Please change the way you handle host disadvantage
Posted by Youngnoble on Jun 28, 2012 10:49 AM
I don't know how it's being done, but I do know when players with high pings ether by throttling their connection or by distance are in the lobby it effects the quality of the host's game. There needs to be some sort of cutoff. Certain pings in the lobby shouldn't be added to the average overall ping, Any ping that is substantially higher then the average in the lobby shouldn't be calculated in. Example: 8 Player FFA lobby 5 players in the lobby 4 bar to the host 2 players 3 bar Do not average the two 3 bar players to the overall ping of the lobby They should have no negative effect on the host's connection Players with high pings in the lobby should lag and them only. They need to leave and find a better lobby. The game went wrong when they decided to try to make it an even playing field in the lobby for everybody, that's impossible and can never happen. That concept only truly works when everybody in the lobby has a good ping to the host and then it's not really needed. From my experience playing as host (95% of the time) it seems like one or two players connections can mess up my game, to the point that it's almost unplayable, that should never happen. They need to focus on a better matchmaking system if they want to provide a fairer experience for everybody. Messing with the host's experience is not the answer.
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