Everybody loves Team Deathmatch and why not? It's pure, non-stop action that promises gun fight after gun fight. It's a true test of individual ability. But to truly experience the depth and breadth of Multiplayer, you need to taste the spice of objectives.
Objective modes provide all the same MP action but your goals aren't just to rack up kills. Specific goals vary, but objective modes provide unique challenges that test your skills in different ways. They're also great ways to earn extra XP.
Domination
L'un des modes de jeu à objectifs les plus populaires de Call of Duty. Trois zones de la carte (A, B, C) doivent être capturées et conservées pour gagner des points. Plus vous contrôlez de zones, plus vous marquez de points. Vous échangez de camp dès qu'une des équipes atteint les 100 points. La première équipe à 200 points gagne la partie. Les allers-retours dans ce mode de jeu dépendent très largement des points de réapparition de votre équipe, et de leurs emplacements sur la carte. Les points A et C sont souvent les plus faciles à tenir par une équipe, car ce sont les plus éloignés. Le point B central est la zone la plus âprement disputée. Tous les spécialistes ont un rôle crucial à jouer dans le mode Domination, mais les explosifs de Battery et le Purificateur de Firebreak permettent d'éliminer plusieurs ennemis d'un coup, qu'ils cherchent à capturer ou défendre une zone. De plus, un déploiement au bon moment du pack d'assaut de Crash et le boost de santé de TAK-5 peuvent donner un petit coup de pouce à votre équipe pour capturer une zone lourdement défendue.
Control
In this all-new mode, teams alternate between attacking and defending two objectives, similar to the points in Domination and Hardpoint. First team to win three rounds wins the match. But, here’s the twist: each team gets 30 lives. Once those lives are used up, you lose. It’s a game mode that fosters and rewards a more cooperative, tactical style of play. Seraph can give you a leg-up in securing an area by planting her Tac-Deploy close to an objective. It’ll keep a helpful flow of teammates streaming onto the objective.
Hardpoint
A classic, objective-based mode centered around controlling specific areas, Hardpoint demands you capture and hold a rotating series of objectives called, you guessed it, “Hardpoints”. The longer your team holds the point, the more points you get. The rotating nature of these objectives means large deficits can be made up in relatively short order. If a point pops up right near your team’s spawn, you’ve got a strong advantage and a decent shot at holding the area for a bit. If you want a Specialist who is an expert in area denial check out Firebreak. His Reactor Core can set fire to any enemies in the immediate area and the Purifier shoots lethal flames to finish the job.
Heist
ANOTHER NEW MODE? Yes, indeed. It’s an all-new bit of business full of tense corner peeks, capturing, tactics and an in-match economy. Complete the Heist by grabbing the cash bag and delivering it to the objective. This game has a lot of tricks up its sleeve including no respawning, no Create-a-Class and earning money in-game to purchase upgrades to a bare bones starter loadout. For a deeper dive into this exciting new mode.