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  • Risk26 Novice 130 posts since
    Jul 8, 2012
    Currently Being Moderated
    10. Jul 17, 2012 2:06 AM (in response to WongKnife)
    Re: Shotgun Balance Thread V2

    I've leveled a KSG 12 up to 30, so I honestly feel some of your shotgun pain, and I do feel they need to get rid of the inconsistency with damage, both up close and at range.

     

    If I'm using a shotgun, especially a slow pump action, I feel that 9/10 times if we are at extreme close range, I should OHK you.  This is currently not the case.

     

    However, I was playing last night, and a guy with a Model 1887 was consistently OHKing me at a significant range.

     

    Both of these problems are equally frustrating, and a common ground needs to be found.

  • vims1990 Master 7,517 posts since
    Aug 13, 2011
    Currently Being Moderated
    11. Jul 17, 2012 2:28 AM (in response to Risk26)
    Re: Shotgun Balance Thread V2

    This is my experience with the Model 1887 & KSG-12:

     

     

     

  • trialstardragon Master 10,400 posts since
    May 26, 2011
    Currently Being Moderated
    12. Jul 17, 2012 3:49 AM (in response to WongKnife)
    Re: Shotgun Balance Thread V2

    Here is two vidoes of mine that I decided to post so people could see what I have been talking about all along. There is another up on yt of a private match as well. If you notice I had no problems getitng kills with both the spaz and the ksg unlike how others claim to have so many issues with them. This is pretty much how they always work for me when I use them.

     

    My low kd with them is from dieng not because I fail to kill someone but from being shot in the back or the side by somoene I did not know was there too often. So I die more often when using them, so it negatively affects the kd of the weapon.

  • Moabmauler Apprentice 540 posts since
    May 18, 2012
    Currently Being Moderated
    13. Jul 17, 2012 4:04 AM (in response to trialstardragon)
    Re: Shotgun Balance Thread V2

    Thank you for showing us how the KSG should always perform. And your second video was in hardcore, I wouldn't expect many hitmarkers in HC either.

     

    Looks like your finally using your GT!

  • vims1990 Master 7,517 posts since
    Aug 13, 2011
    Currently Being Moderated
    15. Jul 17, 2012 4:15 AM (in response to Moabmauler)
    Re: Shotgun Balance Thread V2

    Yeah, I noticed that as well.

     

    The Spas-12 clip was definitely in HC due to the lack of a mini-map & XP not showing when getting kills & activating pointstreaks.

  • trialstardragon Master 10,400 posts since
    May 26, 2011
    Currently Being Moderated
    16. Jul 17, 2012 4:17 AM (in response to Moabmauler)
    Re: Shotgun Balance Thread V2

    yes one was hardcore, where just about any weapon works well. The other was core and how that weapon always worked for me in core from day one. My low k/ds with them are from dieing too much using them not because they will not kill. I rush too much when using shotguns. I am not normally a rusher so do worse with them when I  end up ruhing too much.

     

    If you go find the private match it is in core, and how the usa12 always works for me even in matches.

     

    I could post vidoes like this of every shotgun doing the same. Which is why I have always been saying it is the connection that needs to be fixed first and not the damage or range on them. so until that problem is taken care of buffing them could make them even more unbalanced for those on the lucky side will have OP weapons that kill at ranges beyond what a shotgun should even before using the range prof.

     

    And both vidoes are of the shotgun as stock no nothing added to them but maybe a cammo.

  • trialstardragon Master 10,400 posts since
    May 26, 2011
    Currently Being Moderated
    17. Jul 17, 2012 4:25 AM (in response to Moabmauler)
    Re: Shotgun Balance Thread V2

    I never hid it, just never had a reason to show it. I knew everyone would try and use the stats to try and say what I was saying was wrong with out really understanding how those stats are that way to begin with. I know how people obsess about stats in this franchise and think that the stats on elite prove something. when really all it proves is that I do not use shotguns that often beacuse I am not a rusher. I prefer longer range battles with ar's and snipers, always have in all cods and in BF as well.

  • Mmacola1 Apprentice 343 posts since
    Feb 29, 2012
    Currently Being Moderated
    18. Jul 17, 2012 12:03 PM (in response to WongKnife)
    Re: Shotgun Balance Thread V2

    Okay gonna use the Spas now (no damage) and reveal good and bad kills. Will edit later with results.

     

     

    Problems begin at 00:18. A close range shot (<10 meters) that doesn't kill, even if centered (playing with 100 ping, so in my screen it was). Then it's a very close shot that requires a second shot, which can be fatal most of times (and it was. If I killed him, I could take out the second guy easily). And then, in the end of the game, a close range perfect shot (again, small ping variance).

  • Seph009 Newbie 60 posts since
    Jun 29, 2012
    Currently Being Moderated
    19. Jul 17, 2012 12:28 PM (in response to WongKnife)
    Re: Shotgun Balance Thread V2

    Guys, why do you waste any time responding to TSD? I've watched him post ridiculous things in both threads and he won't listen to reason or video evidence (like the model 1887 hitmarker video that was just posted, if you had to shoot 3 times that means that only 1 pellet hit each time). He won't post his own video evidence of how great the pumps are, and his excuse for doing bad with them is that "I'm just bad with close range weapons". Just don't waste your time.

    now imo the pump shotguns need a buff, they're inconistent and the close range hitmarkers get you killed most of the time. They have no real advantages over the smgs at this moment if they can't get consistent one shots at close range.

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