Call of Duty: Black Ops 6 Season 04 Patch Notes

Season hero
Season 04 Reloaded Updates
Welcome to Season 04 Reloaded
Season 04 Updates
Welcome to Season 04
  • BO6
  • Patch Notes
  • Season 04

GLOBAL

  • Addressed an issue where unlock requirements were missing from some sprays.
  • Addressed an issue where the “Incompatible Attachments” text would be displayed when editing the Olympia Special weapon during a match.

 

MULTIPLAYER

 

Equipment  

  • Addressed an issue where the “Commando” Default Class would not have an extra lethal.

 

Scorestreaks 

  • RC-XD
    • Addressed an issue where players would be revealed when using an RC-XD. 

 

UI 

  • Party Ops
    • Addressed an issue where Zone Markers would sometimes display incorrectly.

 

Stability 

  • Addressed various stability issues.

 

ZOMBIES

 

Modes 

  • Grief
    • Addressed an issue where the objective marker was not displaying correctly when inside a capture zone.

 

LTM Adjustments 

  • Abomination Challenge
    • Reduced the amount of damage Mo takes from the Aetherella Trap.
    • Addressed an issue where Mo could sometimes take a large amount of damage when spawning near the player.

 

Challenges 

  • Abomination Challenge
    • Addressed an issue where killing Mo with a Trap would not award the Abomination Challenge Completion Calling Card and Hidden Power GobbleGum.

 

UI 

  • Addressed an issue that prevented some players from interacting with the Arsenal machine.

WELCOME TO SEASON 04 RELOADED

 

The jailbreak was successful, and Stitch is finally free. Joining his old nemesis, Russell Adler, the two remain focused on the objective at hand: revealing the true identities of the Pantheon moles once and for all.

 

The chase continues as new content arrives in the mid-season update, arriving tomorrow, July 02, to Call of Duty®: Black Ops 6, adding new maps, modes, weapons, events, and more. Get all of the details below!

 

New Maps

Video Thumbnail
  • Fringe (6v6)
    • First seen in Call of Duty: Black Ops 3, Fringe returns in a reimagined form for Season 04 Reloaded. Deploy to the Rolling Hills distillery during the grand opening ceremony.
  • Eclipse (6v6, 2v2)
    • Battle to the beat in this underground nightclub in Avalon where neon lights illuminate the halls and dance floor.

 

Cel-Shaded Map Variants

  • Play cel-shaded variants of Nuketown, Babylon, Skyline, Stakeout, and Grind in CODtoons Moshpit, while Party Ops features the same lineup (minus Stakeout).

 

New Multiplayer Limited-Time Mode

Party Ops (Launch Window)

  • Party all night in this Free for All party mode challenging players to finish a randomized set of minigames with the highest score!
  • The clock’s ticking, each minigame occurring in a short time frame. There’s no score limit and Scorestreaks are disabled. Matches take place across Babylon, Grind, Nuketown, and Skyline, with the top three scoring Operators winning the competition. Success means adapting to each new challenge on the fly, as the type and order of minigames is randomized at the start of each match.
  • Minigames include condensed versions of some classic Party Modes alongside wild challenges like the Dance Off, tasking Operators to get down and funky in the designated dance zones, as well as Musical Zones later in the season, featuring multiple capture points that dwindle down to a final location when the music stops. Better move fast!

 

New Weapons (Multiplayer & Zombies)

  • Olympia - Special (Event Reward)
    • Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading.
  • Pickaxe - Melee Weapon (Event Reward)
    • One-hit kill. Medium attack speed. Short range.

 

New Weapon Attachments (Multiplayer & Zombies)

  • SVD Full Auto Mod (Event Reward)
    • Converts the SVD into a full-auto weapon with a high rate of fire, improved handling and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. Blocks Stock, Underbarrel, Barrel, and Magazine Attachments.
  • TR2 CQB Auto Conversion (Event Reward)
    • Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. Blocks Barrel Attachments.

 

New Zombies Limited-Time Modes

Abomination Challenge (Launch Window)

  • Summon Mo by opening the doors to the Aether Church. Then defeat Mo. Mo has some unique abilities as an Abomination HVT. He will gain resistance, then immunity, to a weapon repeatedly used on him. Mo’s charge attack also holds a secret.
    • Available: Flow Mode, Cel-Shaded Map
    • Restricted: Quests, Easter Eggs, Exit Strategy (GobbleGum)
    • Available Maps: Liberty Falls
  • Expect a variety of Snacks and enemy-based modifiers as you desperately try to gain the upper hand against the undead onslaught:
    • Rounds turn faster (expect Cranked or Rampage Inducer rates of enemy spawning)
    • Additional enemies are added to Liberty Falls including:
      • Amalgams
      • Doppelghasts
      • Elder Disciples
      • Shock Mimics
      • Toxic Zombies
  • Additional Features: The Abomination Challenge LTM utilizes a modified version of the “Zombies Snacks” ruleset for Health—meaning you need to secure Snacks dropped as ground loot to increase your Health once you’ve taken damage—though players do not lose energy by moving.
    • There is no Refrigerator Power-up
    • Flow State is available, assuming you can slay enough of the undead without taking damage to activate it!
  • Disabled Features: The following gameplay features are disabled in this Mode:
    • Save and Quit
    • Main Quest
    • Easter Eggs
    • Rampage Inducer
    • Exit Strategy (GobbleGum)
    • Idle Eyes (GobbleGum)
  • Rewards: 15,000 XP, A Hidden Power GobbleGum, and a special Calling Card for completing the Abomination Challenge.

