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884 Views     11 Replies
884 Views 10 Replies Latest reply: Jul 12, 2012 11:22 PM by -pictureframe- RSS
DeEwBoT Newbie 31 posts since
May 18, 2012

Perk Placement...

Posted by DeEwBoT on Jul 9, 2012 3:16 PM

Please for the love of God, Keep Slieght Of Hand & Faster ADS together as The main Perk & Perk Pro.  & keep Ghost the same as it was on BO1.

 

Keep the placement the same as Black Ops 1.  Hell keep the same Perks! Minus Last Stand.

 

Black Ops 1 had a lot of things right that MW3 screwed up SEVERLY!  I will tell you this. I got MW3 the day it came out & I took it back to Gamestop exactly 1 week later & I haven't played it since. DO NOT COPY THEM!  That was THE WORST COD EVER MADE! 

884 Views     
  • Aecetym Expert 1,769 posts since
    Jun 3, 2012
    Currently Being Moderated

    Hey I've got an idea for u, just keep playing good old normal BO and leave it up to Treyarch to make the new game.

    • Grayewsable Expert 942 posts since
      Apr 29, 2012
      Currently Being Moderated

      Aecetym wrote:

       

      Hey I've got an idea for u, just keep playing good old normal BO and leave it up to Treyarch to make the new game.

      This.

  • leejggooner1 Novice 190 posts since
    Aug 9, 2011
    Currently Being Moderated

    I think they should just get rid of the 'ADS quicker perk/pro perk', it should be the same for everybody.

     

    It's so f**king annoying having to have quickdraw on pretty much every gun in MW3(except maybe sub-machine guns).

    Just to have a chance of killing someone who has it on, who has already killed you before you even got anywhere near being completely aimed down sight. It's like giving someone half a second head start.

     

    This might seem like this due to the awful connections in MW3 but it is extremely annoying.

     

    .

     

    Message was edited by: leejggooner1

    • Momo1524 Newbie 6 posts since
      Feb 12, 2012
      Currently Being Moderated

      You don't need to have any ADS boosting perk to kill those with one on...  just be more aware of where they might be and you can have your sight aimed down before they even see you

  • ChestSplittah Master 8,930 posts since
    Jun 11, 2012
    Currently Being Moderated

    They were trying a balance issue out and I accept it. Only the weak would whine about not being able to ADS as fast as everyone else and be able to hide all at the same time.

  • wridtrvlr Master 2,802 posts since
    Jan 27, 2012
    Currently Being Moderated

    Hey!!  Here's an idea!!  Let's re-invent the wheel, change the cover, and charge people an arm and a leg to buy it because we put all our money into the ink used to print the cover...

     

    It's a completely new game, so things will change for better or worse.  If you want to play BOPS then go and play it. 

  • robbierocket Master 3,521 posts since
    May 31, 2011
    Currently Being Moderated

    This thread is benine. Treyarch have been good with innovation, common sense and game balancing before and will be again. Hence the Black Ops perks.

     

    The only interesting thing was someone mentioning big underwear. I don't encourage or endorse that behaviour however.

  • weird-guy Master 6,911 posts since
    Jun 13, 2011
    Currently Being Moderated

    I do hope they keep the faster ADS, though.

  • -pictureframe- Master 11,871 posts since
    Sep 21, 2011
    Currently Being Moderated

    DeEwBoT wrote:

     

    Please for the love of God, Keep Slieght Of Hand & Faster ADS together as The main Perk & Perk Pro.  & keep Ghost the same as it was on BO1.

     

    Keep the placement the same as Black Ops 1.  Hell keep the same Perks! Minus Last Stand.

     

    Black Ops 1 had a lot of things right that MW3 screwed up SEVERLY!  I will tell you this. I got MW3 the day it came out & I took it back to Gamestop exactly 1 week later & I haven't played it since. DO NOT COPY THEM!  That was THE WORST COD EVER MADE! 

     

    You can hardly expect this to be a legitimate thread without explaining why you want the perks of BO to stay the same in the sequel.

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