It’s time! Call of Duty: Modern Warfare III is beginning its global launch rollout. Before you dive into the day one content offering, give a look to our Patch Notes detailing the changes we’ve made since you last played during the Multiplayer Beta.
The global launch rollout for Console (PlayStation/Xbox) players begins today at 12 AM GMT+13. Modern Warfare III will be available worldwide on all platforms later today by 10 PM PT. Visit our Preparation Blog for more information.
Today’s launch is only the beginning, and we look forward to providing a consistent stream of content updates, bug fixes, and gameplay adjustments in the year ahead.
Campaign
Stability & Performance
Offline play will no longer be prevented after first setting up an Activision account.
Save data integrity has been reviewed and checkpoint loading errors have been solved.
Fixed multiple UI-related crashes that occurred while navigating menus.
Resolved several crash bugs when loading into some missions.
Fixed an issue in which some players experienced an excessive load time after the opening title splash.
Fixed several graphical bugs that resulted in hitching after a melee kill.
Fixed a graphical bug that resulted in assets loading in low quality.
Gameplay Bug Fixes
Resolved a bug that resulted in low audio, audio skipping, and missing dialogue in some cutscenes.
Addressed areas in multiple maps in which players could use vehicles and helicopters to access out of map locations.
Enemies should no longer stay in cover more often or longer than intended.
Fixed a bug in which certain command inputs unintentionally reset loadout selection.
Players can now toggle the Optic for the silenced M4 and the Cronen Squall.
Fixed a bug in which players became immune to damage from Gas and Equipment.
Fixed a bug in which Supply Boxes will not open on first attempt.
Fixed a bug in which weapons were missing from orange Supply Boxes.
Fixed enemy clipping through objects in the environment on death or in combat.
Fixed warning message for areas where the player could only crouch.
Multiplayer
UIX
Visual Changes
New Features
Added a HUD element that displays the player’s current streak after each kill.
Match event popups now feature the respective player’s equipped Calling Card.
Skillful player achievements, such as Kingslayer, Collateral, etc., will now display a Medal splash on the player’s HUD.
Tac-Stance toggle state is now indicated by a widget in the lower-right area of the HUD, replacing the previous prompt while aiming down sights.
Match Stats are now available during gameplay via a new tab in the Scoreboard, allowing the player to compare current performance to their career average.
Detailed Statistics are now viewable while choosing an Attachment in the Gunsmith.
Bug Fixes
Maps
- Global adjustments to dynamic range for improved lighting fidelity.
- Increased Operator visibility by adjusting environmental fog.
- Added spawn anchors to many maps in order to influence the flow of combat in the direction of each map’s intended design.
- In Team Deathmatch, team-owned areas are now more favored by spawn selection and resistant to enemy pressure.
- In Domination, spawn selection is now more resistant to enemy pressure on flags, improving consistency by favoring owned flags.
Estate
Favela
Highrise
Gameplay
Adjusted footstep volume to further distinguish enemy and friendly players.
Added an option to double-tap the aim down sights button to activate Tac-Stance.
Refreshed Default Loadout options with a widened range of content.
Movement
Settings
Weapons & Attachments
SVA 545 (Assault Rifle)
Increased bullet velocity by 19%.
Increased rate of fire from 632 RPM to 682 RPM (+8%).
Increased lower-torso damage multiplier from 1x to 1.1x.
Decreased recoil to veer less to the right.
MTZ-556 (Assault Rifle)
MCW (Assault Rifle)
Increased bullet velocity by 18%.
Increased recoil during sustained fire.
Decreased minimum damage from 24 to 21 (-13%).
Striker (Submachine Gun)
Decreased maximum damage from 42 to 36 (-14%).
Decreased near-medium damage from 33 to 27 (-18%).
Decreased fear-medium damage from 27 to 25 (-7%).
Decreased minimum damage from 21 to 20 (-5%).
Decreased aim down sights time from 250ms to 240ms (-4%).
Holger 26 (Light Machine Gun)
Pulemyot 762 (Light Machine Gun)
Increased bullet velocity by 16%.
Decreased maximum damage from 47 to 45 (-4%).
JAK Annihilator Bullpup Kit (Conversion Kit)
MTZ Interceptor (Marksman Rifle)
Increased bullet velocity by 15%.
Increased hipfire spread during sustained fire.
Decreased aim down sights time from 330ms to 265ms (-20%).
MCW 6.8 (Marksman Rifle)
Increased bullet velocity by 12%.
Increased hipfire spread during sustained fire.
Decreased aim down sights time from 260ms to 245ms (-6%).
Longbow (Sniper Rifle)
Increased bullet velocity by 13%.
Swapped full-auto crosshair for expected semi-auto crosshair.
Increased flinch when shot by an enemy player to align with other Sniper Rifles.
Increased hipfire spread while moving and during sustained fire.
KV Inhibitor (Sniper Rifle)
Increased bullet velocity by 5%.
Increased hipfire spread while moving.
Increased flinch when shot by an enemy player by 18%.
WSP Stinger (Handgun)
Swapped semi-auto crosshair for expected full-auto crosshair.
Decreased maximum damage from 25 to 24 (-4%).
Decreased maximum damage from 27 to 25 (-7%).
Decreased maximum damage range from 12m to 6m (-50%).
Decreased upper-torso damage multiplier from 1.1x to 1x.
Decreased hipfire spread during sustained fire.
Renetti (Handgun)
Swapped semi-auto crosshair for expected burst-fire crosshair.
Slightly increased recoil during sustained fire.
Decreased minimum damage.
JAK Ferocity Carbine Kit (Conversion Kit)
Swapped semi-auto crosshair for expected full-auto crosshair.
Increased aim down sight time 200ms.
Increased sprint to fire time from 80ms to 100ms (+25%).
COR-45 (Handgun)
High Velocity (Ammunition)
Low Grain Rounds (Ammunition)
Decreased damage range penalty.
Decreased bullet velocity penalty.
Decreased recoil control advantage.
High Grain Rounds (Ammunition)
Decreased recoil control penalty.
Decreased bullet velocity advantage.
Decreased damage range advantage.
Optics (Attachment)
Muzzles (Attachment)
Perks
Demolition Vest
Tactical Pads (Boots)
Tac Mask (Gear)
Field Upgrades
Killstreaks
Modes
Vehicles
Issues & Feedback
For the latest updates on issue tracking and game status, follow @CODUpdates on X. Additionally, you can utilize our Modern Warfare III board on Trello to find the status of our investigations into the top issues experienced by the community.
Your feedback is key to our goal of making Modern Warfare III the best it can be. As always, we welcome you to share your experience with us on your platform of choice.
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We’ll see you online!