 

Starting Room (In-Season)

  • Starting Room locks all the doors confining you to the start area of the map. You must make do with the resources available in the area. Check each map for the Round Milestone required for Rewards.
    • Restricted: Door Buys, Exfil, Exit Strategy (GobbleGum)
    • Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil
    • Inspired by the initial chamber within the original Black Ops Zombies map “Moon,” Starting Room brings down the complexities of a full RBZ experience, while ramping up the combat and terror. You’re essentially doomed to battle through increasingly vicious waves of undead within the first area of a map. Raptor One has been grounded. All the doors are sealed shut and can’t be opened. Survive to the highest round you can and die trying!
  • Classic Features: The classic Round-Based Zombies baseline rules are in effect:
    • Available for crews of one to four players versus zombies
    • The match ends when all players are eliminated
  • Modified Features: There are various modifications within a Starting Room match: If the power in the map was off during a normal match, it is already switched to “on”.
    • If a machine or feature, like a Perk Machine, Pack-A-Punch and/or Der Wunderfizz (at Round 25) are in the starting zone, they will appear. If not, they aren’t available.
    • Fire Sale Power-up no longer drops randomly from fallen zombies.
    • Random Perk Power-up has been added to randomly drop from fallen zombies.
    • Door Buys and Exfil are disabled. There’s no way out!
  • Map Details
    • Liberty Falls (Medium): Abandoned Rooftop, Pump & Pay, Motor Lodge, the start of East Main Street
      • Features and Machines: Mystery Box, Ammo Cache, Dark Aether Field Generator, Wall Buy (GS45), Wall Buy (DM-10), Rampage Inducer, GobbleGum Machine
    • Terminus (Small): Holding Cells, Elevator, Guard Station, Security Overlook
      • Features and Machines: Wall Buy (GS45), Tentacle Trap, Ammo Cache, Rampage Inducer, GobbleGum Machine
    • Citadelle des Morts (Medium): Town Square, Tavern, Tavern Cellar
      • Features and Machines: Mystery Box, Wall Buy (GS45), Ammo Cache, Level II Armor Vest, Arsenal, Crafting Table, Der Wunderfizz (Round 25 onward), Rampage Inducer, GobbleGum Machine
    • The Tomb (Large): Dig Site, Roman Mausoleum
      • Features and Machines: Pack-A-Punch Machine, Mystery Box, Level II Armor Vest, Arsenal, Ammo Box, PHD Flopper Perk Machine, Wall Buy (Marine SP), Rampage Inducer, GobbleGum Machine 
    • Shattered Veil (Large): Garden Pond, Lower Terrace
      • Features and Machines: Wall Buy (GS45), Ammo Cache, Dark Aether Field Generator, Mystery Box, Rampage Inducer, GobbleGum Machine
  • Starting Room LTM Rewards: Expect a Pack of five GobbleGums, a high-value GobbleGum, and 15,000XP to be rewarded the first time you reach an impressive Round Milestone. What is that milestone? It depends on the map.

 

New Zombies Leaderboard Event

King of the Dead Leaderboard Event

  • Rack up Points.  Climb the Leaderboard.  Out-slay the competition. During the King of the Dead Leaderboard Event, your Zombie Eliminations count for more than simply your longevity: play a match of Zombies to get placed on a King of the Dead Leaderboard and then get Eliminations to earn Leaderboard Points to climb the Leaderboard and improve your position. Special, Elite, and Boss enemies score more Points so you’ll want to set your sights on the biggest targets you can take out.

 

New Global Events

Beavis & Butt-Head (MP, ZM)

  • The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn free rewards like the new Olympia Special and Pickaxe Melee weapon.

 

GLOBAL

 

Movement Updates 

  • Additional improvements to player collision that could cause players to get stuck when colliding with each other, particularly when teammates are prone. 

 

Weapons (Multiplayer & Zombies)

Our focus in Season 04 Reloaded is attachment tuning. When it comes to attachment balance, our goal is not for every attachment to be viable on every weapon. That said, we want every attachment to have a place across the many builds and playstyles in Black Ops 6. These changes fall into two main buckets:

1. Portfolio-wide improvements to attachments that have lower usage.
2. Targeted, weapon specific changes to enable new builds.

Among the list of attachments receiving buffs across all weapons are the Short Barrel, Lightweight Foregrip, Precision Foregrip, Fast Motion Laser, Target Laser, and Combat Stock. An example of a targeted change is the C9, which has had its Tactical Laser significantly improved.

