Infantry Vest
Equipment Slots (3): Tactical, Lethal, Field Upgrade
Gear Slots (3): Gloves, Boots, Gear
Standard issue mobile infantry vest. Increases Tac Sprint duration and reduces refresh time. Duplicate effects do not stack. If equipped with Running Sneakers (Boots), you gain the effects of Lightweight Boots.
Engineer Vest
Equipment Slots (3): Tactical x2, Field Upgrade (Lethal Slot removed)
Gear Slots (4): Gloves, Boots, Gear x2
Counter equipment and explosives expertise. Spot enemy equipment, Field Upgrades, and Killstreaks through walls. Aiming down sights highlights them for the team. Faster Field Upgrade recharge.
Gunner Vest
Equipment Slots (3): Two Primary Weapons, Tactical, Lethal, Field Upgrade (Secondary Weapon Slot removed)
Gear Slots (2): Gloves, Gear (Boots Slot removed)
Weapon and ammo focused kit. Deploy with max ammo. Improved reload speed. Duplicate effects do not stack. If equipped with Mag Holster (Gear), gain the effects of Mission Control Commlink (Gear).
Demolition Vest
Equipment Slots (4): Tactical, Lethal x2, Field Upgrade
Gear Slots (3): Gloves, Boots, Gear
Lethal and Tactical mastery. Resupply Lethal and Tactical Equipment every 25 seconds.
CCT Comms Vest
Equipment Slots (1): Field Upgrade (Tactical and Lethal Slots removed)
Gear Slots: (4): Gloves, Boots, Gear x2
Team intelligence resource. Increases duration enemies stay on radar and zooms out radar for you and nearby allies. Enemies you kill drop intel packs, which generate a radar ping for you and nearby allies when collected. Duplicate effects do not stack. If equipped with Data Jacker (Gear), gain the effects of Mission Control Commlink (Gear).
Overkill Vest
Equipment Slots (2): Tactical, Lethal (Field Upgrade Slot removed)
Gear Slots (3): Gloves, Boots, Gear
Mastery of weapon mobility. Increased weapon swap speed. Reload while sprinting. Duplicate effects do not stack. If equipped with Quick-Grip Gloves, or Commando Gloves, gain the effects of Marksman Gloves.
Gloves (6, MP only)