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Currently Being ModeratedJul 17, 2012 9:43 AM (in response to xxphenomen4xx)Re: the I.M.S., a wee big. the ims is real nice but i find its very hard to utilize in most rooms, and can be seen from very far away!?
I woudnt say as small as C4 but i agree it definately needs scaling down abit though. I also think you should only be able to destroy it with EMP grenades, Predator missiles require a 5 KS and only a trophy system can stop that...
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Currently Being ModeratedJul 17, 2012 9:42 AM (in response to xxphenomen4xx)Re: the I.M.S., a wee big. the ims is real nice but i find its very hard to utilize in most rooms, and can be seen from very far away!?
Well if you think about its size, its gotta hold a detection device, and how many "munitions"? I forget but for conversations sake lets say it shoots 5 "projectiles" before it dies.
When i get killed by one the killcam shows the "Projectile" as about the size of a coffee can (if not bigger) so figure its gotta hold at least 5 coffee cans, a frame, firing device and dectection device all in one unit so its possible that it is a realiztic size.
In theory and all.
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Currently Being ModeratedJul 17, 2012 9:52 AM (in response to Salem_in_Chains)Re: the I.M.S., a wee big. the ims is real nice but i find its very hard to utilize in most rooms, and can be seen from very far away!?
you also have time before it goes off to run back out of the room 99% of the time

Because you see it before it see,s you

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Currently Being ModeratedJul 17, 2012 9:59 AM (in response to xxphenomen4xx)Re: the I.M.S., a wee big. the ims is real nice but i find its very hard to utilize in most rooms, and can be seen from very far away!?
I agree, it also has to be placed on a somewhat level ground. The C and A flag on Interchange doesn't really offer much level ground except in wide, open, and obvious locations. If it was small I think it could be a lot more effective
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Currently Being ModeratedJul 17, 2012 10:04 AM (in response to xxphenomen4xx)Re: the I.M.S., a wee big. the ims is real nice but i find its very hard to utilize in most rooms, and can be seen from very far away!?
I agree, when the game came out it was quiet the novelty but now its the equivalent of shooting a large garbage can. It is to slow, and has no protection.
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Currently Being ModeratedJul 17, 2012 6:22 PM (in response to Izjar11)Re: the I.M.S., a wee big. the ims is real nice but i find its very hard to utilize in most rooms, and can be seen from very far away!?
yeah, i like the novelty of it and wouldnt mind seeing it next game, but the size and the fact that it does need a level surface, limits its effectivness!
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Currently Being ModeratedJul 17, 2012 7:54 PM (in response to xxphenomen4xx)Re: the I.M.S., a wee big. the ims is real nice but i find its very hard to utilize in most rooms, and can be seen from very far away!?
I agree 9 times out of 10 I see one before i even get to it. and destroy it before it can get me. so if i can do that then i'm sure lots of others do the same.
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