Assault Rifles

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

XM4

Adjustments:
Attachment Adjustments
  • Recoil Springs
    • Vertical Recoil improvement increased from 15% to 18%.
    • Horizontal Recoil improvement increased from 15% to 18%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 10% to 12%.
    • Jump ADS Speed improvement increased from 20% to 22%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 25% to 30%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Steady Aim Laser
    • Hip Fire Spread improvement increased from 23% to 33%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 55% to 65%.
    • Idle Sway Delay increased by 100ms.
  • Tactical Laser
    • Tactical Stance Spread improvement increased from 67% to 72%.
    • Tactical Stance ADS Movement Speed improved by 0.25m/s.
  • Infiltrator Stock
    • ADS Movement Speed improvement increased by 0.13m/s.
  • Balanced Stock
    • ADS Movement Speed improvement increased by 0.11m/s.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.11m/s.
Weapon:

AK-74

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Fire Rate improvement increased from 5% to 9%.
    • Vertical Recoil penalty reduced from 25% to 15%.
    • Horizontal Recoil penalty reduced from 30% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 5% to 8%.
    • Horizontal Recoil improvement increased from 5% to 8%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Compensator
    • Vertical Recoil improvement increased from 25% to 30%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 25%.
    • First Shot Recoil improvement increased from 30% to 37%.
  • Muzzle Brake
    • First Shot Recoil improvement increased from 60% to 63%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 45% to 55%.
  • Precision Foregrip
    • Idle Sway improvement increased from 25% to 35%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 45% to 50%.
    • Slide Hip Fire Spread improvement increased from 45% to 50%.
    • Dive Hip Fire Spread improvement increased from 55% to 60%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 45% to 50%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.
    • Flinch Received improvement increased from 20% to 35%.

 

Weapon:

AMES 85

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 7% to 10%.
    • Horizontal Recoil improvement increased from 7% to 10%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 35% to 40%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 25%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 60% to 70%.
  • Precision Foregrip
    • Idle Sway improvement increased from 35% to 45%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 65% to 70%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.

 

Weapon:

Model L

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • CHF Barrel
    • Headshot multiplier increased from 1.5x to 1.55x.
    • Vertical Recoil Penalty reduced from 45% to 40%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 25% to 30%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 30% to 40%.
    • Slide Hip Fire Spread improvement increased from 25% to 35%.
    • Dive Hip Fire Spread improvement increased from 35% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 50% to 60%.
    • Idle Sway Delay increased by 100ms.
  • Fast Mag I
    • Sprint to Fire improvement increased from 10ms to 20ms.
    • ADS Speed improvement increased from 15ms to 20ms.
  • Flip Mag
    • Sprint to Fire improvement increased from 20ms to 25ms.
    • ADS Speed improvement increased from 25ms to 30ms.
  • Infiltrator Stock
    • ADS Movement Speed improvement increased by 0.17m/s.
  • Heavy Stock
    • Flinch Received improvement increased from 60% to 65%.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.14m/s.
    • Flinch Received improvement increased from 35% to 40%.
Weapon:

GPR 91

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Horizontal Recoil penalty reduced from 30% to 25%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 25% to 30%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 55% to 65%.
  • Precision Foregrip
    • Idle Sway improvement increased from 35% to 45%.
  • Ranger Foregrip
    • Sprint Speed improvement increased by 0.15m/s.
    • Super Sprint Speed improvement increased by 0.13m/s.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Tactical Laser
    • Tactical Stance Spread improvement increased from 67% to 72%.
    • Tactical Stance ADS Movement Speed improved by 0.13m/s.
    • Tactical Stance ADS Speed improvement increased from 10% to 25%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 35% to 40%.
    • Slide Hip Fire Spread improvement increased from 40% to 45%.
    • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 60% to 70%.
    • Idle Sway Delay increased by 100ms.
  • Infiltrator Stock
    • ADS Movement Speed improvement increased by 0.14m/s.
  • Light Stock
    • Movement Speed improvement increased by 0.09m/s.
  • Balanced Stock
    • ADS Movement Speed improvement increased by 0.11m/s.
    • Movement Speed improvement increased by 0.09m/s.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.11m/s.
    • Flinch Received improvement increased from 30% to 35%.

 

 

Weapon:

Goblin Mk2

Adjustments:
Attachment Adjustments
  • Rapid Fire
    • Vertical Recoil penalty reduced from 30% to 20%.
    • Horizontal Recoil penalty reduced from 30% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 35% to 40%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 25% to 30%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 55% to 65%.
  • Precision Foregrip
    • Idle Sway improvement increased from 35% to 45%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 55% to 65%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.01m/s.

 

Weapon:

AS VAL

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 20% to 23%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 60% to 70%.
    • Dive to Fire improvement increased from 60% to 70%.
  • CQB Grip
    • Slide to Fire improvement increased from 60% to 70%.
    • Dive to Fire improvement increased from 60% to 70%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 40%.
    • Slide Hip Fire Spread improvement increased from 30% to 40%.
    • Dive Hip Fire Spread improvement increased from 45% to 60%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 55% to 65%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.04m/s.
Weapon:

Krig C

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 25% to 20%.
    • Horizontal Recoil penalty increased from 25% to 30%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 15% to 18%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 25% to 30%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 50% to 60%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.04m/s.

