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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black Ops
deamonomic wrote:
it is not essential. If its so dam essential then why do i constantly win shoot outs without it?
because the majority of people suck at CoD...- Report Abuse
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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black OpsWhile soh is a good perk there is plenty of competition with it.
I have a hard time deciding on a second perk.
While I like a quick reload ......... I also find:
Steady aim pro saves me plenty of times........ without it when I am running the other guy always fires first. Sa gives that slight edge on hipfiring... mostly in hc mode..
Hardened ............. First of all, for what its supposed to do. If someone is running behind cover they have no protection. On demo especially, I find it great for taking out the guy laying behind the bombsite planting or defusing. Pro is somewhat helpful when in a shootout for keeping on target.
But something else hardened is NOT supposed to do ......... but I swear it does. When using hardened on a target out in the open I seem to get less hitmarkers and more kills, particularly with a sniper rifle at long range. I know this isnt supposed to make a difference, but I think sometimes air is considered an object.
Warlord .......... that extra grenade and extra tac nade usually contribute to one extra kill. I find myself frequently running out of ammo by the time I get to 7 or 8 kills in core. ( and always seem to die trying to find a suitable weapon laying around) The extra nades can mean the difference in a good ksr.
Scout ............ that one I'll have to say is next to being useless.- Report Abuse
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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black Ops
FrenchNavy123 wrote:
NIGHTMARE-1000 wrote:
Lionel, wrote:
It is.
For f**ks sake is there anything that hasn't been called OP yet. These threads have now become a laughing stock.
I don't see him calling the perk OP. He's just saying that it's essential like SP was in prior games.
Stopping power was OP, I think the majority will agree with me on this.
He said Sleight of Hand=Stopping Power
THEREFORE he IS calling SoH OP. Did you even think before you typed(evidently not).- Report Abuse
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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black Ops
a tired old guy wrote:
While soh is a good perk there is plenty of competition with it.
I have a hard time deciding on a second perk.
While I like a quick reload ......... I also find:
Steady aim pro saves me plenty of times........ without it when I am running the other guy always fires first. Sa gives that slight edge on hipfiring... mostly in hc mode..
Hardened ............. First of all, for what its supposed to do. If someone is running behind cover they have no protection. On demo especially, I find it great for taking out the guy laying behind the bombsite planting or defusing. Pro is somewhat helpful when in a shootout for keeping on target.
But something else hardened is NOT supposed to do ......... but I swear it does. When using hardened on a target out in the open I seem to get less hitmarkers and more kills, particularly with a sniper rifle at long range. I know this isnt supposed to make a difference, but I think sometimes air is considered an object.
Warlord .......... that extra grenade and extra tac nade usually contribute to one extra kill. I find myself frequently running out of ammo by the time I get to 7 or 8 kills in core. ( and always seem to die trying to find a suitable weapon laying around) The extra nades can mean the difference in a good ksr.
Scout ............ that one I'll have to say is next to being useless.
i would agree with everything but the scout. It is fairly useful, lets say you kill a guy and switch out ur pistol or whatever for it. Now you have 2 primaries that you can switch between really fast.- Report Abuse
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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black OpsSoh pro helps active players the most. Usually Pre-adsing constantly camping douches are better off with hardened / warlord and it's a toss between steady aim / soh pro for them. Soh pro / steady aim pro evens the playing field between defensive players and rushers a bit. But let's get real it's still a lot easier to just set camp and kill people walking into your bullets. So no it's not OP, when everybody can use its advantages and the other perks work good too for certain play styles / guns.
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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black Ops
The Dude of Ni wrote:
deamonomic wrote:
it is not essential. If its so dam essential then why do i constantly win shoot outs without it?
because the majority of people suck at CoD...
so its not essential then?- Report Abuse
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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black Ops
Lionel, wrote:
It is.
Claim w/o proof = worthless thread.- Report Abuse
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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black Ops
Lionel, wrote:
It is.
No it isn't.- Report Abuse
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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black Ops
jbghah123 wrote:
Steady Aim, meh...other perks aren't really worth using, especially for R&G'ers.
Have you EVER used a shotty or an SMG with steady aim?
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Currently Being ModeratedRe: Sleight of Hand = the Stopping Power of Black Ops
Ecliptix wrote:
jbghah123 wrote:
Steady Aim, meh...other perks aren't really worth using, especially for R&G'ers.
Have you EVER used a shotty or an SMG with steady aim?
steady aim is a must for using a shotty like the steak out.- Report Abuse
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