waffe until the bullets run out then make it available in the box or give everyone the wonder waffe until the bullets run out then you can replace the wonder waffe with a new gun giving you three weapons that to me feels like more worth the effort than what they give us
6. To introduce danny trejo to the cast and not make a machete the buyable upgraded knife is an outrage something that should have been there first thought especially after they put it in the trailer
xDanzHD wrote:
gazajed wrote:
xDanzHD wrote:
1.- You said you wanted a challenge, get better and stop complaining...
2.- George is killable.
3.- Agree, I always thought the VR11 was useles...
4.- No one is making you buy a certain perk.
5.- This is what you get when you listen to the community, all b*tching, everyone wanted the wunderwaffle back and you got it, they might aswell dont give you sh*t.
6.- Agree.
the VR11 is pretty good if you take a while to get the hang of it and STOP CALLING IT THE WUNDERWAFFLE!!!
Who the f*ck called it the f*cking wunderwaffle?
/facepalm
xDanzHD wrote:
gazajed wrote:
xDanzHD wrote:
1.- You said you wanted a challenge, get better and stop complaining...
2.- George is killable.
3.- Agree, I always thought the VR11 was useles...
4.- No one is making you buy a certain perk.
5.- This is what you get when you listen to the community, all b*tching, everyone wanted the wunderwaffle back and you got it, they might aswell dont give you sh*t.
6.- Agree.
the VR11 is pretty good if you take a while to get the hang of it and STOP CALLING IT THE WUNDERWAFFLE!!!
Who the f*ck called it the f*cking wunderwaffle?
/facepalm
Drewster1014 wrote:
...you did? #5..." wanted the wunderwaffle"
TheMagicCookie wrote:
People who don't use snipers are idiots. Take one, upgrade it, and it'll be a 1-shot kill for quite a while, longer than Porters X2! The VR-11 is REQUIRED, as it calms George down, but, yes it is pretty much useless otherwise. Also, if George died forever, he wouldn't be much of a "Boss" in a game with no end. I'm just saying. Also, with Sniping, if you have someone covering you, a sniper in the lighthouse could be pretty helpful, especially with the Scavenger and Draganov (I prefer it for its higher RoF, over L96A1).
xDanzHD wrote:
Drewster1014 wrote:
...you did? #5..." wanted the wunderwaffle"
Wtf? I didn't call the VR11 a Wunderwaffle, learn to read, it clearly says everyone wanted the Wunderwaffle back...
Smileetus wrote:
dean456 wrote:
1. When the mystery box spawns in a different location to the electricity its a real pain cause you pretty much need to open 80% of the doors to get to both and really makes it impossible to get to a high level unless you get lucky with the box early i think they should make the box spawn near the electricity everytime
2. I dont mind that they put a boss type guy in the map but he just gets annoying and so far theres no way to get rid of him for good and i think if your gonna have something like that in the map at least make it possible to get rid of him for good or else theres not much point of him being there. but there could be a way to get rid of him for good so if there is then fine but if not then he's pointless
3. The vr11 is a nice idea but its really just a far worse version of the monkey bomb as it only distracts a few zombies at a time and it takes up a gun slot i know the upgraded version makes your teammates invulnerable for 10 seconds but so did the monkey bomb n i think to put the vr11 in and take the monkey bombs/gershes out was a mistake you can say that the monkey bombs made it too easy to revive people in the past which i agree with but the hard part isnt the reviving its the staying alive after your revived especially when you have no perks or points in those higher lvls so it doesnt really make a difference if they were in or not
4. Only one new perk. i dont mind the new perk its good and all but thought they could have come up with something better or more at least cause people have been saying to put steady aim perk in since WaW zombies also thought that phd flopper shouldn't have made a return i know some people like it but most people pass on it when choosing perks to buy
5. Easter Egg disappointment. As of now the multiplayer big easter egg hunt hasn't been solved but if the solo version is anything to go by which i believe the conclusion will be the same which is everyone gets a wonder waffe until the bullets run out and a perk which is really tight considering the outrage everyone had over ascensions easter egg outcome why cant they just give us something good like start off with everyone getting the wonder waffe until the bullets run out then make it available in the box or give everyone the wonder waffe until the bullets run out then you can replace the wonder waffe with a new gun giving you three weapons that to me feels like more worth the effort than what they give us
6. To introduce danny trejo to the cast and not make a machete the buyable upgraded knife is an outrage something that should have been there first thought especially after they put it in the trailer
the VR11 is pretty good if you take a while to get the hang of it and STOP CALLING IT THE WUNDERWAFFLE!!!
xDanzHD wrote:
Why should I? This is what you wrote.
the VR11 is pretty good if you take a while to get the hang of it and STOP CALLING IT THE WUNDERWAFFLE!!!
That only tells me you are saying that I called the VR11 Wunderwaffle (waffe)
insanemanzjp wrote:
I totally agree with you dude. Not adding a Machete was such a kick in the balls to the people who watched the official trailer and saw machetes.
