Center Island: Cellhouse and Warden’s House
Smack in the middle of the map sits the Cellhouse, the infamous penitentiary where the vilest of criminals were locked up.
For the purpose of a Battle Royale, these cellblocks become multi-level shooting arenas with an abundance of items found within its tight corridors and cells. Drop in from the rooftop or enter from the ground floor, though no matter where and how you enter the Cellhouse, always be ready for a fight. Expect plenty of close-range fights around corners, with mid-range and long-distance weaponry finding their stride near staircases and on the roof.
On the south end of Cellhouse is the Warden’s House, an area with several multi-story buildings that make it a great alternate drop point for those looking to avoid the Cellhouse’s chaos or pick off its survivors. Snipers may want to flock to the lighthouse here for a commanding view of the island, although the water tower just north of Cellhouse also provides a great vista.
South Island: Ruins, Parade Grounds, Docks, and Shipwreck
The Ruins and Parade Grounds are two of the more open and low-lying locations on the island. These can be great areas to drop into at the start of the match, as there are plenty of items for the whole squad here. Just don’t stick around for too long, as these areas offer little protection from snipers on higher ground.
If you really want to get away from the action, head south of the Parade Grounds to the Shipwreck. Due to its open layout, it tends to be a less popular drop point compared to other landmarks, but should you stay here as the game progresses, expect to be vulnerable to long range attacks. The circle collapse often closes off this area early on, too, so drop in, loot up, and move to the main island.
Finally, the Docks have its namesake structures on the water and a main building on the shore. Both areas within the Docks contain plenty of opportunities to gather some items, and while they are lower lying than points central and north, their partial obstruction from higher ground could make them safer than the more open Parade Grounds and Ruins. You can also find an access point to the cable car north of the Docks on the way to the Officer’s Club.