GobbleGums
GobbleGum Loadout
Rare GobbleGums
- Aftertaste (New)
- Kill Joy
- Cache Back
- Temporal Gift
- Stock Option
- Anywhere But Here
- Power Keg
- Tactical Diffusion
- Arsenal Accelerator
- Shields Up
Epic GobbleGums
- Requipment (New)
- Power Vacuum (New)
- Soda Fountain
- Nowhere But Here
- Respin Cycle
- Dead Drop
- Who's Keeping Score?
- Free Fire
- Exit Strategy
- Profit Sharing
- Explosive Flourish
Legendary GobbleGums
- Round Off (New)
- Armor Gettin' (New)
- Idle Eyes
- Wall Power
- Flavor Hex
- Immolation Liquidation
- Support Group
- Phoenix Up
- Modified Chaos
- On the House
- Wall to Wall Clearance
- Crate Power
Ultra GobbleGums
Whimsical GobbleGums
Prebrief
GobbleGums. What are they? Which ones should you use? When should you use them? What does each one of them do? This guide will answer as many questions as you may have about GobbleGums and continue to bring you the most up to date information on everything GobbleGum related. If you have questions or are just looking for tips on how to use a particular GobbleGum, refer to this guide. This guide will be updated with new features and information, as well as how to acquire said Gums, from the Call of Duty® team.
First things first… what is a GobbleGum? GobbleGums are items you can earn simply by playing Call of Duty: Black Ops 7 Zombies or by purchasing any Zombies focused Bundles from the Store that includes them. GobbleGums are consumables that can be used in a Zombies match that will grant you a particular bonus or ability while you play. Below are more details on how to use them as well as what each specific GobbleGum does. Refer to this guide whenever you need a refresher.
GobbleGum Loadout
It’s free to interact with the GobbleGum Machine and make sure to collect your GobbleGum once you’ve requested your Gum. Interact, wait for the GobbleGum to drop, then collect the GobbleGum. You can also earn, obtain, and use GobbleGums in Dead Ops Arcade 4.
Before you enter a Zombies match, it’s important to set up your GobbleGum Pack, which is in the Loadout section of the Zombies menu. You can either do it before picking a mission or right before you launch your chosen mission. Go to the section at the bottom of the Loadout and create a couple of Packs. When you select your GobbleGum Pack, that will be the one you launch the mission with; just understand that you can change the Pack you have equipped in the middle of a mission via the pause menu. Just select “GobbleGum Packs” right under “Field Upgrades.”
How Do the GobbleGum Packs Work?
As you set up your GobbleGum Packs, it’s important to know how Packs work. Below are some quick tips on understanding GobbleGum Packs:
The first three GobbleGums in a pack are the three that you start the match with.
You cannot have more than three GobbleGums on your player at any given time during a match.
When you interact with a GobbleGum Machine, you will receive one of the GobbleGums in your currently equipped pack that you don’t already have.
You’ll only receive GobbleGums from your pack if you still have those in your overall GobbleGum stock. If you’re out of stock, you’ll receive a Mr. Peeks flavorless gum, which has no special effect.
You can change which Pack you have active at any given time in the pause menu. When you switch to a Pack, each time you interact with the GobbleGum Machine you will receive GobbleGums from the currently active Pack.
Once you collect a GobbleGum from a GobbleGum Machine, you have to pick it up. You will still need to activate it normally in order to use it.
The Three Types of GobbleGums
There are three types of GobbleGums as indicated by the visual pattern design of the gumball. Listed below is an example and description of all three: Instant, Timed, and Conditional.
Instant
Instant GobbleGums go into effect as soon as you chew. For instance, as soon as you activate the Kill Joy GobbleGum, an Insta-Kill Power-Up will appear directly in front of you. With this one, you don’t necessarily have to pick up the Power-Up immediately, but the effect of the GobbleGum will appear instantly.
Timed
Timed GobbleGums go into effect immediately after you consume them, however they normally have a timer attached to the effect. For instance, when you activate Stock Option, firing your weapon will not consume ammo from your weapon’s magazine for the next 60 seconds. Instead, the ammo will feed directly from your reserve ammo cache. Once the 60 seconds are up, the effect will wear off and everything will return to normal.
Conditional
Conditional GobbleGums have a delayed effect within the context of the GobbleGum’s use. Activating a Conditional GobbleGum normally means that the effect will occur once something happens. For instance, when you consume Temporal Gift, nothing will happen until you pick up a time-based Power-Up. So, if you pop Temporal Gift, and then pop Kill Joy, not only will you be able to instantly gain the Insta-Kill Power-Up, but it will last even longer than it normally would.
Which GobbleGums Should You Bring?
You cannot start a match without a GobbleGum Pack equipped.
GobbleGums are separated into four main rarities, with a fifth being more for fun than utility: Ultra (Red), Legendary (Orange), Epic (Purple), Rare (Blue), and Whimsical (Rainbow). Ultra through Rare are listed in descending rarity further in this guide and each one available in the game is listed, along with some strategies on how and when to use them.
The most important question to ask yourself when choosing your Loadout is: what types of objectives are you planning to tackle?
Are you looking to complete Daily Challenges? Try using a Crate Power to get a Pack-a-Punched weapon quickly and start earning zombie kills with a Pack-a-Punched weapon at the nearest Mystery Box. Or use a Dead Drop GobbleGum to be sure you have enough Salvage to buy a Scorestreak and complete a Scorestreak challenge. Looking to get risky? Chew on an Aftertaste so a Self-Revive or your squad can pick you up and you won’t lose any of your Perks.
If you have your objective in mind, you’ll have an easier time knowing which GobbleGums will support completing said objectives with additional efficiency.
It’s often a good idea to create GobbleGum Packs and strategize the Pack to fit a few specific Objectives you can plan. For instance, if you’re attempting to complete an Easter Egg or Main Quest, you may want to have a Pack that includes Perkaholic, Timeout, Phoenix Up, Arsenal Accelerator, Kill Joy, and Shields Up. This will give you survivability and time to figure out what to do next before rounds become too aggressive to manage certain objectives.
Who Do GobbleGums Affect?
