Liberty Falls
Liberty Falls: The Ten Round Guide
Overall Tactics
Prebrief
Recently the epicenter of a Dark Aether outbreak, Liberty Falls is crawling with chaos and much of the local population now succumbing to the results of a dimensional breach.
This Liberty Falls guide will give you a general walkthrough for the first 10 rounds of Zombies on the Liberty Falls map. If you’re having trouble getting further than the first 10 rounds, or you’re simply looking for a good flow to get you started, this will set you on the right path. The rest is left for you to experiment and explore. There are plenty of secrets to discover, so keep your eyes peeled.
// INTEL CARD
- BO6
Liberty Falls
// ZOMBIES // MAPS
Church chase: While the main objective of Liberty Falls is survival, focus on getting to the Church at your earliest convenience. From there, your capabilities will open up to a whole new adventure.
Auspicious Augments: No matter your playstyle, you’ll want to invest in the new Augment system to help you survive longer and deal damage in exciting new ways. You’ll need some time to research them, but once you do, try using them in the streets of Liberty Falls.
Decoy distractions: If you’re having trouble conserving ammo upgrading your weaponry to pack a bigger punch, an early helper is the Decoy Grenade. The Decoy’s sound can help collect zombies in a group, allowing you to line up critical shots more easily and make each bullet count for more than when the zombies are spread out.
Liberty Falls: The Ten Round Guide
For the purposes of this guide as it pertains to Call of Duty®: Black Ops 6 Round-Based Zombies, it will detail the beginning steps of your run on Liberty Falls. It’s also focused on solo play, but if you’re playing with friends, you can still use similar strategies.
Remember, you can always split the cost of door unlocks with your squad.
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Pump and Pay
Round 1 – 2
Welcome to Liberty Falls, where it looks nice from up in the air. Speaking of up in the air, the starting position for Liberty Falls is the Abandoned Rooftop above the Pump and Pay Station. Now that you’re into your session of Round-Based Zombies on Liberty Falls, it’s now time to get a lay of your surroundings.
Immediately from the start, you’re given two options for pathing your way off the street and into the town. You can either go west and make your way past the Rest E-Z Motor Lodge and into Fuller’s Liberty Lanes Bowling Alley, or you can go north and head along the Riverside. Either direction is full of goodies, and eventually, if you survive, you’ll make the connection all the way around the town.
There are a few different things that may sway your initial decision, like where the Mystery Box is located, indicated by the bright blue beam shooting straight up from the box into the sky. Alternatively, it could be more about which Wall Buy Weapons you’re more interested in. However, for the first couple of rounds you’ll want to spend some time around the starting area gathering Essence.
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Riverside
Rounds 3 – 4
If you choose to take the Riverside path, there are a few things at your disposal that you may find useful. Along with the possible Mystery Box spawn, there are also two Wall Buys that may come in handy. With access to a Shotgun and SMG Wall Buy, you can choose to grab an upgraded weapon pretty quickly.
Unlocking Riverside early, around round 3, is a good choice because it gives you access to everything you need for a while. Obviously, you don’t need to stick around here if you wish to progress into Liberty Falls a little deeper, but the option to stay and fight for a few rounds is viable because with access to The Arsenal, a Crafting Table, and a couple of Ammo Caches, you can really set up shop for at least a few more rounds.
Reminder: Check the ground for dropped Lethals, Tacticals, and Armor Plates. You’ll need to actively pick up new equipment if you have a different item than what’s on the ground. Otherwise, the items will replenish as you walk over them.
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Fuller’s Liberty Lanes
Rounds 3 - 4
As previously stated, at the beginning of round three, you should have enough Essence to open one of the doors. If you’ve decided not to take the Riverside path, the second option is Fuller’s Liberty Lanes, just through the Motor Lodge. At the bowling alley, there is a similar setup to Riverside as it goes for obtaining gear and weapons, with a few differences. Instead of two Wall Buy weapons, there is only one Shotgun. However, unlike Riverside, there is also the iconic Stamin-Up Perk machine.
