Ok, this is something that is REALLY needed in the game, and im sure many people will agree with this. Have a perk which costs 4000 or something high around that number, the perk takes 2 slots instead of 1 which leaves you 2 empty slots. The safekeeping perk allows you to keep all your other perks you have purchased after you get revived but you loose the safekeeping perk. You can only buy the safe keeping perk 3 times in 1 match, kinda like the quick revive in singleplayer. Oh, and to spice things up only 2 people can have that perk at 1 time. Good idea anyone?
Hello my name is jacob. My wish for zombies is to have at every ten round mark there should be a boss. Also you should make a perk called "DAFB" (Dempseys a f*cking bada**). The perk should be just like juggernaugt. Exept renamed. or it could be a one time use perk for killing all zombies on the map. After you use it you should have to buy another, but you can only buy it every 5 rounds. I also would like if you guys could put a new alien gun in the game. The name would be the DG-3 Wonder-Ray. it would electrify and ray them. its really just the mix of the Wonderwaffe and the Ray Gun. Please consider my thoughts.... Thank you. (:
P.S. The way to get the DG-3 Wonder-Ray is to go pack-a-punch the wonderwaffe and ray. Then go back to the pack-a-punch and upgrade the ray or wonderwaffe and it would combine them into the DG-3 Wonder-Ray. Thank you please consider my thoughts. If you think about putting them into the game please give me half credit.
Sincerly,
Jacob and Tyler.
ZEROGaming88 #1 COD fans
I can't wait to see what types of wonder weapons are going to be put in. I really want a gun like the scavenger. Also I really want to see Richtofen and the gang come back, I really liked them but I don't know how that would work out. Some other things would be tons of easter eggs... but none of those team based ones. New perks, traps. Thats all I can think of right now.
Here are my ideas on the box:
Idea 1: Only let the Super Wepons out after round 15.
Idea 2: Add more rapped fire guns like the HK and RPK.
Idea 3: Take out the Snipers Besides The one in Call Of The dead.
Idea 4: Put Gurch device in all the boxs.
Idea 5: Take out the bazouka and gernade laucher.
Idea 6: Custom Gun: Name - Splitter. Info: This gun will be a super wepon in the box it will be chrome and it holds 13 shoots and 28 shoots pack a punched. PAP Name: Cyclone. When its the Splitter u will be able to see circular saw blades sitting on top of the wepon the blades should cut through all zombies aimed at. when it is the cyclone the gun shuld have the red symbols on it the saw blades should be outlined with ray gun ray and also be allowed two bounces off walls or other player.
Idea 7: Put more bombs in the box like the monkeys.
Idea 8: After round 17 the box will only give you the more powerful gun. Like give the HK, Aug, RPK, Commando and so on.
Idea 9: Add a reject button if you dont want that gun and it makes the box shut faster you still lose your points for that gun.
Idea 10: Add a share gun button so if you buy the box and dont want that gun you can hit the share gun button and anyone else can get it. you still lose your points for that gun but the other preson gets it for free.
Map Ideas:
Idea 1: Remake kino leave whats there but add more to it like stairs to the roof and basement and out side were the car is and more. add more teleporters like one on the roof and in the basement.
Purk Ideas:
Idea 1: Make One Purk Spot and when you come to it you should be able to buy all the purks form it by selecting one of the buttons on your contoler.
Idea 2: No Wait Time when trying to buy a purk after someone else did.
Idea 3: If you have the money you shold be able to buy all the purks on the map.
Idea 4: Custom Purk: Name: Shield. Info: This purk shold cost the most when you buy it it will protect all your purks but jug so when you are downed and someone revivis you still have every purk you had be sides jug and shield.
Please just continue the zombie story cause thats dumb if the story ends at moon the story was too short
Put eater eggs too and new weapons,perks,maps
im really i have no idea how any1 has thought of this but the most stereotypical place and that is a Mall. that is endless fun right there
I had a few ideas for Zombies:
1) a leveling up system where you unlock guns that are in the box.
-ex: at level 52 you unlock the ray gun and it will now be in the box the next time that you play.
2) as you use a gun more and get "x" number of kills or headshots or whatever you would unlock attachments that you could attach to the gun as a way to customize the upgradable version of any weapon. (2 attachments per weapon)
3) "Pro" versions of perks that are unlocked durring the course of a match by completing a set of challenges that are specific to the perk. Once completed the player could purchase the "Pro" upgrade For 1.5x of the origonal cost of the perk. If a player goes down and is revived the player can still buy the "Pro" version without having to complete the challenges. If a player bleeds out, they would have to redo the challenges.
4) Make 8+ person zombies. Having that many people would make one inexperienced player not drag the whole team down, And it would also be AWESOME!
5) Something really, really
, REALLY expensive to spend points on.
-ex: I will be playing and past round 40 I will have in excess of 75,000 points that are never spent. It would be cool if there was always something else to buy.
6) I woulden't mind seeing the XM29 OICW in zombies, it is a pretty cool gun http://en.wikipedia.org/wiki/XM29
7) Also a bit of a side note, but I am pretty damn sure that there will be the XM8 (or the M8) Assualt Riffle. http://www.callofduty.com/blackops2/images/los_angeles
I think there should be a perk that cost 4000-5000 and that when you have this perk you keep al of your other perks when you down
i think 8plyrs will sauce the game up allot. just think, because they are now using the multiplayer engine, they can now hold more zombies on the map. I dont think its size that matters, just zombie quantity.
how about a perk that triples your down duration time before bleeding out and equips you with an instant killing acid thrower for teamates protection? 10000?