It’s important to know who is affected when you use any given GobbleGum. Some GobbleGums will only affect you or the item/weapon you’re currently holding, and some will affect the entire team. But context matters when it comes to answering this question.
GobbleGums such as Hidden Power will have a direct effect on the current weapon of the user of the GobbleGum. That player can then drop the weapon for other players to pick up, but the GobbleGum will no longer be effective since it’s a personal-use item.
GobbleGums such as Time Out will affect the entire squad, because no matter how it is used, the entire round will move to the next and all Normal and Special zombies on the map will be cleared out for the next three minutes.
Finally, GobbleGums such as Cache Back or Kill Joy have personal effects in the sense that the player who uses the GobbleGum will trigger the Power-Up associated with it to appear in front of them, specifically. However, Power-Ups affect the entire living team.
Rare GobbleGums
Aftertaste
Zombies: Keep all your Perks after being Revived.
DOA 4: On your next death, you don’t lose your shields or chickens.
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Aftertaste
// Zombies // GobbleGums // Rare // Conditional
Perkaholic protection: Short of a full squad wipe, there’s nothing that hurts more than losing your perks after using a Perkaholic Gum. Aftertaste provides some insurance on these Perks. Combine the two for a prolonged positive experience.
It’s getting late: You’ve spent a lot of time getting to the higher Rounds, don’t let a single down set you back. If the run is starting to look grim, but you’re so close to your objective, Aftertaste is the perfect backup to pop in case of emergency.
Distraction shield: It’s easy to forget that there may be a large horde of zombies approaching while you’re focused on completing a puzzle or easter egg. Don’t let focus turn into a cascade of time lost due to a getting downed. Aftertaste is the perfect get back on your feet GobbleGum when you’re just trying to complete an important objective.
Kill Joy
Zombies: Spawns an Insta-Kill Power-Up.
DOA 4: Activates Insta-Kill for 60 seconds (Bosses not affected).
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Kill Joy
// ZOMBIES // GOBBLEGUMS // RARE // INSTANT
Anytime use accessory: Kill Joy spawns the Insta-Kill Power-Up which is always beneficial. To make it even more powerful, you can wait until a Double Points Power-Up has appeared or use “Who’s Keeping Score?” in tandem with Kill Joy and earn a large amount of Essence quickly.
Revive efficiency: As you may have noticed, Insta-Kill is a clutch Power-Up during moments when your squad is under some pressure and chance of survival is getting slimmer by the moment. A Kill Joy GobbleGum can give you the firepower you need to swoop in and buy some time for you or another squad member to revive your downed friendlies.
Offense on the objective: Kill Joy is a great and simple way to strengthen up before starting an objective that you know is going to be rather challenging. Give yourself the advantage, even in Directed mode (available starting in Season 01).
Cache Back
Zombies: Spawns a Max Ammo Power-Up.
DOA 4: (Lasts 15 seconds) Equip a max power level Ray Gun with unlimited ammo.
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Cache Back
// ZOMBIES // GOBBLEGUMS // RARE // INSTANT
Communicate for maximum efficiency: Communicate with your squad before popping a Cache Back GobbleGum. There’s always a chance that a Max Ammo Power-Up is on the ground already, or your team is pretty topped up on Ammo at the moment. If it’s only you who needs ammo, it’s not a bad idea, but it helps if everyone is low and could use a refresh.
Presence with your Essence: It’s always important to think about what is happening in the moment. You may not survive another few rounds, but you can choose how to spend your Essence now, especially because Pack-a-Punched weapons can cost a lot of Essence when hitting the Ammo Cache. Is it important that you spend the required amount on reloading your currently equipped weapon, or would it be better to save that Essence for your next immediate upgrade and pop a Cache Back instead?
Keep the grind going: If you’re working on a camo or a challenge with a particular weapon that doesn’t inherently come with a large stockpile of ammo, Cache Back is a great GobbleGum to have in your back pocket.
Temporal Gift
Zombies: (Activates on Next Time-Based Power-Up) The next time-based Power-Up you activate lasts longer.
DOA 4: The next Power-Up lasts twice as long. Stacks with Fate of Fortune.
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Temporal Gift
// ZOMBIES // GOBBLEGUMS // RARE // CONDITIONAL
Reactive results: Temporal Gift is often well used right before you see a timed Power-Up you really want to get the most out of. Insta-Kill is a very powerful Power-Up, and if you combine it with Temporal Gift, it gets even better.
More time for a shopping spree: Give your squad more time to spend their Essence during a Fire Sale. These can go a long way, especially if you’ve been saving to spin the Mystery Box for a better weapon.
Solo savior: When you’re playing solo, Power-Ups are even more important for your survival. Temporal Gift becomes a precious gift when it’s only up to you for your survival.
Stock Option
Zombies: (Lasts 60 Seconds) Ammo is taken from the player’s stockpile instead of their weapon’s magazine.
DOA 4: Each player gets an Ammo pickup, which increases the level of their current weapon and won’t drain ammo for a 15 second duration.
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Stock Option
// ZOMBIES // GOBBLEGUMS // RARE // TIMED
Bring the rain: Using LMGs or Assault Rifles that inherently store a lot of reserve ammo pairs very well with this timed GobbleGum. For 60 seconds, you can fire without the wasted time of reloading your weapon. Especially if you haven’t unlocked the Belt-Fed magazine attachment that lets you fire the entirety of your ammo cache without reloading, or you didn’t bring it, Stock Option will let you fire your weapon without pause.
Cramped corner: Get stuck in a tight corner or hallway and separated from your squad? Pop a Stock option GobbleGum and let your weapon sing as you get yourself out of danger.
Full send: Ever feel like you’re not getting the most out of other GobbleGums or Power-Ups like Arsenal Accelerator or Insta-Kill? It might be due to spending some of that time reloading your weapon. Negate that problem with Stock Option.
Anywhere But Here
Zombies: Instantly teleports to a random location. A concussive blast knocks away nearby zombies.
DOA 4: Adopt a chicken! Receive one chicken that lasts five minutes. Can be used once every 10 minutes.
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Anywhere But Here
// ZOMBIES // GOBBLEGUMS // RARE // INSTANT
Roll the dice to regroup: No matter the map, sometimes you can find yourself so separated from your team that no matter where you go, you’ll be closer. So why not teleport and take the quicker route back to the squad?
