May 9, 2011 9:19 PM
how to make zombie maps more enjoyable
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flyingzombiekiller wrote:
I have heard in many places that treyach listen to their followers and sometimes take note of community ideas, so i would like to take this oppotunity to state a few things that would make these maps more enjoyable for me, and maybe if im lucky...really...LUCKY i might see a few implemented in future dlc's.
Easter egg's
I do love the easter eggs and it's true in this context the bigger the better, however i have allways wanted since i first played (nacht der untoten) is a hidden area/room. I allways find after opening up all the doors to that map within the first 10 rounds, i think to my self.....well i can do two things, i can do the EE with no real benifit for doing it or i can just play properly shooting endless wave's of the undead. its good fun but does get old a little fast if thats all your doing.
My point is that after completing a large EE egg there is no point and no real benefit to the conclusion of that EE = (90 second DM) (LIMITED WW), it would be a nice change that after you complete a EE this could open up a hidden area or even a room to allow for a different strategy or even just a different change of scenery.
Objectives
Also i would like to see objectives obviously not compulsory but hidden objectives similar to the EE but with more of them, these also would add longevity to a map.
Guns
I am getting a little tired of weapons in black ops, i would like to see a few more machine guns with high rate of fire and clip storage. I like the mpl but 24 shots a clip etc.???? bring back the ppsh, those was the days that having a ppsh in your hands and a mg42 by your side, you hit a raygun and don't want to pick it up, "im not trading my ppsh" lol.
Now i feel compelled to have to pick the raygun up due to the lack of enjoyable guns on the map, and this makes me sad
Anyway that would be my suggestions to make these maps more enjoyable.
Thanksfor reading.