In the next zombie map, I'd like to see more classic zombie weapons such as, a pitchfork, machetes, sickle, and sawwed off shotguns. Basically all the weapons in the trailer that weren't in the map.
xDanzHD wrote:
gazajed wrote:
xDanzHD wrote:
1.- You said you wanted a challenge, get better and stop complaining...
2.- George is killable.
3.- Agree, I always thought the VR11 was useles...
4.- No one is making you buy a certain perk.
5.- This is what you get when you listen to the community, all b*tching, everyone wanted the wunderwaffle back and you got it, they might aswell dont give you sh*t.
6.- Agree.
the VR11 is pretty good if you take a while to get the hang of it and STOP CALLING IT THE WUNDERWAFFLE!!!
Who the f*ck called it the f*cking wunderwaffle?
/facepalm
TheMagicCookie wrote:
People who don't use snipers are idiots. Take one, upgrade it, and it'll be a 1-shot kill for quite a while, longer than Porters X2! The VR-11 is REQUIRED, as it calms George down, but, yes it is pretty much useless otherwise. Also, if George died forever, he wouldn't be much of a "Boss" in a game with no end. I'm just saying. Also, with Sniping, if you have someone covering you, a sniper in the lighthouse could be pretty helpful, especially with the Scavenger and Draganov (I prefer it for its higher RoF, over L96A1).
Superirish19 wrote:
And for the WunderWaffe,I'd rather have it temporarily then not at all.I think it would be good as a normal,but rare powerup,like the death machine,as the WunderWaffe is OP compared to other Wonder Weapons.
Thiel619 wrote:
Superirish19 wrote:
And for the WunderWaffe,I'd rather have it temporarily then not at all.I think it would be good as a normal,but rare powerup,like the death machine,as the WunderWaffe is OP compared to other Wonder Weapons.
Actually in my humble opinion the Thundergun is more overpowered than the Wunderwaffe.
Why?
Well mainly because the WW requires you to actually aim and hit a zombie or else it's a shot wasted, while the Thundergun requires no aiming at all just point in a direction the zombies are and it pretty much clears everything on screen close to you.
dean456 wrote:
First of all im not disappointed cause this maps hard i welcome a challenge but i expected more from this map it has such potential to be good
I know its pointless now but for the sake of future reference these are a few things i would have changed
1. When the mystery box spawns in a different location to the electricity its a real pain cause you pretty much need to open 80% of the doors to get to both and really makes it impossible to get to a high level unless you get lucky with the box early i think they should make the box spawn near the electricity everytime
2. I dont mind that they put a boss type guy in the map but he just gets annoying and so far theres no way to get rid of him for good and i think if your gonna have something like that in the map at least make it possible to get rid of him for good or else theres not much point of him being there. but there could be a way to get rid of him for good so if there is then fine but if not then he's pointless
3. The vr11 is a nice idea but its really just a far worse version of the monkey bomb as it only distracts a few zombies at a time and it takes up a gun slot i know the upgraded version makes your teammates invulnerable for 10 seconds but so did the monkey bomb n i think to put the vr11 in and take the monkey bombs/gershes out was a mistake you can say that the monkey bombs made it too easy to revive people in the past which i agree with but the hard part isnt the reviving its the staying alive after your revived especially when you have no perks or points in those higher lvls so it doesnt really make a difference if they were in or not
4. Only one new perk. i dont mind the new perk its good and all but thought they could have come up with something better or more at least cause people have been saying to put steady aim perk in since WaW zombies also thought that phd flopper shouldn't have made a return i know some people like it but most people pass on it when choosing perks to buy
5. Easter Egg disappointment. As of now the multiplayer big easter egg hunt hasn't been solved but if the solo version is anything to go by which i believe the conclusion will be the same which is everyone gets a wonder waffe until the bullets run out and a perk which is really tight considering the outrage everyone had over ascensions easter egg outcome why cant they just give us something good like start off with everyone getting the wonder waffe until the bullets run out then make it available in the box or give everyone the wonder waffe until the bullets run out then you can replace the wonder waffe with a new gun giving you three weapons that to me feels like more worth the effort than what they give us
6. To introduce danny trejo to the cast and not make a machete the buyable upgraded knife is an outrage something that should have been there first thought especially after they put it in the trailer
not to say i don't enjoy this map i do because its something new to play but just doesn't appeal to me as much as ascension did when it was released mainly for the reasons above
for the next map if they release one i just hope to see
a new wonder weapon that actually does damage to zombies
less weapons that are useless like the snipers (not the scavenger) and launchers which a large majority doesn't use
a new perk that is something you'd want to buy as much as juggernogg and speed cola
return of monkey bombs/gersh devices or something new that has the same effect
a satisfying ending to the long and grueling easter egg hunts
and for the people who wanna criticize me for this because you enjoy it and i don't as much is really pointless unless u have some constructive points as to why its better the way it is rather than with the changes i suggested otherwise don't bother please
i liked the new ideas treyarch had just think they could've been done better