Live, just live: Anywhere But Here gives you the choice of fighting through the massive horde that you know is going to be trouble or living to fight another day. When you teleport, you’ll appear in your next location with a concussive blast that gives you a moment to focus and gather yourself.
Faster travel: Most maps have a version of Fast Travel, but sometimes you just aren’t near one of them or don’t have the Essence to pay for the entry fee. What you might have is an arsenal full of Anywhere But Here GobbleGums, so use them in this situation and keep playing to earn more.
Power Keg
Zombies: Spawns a Full Power Power-Up.
DOA 4: For the next 60 seconds, favorable concussive waves spawn at your location.
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Power Keg
// ZOMBIES // GOBBLEGUMS // RARE // INSTANT
Field Upgrade field day: Power Keg paired up with the Arsenal Accelerator GobbleGum will ensure that you can utilize your Field Upgrade several times within just a few minutes. The order in which you use them does matter. Try not to use either GobbleGum while you have your Field Upgrade fully charged.
Team revive toolbox: Most Field Upgrades can help support and protect you when the situation gets grim and you need to get your team back on their feet. The fastest and most assured way to get those Field Upgrades going is via Power Keg.
Creative crowd control: Power Keg will give you near instant access to Field Upgrades like Frost Blast or Energy Mine which can really support you and your squad’s control over a small area. Whether you’re slowing down hordes through a doorway or utilizing the Energy Mine Turret to watch your back, Power Keg is the tool to support this effort.
Tactical Diffusion
Zombies: (Activates on Nuke Power-Up) Disables the next Nuke Power-Up explosion you activate and gives everyone 2000 Essence.
DOA 4: Each Nuke you use in the next 90 seconds (up to three) also grants you $2,000 to use in the Slayer Mart.
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Tactical Diffusion
// ZOMBIES // GOBBLEGUMS // RARE // CONDITIONAL
Less timid timing: For a lot of experienced players, the Nuke Power-Up is often left until the very end of a round or ignored completely, because it can waste a lot of potential Essence gain. Tactical Diffusion gets rid of that worry. You can pop this GobbleGum whenever you’d like because it won’t activate until the next Nuke you pick up, and it will give you a little more peace of mind to just collect the next Nuke you see without worrying about how many zombies are left in the round.
Double trouble: Combine Tactical Diffusion with other Power-Ups such as Double Points to overfill your pockets. This GobbleGum is best used when you’re confident in your team’s ability to survive the current round.
Early essence: In Standard, it’s often best to use Tactical Diffusion early in low rounds so you can plan your upgrades early. In Directed mode, you can see your next objective. So, if it looks like you’ll need an extra little boost, try a Tactical Diffusion for that bonus Essence.
Arsenal Accelerator
Zombies: (Lasts 5 Minutes) Charge the player’s Field Upgrade faster.
DOA 4: Pops three Energy Mines within 30 seconds.
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Arsenal Accelerator
// ZOMBIES // GOBBLEGUMS // RARE // TIMED
Be the Rising Tide: Being fully equipped and ready to rock is always helpful for your team, especially when it comes to Field Upgrades. Every Field Upgrade can be beneficial to your squad, so having one ready to deploy is never a bad thing. Use Arsenal Accelerator to speed your progress toward the next charge quickly. Use it right after you’ve used your Field Upgrade or in a pinch when the squad is in trouble and you need to make a heroic move to save the run.
One person crew: During a solo run in Zombies, your Field Upgrade is like another member of your team. Whether it be an Energy Mine or a Frost Blast, having your Field Upgrade charged quickly is always beneficial.
Secure support: In Directed mode, you’re likely to be learning some of the elements of a Main Quest, no matter what map. As you’re learning how to complete a part of the quest or you just need a little time to think, it’s nice knowing that you can use a Field Upgrade then gain back a charge relatively quickly with an Arsenal Accelerator GobbleGum.
Shields Up
Zombies: (Lasts 3 Minutes) Refill armor on use. Armor is twice as strong.
DOA 4: Grants the player a Barrel & Sawblade item that lasts five minutes, or until you grab a new barrel, or you die.
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Shields Up
// ZOMBIES // GOBBLEGUMS // RARE // TIMED
Run, run, run! Sometimes, especially when playing solo, you just need to run. You may be full on ammo and armor, but the horde is simply just too big for the location you’re in and you just need to get out of there. Shields Up is great support in mitigating damage as well as topping your Armor Vest up. As you upgrade to Level II and III Vests, the base damage mitigation goes up which means doubling that is even more beneficial. The double damage mitigation will support your survivability even more while you fight your way out of danger.
Get to your squad: Nowhere But There! is a GobbleGum that teleports you to a random downed team member and revives all teammates within range. This is great, but unless you can also survive what downed them then it might all be for nothing. Utilize a Shields Up to solidify your protection and give yourself a fighting chance to be the hero for your squad.
Super solo support: Whether you’re in Directed mode or Standard, solo play can be rather difficult depending on the situation. Without a team to support and rely on, you need to be a one-person army. Shields Up is a wonderful solo GobbleGum and can help prevent the use of a Self-Revive for longer than normal.
Epic GobbleGums
Requipment
Zombies: (Lasts 5 Minutes) Your Equipment slots refill over time.
DOA 4: Gain a random combination of four Nukes and Boosts.
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Requipment
// Zombies // GobbleGums // Epic // Timed
Unlimited fun: Refilling your Equipment takes time and can often mean losing a few Shield Plates along the way. Relieve this stress by chewing on a Requipment GobbleGum. Run around slaying zombies without worrying too much about what they’re dropping. With time, you’ll be equipped and ready to go for any situation.
Save Salvage: Salvage is a useful resource, why spend it on Equipment that you can refill with Requipment? Spend your Salvage on some expensive items that would come in clutch while you automatically refill the less expensive slots.
The Decoy dance: Decoys are basic Tacticals that are extremely useful, especially in Directed mode when you’re focused on completing the story. You may not want to visit the Crafting Table constantly or don’t have the Vulture Aid Perk, so use Requipment to keep you stocked up.
Power Vacuum
Zombies: (Lasts 5 Minutes) Kills have a higher chance to spawn Power-Ups.