 

Weapon:

Cypher 091

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 26%.
    • Jump ADS Speed improvement increased from 15% to 43%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 25% to 30%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
    • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Assault Grip
    • Sprint to Fire improvement increased from 90ms to 100ms.
  • Commando Grip
    • Sprint to Fire improvement increased from 40ms to 50ms.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
    • Sprint to Fire improvement increased from 60ms to 70ms.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 50% to 60%.
    • Idle Sway Delay increased by 100ms.
  • Fast Mag I
    • Sprint to Fire improvement increased from 10ms to 20ms.
    • ADS Speed improvement increased from 15ms to 25ms.
  • Flip Mag
    • Now improves Sprint to Fire by 15ms.
    • Now improves ADS Speed by 15ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.

 

Weapon:

Kilo 141

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 13% to 16%.
    • Horizontal Recoil improvement increased from 13% to 16%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 24% to 30%.
    • First Shot Recoil improvement increased from 45% to 50%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 57% to 63%.
  • Precision Foregrip
    • Idle Sway improvement increased from 32% to 42%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 55% to 60%.
    • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 33% to 38%.
    • Slide Hip Fire Spread improvement increased from 35% to 40%.
    • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 60% to 70%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.

 

 

Weapon:

CR-56 AMAX

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 22% to 30%.
    • First Shot Recoil improvement increased from 45% to 50%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 60% to 70%.
  • Precision Foregrip
    • Idle Sway improvement increased from 35% to 45%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 55% to 60%.
    • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 30% to 35%.
    • Slide Hip Fire Spread improvement increased from 35% to 45%.
    • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 57% to 62%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.
Weapon:

FFAR 1

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 22% to 30%.
    • First Shot Recoil improvement increased from 45% to 50%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 60% to 70%.
  • Precision Foregrip
    • Idle Sway improvement increased from 35% to 45%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 55% to 60%.
    • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 30% to 35%.
    • Slide Hip Fire Spread improvement increased from 35% to 45%.
    • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 57% to 62%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.

SMGs

SMG Adjustments

Weapon
Adjustments
Weapon:

C9

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 25% to 20%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 50% to 55%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 23%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 60% to 70%.
  • Precision Foregrip
    • Idle Sway improvement increased from 40% to 50%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Tactical Laser
    • Tactical Stance Spread improvement increased from 60% to 75%.
    • Tactical Stance ADS Movement Speed improved by 0.25m/s.
    • Tactical Stance ADS Speed improvement increased from 29% to 59%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 45% to 55%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.
    • Flinch Received improvement increased from 45% to 50%.
Weapon:

KSV

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 10%.
    • Horizontal Recoil penalty reduced from 25% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 55% to 60%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 23%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 55% to 65%.
  • Precision Foregrip
    • Idle Sway improvement increased from 35% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 53% to 57%.
    • Dive to Fire improvement increased from 53% to 57%.
  • CQB Grip
    • Slide to Fire improvement increased from 53% to 57%.
    • Dive to Fire improvement increased from 53% to 57%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 50% to 55%.
    • Slide Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 50% to 60%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.04m/s.
Weapon:

Tanto .22

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 15% to 10%.
    • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 8% to 11%.
    • Horizontal Recoil improvement increased from 8% to 11%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Compensator
    • Vertical Recoil improvement increased from 30% to 40%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 28%.
  • Muzzle Brake
    • First Shot Recoil improvement increased from 60% to 65%.
  • Vertical Foregrip
    • Horizontal Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
    • Horizontal Recoil improvement increased from 15% to 20%.
  • Ranger Foregrip
    • Horizontal Recoil improvement increased from 15% to 20%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 30% to 35%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 30% to 35%.
    • Idle Sway Delay increased by 100ms.
  • Fast Mag II
    • Sprint to Fire improvement increased from 20ms to 25ms.
    • ADS Speed improvement increased from 25ms to 31ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.
Weapon:

PP-919

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 15% to 10%.
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 17%.
    • Horizontal Recoil improvement increased from 15% to 17%.
  • Long Barrel
    • Range improvement increased from 35% to 45%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 50% to 55%.
  • Reinforced Barrel
    • Range improvement increased from 20% to 30%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Compensator
    • Vertical Recoil improvement increased from 30% to 35%.
    • Horizontal Recoil improvement increased from 20% to 30%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 23%.
  • Muzzle Brake
    • First Shot Recoil improvement increased from 65% to 70%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 53% to 57%.
    • Dive to Fire improvement increased from 53% to 57%.
  • CQB Grip
    • Slide to Fire improvement increased from 53% to 57%.
    • Dive to Fire improvement increased from 53% to 57%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 35% to 45%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.1m/s.
Weapon:

Jackal PDW

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 18%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 30% to 35%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 45% to 55%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.04m/s.
    • Flinch Received improvement increased from 20% to 25%.
Weapon:

Kompakt 92

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 5% to 10%.
    • Horizontal Recoil improvement increased from 5% to 10%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 50% to 55%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 18%.
  • Vertical Foregrip
    • Horizontal Recoil improvement increased from 25% to 30%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 55% to 70%.
  • Precision Foregrip
    • Idle Sway improvement increased from 35% to 55%.
    • Horizontal Recoil improvement increased from 10% to 20%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 40% to 45%.
  • Target Laser
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.
    • Flinch Received improvement increased from 35% to 40%.
Weapon:

