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Multiplayer Map Guide – Checkpoint

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PREBRIEF

 

Bring the fight to the Stronghold area of Rebirth Island, renamed Checkpoint in this mid-sized Multiplayer variant featuring a condensed version of the environment with a greater focus on ground level combat. The upper walkways and the comms tower are sealed off here, and the Road is barricaded off from the main island, centralizing the battle around the main Gate.

 

Breach the Armory and Garage in the central building or skirmish outside on the Road or out back in Roundabout. There are environments suited to all playstyles here, with the best Operators moving seamlessly through the map. Begin your journey to Checkpoint mastery now by learning the lay of the land and more.

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Intel Card — Checkpoint

// INTEL CARD

  • MWIII
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Checkpoint

// MULTIPLAYER MAPS // CORE

Quartermaster duties: Control a key passage through the map by locking down the middle buildings with a Shotgun or SMG. Stick to the Lobby, Storage, and Garage to focus on the north half of the map or hole up in the Armory to cover the south. Once you’ve got a handle on all the entryways, weave through both ends and along the outer Gate.

Bring in the big guns: Killstreaks can have a devastating effect on Checkpoint. Equip the Mission Control Comlink Perk to reduce the cost of your streaks and get the momentum rolling early.

Gate snipe: The view through the main Gate reaches from the Road to the Roundabout, a surefire lure to sharpshooters seeking cross-map eliminations. Join the fun using your own magnified Optic or avoid these long sight lines if you prefer to fight in closer ranges.

TACTICAL OVERVIEW

 

In team-based modes, squads will either spawn on the Road (west) or by the Shore (east).

 

A military comms outpost lies between the two spawns, split down the middle by the central checkpoint separating the road leading up to the island from the shoreline near the bunks and helipad. 

 

We’ve divided Checkpoint into three sections based on key areas around the map:

  • MAIN SPAWN POINT: Road (+ Gate, Parking, Yard)

  • MAIN SPAWN POINT: Roundabout (+ Shore, Hangar, Depot, Pipes)

  • ADDITIONAL AREA: Checkpoint (+ Lobby, Storage, Garage, Armory, Shack)

     

MAIN SPAWN POINT: Road (WEST)

The Road is closed off from access to the main island and is focused entirely on the entrance to the outpost. In general, this front area is geared toward mid-ranged sight lines, though short-ranged fighters can close the distance to their target using the parked trucks, fencing, and guard station for cover.

 

The most prominent points of contact are the Gate and the open Garage door. Always keep their position in mind when moving through the front yard, using the area’s cover to control your Operator’s exposure. The middle fence is great for covering one opening at a time, though be ready to seek out more substantial cover if the enemy fires shots through the sheet metal.

Though not as prominent as the Gate or Garage, the two sets of double doors leading into the central building are prime flashpoints for combat erupting from within the Checkpoint interior. The north set of doors by the parked truck opens into the Lobby while the southern entrance bursts into the Armory.

 

Use your grenades and other equipment to blast and disorient enemies who appear at these doorways while you’re fighting in the yard. You might also fall back to the Road to extend your sight lines to the building. As the interior spaces here are best handled with short-ranged weapons, your distant position may catch enemies off guard who expect to keep the fight up close.

Though technically a part of Checkpoint, the Garage marks a crucial pivot point between the front yard and the inner building. The rollup door offers a wide-open sight over the Road, and you can use the work supplies in the middle of the room for cover when taking on enemies approaching from Storage.

MAIN SPAWN POINT: Roundabout (EAST)

Roundabout is full of tactical opportunities, offering huge cover objects plus access to the bunkers and Hangar. The map boundary ends at the Shore, the water out of bounds to keep combat on the ground.

 

Because the area sits further back from the main Gate, Roundabout offers a great defensive position. Fall back toward the Shore to cut off views from the middle, forcing enemies to fight on your ground. Meet them at the monument, the corner containers, or set up an ambush from within either building.

The Hangar is an invaluable space for controlling the action on this half of the map. Its larger opening offers a wide-open view of the Roundabout while the western exit provides coverage of the Depot leading into the building’s Storage room. It can be difficult to defend incoming attacks while in here, but you can always slip out the back door and reposition.

