Assault Rifles
These fully-auto weapons are built for a variety of combat engagement scenarios. Damage output in this weapon class typically eliminates enemies in 4-5 shots and performs best at long-to-medium range.
Across the board, an assault rifle will have relatively balanced statistics, making it a great baseline for comparison against other primary weapon categories. With the right attachments, assault rifles can be customized to excel in close quarters or at a distance .
Within this category, the various assault rifles will often have certain stand-out stats that make them distinct within their weapon class. This distinction can clearly be seen in the assault rifles that can be unlocked during the first weekend: the XM4, AK-47, and Krig 6.
The XM4 boasts solid accuracy with great control and recoil statistics, and boasts a high fire rate. As a result, this weapon is a fine choice for players who like to put down rapid sustained fire against enemy infantry.
The second assault rifle, the AK-47, is the opposite: out of the three weapons, it has the best Firepower stat, as it deals the most damage per bullet against infantry and vehicles. This makes it great for versatile players who take a more methodical approach in how they fight the enemy team.
Players can also unlock the Krig 6, which adds a highly accurate choice to an already diverse assault rifle pool. While not as powerful as the AK-47, its incredible weapon control properties, especially when it comes to vertical recoil, make it the most accurate in the class. Consider building your loadout around the Krig 6 if you prefer not to wrestle with recoil after the first few shots, and want to provide accurate fire down-range against enemy Operators or vehicles.
Also check out the new QBZ-83 with the best Speed stats in its class. Players will have to learn to manage its recoil and wide hipfire spread to wield it effectively. Essentially, it’s built for a run-and-gun player who wants to move faster and be quicker on the draw than the average assault rifle user.
Submachine Guns
Submachine guns, or SMGs, are lightweight weapons well-suited for CQB engagements; consider these if you like to get close to opponents before firing, or on maps with tight interior spaces.
Typically, SMGs offer more speed and mobility than assault rifles, mainly due to their minor effect on movement, quicker aim down sight speed, and smaller hipfire spread. They also typically come with four magazines instead of an assault rifle’s standard three, as they will be expended quicker on average.
There are four SMGs are available to unlock. These include the Milano 821 and AK-74u, prime examples of highly mobile weapons that sit on the lower end of the category’s fire rate spectrum.
The Milano 821 boasts high damage per bullet and low recoil, all in a compact package. It also has a manageable hipfire spread and 32-capacity mag by default. This unique combination of strengths ups its stats across the board, making it a versatile weapon for a variety of play styles.
As for the AK-74u, it too boasts an impressive damage profile. It fits a similar role to the Milano 821 as a flex between the first two primary weapon categories, although it has a faster fire rate and less damage per bullet.
Also available is a unique three-round burst weapon which maximizes firepower, especially for those quick on the trigger.