Saug

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 15% to 10%.
    • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 26%.
    • Jump ADS Speed improvement increased from 15% to 43%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 23%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 35% to 45%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.
Weapon:

PPSh-41

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 16%.
    • Horizontal Recoil improvement increased from 10% to 16%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 50% to 55%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ranger Foregrip
    • Sprint Speed improvement increased by 0.13m/s.
    • Tac Sprint Speed improvement increased by 0.05m/s.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 23%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 35% to 45%.
    • Idle Sway Delay increased by 100ms.
  • Infiltrator Stock
    • ADS Movement Speed improvement increased by 0.17m/s.
  • Ergonomic Stock
    • Slide to Fire improvement increased from 30% to 35%.
    • Dive to Fire improvement increased from 30% to 35%.
    • ADS Movement Speed improvement increased by 0.08m/s.
  • Balanced Stock
    • Movement Speed improvement increased by 0.17m/s.
  • Agility Stock
    • ADS Movement Speed improvement increased by 0.08m/s.
  • Combat Stock
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Light Stock
    • Movement Speed improvement increased by 0.1m/s.
Weapon:

Ladra

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 10%.
    • Horizontal Recoil penalty reduced from 25% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 50% to 55%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 23%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 35% to 45%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.
Weapon:

LC10

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 25% to 28%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 55% to 60%.
    • Dive to Fire improvement increased from 55% to 60%.
  • CQB Grip
    • Slide to Fire improvement increased from 55% to 60%.
    • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 40% to 45%.
    • Slide Hip Fire Spread improvement increased from 40% to 45%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 40% to 45%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • Flinch Received improvement increased from 30% to 35%.

Shotguns

Shotgun Adjustments

Weapon
Adjustments
Weapon:

Marine SP

Adjustments:

Attachment Adjustemnts

  • Heavy Barrel
    • Vertical Recoil improvement increased from 30% to 45%.
    • Now reduces Flinch received by 80%.
  • Quick Load Barrel
    • Jump Sprint to Fire improvement increased from 7% to 26%.
    • Jump ADS Speed improvement increased from 15% to 43%.
    • Now improves ADS Movement Speed by 0.25 m/s.
  • Combat Barrel
    • Sprint to Fire improvement increased from 35ms to 40ms.
    • Now improves ADS Movement Speed by 0.25 m/s.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 35% to 40%.
    • Slide Hip Fire Spread improvement increased from 35% to 45%.
    • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 55% to 65%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.
Weapon:

ASG-89

Adjustments:

Attachment Adjusments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 10%.
    • Horizontal Recoil penalty reduced from 20% to 10%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 10% to 13%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 40% to 50%.
  • Precision Foregrip
    • Idle Sway improvement increased from 20% to 30%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 35%.
    • Slide Hip Fire Spread improvement increased from 30% to 40%.
    • Dive Hip Fire Spread improvement increased from 45% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 50% to 60%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.
Weapon:

Maelstrom

Adjustments:

Attachment Adjustments

  • Recoil Springs
    • Vertical Recoil improvement increased from 15% to 18%.
    • Horizontal Recoil improvement increased from 15% to 18%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 13% to 15%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 35%.
    • Slide Hip Fire Spread improvement increased from 30% to 40%.
    • Dive Hip Fire Spread improvement increased from 45% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 50% to 60%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.05m/s.

LMGs

LMG Adjustments

Weapon
Adjustments
Weapon:

PU-21

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 25% to 20%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 5% to 8%.
    • Horizontal Recoil improvement increased from 5% to 8%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 18% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 45% to 55%.
  • Precision Foregrip
    • Idle Sway improvement increased from 25% to 35%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 60% to 65%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.1m/s.
Weapon:

XMG

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 8% to 11%.
    • Horizontal Recoil improvement increased from 8% to 11%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 25%.
    • First Shot Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 35% to 45%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.

 

 

 

 

Weapon:

GPMG-7

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 15% to 10%.
    • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 5% to 8%.
    • Horizontal Recoil improvement increased from 5% to 8%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 45% to 50%.
    • Slide Hip Fire Spread improvement increased from 40% to 45%.
    • Dive Hip Fire Spread improvement increased from 65% to 70%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 35% to 45%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.
    • Flinch Received improvement increased from 25% to 35%.

 

 

Weapon:

Feng 82

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 20%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 5% to 8%.
    • Horizontal Recoil improvement increased from 5% to 8%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 30% to 35%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 50% to 60%.
  • Precision Foregrip
    • Idle Sway improvement increased from 30% to 40%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 35% to 45%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.

