Malphas
Available at Tier 100, the Malphas kits the weapon for long-range play, configuring it with the SPP ammo conversion, its longest barrel, and a sniper scope. The Rubberized Grip tape will help with recoil control, while the wooden VLK Vintazh Stock offers solid aiming stability.
This all plays well when picking off enemies at a distance from a concealed location. One potential playstyle would be to have the squad push up as you fire from a distance, aiming for headshots and disrupting normal combat flow.
Primary: Malphas
Secondary: Al Rukh SMG Blueprint (Available at Tier 20 of the Season Six Battle Pass)
Perks: Cold Blooded, Overkill, Amped
Equipment: Proximity Mine, Stun Grenade
It would be remiss to leave the Al Rukh, the Light Tracer counter to the Malphas’ awesome Dark Tracer Rounds, off the table when talking potential loadouts. This SMG is kitted for unsuppressed mid-range battles, picking up where the Malphas may start to lose ground or once cover is blown.
The perks are a mix of necessities – Overkill for two primary weapons and Amped to speed up weapon swap speed – along with a stealth choice in Cold Blooded, which keeps an Operator off thermal optics and High Alert pings. For equipment, take Proximity Mines to defend chokepoints leading up to that sniping perch, and a Stun Grenade to slow enemy movements should they encroach on your position.
Two Warzone™ Loadout Suggestions
1. Stealth Snipe