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  • Maverick91579 Novice 50 posts since
    Apr 17, 2012
    Currently Being Moderated
    530. Jun 2, 2012 5:38 AM (in response to TriggerHappyClown)
    Re: Shotgun balance thread

    i like killing shot gunners.  im not impartial.  lol.

  • superbob Apprentice 508 posts since
    Aug 15, 2011
    Currently Being Moderated
    531. Jun 2, 2012 9:07 AM (in response to Brick2urFace)
    Re: Shotgun balance thread

    USAS doesn't need it a buff, it is actually better than the striker, but actually requires aim to use. Striker is only popular because you can spam bullets.

  • WongKnife Novice 107 posts since
    Nov 10, 2011
    Currently Being Moderated
    532. Jun 2, 2012 11:14 AM (in response to Maverick91579)
    Re: Shotgun balance thread

    I like killing people with mics with shotguns, they get mad and it's funny

  • WongKnife Novice 107 posts since
    Nov 10, 2011
    Currently Being Moderated
    533. Jun 2, 2012 1:00 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    So, they're buffing the Model, I'm interested in what they're going to change, I'm praying for a 2 pellet kill, if they do that I'll finally level up my Model.

  • wadeywilson Newbie 31 posts since
    Sep 15, 2011
    Currently Being Moderated
    534. Jun 2, 2012 1:04 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    Buff the shotguns

     

    Gt. wadeywilson

     

    Loved the shotguns since cod4 but stayed away from them in mw3 as they didn't seem right.

    I stopped prestiging at 10, so have been playing around with other guns, gotta say, loving the model, got it to gold. Great fun but close range is inconsistent. Really makes people rage when you use them every map, had a great game recently with a tac insert on liberation owning the underground part.

    So which shotgun next? Any ideas? Not striker, too common, thinking Spas?

  • WongKnife Novice 107 posts since
    Nov 10, 2011
    Currently Being Moderated
    535. Jun 2, 2012 1:26 PM (in response to wadeywilson)
    Re: Shotgun balance thread

    They're all OK with damage.

  • wadeywilson Newbie 31 posts since
    Sep 15, 2011
    Currently Being Moderated
    536. Jun 2, 2012 1:31 PM (in response to WongKnife)
    Re: Shotgun balance thread

    Think I'm going to try the Spas

  • TriggerHappyClown Novice 142 posts since
    May 29, 2012
    Currently Being Moderated
    537. Jun 4, 2012 7:04 AM (in response to WongKnife)
    Re: Shotgun balance thread
  • TriggerHappyClown Novice 142 posts since
    May 29, 2012
    Currently Being Moderated
    538. Jun 4, 2012 7:12 AM (in response to wadeywilson)
    Re: Shotgun balance thread

    Its definitely the best with specialist bonus.

  • Snipingdbag Master 4,587 posts since
    Oct 19, 2011
    Currently Being Moderated
    539. Jun 4, 2012 2:40 PM (in response to Brick2urFace)
    Re: Shotgun balance thread

    They should all have a 4 spread adsed and the same movement speed smgs have adsed. The model, ksg and spas should 2 pellet kill potentially with damage if a pellet hits the upperbody; chest to head in their max damage range (actually rewarding good aim & positioning), without damage they should 3 pellet kill in their zone when someone fires a good aimed chest shot. The main issue is their inconstancy cqb / in their max damage zone. I get so many strange hitmarkers cqb. I don't want them to 2-pellet kill over the whole body. People aiming at my legs & stomach don't deserve a high ohk chance, but they do clearly need some sort of buff, since with player movement, cover (people headglitching need 2 / 3 shots to kill with a pump action slow shotgun atm) & massive gun flinch after any shot on you, means they get too many strange hitmarkers in their zone.. Of course there is also lag, that makes them completely shi-t.

     

    The Aa-12 should have 150 units more range and more starting ammo. Usas-12 while it's great cqb / in its zone, needs a small damage buff on range, say 8 instead of 5 (11 with damage instead of the laughable 7 it now deals with damage).

     

    I don't think they are bad with damage & steady aim now, just not good enough to use constantly. Especially the pumps and model need some love. They should also cancel dead man's hand and final stand. I have never used the ksg (why would I use a pump that has average range), but I do feel the extra pellet would help cqb (I get a lot of ohks with the usas-12 even pre-damage in its zone).

     

    It's quite obvious to see that they will never make them as good as they were in mw2 (many autos killed in 2 hits in that game though with SP and the maps are generally bigger / more open). Small buffs would help as they are already decent with damage and steady aim. Why wouldn't we take an extra pellet on the model, aa-12 and spas when the automatic usas-12 atm has a bigger chance to ohk than them cqb? It's the least they can do, next to a better ads spread and movement speed adsed back to normal. As they clearly won't give them 2-pellet kill potential.

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