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  • iCarlyPro Newbie 58 posts since
    Apr 22, 2012
    Currently Being Moderated
    50. May 1, 2012 8:40 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    Okay sounds good.

     

  • MrMill95 Newbie 54 posts since
    Oct 27, 2011
    Currently Being Moderated
    51. May 28, 2012 8:40 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    I think Black Ops nearly had it perfect, but how about:

     

    Perk Slot 1: Hardline, Ghost, Blind eye, Scavenger, Lightweight, Flak Jacket

    Perk Slot 2: Sleight of hand, Quick draw, Steady Aim, Hardened, Warlord, Scout

    Perk Slot 3: Tactical Mask, Hacker, Ninja, Marathon, Recon, Marksman

     

    Flak Jacket - Remove fire protection, add it to tactical mask like you suggested

    Ghost - Immune to spy plane. Pro - No red name or crosshair when targeted.
    Blind eye - Immune from AI controlled aerial kill streaks. Pro - Decrease enemy sentry range

    Quick Draw - Does not work with sniper rifles

    Hardened - Stay the same, but reduce bullet penetration when not using hardened

    Hacker - Sentries now deactivated with progress bar like hacker, using hacker hacks them instead

     

    This would do for now... Maybe a massive black ops patch Treyarch? xD

    But in the next cod get rid of perks that alter weapons characteristics, weapons are meant to be balanced, and have pros and cons. Perks make the cons pros which lead to overpowered weapons.

  • Izcalli Newbie 2 posts since
    Nov 10, 2011
    Currently Being Moderated
    52. May 17, 2012 5:05 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    hardline perk minimum matching in the second pack of perks

  • Izcalli Newbie 2 posts since
    Nov 10, 2011
    Currently Being Moderated
    53. May 17, 2012 5:06 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    hardline perk minimum matching in the second pack of perks

  • MrMill95 Newbie 54 posts since
    Oct 27, 2011
    Currently Being Moderated
    54. May 29, 2012 8:37 AM (in response to Izcalli)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    Hardline perk minimum matching in the second pack of perks?

    I don't geddit

  • Z1GMA Newbie 19 posts since
    Jun 5, 2012
    Currently Being Moderated
    55. Jun 19, 2012 7:31 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    I came up with a cool new PERK !

    It's awesome !

     

    Here goes:

     

    TERRIAN TACTICAN / TERRIAN EXPERT:

     

    Take less damage when getting shot through objects.

    (You'll be able to take advantage of otherwise weak shelter such as plywood, etc...)

     

    PRO:

     

    Go into crouch and phrone faster, as well as rise back up faster.

  • EpicProdigy777 Newbie 64 posts since
    May 26, 2012
    Currently Being Moderated
    56. Jul 12, 2012 3:46 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    While I like this perk list and think its mostly balanced, there are some things about it that I disagree with. For one, the more perks you can choose from, the more perks that are likely to be overused or neglected. In this case, it looks like Recon, Exceed, Respirator, and Telecom risk being neglected.

     

    Why reveal the position of airstrikes, which are only used occasionally, when I can reveal claymores, which are used more often, more irritating, and  are harder to avoid (without the perk)?

     

    To fix this, maybe some perks could be combined, such as Recon with Ignition, Respirator with   Flak Jacket, and Telecom with Sabetour?

     

    I also think there shouldn't be perks that directly increase a weapons capabilities, like Steady Aim or Hardened. That's what attachments are for. (Grip/Laser Pointer = Steady Aim, FMJ = Hardened)

     

    Your perk list has alot of old perks with rearranged effects and not too many new effects. To keep CoD from getting stale, you need a handful of new effects. Here are some ideas.

     

    Lightweight Pro - Health regeneration is unaffected by movement (Health regenerates at same rate while moving as standing still.)

     

    Scavenger Pro - Picked up weapons are loaded with a full clip (so you dont have to reload as soon as you pick one up)

     

    Phantom Pro or Ninja Pro - Hit markers do not appear for enemies shooting you (they will still hear the distinct sound made when you are shot)

     

    Hardline Pro - Completion of ANY objective counts as two points toward your pointstreak.

     

    Body Count - Kills gotten with pointstreaks chain toward your next pointstreak. (Replaces Hardline, assuming pointstreaks don't chain already.)

         Body Count Pro I and II are same as Hardline Pro I and II in your list.

     

    Bladesman - Quicker melee recovery. (Replaces Steady Aim)

         Bladesman Pro I and II are same as Steady Aim Pro I and II in your list.

     

    Ignition Pro - Throw grenades further (straighter/at less of an ark) and direct impacts deal more damage. (Enough so that a direct hit with a Flashbang followed by the flash will kill someone at full health. Keep in mind that hitting someone with a flashbang is harder than using a Throwing Knife. This perk also makes Throwing Knives easier to use.)

     

    Sabetour Pro - Disable enemy Airdrop Traps and steal from enemy Duffel Bags (Such as Ballistic Vests. Replaces booby trapping crates. You don't get the Airdrop Traps' contents since it contained explosives anyway, but you are rewarded with a point toward your pointstreak and your allies won't fall for it later.)

     

    Brotherhood - Reveal allies that have taken damage (They appear as "HELP" rather than "REVIVE" on screen. Great for hardcore modes since this has same purpose as death markers but useless in FFA unfortunately)

         Brotherhood Pro I - Heal wounded allies (works same way as reviving fallen teammates, although you cannot actually revive fallen teammates with this - just heal them. Also, the same ally cannot be healed more than once within 5 seconds)

         Brotherhood Pro II - Relay the positions of enemies that kill you to your allies (similar to the Revenge deathstreak, but their position is only shown once and for a very brief moment. Only your allies can take advantage of this - not the player using this perk.)

     

    Finally, what if Hacker was an equipment rather than a perk? It would be unlocked at a medium-high rank and only be able to hack maybe 2 devices per spawn? I always thought Hacker was a cool perk but it felt more like an extra ability rather than a simple perk. If so it should also have a counter, such as...

     

    Firewall - Your equipment and pointstreaks are immune to EMP's and cannot be hacked.

         Firewall Pro I - Your air support cannot be locked onto by anti-air turrets. (such as SAM Turrets, but can still be locked onto manually with launchers)

         Firewall Pro II - Immune to CUAV, EMP, and Jammers.

     

    By no means does any of these suggestions have to be included in your list - these are just ideas.

  • AwsumFale Newbie 31 posts since
    Jul 7, 2012
    Currently Being Moderated
    57. Aug 16, 2012 1:53 PM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    This is awesome, but they won't have warlord since you can already attach 3 attachments anyway and they're thinking of taking steady aim out since it just increases weapon stats.

  • eric-cartman-no1 Newbie 30 posts since
    Jul 7, 2012
    Currently Being Moderated
    58. Aug 18, 2012 11:12 AM (in response to ZaTaisho)
    Re: ⌈Black Ops 2⌋ Ideal Perk System 3.0 ~ FINAL

    My idea for a perk is called run and gun. Its allows you to keep running while firing your gun. Of course this would mean the accuracy would be decreased to balance it out. What do you think.

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