DOA 4: For five minutes, killing the enemy has a slight chance of spawning useful items from their corpses.
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Power Vacuum
// Zombies // GobbleGums // Epic // Timed
Power-Up party: Power-Ups are obviously very nice which is why they can seem kind of rare at times. Power Vacuum can change this feeling very quickly. You may be running low on Kill Joy, Cache Back, Shields Up, and other Power-Up Based GobbleGums. Chew on this gum and you won’t have to worry about your inventory for a bit.
Team support: Anyone in your squad can pick up Power-Ups once they’ve spawned. So, if you’re a killing machine and maybe your squad needs a bit of help staying alive, make sure to pop a Power Vacuum and give your squad a better chance at staying alive while they catch up.
Tactical timing: Power Vacuum lasts five minutes, which can be a long time in the middle of a Zombies run, but if you’re spending a significant amount of this time in between rounds without many zombies to kill, it may be some wasted potential. Try to time the activation just a few moments after the start of the round.
Respin Cycle
Zombies: Re-spins the weapon in the Mystery Box after it has settled to one of equal or higher rarity.
DOA 4: Awards the player with either a helicopter or tank vehicle item.
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Respin Cycle
// ZOMBIES // GOBBLEGUMS // EPIC // INSTANT
Wombo combo: Before you use Respin Cycle, you may want to activate a couple other GobbleGums, first. Chomp down on a Crate Power and a Wonderbar! Then, if you don’t like the Wonder Weapon that appears in the Mystery Box, you can use a Respin Cycle to try for a new one and still get the bonus without spending more Essence.
Spin again: Respin Cycle doesn’t just instantly replace the chosen Mystery Box weapon. The box shuts and opens again first, spinning through the list of weapons before settling on the replacement. Some patience is required.
When it counts: Respin Cycle works well in the early rounds or at any point when your current Essence amount is low and you can’t afford a bad Mystery Box spin. If you’ve got the funds to hit the box several times, save the GobbleGum for another time.
Dead Drop
Zombies: (Lasts 5 Minutes) Drop rates of Salvage and Equipment are greatly increased.
DOA 4: For the next five minutes, weapon drops are increased by approximately five times the normal rate.
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Dead Drop
// ZOMBIES // GOBBLEGUMS // EPIC // TIMED
Nuts and bolts: Dead Drop’s generous five-minute timer gives you the GobbleGum’s benefits for a long time. Use it a round ahead of a big fight or tough Main Quest step; spend the earned Salvage to acquire Ammo Mods and powerful Support items at the Crafting Table.
Let loose: With Equipment dropping at a higher rate, there’s no reason to be cautious with what you’ve got. If you see an opening, toss that grenade. Another one is bound to drop soon.
Never enough: Keep the Equipment coming with some extra help from the Picky Eater Minor Augment for Vulture Aid. On death, zombies have a higher chance of dropping your current Equipment. Blast away.
Who’s Keeping Score?
Zombies: Spawns a Double Points Power-Up.
DOA 4: For the next five minutes, treasure spawns at approximately five times the normal rate.
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Who's Keeping Score?
// ZOMBIES // GOBBLEGUMS // EPIC // INSTANT
Save it for the hordes: The more slaying, the more Essence. This GobbleGum works best when you’re fighting zombies for the entire duration of the Double Points Power-Up. Wait for the horde to group up and then activate.
Skip the pleasantries: Head straight for the good stuff by popping this GobbleGum in the early rounds. Wait for a large enough crowd of enemies to get the most out of it and then purchase the doors, weapons, and other upgrades that you usually have to wait for.
Pack it: Coming up on a Pack-A-Punch machine? Activate Who’s Keeping Score if you’re short of the required funds. Better to get it now than risk moving on without the powerful weapon upgrade.
Free Fire
Zombies: (Lasts 60 Seconds) Firing weapons consumes no ammo. Does not work with Wonder Weapons or Underbarrel Launchers.
DOA 4: Firing a weapon does not consume weapon ammo for 60 seconds.
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Free Fire
// ZOMBIES // GOBBLEGUMS // EPIC // TIMED
Bug swatter: Swarmed by undead, Vermin, Parasites, and other unwanted pests? Free Fire is your way out, giving you the damage output needed to tear through the enemies surrounding you and any reinforcements on the way.
Feel the power: It may not work with Wonder Weapons, but that doesn't mean you can’t dish out huge damage. With a Pack-A-Punched weapon in hand, Free Fire turns tough enemies into slush. Rapid fire weapons excel in particular, their usual downside of running dry no longer an issue.
Ammo up your sleeve: Free Fire is a lifesaver when you’re low on ammo and too occupied to fill back up. Activate the GobbleGum and let loose, backing up toward the closest Ammo Cache to restore your ammo before the effect ends.
Exit Strategy
Zombies: Activate Exfil Vote immediately. Reduce zombie spawns during Exfil.
DOA 4: For the next 30 minutes, chicken eggs will hatch additional coins.
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Exit Strategy
// ZOMBIES // GOBBLEGUMS // EPIC // INSTANT
Exfil XP: Rounds are getting high, chaos is ensuing, the hordes are eliminating half of your squad every round? Maybe you just want to get out without creating a new save point. This GobbleGum is the perfect way to get out and earn some extra XP when you get out alive.
Just missed it: You’re fighting your way to the radio to call the Exfil helo in to pick you and your squad up and you just miss the prompt because you or your teammates accidentally progress to the next round. Don’t worry, you’ve got an Exit Strategy.
Complete the Daily Challenge, even in Directed mode: Sometimes you just want to complete a Daily Challenge without completing the Main Quest. Exit Strategy will trigger an Exfil during any of the rounds unless you’re in a special area that requires you to complete something in order to leave.
Profit Sharing
Zombies: (Lasts 2 Minutes) A portion of the Essence you earn is also received by nearby players and vice versa.
DOA 4: For the next 30 minutes, chicken eggs will hatch additional cash evenly across all teammates.
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Profit Sharing
// ZOMBIES // GOBBLEGUMS // EPIC // TIMED
All together now: Profit Sharing only interacts with nearby players, so it’s best activated when you’re around your full team. Everyone will benefit from the Essence that you earn and vice versa, making this GobbleGum shine when grouped up tight. Solo players, save this one for your next group match.