 

 

Marksman Rifles

Marksman Rifle Adjustments

Weapon
Adjustments
Weapon:

SWAT 5.56

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 50% to 45%.
    • Horizontal Recoil penalty reduced from 50% to 45%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 5% to 7%.
    • Horizontal Recoil improvement increased from 5% to 7%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 40% to 50%.
  • Precision Foregrip
    • Idle Sway improvement increased from 20% to 30%.
  • Ranger Foregrip
    • Sprint Speed improvement increased by 0.13m/s.
    • Super Sprint Speed improvement increased by 0.08m/s.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Steady Aim Laser
    • Hip Fire Spread improvement increased from 30% to 50%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 30% to 40%.
    • Slide Hip Fire Spread improvement increased from 35% to 45%.
    • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 55% to 70%.
    • Idle Sway Delay increased by 100ms.
  • Infiltrator Stock
    • ADS Movement Speed improvement increased by 0.18m/s.
  • Light Stock
    • Movement Speed improvement increased by 0.15m/s.
  • Balanced Stock
    • ADS Movement Speed improvement increased by 0.1m/s.
    • Movement Speed improvement increased by 0.11m/s.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.06m/s.
    • Flinch Received improvement increased from 20% to 35%.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.13m/s.
Weapon:

Tsarkov 7.62

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 10%.
    • Horizontal Recoil penalty reduced from 20% to 10%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Handguard
    • Idle Sway improvement increased from 45% to 55%.
  • Precision Handguard
    • Idle Sway improvement increased from 25% to 35%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 45% to 55%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.03m/s.
Weapon:

AEK-973

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 60% to 55%.
    • Horizontal Recoil penalty reduced from 60% to 55%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 40% to 50%.
  • Precision Foregrip
    • Idle Sway improvement increased from 20% to 30%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 35% to 40%.
    • Slide Hip Fire Spread improvement increased from 40% to 45%.
    • Dive Hip Fire Spread improvement increased from 55% to 60%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 55% to 65%.
    • Idle Sway Delay increased by 100ms.
  • Fast Mag I
    • Sprint to Fire improvement increased from 10ms to 15ms.
    • ADS Speed improvement increased from 15ms to 19ms.
  • Flip Mag
    • Sprint to Fire improvement increased from 20ms to 25ms.
    • ADS Speed improvement increased from 25ms to 29ms.
Weapon:

DM-10

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 25% to 20%.
    • Horizontal Recoil penalty reduced from 30% to 25%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 8% to 11%.
    • Horizontal Recoil improvement increased from 8% to 11%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 45% to 50%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 25%.
    • First Shot Recoil improvement increased from 50% to 55%.
  • Lightweight Handguard
    • Idle Sway improvement increased from 35% to 45%.
  • Precision Handguard
    • Idle Sway improvement increased from 15% to 25%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 30% to 35%.
    • Slide Hip Fire Spread improvement increased from 35% to 40%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 55% to 65%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.
Weapon:

TR2

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Lightweight Foregrip
    • Idle Sway improvement increased from 40% to 50%.
  • Precision Foregrip
    • Idle Sway improvement increased from 20% to 30%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 55% to 65%.
    • Idle Sway Delay increased by 100ms.
  • Fast Mag II
    • Reload Speed increased.
    • Sprint to Fire improvement increased from 20ms to 25ms.
    • ADS Speed improvement increased from 25ms to 29ms.
    • Reserve ammunition increased.
  • Flip Mag
    • Sprint to Fire improvement increased from 1ms to 15ms.
    • ADS Speed improvement increased from 15ms to 19ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.
Weapon:

Essex Model 07

Adjustments:

General Adjustments

  • Addressed an issue causing misalignment while in ADS with the Essex Model 07.

Attachment Adjustments

  • Recoil Springs
    • Vertical Recoil improvement increased from 15% to 18%.
    • Horizontal Recoil improvement increased from 15% to 18%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 35% to 40%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 20% to 22%.
  • Lightweight Handguard
    • Idle Sway improvement increased from 40% to 50%.
  • Precision Handguard
    • Idle Sway improvement increased from 20% to 30%.
  • Ergonomic Lever
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Lever
    • Slide to Fire improvement increased from 55% to 60%.
    • Dive to Fire improvement increased from 55% to 60%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 60% to 70%.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • Flinch Received improvement increased from 30% to 35%.

Sniper Rifles

Sniper Rifle Adjustments

Weapon
Adjustments
Weapon:

LW3A1 Frostline

Adjustments:

Attachment Adustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 25% to 20%.
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 20% to 25%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 25% to 30%.
  • Ranger Pad
    • Sprint Speed improvement increased by 0.18m/s.
    • Super Sprint Speed improvement increased by 0.08m/s.
  • Quickdraw Riser
    • Flinch Received penalty reduced 20% to 15%.
  • Ergonomic Riser
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
    • Flinch Received penalty reduced 10% to 5%.
  • CQB Riser
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased.
    • Idle Sway Delay increased by 100ms.
  • Infiltrator Stock
    • ADS Movement Speed improvement increased by 0.28m/s.
  • Light Stock
    • Movement Speed improvement increased by 0.23m/s.
  • Balanced Stock
    • ADS Movement Speed improvement increased by 0.13m/s.
    • Movement Speed improvement increased by 0.09m/s.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.2m/s.
    • Flinch Received improvement increased from 23% to 29%.

