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  • Novice 283 posts since
    Jun 21, 2011
    Currently Being Moderated
    10. Oct 20, 2011 9:44 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops

    deamonomic wrote:

     

    it is not essential. If its so dam essential then why do i constantly win shoot outs without it?


    because the majority of people suck at CoD...
  • atiredoldguy Expert 1,278 posts since
    Oct 2, 2011
    Currently Being Moderated
    11. Oct 20, 2011 10:01 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops
    While soh is a good perk there is plenty of competition with it.

    I have a hard time deciding on a second perk.

    While I like a quick reload ......... I also find:

    Steady aim pro saves me plenty of times........ without it when I am running the other guy always fires first. Sa gives that slight edge on hipfiring...  mostly in hc mode..

    Hardened ............. First of all, for what its supposed to do. If someone is running behind cover they have no protection. On demo especially, I find it great for taking out the guy laying behind the bombsite planting or defusing. Pro is somewhat helpful when in a shootout for keeping on target.

    But something else hardened is NOT supposed to do ......... but I swear it does. When using hardened on a target out in the open I seem to get less hitmarkers and more kills, particularly with a sniper rifle at long range. I know this isnt supposed to make a difference, but I think sometimes air is considered an object.

    Warlord .......... that extra grenade and extra tac nade usually contribute to one extra kill. I find myself frequently running out of ammo by the time I get to 7 or 8 kills in core. ( and always seem to die trying to find a suitable weapon laying around) The extra nades can mean the difference in a good ksr.

    Scout ............ that one I'll have to say is next to being useless.
  • NIGHTMARE-1000 Novice 315 posts since
    Aug 11, 2011
    Currently Being Moderated
    12. Oct 20, 2011 10:06 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops

    FrenchNavy123 wrote:

     

    NIGHTMARE-1000 wrote:

     

    Lionel, wrote:

     

    It is.



    For f**ks sake is there anything that hasn't been called OP yet. These threads have now become a laughing stock.



    I don't see him calling the perk OP. He's just saying that it's essential like SP was in prior games.



    Stopping power was OP, I think the majority will agree with me on this.
    He said Sleight of Hand=Stopping Power
    THEREFORE he IS calling SoH OP. Did you even think before you typed(evidently not).
  • deamonomic Expert 1,528 posts since
    Aug 24, 2011
    Currently Being Moderated
    13. Oct 20, 2011 10:08 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops

    a tired old guy wrote:

     

    While soh is a good perk there is plenty of competition with it.

    I have a hard time deciding on a second perk.

    While I like a quick reload ......... I also find:

    Steady aim pro saves me plenty of times........ without it when I am running the other guy always fires first. Sa gives that slight edge on hipfiring...  mostly in hc mode..

    Hardened ............. First of all, for what its supposed to do. If someone is running behind cover they have no protection. On demo especially, I find it great for taking out the guy laying behind the bombsite planting or defusing. Pro is somewhat helpful when in a shootout for keeping on target.

    But something else hardened is NOT supposed to do ......... but I swear it does. When using hardened on a target out in the open I seem to get less hitmarkers and more kills, particularly with a sniper rifle at long range. I know this isnt supposed to make a difference, but I think sometimes air is considered an object.

    Warlord .......... that extra grenade and extra tac nade usually contribute to one extra kill. I find myself frequently running out of ammo by the time I get to 7 or 8 kills in core. ( and always seem to die trying to find a suitable weapon laying around) The extra nades can mean the difference in a good ksr.

    Scout ............ that one I'll have to say is next to being useless.


    i would agree with everything but the scout. It is fairly useful, lets say you kill a guy and switch out ur pistol or whatever for it. Now you have 2 primaries that you can switch between really fast.
  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011
    Currently Being Moderated
    14. Oct 20, 2011 10:09 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops
    Soh pro helps active players the most. Usually Pre-adsing constantly camping douches are better off with hardened / warlord and it's a toss between steady aim / soh pro for them. Soh pro / steady aim pro evens the playing field between defensive players and rushers a bit. But let's get real it's still a lot easier to just set camp and kill people walking into your bullets. So no it's not OP, when everybody can use its advantages and the other perks work good too for certain play styles / guns.
  • deamonomic Expert 1,528 posts since
    Aug 24, 2011
    Currently Being Moderated
    15. Oct 20, 2011 10:18 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops

    The Dude of Ni wrote:

     

    deamonomic wrote:

     

    it is not essential. If its so dam essential then why do i constantly win shoot outs without it?


    because the majority of people suck at CoD...


    so its not essential then?
  • twinwolf954 Master 3,147 posts since
    Jul 22, 2011
    Currently Being Moderated
    16. Oct 20, 2011 10:51 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops

    Lionel, wrote:

     

    It is.


    Claim w/o proof = worthless thread.
  • ghosthound Master 13,212 posts since
    Sep 2, 2011
    Currently Being Moderated
    17. Oct 20, 2011 10:54 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops

    Lionel, wrote:

     

    It is.



    No it isn't. 
  • Apprentice 610 posts since
    Oct 6, 2011
    Currently Being Moderated
    18. Oct 20, 2011 11:47 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops

    jbghah123 wrote:

     

    Steady Aim, meh...other perks aren't really worth using, especially for R&G'ers.



    Have you EVER used a shotty or an SMG with steady aim? 
  • deamonomic Expert 1,528 posts since
    Aug 24, 2011
    Currently Being Moderated
    19. Oct 20, 2011 11:49 AM (in response to Lionel,)
    Re: Sleight of Hand = the Stopping Power of Black Ops

    Ecliptix wrote:

     

    jbghah123 wrote:

     

    Steady Aim, meh...other perks aren't really worth using, especially for R&G'ers.



    Have you EVER used a shotty or an SMG with steady aim? 


    steady aim is a must for using a shotty like the steak out.
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