Pack-A-Punch push: Close to the Essence cost for Pack-A-Punch or for that expensive Wall Weapon you spotted around the corner? Use Profit Sharing to boost your funds so the whole team can reach the next power threshold with ease.
Fight then shop: It’s tempting to peel off from the group once you’ve reached whatever Essence milestone you’re trying to achieve. Think of the long game and stay put, getting the most out of the GobbleGum while it’s still active. Once the effect ends, split and Power-up.
Explosive Flourish
Zombies: (Lasts 2 Minutes) Reloading creates an explosion around you.
DOA 4: Player is equipped with an RPG at max power level and granted unlimited ammo for two minutes.
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Explosive Flourish
// ZOMBIES // GOBBLEGUMS // EPIC // TIMED
Back off: Reloading sends an explosive ripple outward from your Operator, damaging and sometimes knocking down enemies in your immediate vicinity. It’s great when a horde is rushing your position and you know you’re about to get surrounded.
Rapid blast: Explosive Flourish pairs well with Speed Cola, reducing your downtime reloading so you can trigger the explosive effect more often while staying active in the fight. Pick up the Perk ahead of time to optimize your use of the GobbleGum’s effect.
Double boom: Take a swig of Elemental Pop with the Electric Cherry Major Augment to emit an electric discharge that stuns and damages nearby enemies whenever you reload your weapon. Doubled up with Explosive Flourish, you’ll be almost untouchable.
Soda Fountain
Zombies: (Activates on Perk purchase) The next Perk purchased gives an additional random Perk.
DOA 4: For up to five minutes, items spawn at approximately four times the normal rate.
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Soda Fountain
// ZOMBIES // GOBBLEGUMS // EPIC // CONDITIONAL
For your second wind: To avoid being granted a free Perk that’s easy to get in the map, grab the easy-to-find Perks before activating Soda Fountain. The awarded Perk won’t be a copy of anything you already have.
Back in the game: After getting wiped and losing all your Perks, Soda Fountain helps get you back on your feet more quickly. Activate it to speed up the Perk acquiring process, saving you Essence for other valuable purchases.
A little more: Feeling just a touch underpowered? Pop Soda Fountain to give your Operator a little more oomph after the next Perk purchase, just the boost needed to shoot ahead of the power curve when it’s needed most.
Nowhere But There
Zombies: Instantly teleport to a random downed player. Instant revive nearby players.
DOA 4: All players are given the minimum boosts and Nukes they would receive when respawning. Feet and Shield fates are respected. Any downed player is revived. All player Field Upgrades are recharged.
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Nowhere But There
// ZOMBIES // GOBBLEGUMS // EPIC // INSTANT
Group huddle: When more than one teammate goes down in the same vicinity, this GobbleGum will help quickly turn things around. Tell them you’re on the way and to group up close before you get there, improving your chances of reviving everyone after teleporting to their location.
Top up: There’s a good chance that you’re going into a hot zone when activating this GobbleGum. Reload your weapons ahead of time so you’re ready to fight off the targets who downed your squadmates.
Don’t trap yourself: Got a lone wolf teammate who went down after going off in a different direction? Think twice before teleporting to save them or you may end up hurting your chances more by splitting up the remaining crew members.
Nowhere But There
Zombies: Instantly teleport to a random downed player. Instant revive nearby players.
DOA 4: All players are given the minimum boosts and Nukes they would receive when respawning. Feet and Shield fates are respected. Any downed player is revived. All player Field Upgrades are recharged.
Legendary GobbleGums
Round Off
Zombies: Activates on Round Transition. Rounds are prevented from advancing. Lasts two Rounds.
DOA 4: Ends the currently active round (which must be under round 60 and has a 30 minute cooldown).
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- BO7
Round Off
// Zombies // GobbleGums // Legendary // Conditional
Breathing room: Sometimes you need a moment to breathe without zombies chomping at your heels. Round Off gives you a significant amount of time to get yourself back on your feet and center yourself on the objective, especially when on a solo run.
Regroup: When playing in a squad, it’s a bit more comforting knowing that someone has your back. But even then, you and your squad may need a moment to figure out what to do next without the hordes running around. Use Round Off and use the time wisely.
Save first: Remember that you can both pause as well as save the game to pick back up later. You can only pause while solo, which makes Round Off a tad more useful in a group setting, but very valuable either way.
Armor Gettin’
Zombies: Receive a three-plate Armor Vest and Full Plates.
DOA 4: Receive a one-plate Armor Vest and full plates, or, if the player has this already, receive a full set of plates.
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- BO7
Armor Gettin'
// Zombies // GobbleGums // Legendary // Instant
Start strong: Armor Gettin’ is how you know you’re ready for a nice long run. Chew up this GobbleGum right at the start of your run, because why not? Immediately start reducing the damage you take from zombies and save yourself from spending any Essence unnecessarily on Plates or Tier 2 Armor Vests.
Solo strong: While Armor Gettin’ benefits every type of player whether they’re solo or in a group, this GobbleGum is a great boon and starting point for Solo players. You won’t need another Armor Gettin’ in your Loadout after you pop one, so be sure to put it in a Loadout full of match Starters, then swap for other supporting Loadouts.
Dead Ops offense: Armor Plates in Dead Ops Arcade 4 are a large boon to players in this mode, so receiving an Armor Vest and a full set of Plates can really turn you into a heavy wrecking ball.
Idle Eyes
Zombies: (Lasts 30 Seconds) All zombies ignore players and stand idle.
DOA 4: All zombies ignore players and stand idle for the next 30 seconds (same as Zombies.)
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- BO7
- BO6
Idle Eyes
// ZOMBIES // GOBBLEGUMS // LEGENDARY // TIMED
Quick break: Especially in solo games, Main Quest steps that require the player to interact with something while zombies attack can present a difficult balancing act. Pop Idle Eyes to relieve the burden, forcing the zombies into a stupor as you complete the job.
At ease! Teammates down? Getting overrun? Idle Eyes is perfect for resolving bad situations, giving you just enough time to revive any fallen crew members, get into a better position, and thin out the horde before they come back to their senses.