Nearer the Gate you’ll continue to encounter large cover pieces which can be used when pushing out to the Shore or when closing in on the Checkpoint. Note that the bed of the truck parked here is full, as is the case with all of the trucks on this map, so while it’s still possible to ambush enemies around the vehicle, you don’t need to worry about attacks from within.

 

ADDITIONAL AREA: Checkpoint

The central Checkpoint dominates the map, splitting the Roundabout from the front yard. You don’t have to worry about attacks from the rooftop or the upper walkway in this iteration of the map, but there are still plentiful points of contact on the ground.

Toward Roundabout, note the supplies and parked truck sitting near the doorways between Storage and the Armory. This outer area is exposed on four sides and marks the site of both the B flag in Domination and the first objective in Hardpoint. A crafty Operator can try holding down the spot, using the Gate and other cover objects to limit exposure as you attack enemies incoming from both major spawn points and the middle building.

Enter the checkered Lobby through the northern double doors in the yard. The room provides a great view over much of the yard and it’s just a quick jaunt through Storage to reach the well defended Depot for excursions into Roundabout; you might also swing into the Garage for a view over the Road or step out into the open by the front Gate.

The Armory makes up the entire southern Checkpoint interior, an open room connected to a small office space and storage area. A stand of yellow lockers resembles all the available cover in the room. Success here requires intimate knowledge of the entry and exit routes leading to the Yard, Gate, Pipes, and the rear Shack.

The Armory’s small size can be useful if used wisely. The sight line down the length of the Checkpoint gives you the opportunity to land flank attacks against enemies focused on other targets, plus you can easily pivot out of the building into Shack which offers a stealthy approach toward Roundabout.

Top 10 Tips

1. Stay grounded. While it’s possible to climb up on some of the objects here, Checkpoint is primarily designed for combat on the ground. Consider Perks and Attachments that speed up your mobility and handling stats to optimize your reaction speed, thus improving your chances of winning head-on fights. 

 

2. Get the trade. In team-based modes, don’t let your squadmate go down without returning the favor. Striving for the trade will help balance the total elimination count. On a tight map like Checkpoint, those small gains can really add up over the match.

 

3. Watch the skies. With the majority of the map positioned outside, enemy air streaks can inflict a lot of harm. Have a Loadout with a Launcher on hand to deal with opposing aerial threats. There are enough large cover pieces available to find the respite needed to lock on to your target and let loose.

 

4. Hardpoint. Use Hardpoint to focus the fight around key areas like the Gate, Hangar, Garage, and Roundabout. The extensive map knowledge you glean from playing the objective will aid you in other modes when the battle inevitably moves to these locations.

 

5. Trapped. Not keen on tight spaces? Stick to the Road and Roundabout and keep your eyes trained on the ins and outs of the Checkpoint building. Eliminate enemies as they move between the various interior spaces, effectively trapping them inside for your close-quarters teammates to finish them off.

 

6. Overkill. Prepare for anything by equipping the Overkill Vest and pairing a mid- to long-ranged Primary Weapon with your preferred close-quarters Primary. Benefit from an improved weapon swap speed which comes in handy when moving between the longer outdoor lanes and the map’s tight interior spaces.

 

7. Under the radar. Use the Ghost T/V Camo Gear item or the Assassin Vest to prevent enemy UAVs and other radar effects from displaying your position on the minimap. Attach a Suppressor to your weapon for the ultimate stealth play, allowing you to fly under the radar while traversing the map.

 

8. Scrambled. Share the element of surprise with your teammates by using the Counter UAV to scramble enemy minimaps. Roll that into the Cluster Mine in the next streak category to launch mines in a scrambled thoroughfare. With their radar blinded, enemies are more likely to stumble into your traps.

 

9. Shore shot. Take a Sniper Rifle or other long-ranged weapon and position your Operator on the Shore behind the bunkers in Roundabout. Use the long sight lines available to eliminate enemies near the Gate and those pushing into your territory. Move into the bunkers or up to the monument if you need to get closer to the action. 

 

10. Catch ‘em in the crossfire. Fighting alongside your teammates is always a sound plan, but consider spreading out enough to attack enemies from different angles. The more you split your opponent’s attention, the better your chances of cutting them down before they can react.

 

And most importantly:

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