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  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011

    Vincentown wrote:

     

    fix the fmgs their tooo overpowering and the striker. get someone on the modded controller now theirs theater its unfair to real gamers.stop worrying about clan tags and worry about the real game. If not im not buying another cod. waste of money

     

    Hello Vincentown,

     

    Please see my answer above to Buff_Hardthrust and iamhollywood5.

     

    Cheers,

     

    G IH A IN ID II

  • djam Apprentice 743 posts since
    Aug 25, 2011

    maccabi wrote:

     

    as lets be honest the majority of lag comp issues are actually good old fashioned lag

    Nope.

     

    G IH A IN ID II wrote:

     

    May I suggest that someone who is respected within the community starts this thread, which I'll make sticky, and that this person moderates and edits the opening post so that duplicate questions are filtered out.

    That sounds like me. I'm quite busy at the moment, but when I have some time I'll get on it.

     

    Do you have any thoughts on what I posted earlier? It might be that instead of those hits being completely missing on my screen they get combined into one multi-hit. Like, I got 1-shot-killed by an UMP45, which was 3 hits in the killcam. When looking at it from my perspective it looks like there are several bullet traces leaving from his gun. So my guess is that those 3 shots happen normally on his screen / the host point of view, but on my screen they all happen simultaneously.

  • G IH A IN ID II InfinityWardDeveloper 1,552 posts since
    Nov 11, 2011
    Currently Being Moderated
    1,452. Jan 22, 2012 2:20 PM (in response to djam)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    djam wrote:

     

     

    maccabi wrote:

     

    as lets be honest the majority of lag comp issues are actually good old fashioned lag

     

    Nope.

     

    G IH A IN ID II wrote:

     

    May I suggest that someone who is respected within the community starts this thread, which I'll make sticky, and that this person moderates and edits the opening post so that duplicate questions are filtered out.

    That sounds like me. I'm quite busy at the moment, but when I have some time I'll get on it.

     

    Do you have any thoughts on what I posted earlier? It might be that instead of those hits being completely missing on my screen they get combined into one multi-hit. Like, I got 1-shot-killed by an UMP45, which was 3 hits in the killcam. When looking at it from my perspective it looks like there are several bullet traces leaving from his gun. So my guess is that those 3 shots happen normally on his screen / the host point of view, but on my screen they all happen simultaneously.

     

    With the greatest respect djam I was thinking of someone more like maccabi himself. With 7.5k posts to the CoD forums over the years he is a well known and respected individual. Thank you for nominating yourself, however.

     

    Cheers,

     

    G IH A IN ID II

  • luis_miguel Newbie 31 posts since
    Oct 28, 2011

    Hey G IH A IN ID II

     

    I Wanted To Ask A Couple Of Questions:

     

    1.Is There Any Chance For you Guys To Reduce  the Stealth Bomber Effect On The Friendly Team,My Point is, Stealth Bombers Used To Be A Harder Streak To Get, Homewer now Since Its a Support Streak It Becomes More Common And It Shouldnt Be a Problem To The Friendly Team.Same Thing Applies To FRIENDLY EMP, I Understand There needs to be a Way of telling the Team That It Was Deployed, But The FlashBang effect is WAY to large, but PRECISION AIRSTRIKES Should Stay like they are.

     

    2.Could You Guys Apply the Black Ops Final Stand Tweak, So that The Person That puts the guy down gets the kill and the One That Takes Him Down Gets An Assist?

     

    Can We Expect The Patch To Be Out Next Week?

     

    Have A Nice Day!

  • cockyjeremy Novice 187 posts since
    Sep 4, 2011

    I get that the whole "overpowered" weapons thing is subjective for the most part, but i see no possible way to say the akimbo FMG's aren't OP. When a secondary machine pistol can take down a helicopter faster than a launcher, something is wrong. Type-95 is OP, and MOST will agree with that. Striker just needs a firing limit on it to balance it. Most weapons are relatively balanced, but those three really stand out. When you see the same few guns in every single room (literally), they're OP. There are really good guns that are used a lot that aren't OP. The ACR is used often, the MSR/L11 are used a lot, the MP7/PP90M1 are used a lot, but they're balanced. Those three really, really stand out.

  • Vic27 Apprentice 586 posts since
    Nov 25, 2011

    Still no word on a HC playlist update =(

  • Apprentice 985 posts since
    Sep 23, 2011
    Currently Being Moderated
    1,456. Jan 22, 2012 2:37 PM (in response to Vic27)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    Yep, I'm waiting on that as well. I want ricochet to be taken out on TDM or DOM.

  • Vic27 Apprentice 586 posts since
    Nov 25, 2011

    I dont care about ricochet I want more game modes.

  • Apprentice 985 posts since
    Sep 23, 2011
    Currently Being Moderated
    1,458. Jan 22, 2012 2:46 PM (in response to Vic27)
    Re: Modern Warfare 3 Title Update and Hot Fix Notes

    I never said anything about ricochet for you, hahaha. I was just saying on what I am waiting for Hardcore.

  • iamhollywood5 Expert 1,516 posts since
    May 23, 2011

    G IH A IN ID II wrote:

     

     

    Hello Buff_Hardthrust and iamhollywood5,

     

    As I said when I first started visiting the forums I'm always going to avoid chiming in on balance questions since these topics are so subjective. I'd like you to know, however, that the MP weapon balance team are listening to people's (often conflicting) feedback and analyzing stats from all the matches played in MW3 when they contemplate any changes to weapon stats.

     

    Regarding shotguns and Akimbo secondary weapons news is coming very soon.

     

    Cheers,

     

    G IH A IN ID II

     

    I understand your willingness to stay out of balance arguments due to such conflicting opinions, but ultimately I will respectfully disagree with you.  People can have all the opinions they want but weapon balance is NOT subjective.  Numbers and statistics are as objective as you could possibly get and you cannot argue with things of factual nature like numbers and stats.  It is a measurable, objective fact that the ACR 6.8 significantly outclasses all other fully automatic assault rifles, thus making them obsolete, decreasing weapon variety, and ultimately making the game more dull.  Saying the ACR 6.8 does not statistically outclass all other automatic weapons is like saying a circle is a square.

     

    However, you being a developer, I appreciate you taking your time to at least read my post and respond to all of us.  I hope you at least relay my suggestions and statistical comparisons to the MP balance team.

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