This Week’s Featured Operator
Racing into combat as NATO’s wild card Operator, Zeyna officially joined her squadmates Bulldozer and Adler as part of her “Zeyna” Operator Bundle that came out on January 21.
Whether you’re the designated getaway driver for your crew in Warzone or you’re notorious among your friends for aggressive plays, this is the Operator you want to use on the road to victory. Zeyna’s debut bundle also comes with a new Finishing Move to help put the exclamation point on a Battle Royale win, as well as two Legendary Weapon Blueprints, an Epic melee Blueprint, a watch that tracks your Elimination-to-Death ratio, and more.
You can learn more about Zeyna and this bundle here.
Top Tip – How to Conquer Season One’s Toughest Zombies Season Challenges
Ready to supercharge your road to Level 1,000 with some serious XP rewards? Then step up to the plate of Season One’s Challenges.
Starting at Level 1 and at every 10th level (up to level 190), you can find a new Multiplayer and Zombies challenge waiting for you in the Progression section of the Barracks. Unlike previous seasons, these objectives can be completed at any time so long as they are unlocked before the end of Season One. In other words, by the time you hit Level 200 during Season One, you’ll have two full slates of challenges to complete at your own pace with XP and Calling Card rewards at the ready whenever you need them.
Still, you may want to target a few of the toughest challenges first, especially as they offer some of the largest XP rewards to help you shoot past Prestige Master and up the mountain to Level 1,000.
After plenty of “research” – by which we mean playing a ton of Zombies – here’s our advice for some of Season One’s hardest Zombies Season Challenges.
Dead Air (Unlocked at Level 10) – Kill 10/20/30 enemies that are slowed by a Plaguehound’s toxic gas – 8,500 XP (Total)
Plaguehounds start to mix with regular enemies once the round counter reaches the double digits. When this happens, find a bottleneck such as either end of the Tunnel or up the stairs leading out of the Main Power room, and ensure the Plaguehound falls right in the entryway so that the horde rushes into it.
The Great Escape (Level 40) – Successfully exfil from Die Maschine after Round 30 – 5,000 XP
This challenge is much easier with friends, but is still more than possible as a solo player.
Our recommendation is to complete as many Trials as possible to load up on power-ups, Perks, and potential weapon rewards. Any Rare Salvage earned through Trials, or naturally during gameplay, should be invested into Self-Revive Kits, which can help you extend your match.
Once you complete Round 30, use any leftover Rare Salvage on a Support, such as a War Machine, and use all regular Salvage toward Decoys and Monkey Bombs to manage the ensuing masses of undead in the Pond area.
Bottoms Up (Level 50) – Drink 6 Perks in 6 Seconds – 2,500 XP
This is more of a puzzle than a challenge, and it involves a whole lot of Essence (Points) and the Dark Aether.
First, don’t drink any Perks while racking up at least 22,000 Essence. Then, transition to the Dark Aether via the anomaly and go to the top of the Penthouse to find Der Wunderfizz, a machine that can dispense all six Perks at once.
Old Faithful (Level 80) – Upgrade a starting loadout weapon to Legendary quality at the Arsenal (three times) – 8,500 XP (Total)
A challenge that requires the most planning out of all, this challenge boils down to part endurance, part resource management.
Before even beginning a game, ensure your starting loadout weapon has the Ember Sighting Point attached, as it maximizes the chances of Salvage drops. Use it to eliminate as many zombies as possible, switching to it in later rounds when you have a stronger weapon to still take advantage of the increased Salvage drop benefit.
After turning on the Power, visit the Arsenal, located near the entrance to the Medical Bay in the Particle Accelerator room, and start upgrading your starting weapon. You’ll need plenty of both Salvage types to reach Legendary quality, so above all else, do your best to limit armor repairs along with equipment and Support item crafting.