 

 

Weapon:

SVD

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 25% to 15%.
    • Horizontal Recoil penalty reduced from 25% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 12% to 15%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 20% to 25%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 11% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 25%.
    • First Shot Recoil improvement increased from 30% to 35%.
  • Quickdraw Riser
    • Flinch Received penalty reduced 20% to 15%.
  • Ergonomic Riser
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
    • Flinch Received penalty reduced 10% to 5%.
  • CQB Riser
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 30% to 35%.
    • Slide Hip Fire Spread improvement increased from 35% to 40%.
    • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.
    • Flinch Received improvement increased from 12.5% to 15.5%.
Weapon:

LR 7.62

Adjustments:

Additional Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 25% to 20%.
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 25% to 30%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 25% to 30%.
  • Lightweight Handguard
    • Idle Sway improvement increased from 45% to 55%.
  • Precision Handguard
    • Idle Sway improvement increased from 25% to 35%.
  • Quickdraw Grip
    • Flinch Received penalty reduced 20% to 15%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
    • Flinch Received penalty reduced 10% to 5%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased.
    • Idle Sway Delay increased by 200ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.
    • Flinch Received improvement increased from 18% to 21%.
Weapon:

AMR Mod 4

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 20% to 25%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 25%.
    • First Shot Recoil improvement increased from 30% to 35%.
  • Quickdraw Grip
    • Flinch Received penalty reduced 17% to 13%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
    • Flinch Received penalty reduced 8% to 3%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.
Weapon:

HDR

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 20% to 15%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 20% to 25%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 25%.
    • First Shot Recoil improvement increased from 30% to 35%.
  • Quickdraw Grip
    • Flinch Received penalty reduced 17% to 13%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
    • Flinch Received penalty reduced 8% to 3%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased.
    • Idle Sway Delay increased by 100ms.
  • Combat Stock
    • ADS Movement Speed improvement increased by 0.08m/s.

Pistols

Pistol Adjustments

Weapon
Adjustments
Weapon:

9mm PM

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 7% to 10%.
    • Horizontal Recoil improvement increased from 7% to 10%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 10% to 12%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 25%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 35% to 40%.
    • Slide Hip Fire Spread improvement increased from 40% to 45%.
    • Dive Hip Fire Spread improvement increased from 50% to 55%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 40% to 50%.
    • Idle Sway Delay increased by 100ms.
  •  
Weapon:

Grekhova

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 30% to 35%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 20% to 25%.
    • Slide Hip Fire Spread improvement increased from 25% to 30%.
    • Dive Hip Fire Spread improvement increased from 35% to 40%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 25% to 35%.
    • Idle Sway Delay increased by 100ms.
Weapon:

GS45

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 5% to 7%.
    • Horizontal Recoil improvement increased from 5% to 7%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 35% to 40%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 20% to 25%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 35%.
    • Slide Hip Fire Spread improvement increased from 25% to 30%.
    • Dive Hip Fire Spread improvement increased from 40% to 45%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 30% to 35%.
    • Idle Sway Delay increased by 100ms.
Weapon:

Stryder .22

Adjustments:

Attachment Adjustments

  • Rapid Fire
    • Vertical Recoil penalty reduced from 20% to 15%.
    • Horizontal Recoil penalty reduced from 15% to 10%.
  • Recoil Springs
    • Vertical Recoil improvement increased from 10% to 13%.
    • Horizontal Recoil improvement increased from 10% to 13%.
  • Gain-Twist Barrel
    • Bullet Velocity improvement increased from 40% to 45%.
  • Short Barrel
    • Jump Sprint to Fire improvement increased from 7% to 12%.
    • Jump ADS Speed improvement increased from 15% to 20%.
  • Ported Compensator
    • Vertical Recoil improvement increased from 15% to 20%.
    • First Shot Recoil improvement increased from 40% to 45%.
  • Ergonomic Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • CQB Grip
    • Slide to Fire improvement increased from 50% to 55%.
    • Dive to Fire improvement increased from 50% to 55%.
  • Fast Motion Laser
    • Jump Hip Fire Spread improvement increased from 25% to 30%.
    • Slide Hip Fire Spread improvement increased from 30% to 35%.
    • Dive Hip Fire Spread improvement increased from 45% to 50%.
  • Target Laser
    • Aim Walking Steadiness improvement increased from 35% to 45%.
    • Idle Sway Delay increased by 100ms.

Special

Special Adjustments

Weapon
Adjustments
Weapon:

Sirin 9mm

Adjustments:

Attachment Adjustments

  • Lightweight Foregrip
    • Idle Sway improvement increased from 60% to 65%.
Weapon:

Nail Gun

Adjustments:

General Adjustments

  • Increased Nail Gun ammo count from 15 to 20.

MULTIPLAYER

 

Modes

  • Addressed an issue in Demolition that allowed the bomb to be defused from unintended distances when sliding into a defuse.

 

Gunsmith  

  • Addressed an issue that could prevent Optics to be properly attached on the Essex Model 07.
  • Addressed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel. 

 

Equipment  

  • Addressed an issue where Underbarrel Drill Charge launcher projectiles could have looping audio.

 

Scorestreaks 

  • Increased damage per bullet for Death Machine from 20 to 30.