Give a heads up: If you’re in a squad, let your teammates know when you’re about to pop Idle Eyes. Some mental preparation will allow everyone to maximize the use of the given time once the countdown begins.
Wall Power
Zombies: (Activates on Wall Buy Purchase) The next weapon purchased off a wall comes Pack-A-Punched.
DOA 4: For one round, electric poles do not damage you.
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- BO7
- BO6
Wall Power
// ZOMBIES // GOBBLEGUMS // LEGENDARY // CONDITIONAL
Do it with intention: Activate Wall Power just before purchasing the Wall Buy you know you want to use, whether you’re purchasing the weapon for its slaying power or to grind camos in a more powered up form.
Location, location: Choose a Wall Buy located in a high traffic area or an important choke point. You’ll benefit from its constant ammo supply, encouraging you to stay aggressive through long fights.
Unrelenting attack: Keep a Cache Back GobbleGum in reserve with your Wall Power for a guaranteed Max Ammo Power-Up in times of need. With a full reserve of ammo at your beck and call, you can unload your Pack-A-Punched Wall Buy without the worry of losing all your ammo.
Flavor Hex
Zombies: Gives the player a random Ultra GobbleGum.
DOA 4: Gives the player a random Ultra GobbleGum (same as Zombies).
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- BO7
- BO6
Flavor Hex
// ZOMBIES // GOBBLEGUMS // LEGENDARY // INSTANT
Here goes nothing: Flavor Hex is a gamble, but that’s part of the charm. Gulp one down when you need some power. Each Ultra GobbleGum effect has the chance to turn the tide in a hectic situation. The trick is quickly adapting to the randomly awarded benefit to make the most of your gamble. Ultra GobbleGums include Hidden Power, Near Death Experience, Perkaholic, Reign Drops, Time Out, and Wonderbar!
Chew, chew: Activating Flavor Hex awards you the randomly chosen GobbleGum. To gain its effects, pop the new Ultra GobbleGum after Flavor Hex and put its benefits to work.
Or save it for later: Consider popping Flavor Hex during low stakes moments in the match, giving you more time to contemplate the best use of the awarded GobbleGum. Don’t need it yet? Save it for later during a critical engagement or quest step.
Immolation Liquidation
Zombies: Spawns a Fire Sale Power-Up.
DOA 4: (Lasts 5 minutes) Holy Brimstone rains down onto the enemy.
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Immolation Liquidation
// ZOMBIES // GOBBLEGUMS // LEGENDARY // INSTANT
A fire what? The worst thing you can do during a Fire Sale is panic. In the time given, every Mystery Box location on the map becomes active, each spin costing a measly 10 points. Unless you have a good reason, drop what you’re doing and hit the nearest box.
Spread out: Try not to bunch up all at the same one or two Mystery Box locations. Take a few extra seconds to hustle to an unoccupied box so you can spin again and again without having to wait your turn.
Get in place: This GobbleGum works best with some pre-planning. Get everyone in front of a different Mystery Box and then activate. This maximizes the number of cheap spins your team can pull off within the sale time.
Support Group
Zombies: Gives ARC-XD, Mangler Cannon, Sentry Gun, and Disciple Injection in order.
DOA 4: (Lasts 5 minutes) During normal arena gameplay, only Cymbal Monkeys spawn for items. This doesn’t affect weapon or treasure spawns.
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- BO7
- BO6
Support Group
// ZOMBIES // GOBBLEGUMS // LEGENDARY // INSTANT
One at a time: You first have to use the ARC-XD to access the Mangler Cannon, and that before the Sentry Gun; formulate a loose plan of how you’ll incorporate each item into your attack for the most explosive outcome.
Killer combo: Each of the Support items inflict a great deal of damage on their own. Accessing one after the other is downright lethal. Save Support Group for important Main Quest steps, such as boss fights, to inflict major damage during critical match moments.
Make some space: It takes a few seconds to prep these support items, so this may not be the best GobbleGum to use in situations where you’re surrounded. Get some space first so you have the time to prep a big impact.
Phoenix Up
Zombies: Revive all teammates. Teammates keep all their Perks.
DOA 4: Give yourself and all teammates one extra life.
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Phoenix Up
// ZOMBIES // GOBBLEGUMS // LEGENDARY // INSTANT
Nice try: Just when it looks like you might wipe, Phoenix Up is there to save the day. Get your fallen allies back up on their feet, Perks intact, and set things right.
Hold it, tiger: Let your teammates know if you plan on using Phoenix Up. It might prevent them from overextending when there’s no need to, wasting GobbleGums or running away from the team to revive a fallen teammate.
From way out: There’s no maximum range to this GobbleGum. No matter how scattered the team may be, activating Phoenix Up will revive every fallen crew member, wherever they are on the map.
Modified Chaos
Zombies: (Last 1 Minute) Greatly reduce all Ammo Mod cooldowns.
DOA 4: Greatly reduce all Ammo Mod cooldowns for one minute (same as Zombies).
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Modified Chaos
// ZOMBIES // GOBBLEGUMS // LEGENDARY // TIMED
That thing is modded, right? Reducing your Ammo Mod cooldowns won’t matter if you don’t have any Ammo Mods equipped. Hit up the Arsenal Machine to equip an Ammo Mod on one or both of your weapons. Elemental Pop is also affected; reduce your Ammo Mod cooldowns even more with its Chill Berry Minor Augment.
More damage, please! Got your back up against the wall and don’t quite have the firepower to turn things around? More Ammo Mod procs equal more damage, giving you the extra power needed to push back the horde and regain control.
Battle investment: With an uptime of two minutes, Modified Chaos shines in large battles and when fighting bosses. When you need help through sustained combat, this is the GobbleGum for you.
On the House
Zombies: Spawns a random Perk Power-Up.
DOA 4: With a purchase from the Slayer Mart, you receive one extra random item of any value in your deliveries.
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- BO7
- BO6
On the House
// ZOMBIES // GOBBLEGUMS // LEGENDARY // INSTANT
Take care of the basics: The Perk awarded won’t replace any of the ones you already have. Save it after you’ve gathered your core Perks—Jugger-Nog, Speed Cola, Quick Revive, Stamin-Up—to improve your chances of receiving a rarer Perk.
