What do you guys think of a Melee Battle Sequence for BO2 Zombies?
Posted by dakingofcash on Aug 12, 2012 10:18 PM
A lot of times in 4 player Co-op I find myself frustrated by only have one zombie to kill and having to wait for more zombies to make Rtrains. Instead of stabbing a zombie 10 times with a Bowie Knife, what if we could go Head-to-Head? We have all seen the videos of God of War 3 where Kratos fights a HUGE monster. You engage in a minigame where you punch in certain buttons and out pops a WICKED animation. What if zombies did the same thing? The programming would be much like when a dog attacks you in campaign and you can break it's neck with a correctly timed attack. Only in my mind this is a minigame rather than an instinctive reaction where you already know which buttons to press. Also I would want to include a two speed system, one to break free of a zombie and one with a cripple/deathly blow. The system would be such that when you engage you would get a single hit marker with Jugg, and half of life for losing the minigame. If you win you still get the single hit marker, but you are free to continue running. I would put the separate the buttons for quick hits and heavy hits. Then I would randomize the game, like Samantha Says, so the player has to hit the buttons in successive order. Make it a gamble. Without Jugg. you would go down if you lost the minigame. With Jugg. you still get a second chance. This time the zombie is going for the kill so he takes longer. Merely for fairness, not realism. To seal the deal I would put in a lurking zombie in the higher rounds, past 30-40. This zombie lurks around corners waiting for people to come around. He does not chase after you when spawning...unless he spawns right next to you, obviously. He waits for you and makes you come and get him. This encourages a sense of fear as you try and search the map for the last guy. He could be in any corner, and if you come up behind him you get a free kill. He will detect you when you get close enough or if you fire a weapon. He can hear your gun fire and will wait around the nearest corner. If he sees you he will go into a dead sprint, sorry for the pun...and chase you like a zombie dog with infinite sprint. He will not lunge at you and let you kite him away, but rather engage in the minigame. Other players can hurt him while you are engaged, and other zombies can hurt you while he is engaged. For animation I would want some kind of lethal head blow as the "Finishing" maneuver. Make it a hammer, a Tomahawk...anything that does MASSIVE head damage. NO KNIVES! A tomahawk is not a knife; it's an axe! Maybe a sword, but make it take longer and add gruesome details. Like when the soldier gets his throat slit in the beggining sequence of the WaW campaign. If I messed up, or forgot something feel free to add any comments and post your ideas. Happy Hunting! ![]()
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