Currently Being ModeratedMay 6, 2012 1:54 PM (in response to MrsPuff)Re: Prestige Shop Question. (You get points if It's the best answer)
Extra custom class.
The reason is because its permanent. The two hours of Double XP or Double Wep XP just isn't worth it. If it was four hours that'd be different.
Callsigns really offer you nothing.
Currently Being ModeratedMay 6, 2012 2:06 PM (in response to MrsPuff)Re: Prestige Shop Question. (You get points if It's the best answer)
Unlocking Guns and equipment early AND you get to keep them every prestige for just one token.
double XP/Weapon XP is pointless because it's 2hrs then it's gone even four hours is pointless and besides we recently had 2 double XP weekends which equal easily 100hrs plus... thats 50 prestige tokens worth so just wait for these weekends for those.
Callsigns are ok if you have spare tokens
and, of course, Extra classes, which also stay through every prestige for 1 token however how many you actually need depends on you. I only need 7 so thats 3 extra tokens I can spend elsewhere.
Prestige tokens are perfect for getting stuff you normally wouldn't get till level 50+ at level 4 for me that has been what they are best for.
Currently Being ModeratedMay 6, 2012 2:21 PM (in response to MrsPuff)Re: Prestige Shop Question. (You get points if It's the best answer)
I personally think that unlcking gear and extra custom class are the best choices. I like the unlock gear because it allows me to dominate with the ACR 6.8 when I am a level 4. you can level up faster when you unlock a gun that you are good with. I also think that the extra custom class is great because you may need types of guns on different levels. For example, you may want a sniper on maps like Fallen and Mission, or a shotgun or other close-quarter gun on maps like Dome and Carbon. You also may want noobier guns when you are doing horrible.
Like stated previously, double weapon xp/double xp are pointless because they go away, unlock gear and extra class don't.
Currently Being ModeratedMay 6, 2012 2:23 PM (in response to MrsPuff)Re: Prestige Shop Question. (You get points if It's the best answer)
Unlock Gear is the most important for your first few prestiges, especially depending on what game modes you play. It doesn't just offer weapons - perks and equipment are there, too. A lot of search players rely on Dead Silence, and having that ready to go at level 4 instead of 55 can make a huge impact. Steady Aim is great for the SMG lovers. Portable Radar, C4, and Tactical Insertion are highly valued equipment. Selecting a weapon you know works for you on top of a few "go to" perks and equipment make prestiging not that big of a deal, compared to previous games where you'd have to suffer for hours until you feel whole again. That feeling, enjoying the fact you prestiged instead of hating it, to me makes the Unlock Gear choice the best choice.
After that, for sure Extra Custom Class. While 5 is enough to get by, tricks like making a duplicate class so you can switch back and forth to bank up unused killstreaks is invaluable. Being forced to call them in or else lose them is a nuisance during intense matches where you aren't going to roll over your streak multiple times. I've unlocked all 10 and use every one without feeling like there are too many. SMG rushing, Shotgun, two sniping variants, one AR with a duplicate copy for killsteak banking, anti-air support, s&d, and a specialist loadout for a solid 9 that I can always rely on. The 10th is arguably a waste as a riot shield, but that is for my own enjoyment and thus, not a loss.
Double XP flies by for the reasons stated above. A double XP weekend is going to benefit you far more. As for the titles and emblems, if you really want them, save them for last. They aren't very unique - many people sport them and they don't make you stand out in a crowd.