Drink up: Regardless of who picks up the Perk Power-Up that appears after eating this GobbleGum, the entire team benefits. Each Operator takes a sip at once, empowering their abilities for the battles ahead.
Check vitals: Getting a free Perk won’t help if you end up going down and losing it. Wait for some downtime between rounds to activate On the House to ensure the team is on their feet for the bonus.
Wall to Wall Clearance
Zombies: (Lasts 30 Seconds) Weapon Wall Buys cost 10 Essence.
DOA 4: (Lasts 2 Minutes) A Nuke will deploy on your position every 10 seconds and will be free of charge.
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- BO7
- BO6
Wall to Wall Clearance
// ZOMBIES // GOBBLEGUMS // LEGENDARY // TIMED
A penny for power: When activated early on, Wall to Wall Clearance can save your squad thousands of Essence. Open up some doors on the map to expand your choice of Wall Buys and then pop the gum and gear up cheap.
Get ready for it: Let your squad know when you’re about to activate Wall to Wall. Every player has their own Wall Buy preferences on each map; be a good ally and give them the time to get to their favorites and pick them up cheap on time.
Cheap, strong: Wall to Wall Clearance tastes great going down after gobbling up Wall Power, making your next Wall Buy purchase an excellent deal, both cheap and Pack-A-Punched right off the wall.
Crate Power
Zombies: (Activates on Mystery Box Spin) The next weapon taken from the Mystery Box becomes Pack-A-Punched.
DOA 4: On your next death, you do not lose your gems.
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- BO7
- BO6
Crate Power
// ZOMBIES // GOBBLEGUMS // LEGENDARY // CONDITIONAL
Skip the weak stuff: Any weapon powers up exponentially with a Pack-A-Punch upgrade, but that doesn’t mean you should settle for whatever pops up first in the Mystery Box. Take another spin if you’re not happy with the result. Works best in a Fire Sale.
Back off, I’m shopping: Crate Power works great after someone pauses the action with a Time Out GobbleGum. It’s a lot easier to pick the right spin when you don’t have rotting hands clawing at your back.
Early power: Crate Power loses its effectiveness as the Pack-A-Punch machine becomes available and players accumulate larger amounts of Essence. Use it early to blast through the starting rounds and first Main Quest steps with ease, giving you the chance to spend your Essence on other upgrades.
Ultra GobbleGums
Gift Card
Zombies: Gain 30,000 Essence. Cannot be combined with other bonuses.
DOA 4: Gain $30,000 to spend in the Slayer Mart.
CALL OF DUTY® INTEL CARD
- BO7
Gift Card
// Zombies // GobbleGums // Ultra // Instant
Thoughtful gift: Who said Gift Cards aren’t thoughtful? Gaining 30,000 Essence at any point in a Zombies match can go a very long way. Combine Gift Card with Hidden Power and you’re already a large chunk of the way there to have a fully Packed Legendary weapon very early in the match.
The comeback: Gift Card has many different uses, but one use that is extremely powerful is using it as a comeback after you’ve been eliminated. Sure, your squad survived the round and revived you, but with very little of what you worked to earn. Gift Card can give you the boost you need to get you back on your feet and back into the fight.
Fixing “mistakes:” Buying upgrades or Door Buys aren’t necessarily mistakes, but they can set you back some Essense when you’re in desperate need of something else. Instead of it meaning your very soon end, Gift Card can be used to repair that “mistake” and allow you to kill two birds with one Gum.
Perkaholic
Zombies: Gives the player all available Perks.
DOA 4: Awards the player a random Field Upgrade, a random Ammo Mod, a Level 1 Armor Vest, and a 30-minute Chicken.
CALL OF DUTY® INTEL CARD
- BO7
- BO6
Perkaholic
// ZOMBIES // GOBBLEGUMS // ULTRA // INSTANT
Get in there: Chomp a Perkaholic early in the match to save tens of thousands of Essence, giving you more funds to purchase armor refills, Mystery Box spins, Pack-A-Punch, and other valuable upgrades.
Mixes well with others: Power-up with the map’s Perks via Perkaholic and chase it with Hidden Power for a guaranteed Legendary weapon. Skyrocket your odds of survival with Shields Up, refilling your armor and enhancing its strength. Research Augments for every Perk to further maximize its synergy.
Bounce back: Going down and losing your Perks in later rounds can feel like a big setback. Keep a Perkaholic to quickly bounce back from a late game down, re-invigorating your Operator for the tough battles ahead.
Wonderbar!
Zombies: (Activates on Mystery Box Spin) The next weapon taken from the Mystery Box will be a Wonder Weapon.
DOA 4: For the next 30 minutes, at the start of each round, flip a coin and either become a Mutant or receive a Chicken.
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- BO7
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Wonderbar!
// ZOMBIES // GOBBLEGUMS // ULTRA // CONDITIONAL
Already got it: Wonder Weapons feature in several Main Quest steps throughout Zombies. Chew on Wonderbar! for the chance to acquire one of the Wonder Weapons specific to each map’s Mystery Box. Grab one of these select Wonder Weapons so you’re ready to go when your team reaches any steps requiring the weapon to proceed. Didn’t get what you want? Pop Respin for another try.
Help a friend: If a teammate’s struggling to acquire a strong weapon setup, make their match by grabbing the Wonder Weapon and dropping it for them to take. You’re only as strong as your weakest link, and they might just repay the favor when you need it most down the line.
Make the deal: Pop Wonderbar! and follow it up with Crate Power for a guaranteed Pack-A-Punched Wonder Weapon on your next spin. Wait for a Fire Sale to get it cheap for the ultimate deal.
Wonderbar!
Zombies: (Activates on Mystery Box Spin) The next weapon taken from the Mystery Box will be a Wonder Weapon.
DOA 4: For the next 30 minutes, at the start of each round, flip a coin and either become a Mutant or receive a Chicken.
Time Out
Zombies: (Lasts 3 Minutes) Clear all Normal and Special enemies and end the round. Normal spawning will not resume during this time.
DOA 4: Within 30 seconds after the start of each new Arena round, drop a Nuke Bomb which costs you nothing. Lasts 30 minutes.
