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Multiplayer Map — Operation: Tin Man

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  • Map Intel
  • Season 02

Prebrief

 

A skyscraper in Zaravan City houses a secret enemy lab responsible for the research and production of chemical weapons. In this thrilling new addition to War mode in Call of Duty®: Modern Warfare® III, Operators parachute to the top of the skyscraper, descend into the secret lab to hack into the enemy’s files, and battle in a city park on the way to extraction — that is, if the opposition doesn’t stop them in their tracks first.

 

Whichever side you’re on, consult this guide for a preview of the mission ahead, including the best tips and strategies for each phase of the match. Welcome to Operation: Tin Man.

 

 

SKYSCRAPER ROOFTOP MAP

 

This map shows the skyscraper rooftop in Phase One of Operation: Tin Man.

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SECRET LAB AND PARK MAP

 

This Tac-Map shows the layout of the secret lab in Phase Two (left) and the park in Phase Three (right).

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Intel Card — Operation: Tin Man

// INTEL CARD

  • MWIII
  • WZ
  • WZM

Operation: Tin Man

// MULTIPLAYER: MAPS // CORE

Work the map: Check your minimap for yellow diamond icons signifying interactive elements on the map. Interactions include building a wall to delaying enemy movement, repairing a turret for a high-powered stationary weapon, setting lasers that trigger traps against incoming enemies, and more. Use them to your advantage.

Stack up: Several of the match’s key battles take place within confined locations like the Suspended Platform in Phase One, the Data Server Alpha in Phase Two, and the Portable Decontamination Station in Phase Three. Push these areas as a full team from different angles if possible to improve your chance of locking them down, even if that means briefly holding your attack so your squad can catch up.

Within bounds: You’ll notice an animated border if you get too close to the enemy team’s spawn or stray too far from the current objective. You’ll incur an out-of-combat warning by stepping over these boundaries, so turn back and redirect your focus to the task at hand.

Tactical Overview

 

Operation: Tin Man is a new map made specifically for the War Multiplayer mode. The match is split into three phases, with each phase occurring on a different part of the map.

 

In Phase One, Operators battle at the top of a skyscraper, with the attacking team working to find a way into the secret lab where Phase Two begins. In this phase, the attackers must escort a MAW unit inside the secret lab to hack data servers. In the third and final phase, the fight moves outside into the streets as the attackers establish an extraction point for their exfil.

 

The attacking team wins if they complete all match objectives within the time limit, while the defending team wins if they prevent the attacking team from completing their objectives within the time limit.

 

Read on for a detailed look at each phase and the main locations within each.

 

Phase One: Raid the Rooftop

-       West and East Passage

-       Control Rooms Alpha and Beta

-       Suspended Platform

 

SUBLOCATION: West and East Passage

In Phase One, the attacking team must first work together to activate two hatch controls found within Control Rooms on opposite sides of the rooftop. Once activated, a crate of explosives can be detonated by the Suspended Platform to gain entry to the secret lab below.

 

Skydiving into the map, the attackers can fly straight to either Control Room for a quick match start on the objective. Between the starting spawn and the Control Rooms, however, lie the upper Passages and the Terrace extending out from the building’s edge.

 

The East and West Passages share an identical design, with a climbable wooden wall at their center next to a damaged turret. Interact with either of the damaged turrets to repair them and use them against the enemy.

 

Drop down to the Terrace on either side for a more direct route to either Control Room. Use the available objects for cover as you move up and look for the buildable brick walls by the eastern Control Room. Build them to slow down enemy players; interact with a built wall to plant an explosive, dismantling it again.

 

SUBLOCATION: Control Rooms Alpha and Beta

The Control Rooms holding the hatch controls are both small interior spaces found on the outer Terrace. The attacking team must interact with the control panel to initiate a countdown. During this time, the defenders will attempt to regain control over the room in order to shut down the sequence by interacting with the same control panel.

 

Note that both Control Rooms feature an interactive panel that when activated deploys a motion-tracking laser set to blast enemies who move through it. Use these traps to help defend the area. (Note: These can be disabled from the inside of the room by interacting with its explosive charge.) Other means of defense include climbing up to the Control Room rooftop or positioning along the backside of the building. Watch your step; it’s a long drop to the bottom.

 

SUBLOCATION: Suspended Platform

If the attacking team successfully activates both hatch controls, the rooftop hatch will open, revealing the way in. Smashing down into the secret lab below, however, requires a more explosive entrance. A bomb crate on the Suspended Platform should do the trick.

 

Once the bomb is planted, a beeping sound will begin to repeat, getting faster as the detonation sequence nears completion. At this final battle of Phase One, the turrets in the Passages above can change the tide of the match. Scout out the North and South Lookout positions across from them as well, offering sights down onto the platform and the objective.