 

UI 

  • Addressed an issue where some modes were displayed twice in the Private Match modes list.
  • Addressed an issue that could prevent the Safe Area in Interface settings to be selectable.

 

Ranked Play

  • Competitive Map Pool Additions
    • CDL Hardpoint
      • Fringe
    • CDL Search & Destroy
      • Fringe
      • Vault
      • Skyline
    • CDL Control
      • Rewind

 

Gunsmith Firing Range 

  • Addressed an issue that prevented the target dummy from moving to the correct damage range positions while testing the Ladra SMG.

 

ZOMBIES

 

 

Maps 

  • Addressed an issue with the map geo near Deadshot Daiquiri Machine in The Tomb.
  • Reduced the interaction time to call Exfil.
  • Addressed an issue where players may get blocked from moving forward after taking the ascender in Terminus.
  • Addressed an issue where a control panel displayed bright lights in Terminus.

 

Grief

We’re back with some more Grief updates for Season 04 Reloaded! We've been monitoring the mode after previous changes, watching your feedback, and playing matches with all of you, and here’s what we’ve landed on for this update...

Player-to-Player Interactions: We believe that slowing and pushing other players, as well as interrupting revives, are core to the Grief experience. However, we do believe that interrupting other players’ health regen has caused players to over-index into melee builds. Starting with Season 04 Reloaded, these player-to-player interactions will no longer interrupt the other player's health regen.

GobbleGum Updates: Keeping a close eye on the data, we’re restricting GobbleGums that remove skill as an element of reviving your teammates in Grief: these include Near Death Experience, Phoenix Up, and Nowhere But There. 

New Rewards: As a little extra encouragement for players to finish out a match, Grief will now serve as a new way to earn Whimsical GobbleGums. The winning team will receive two random Whimsicals, and the other team will receive one random Whimsical once Victory and Defeat are declared.

Grief Adjustments: We've previously mentioned that we don't believe any Griefs should be able to be ignored, and we’ve made changes across the board in this update to make every Capture Zone count. Additionally, after a Capture Zone has been completed, zombies will begin to enter the space faster to make sure they're a constant threat. As always, we’ll keep an eye on how these changes affect the mode. Thanks for playing and keep your feedback coming!

 

Grief

  • Player-to-player interactions no longer interrupt player health regen.
  • Near Death Experience, Phoenix Up, and Nowhere But There GobbleGums are now restricted in Grief.
  • New rewards for players at the end of a match: 2 Whimsical GobbleGums for Winners, 1 Whimsical for those defeated.
  • Zombies now begin spawning faster after a Capture Zone is completed.
  • Grief Adjustments:
    • Ammo Drain
      • Will now drain the player's Field Upgrade charge after weapon ammo has been drained.
      • Duration extended to 60 seconds.
    • Frozen
      • Player will now be completely frozen initially and will begin to thaw, eventually moving at 50% speed.
      • Duration extended to 60 seconds.
    • Damage Nerf
      • Duration extended to 60 seconds.
    • Weapon Carousel
      • No longer allows players to manually pick up weapons while the Grief is active. Players can still pick up auto-loot items (Armor plates, Salvage).

 

Weapons 

  • Addressed an issue where the Mecha Drake Weapon Blueprint, with the Akimbo stock attachment, would become a single weapon after Pack-a-Punch.
  • Addressed an issue where launcher projectiles from the Underbarrel Drill Charge could result in looping audio.

 

Perks 

  • Addressed an issue with the SFX in third person when using PHD Slider and Tribologist augments for PHD Flopper.
  • Addressed an issue where Quick Revive would not be in the correct placement on the bleed out bar.

 

Equipment 

  • Addressed an issue where the icon in the Tactical Slot is missing once the player’s equipped Incantation is empty in Citadelle des Morts.
  • Addressed an exploit with Shock Charges.

 

Field Upgrades 

  • Addressed an issue where the Frost Blast unlock condition shows incorrect information.
  • Addressed an issue where players are unable to shoot out of the Tentacle Trap after being grabbed while Dark Flare is active.

 

Power-Ups  

  • Adjusted single Power-Up GobbleGums spawn to prioritize the time of activation to calculate the spawn location. It will fall back to activate immediately if no valid location can be found to spawn the Power-Up.
  • Addressed an issue where the Power-Ups icon overlaps the banner when grabbing more than one in rapid succession. 

 

Loot 

  • Addressed an issue where the in-game Intel Splash for the Aetherella Statue displays, but does not unlock in the menu.

 

Enemies 

  • Addressed an issue where the Doppelghast  could clip through the ground and die underneath the map.
  • Addressed an issue where a zombie enemy was missing eye glows in Citadelle des Morts.

 

UI 

  • Addressed an issue where the weapon UI icon may not appear on the weapon from the Mystery Box.
  • Addressed an issue where the Void Cannon showed an incorrect name in the match notifications.

 

Graphics 

  • Addressed an issue where the low health warning was triggering early.
  • Addressed an issue where graphical corruption can be seen from the distance in Service Tunnel in Shattered Veil.

 

Stability 

  • Addressed various stability issues.