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- BO7
- BO6
Time Out
// ZOMBIES // GOBBLEGUMS // ULTRA // TIMED
Right the ship: If things are going poorly, Time Out offers the chance to reset the field. In three minutes, you can revive fallen teammates, purchase new Perks, weapons, and other upgrades, all in the time it takes to form the perfect strategy for the imminent counterattack.
Save it for the end: Maximize your downtime by using Time Out at the end of a round when there’s no risk of certain mid-round enemy types spawning. Give your team the breathing room to stock up and reorganize in peace.
Shopping in Peace: Utilizing Time Out to purchase Perks and using GobbleGum combinations such as Hidden Power and Crate Power makes this GobbleGum highly useful, especially at the Der Wunderfizz machine.
Near Death Experience
Zombies: (Lasts 3 Minutes or 5 Revives) Revive or be revived by being near other players. Revived players keep all their Perks.
DOA 4: For each Nuke dropped in the next 10 seconds, you gain an extra life.
CALL OF DUTY® INTEL CARD
- BO7
- BO6
Near Death Experience
// ZOMBIES // GOBBLEGUMS // ULTRA // TIMED
Get up, maggots! Got three down in the middle of a horde rush or a boss fight? With Near Death Experience, an impossible task becomes a simple one: clear a space in the vicinity of your fallen allies and stand over them to get them back on their feet without losing precious time.
Rez me, I have the Ray Gun: This GobbleGum isn’t just for picking up allies but for saving you from your own mistakes, too. Going down isn’t such a setback when a teammate can pick you up fast and you get to keep all your Perks.
Sideways insurance: Coming up on a big fight? Or maybe your squad is just in bad shape. Trust your instincts and pop Near Death Experience before the next fight gets too thick; it won’t do you any good if you go down before even getting the chance to activate the ability.
Reign Drops
Zombies: Spawns all the core Power-Ups at once.
DOA 4: All items at the next Slayer Mart store are now randomly 20-50 percent off.
CALL OF DUTY® INTEL CARD
- BO7
- BO6
Reign Drops
// ZOMBIES // GOBBLEGUMS // ULTRA // INSTANT
Power multiplied: Insta-Kill, Max Ammo, Double Points, Full Armor, Random Perk, Fire Sale, Full Power, Bonus Points, and Nuke. Every Power-Up appears in front of your Operator for easy collection. For those impossible moments, this is your get-out-of-jail-free card.
Start strong: Utilizing Reign Drops near the beginning of a Zombies run can give you a lot to work with right off the bat. Not only will you gain access to rarely seen Power-Ups, but you’ll also be able to start chasing Mystery Box purchases and Wall Buys on the cheap with Fire Sale.
A boon to your quest: Empower your team by popping Reign Drops during critical Main Quest steps. In steps where part of the team needs to engage with the quest objective instead of fighting, this GobbleGum can help make up the power difference in the face of a vengeful horde.
Hidden Power
Zombies: Upgrade your currently held weapon to Legendary rarity.
DOA 4: (Lasts 10 Minutes) Every weapon you pick up has max power.
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- BO7
- BO6
Hidden Power
// ZOMBIES // GOBBLEGUMS // ULTRA // INSTANT
Loadout level up: Plan ahead by equipping the weapon you’d like to upgrade in your initial Loadout. Drop into the match, pop that GobbleGum, and watch your damage output skyrocket.
Get chewing: Make the early rounds a breeze by popping Hidden Power right at the start of the match. The extra power goes a long way in the beginning rounds, with the added benefit of spending your earned Salvage on Ammo Mods and Crafting Table gear.
Double yum: Gulp down a Wall Power GobbleGum to activate Pack-A-Punch on your next Wall Buy purchase; follow that up with Hidden Power and you’ve got yourself a real undead killing machine on hand. For a triple yum, pop Perkaholic. Now you’re ready to go to town.
Whimsical GobbleGums
Newtonian Negation
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- BO6
Newtonian Negation
// ZOMBIES // GOBBLEGUMS // WHIMSICAL // TIMED
Zombies killed fall straight up. Zombies got you down? Make them fall up! Zombies will float into the air when killed, so make them reach for the sky!
Whimsical GobbleGums are just for fun! They offer no gameplay benefits other than a bit of mirth and smiles. Use them when the mood suits you!
Indiegestion
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- BO7
- BO6
Indiegestion
// ZOMBIES // GOBBLEGUMS // WHIMSICAL // TIMED
Zombies killed experience extreme flatulence. Who was that? Was it you? It definitely wasn’t the zombie you just demolished with your Baseball Bat. Well, okay, maybe it was. Who knows what happens after zombies turn to the undead. With this GobbleGum, they get a little gassy.
Rainburps
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- BO7
- BO6
Rainburps
// ZOMBIES // GOBBLEGUMS // WHIMSICAL // TIMED
Zombies killed belch sparkly rainbow bubbles. Everybody loves a nice colorful parade of bubbles. Make the zombies work for you one last time and provide some extra entertainment before you kill the hordes while they spread a sparkly, bubbly extravaganza.
Quacknarok
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- BO7
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Quacknarok
// ZOMBIES // GOBBLEGUMS // WHIMSICAL // TIMED
Zombies have rubber ducky inner tubes. Quack! Squeak? Despite what you may believe, these zombies are not out to enjoy some fun in the sun. They're there to kill you. Don’t get distracted by your laughter as they shamble toward you with the cute and fun rubber ducky inner tubes. Why do they need to float in the water anyway? Get a final chuckle before you put them down for good.
Die Pitched
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- BO7
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Die Pitched
// ZOMBIES // GOBBLEGUMS // WHIMSICAL // TIMED
Zombies have high-pitched voices. Tired of the dulcet, guttural tones of the undead constantly attempting to make their zombie noises closer and closer to you? Try boosting the octave level and let your zombie targets sing with their high-pitched voices.
Holiday Cheer
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- BO7
- BO6
Holiday Cheer
// ZOMBIES // GOBBLEGUMS // WHIMSICAL // TIMED
Zombies have festive decorations. Sometimes you just want to see the holiday season all year long. Or maybe you miss the chilly weather and just want to reminisce. This cheerful GobbleGum won’t give you the weather, but it might bring back some memories and make you laugh all the way to the Exfil.
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