 

The attacking team’s biggest focus should be getting to the bomb and setting it. Once that’s done, the squad can fall back from the center and assume stronger defensive positions. When the bomb goes off, the Suspended Platform will crash through the top of the building and into the Lobby below. Get down there after it, and make sure to pull your parachute before landing.

 

Phase Two: Escort the MAW

-       Café

-       Central Lab

-       Data Server Beta

 

SUBLOCATION: Café

Once the attacking team retrieves the MAW from its crate in the Lobby, they must escort the vehicle to Data Server Alpha in the Central Lab. At least one Operator must be near the MAW for it to progress along its route; a green light signifies that this condition is being met, while a red light indicates that the MAW has no current escorts and cannot move.

 

The defending team can get off to a strong start in this phase if they’re quick on their feet. Repair the broken turret in the West Hallway facing the Café for heavy suppressive fire that lines up directly with the MAW’s pathway. Another Operator should scramble to construct the low metal barrier by interacting with the opening into the Central Lab. This will prevent the MAW from moving into the Central Lab until the obstacle is detonated by the attacking team.

 

Note that there’s a second buildable barrier on the other side of the Central Lab; build both to really slow things down for the attacking team.

 

To get a better view over the Café, take the staircase up to the West Corridor overlooking the area, while defending snipers can find success by falling back into the Gym behind the turret and taking longshots at the approaching escorts.

 

SUBLOCATION: Central Lab

The Central Lab houses Data Server Alpha, the MAW’s first destination. The Central Lab is a tight, square arena with sparse cover and several interactive elements indicated on the Tac-Map. Consider swapping to a close-quarters Loadout for this section of the match if you’re not already using one.

 

Once the MAW reaches Data Server Alpha — an even smaller enclosure within the Central Lab — a Hardpoint-style challenge begins wherein the attacking team must stay inside the indicated boundary to progress the hacking sequence. The defenders can toss grenades into the room to dislodge enemy Operators. Get on the point to halt the hacking progress.

 

The defending team should also note the Side Laboratory above the Central Lab; this offers a solid vantage point over the area.

 

If the first hacking sequence completes, a toxic gas is released, pushing Operators out of the Central Lab and into the East Hallway and Corridor toward Data Server Beta.

 

SUBLOCATION: Data Server Beta

After hacking the servers in the Central Lab, the MAW moves onto its second and final destination, Data Server Beta. Here again the attacking team must remain within the indicated borders to progress the hacking process.

 

Note the fixable turret at the top of the stairs looking over the entrance to the server room. The East Corridor above also provides a strong vantage point over the area. As another means into Data Server Beta, players can also flank through the Biochemistry Lab on either side. The action is funneled into a tight area during this final section of Phase Two, so use what’s available to keep the enemy on their back foot.

 

If the attacking team is successful in securing the data and wiping the enemy’s servers, a greater amount of toxic gas is released into the building, forcing everyone out onto the streets below. Jump out the window and open that parachute on your way down.

 

Phase Three: Extract from AO

-       Main Trail

-       Dry Creek

-       Portable Decontamination Station

 

SUBLOCATION: Main Trail

Phase Three begins at street level in a city park where the attacking team must collect one of two filters needed to activate the Portable Decontamination Station (PDS) in the final objective of the match. One filter is found toward the back of the Main Trail near the gas while the other is positioned on the Dry Creek bridge.

 

The Main Trail is at the center of the action in this phase. Use the stone walls and rock formations as cover while moving up. Note that any attackers carrying a filter will drop it if eliminated, forcing their teammates to recover the lost item or take the other filter. Operators can also manually drop a carried filter to pass it off to a teammate.

 

SUBLOCATION: Dry Creek

Expect heated fighting around Dry Creek, its bridge holding one of the two PDS filters and a fixable turret that’s in a perfect position for the defending team. While the Main Trail tends to draw more engagement, Dry Creek can make for some interesting battles and flanking routes, such as running through the creek and into Storage during the last phase of the match.

 

SUBLOCATION: Portable Decontamination Station

The final standoff occurs around the Portable Decontamination Station. Once the attacking team successfully installs a filter into the machine, a countdown begins during which the attackers must capture the surrounding area to make way for the extraction helicopter.

 

There are several buildable cover objects immediately surrounding the PDS. Construct these for extra cover options when defending the area. When attacking the area, use the available entry points in the stone wall for a quick breach in, or swing in through the adjacent Storage Room. Lead your attacks with grenades to damage and disorient the Operators within.

 

If the attacking team captures the final match objective, they win the round. Now switch sides and do it again.

 

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