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1293 Views 7 Replies Latest reply: Jul 23, 2012 5:59 AM by theextractor RSS
Gabe-co Calculating status... 14 posts since
May 20, 2012

Black ops 2 gamebreakers

Posted by Gabe-co on Jul 22, 2012 6:13 PM

  I was just thinking about things that were in past call of duty games that were game breakers and that I think they should learn from to make the game a little more enjoyable.

  • First of all I think that deathstreaks should not be in black ops 2. I think it was great that black ops 1 did'nt have it, but mw2 & mw3 has it and its very annoying that if your doing good in a game and you get killed by a deathstreak.
  • Second ghost, assasin, and blind eye, I think it was great that mw3 had assasin and blind eye as different perks not like ghost.  I think that they could make it better by putting the two perks in the same perk tier so its more balanced. 
  • Third, shooting down air support, I think that they should do what the did in the new spec ops mission vertigo, (it dosent lock on to air support, it has a lazer that you guide) it takes a little more skill and a little longer to use.
  • Fourth, I think that the spawn protection with killstreaks in mw3 was annoying, I think that they should do what they did in black ops 1, that their is a little delay in where they show up as a red square(chopper gunner) so that they have a chance to get in, not more health.

   

Sorry if this sounds like a rant, these are just my personal thoughts and I still have more thoughts about the cod series. I still love call of duty and will play them until they stop making them.<3

1293 Views     
  • ghamorra Master 8,675 posts since
    Sep 17, 2011
    Currently Being Moderated

    Gabe-co wrote:

     

     

     

    Second ghost, assasin, and blind eye, I think it was great that mw3 had assasin and blind eye as different perks not like ghost.  I think that they could make it better by putting the two perks in the same perk tier so its more balanced.

    I don't understand why people think this way. Stealth is a playstyle, those who want to go full stealth make a lot of sacrafices to do so, just like those who want to have full rushing capabilities have to do so

     

    If

     

    If Assassin and Blind-Eye are split and put in the same tier than so should Marathon and Lightweight

  • thebigb59 Master 8,237 posts since
    May 24, 2011
    Currently Being Moderated

    we don't know what the gamebreakers are as there is no information on mutliplayer, we will have to wait and see November

    • ChestSplittah Master 8,798 posts since
      Jun 11, 2012
      Currently Being Moderated

      I'm ready to see some MP info that should be coming soon.

      • thebigb59 Master 8,237 posts since
        May 24, 2011
        Currently Being Moderated

        yeah but it will only be information, we wont know how the weapons are or the perks balance till the game comes out, when the youtube douches start to ruin the game, i say a day or two after release

  • robbierocket Master 3,521 posts since
    May 31, 2011
    Currently Being Moderated

    A agree with the posts about the perks being allowed together and sacrifices and so on.

     

    I would also say that the times in which a perk is OP or overused is almost always to do with poor game-balancing (killstreak saturation, too many counters, not enough counters, worthless equipment or streak which is then not selected by anyone and then tips balance of relevant perks).

     

    A game has to be taken as a whole and all the banter about how to fix a few perks seems so short-sighted and I don't mean that to be derogatory - its good to make comments or points about them - I mean the proposed solutions (which do not and cannot take into account the other elements of the game).

     

    Hopefully some multiplayer news about create a class, perks, streaks, etc. soon.

  • theextractor Apprentice 1,134 posts since
    Sep 21, 2011
    Currently Being Moderated

    If the game is actually broken (like the previous one was/still is) that would be a gamebreaker. Perks and whatnot come a distant second to basic functionality.

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