Currently Being ModeratedRe: MatchMaking::Deserialize Failure
Do you ever test your handy work prior to release with Alpha and beta codes under actual public server conditions, like M.A.G., KILLZONE 2&3, RESISTANCE 2&3, BRINK etc.
You make all this money and placate a loyal fan base with the occasional appearance. It's been 8 months, why do you still have ongoing issue's in a game this far down the track after it's release date?
Yes, I have pre-ordered BLOP's 2. How do we know unless you load test your servers in real life conditions that it's going to work ok, matchmaking, Latency etc....?