If you choose to take this path, you’re going to need the Stamin-Up Perk as soon as you can get it as there’s far less room to move around and dodge incoming zombies in the bowling alley. Until you can move on through the bowling alley, you may not want to stay here too long since it’s easy to get trapped in a corner with only one way out.
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Hilltop Stairs / Hill street
Round 5 – 8
Now that you’re halfway to round 10, it’s time to start gathering as much Essence and Salvage as possible, because you’re going to need it when you get to round 10. Fight your way to get to the Hilltop Stairs, where there is a new SMG Wall Buy on the Benson Burial Services building and access to “The Alamo” rooftop.
The same goes for Hill Street. There’s a new Assault Rifle Wall Buy on the house near the top of the hill before the final main Door Buy, as well as a Speed Cola machine that will let you reload that weapon with haste. There’s also a Dark Aether Field Generator that serves as a great choke point that you can lure zombies into while conserving ammo. From here, you can jump on to the Last Call Liquor Store rooftop or use the vertical zipline on “The Alamo” by purchasing access. “The Alamo” is a great holding position as well as an easy transition from one major path to another.
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Church
Round 9 - 10
The zombie situation is starting to get a little hairy. Now that you’ve unlocked a good path from the Pump and Pay all the way to the Church, you have quite a bit of room to jump, slide, and dive your way around the hordes of zombies coming after you. But at this point, your main objective should be to get into that Church. Getting in there and gathering at least 5,000 Essence and a decent weapon should be a priority as you hit round 10. That’s when it starts to get intense.
Once you’ve opened the Church, it’s a bit of an aethereal experience. Take a second to soak it in, but don’t stand still too long, because the zombies will be right on your tail. At the top of the chapel, you’ll see the holy treasure that is the Pack-a-Punch machine. Get to it and start upgrading your arsenal because once round 10 is over, you’re gonna need all the firepower you can get.
Damage levels also scale with the rarity of the weapon. The higher the rarity, the more damage the Pack-a-Punched version will deal.
Exfil
Round 11
No matter how far you were able to explore Liberty Falls, once you’ve completed Round 10, you’ll have the option to exfil. Exfiltrating is an option that allows you to get a simple completion of the session, which can be a big boon to XP and any completion challenges you may be going for. It’s also a great way to reset the session just in case you want to do things a little differently while also getting bonuses for a successful run, including Whimsical GobbleGums.
In order to initiate exfil, you’ll need to make your way to the Pump and Pay. The radio is indicated on your HUD, so follow it all the way to the starting area. You’ll be into round 11 at this point, so the situation is going to get a little hectic. Make your way over as fast as you can while taking zombies out in the process, as you’re going to need to thin the herd.
Once you’ve called the chopper, you’ll now need to fight through the horde toward West Main Street where the helo will pick you up. The caveat is that you’ll need to eliminate a certain number of zombies while in the zone before the timer is up. If you don’t, your squad will be eliminated. So, start shooting and consider crafting a Support weapon along the way.
Overall Tactics
Play Your Way
Liberty Falls is very much a play-your-way type of Zombies map. There is plenty to do and interact with all over the map, even during early rounds. It may be difficult, but it is very possible to spend a large number of the beginning rounds in the first couple of sections of the map. It’s encouraged that you get to the Church at some point before Round 10, but if you get there a little later, that’s okay as well. Use everything you’ve learned from Omnimovement throughout your Black Ops 6 experience to avoid getting eaten.
Perks or PaP
One thing you should decide before getting too far into your session is whether you’d rather get mostly Perked-up or have your weapon Packed via the Pack-a-Punch around round 10. Essence isn’t too hard to come by, but by round 10 you’ll either have enough Essence to get one or two Perks and Pack, or just go all-in on Perks. So, depending on your researched Augments and your preference of play, this decision should be an early one.
The Keys
Keep your head on a swivel and watch out for special items on the ground, including Loot Keys. There are plenty of opportunities for zombies to drop keys, so collect what you can and try to find a use for them. It could be the key to your survival.
Just remember:
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