• MWIII
  • Notas del parche
  • Temporada 5

Call of Duty: Modern Warfare III Season 5 Patch Notes

Patch Notes for Season 5 of COD: Modern Warfare III (MW3).

Call of Duty: Modern Warfare III Season 5 Patch Notes

  • MWIII
  • Notas del parche
  • Temporada 5

Patch Notes for Season 5 of COD: Modern Warfare III (MW3).

For changes unique to Warzone, please visit the dedicated Warzone Patch Notes.

Thursday, September 5, 2024

Multiplayer

Maps

  • Celship

    • Fixed an issue causing split-screen players to encounter DEV ERROR 12744.

Modes

  • Cyber Attack

    • Disabled infil sequences on Skidrow and 6 Star to prevent mixed team spawns.

Weapons & Attachments

Assault Rifles

  • BAL-27

    • JAK Deathmarch Conversion Kit

      • Fixed an issue allowing the Weapon to have infinite reserve ammunition.

Launchers

  • Torque 35

    • Corrected the alignment of the optic reticle before it is drawn.

Zombies

Gameplay

  • Fixed an issue causing Attachments to be removed from certain Blueprints upon being equipped.

Wednesday, August 28, 2024

Global

Customization

  • Reverted the look of the Black Camo to its intended appearance.

Multiplayer

Weapons & Attachments

Handguns

  • Basilisk (MWII)

    • JAK Gunslinger Conversion Kit

      • Fixed an issue causing loss of firing ability after canceling the reload animation.

Ranked Play

  • Removed the duplicate Infantry Vest entry in the Loadout UI.

Zombies

UIX

  • Bug Fixes

    • Lobby music now respects the Gameplay Music Volume value in Audio Settings.

    • Fixed an issue causing an incorrect count of Crafting Schematics to be displayed.

Gameplay

  • Improved the probability of receiving rare Schematics in a triangle puzzle Reward Rift.

    • Refined Aetherium Crystal: 65% chance

    • Flawless Aetherium Crystal: 35% chance

    • Epic Aether Tool: 65% chance

    • Legendary Aether Tool: 35% chance

Wednesday, August 21, 2024

Welcome to Season 5 Reloaded

Season 5 gets Reloaded with today’s Call of Duty: Modern Warfare III update!

 

The latest content drop for MWIII is on the horizon, so take a look at the content summary and Patch Notes below for details on the latest balance adjustments, bug fixes, and more.

 

Pre-download the Season 5 Reloaded update now on all platforms and get started at 9 AM PT.

Season 5 Roadmap for Call of Duty: Modern Warfare III and Warzone.

New Map Variant

Ink House (6v6, Stash House Variant)

Return to Palo Alto as Stash House gets the cel-shaded, inked look.

New Modes

Fishfection

Eliminated Survivors become Infected fish.  Infect everyone, or survive the game to win.

 

Paintball

Paintball weapons and ammunition with enhanced sliding movements. Defeat the enemy team. All weapons are 1 shot kills.

 

Defuse or Destroy

Defend or Destroy the objective. No respawning.

 

Cyber Attack

Back by popular demand. Retrieve the EMP device and plant it near the enemy's Data Center.

New Weapons

Torque 35 (Launcher, Week 5 Challenges)

A combat-ready compound bow with a 60lbs draw weight capable of taking down large prey. Certain types of arrows are retrievable after being fired.

 

Spear (Melee, Battle Pass)

Channel your inner spartan with this razor-sharp, serrated spear. This weapon boosts melee reach and can be thrown at enemies.

New Aftermarket Parts

JAK Deathmarch (BAL-27 Assault Rifle, Week 6 Challenges)

This aftermarket part replaces standard ammo with high-voltage power cells and the barrel with a photonic scatter barrel. Fire a spread of lethal laser blasts that take down enemies at short range.

 

JAK Devastators (Reclaimer 18 Shotgun, Week 8 Challenges)

Dual-wield Reclaimer 18 shotguns and become a mobile artillery barrage with this aftermarket part. Accuracy and recoil control are minimal, but destruction is maximized.

New Events

Wildlife Most Wanted (August 21 - August 28)

It's time to unleash your inner animal! Complete event challenges or earn XP to unlock wild rewards

 

Emotional Overdrive (September 12 - September 18)

Don't rage quit just yet! Earn XP in-game to unlock slightly cursed rewards.

Global

Stability & Performance

  • Implemented additional performance improvements for Xbox One consoles.

  • Addressed an issue related to system language causing PC Game Pass players to crash.

Customization

  • Fixed an issue causing Combat Knife Blueprints to appear as the base weapon.

  • Increased the emissive intensity of the Royal Helix Camo.

  • Reverted the color of the Azure Refract Camo to pink.

  • Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints.

  • Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves.

Multiplayer

UIX

  • Added a Customize tab to the Armory Unlocks menu for Calling Cards, Emblems, and other cosmetic items.

  • Bug Fixes

    • Fixed an exploit allowing Conversion Kits to be equipped with incompatible Attachments.

    • Voice chat indicators now respect the HUD safe area.

    • Placeholder information is no longer displayed upon unlocking the JAK Decimator Conversion Kit.

    • Fixed an error caused by adding Orion Camo to Tracked Challenges.

    • Fixed an issue causing incorrect Challenge completion targets to be displayed in the Tracker Challenges widget.

    • Corrected the descriptions and pros/cons of several Attachments to accurately reflect their statistics.

Progression

  • Added missing Armory Unlock Challenge for the Monolithic Suppressor S Attachment for the Rival-9 Submachine Gun.

Maps

  • Dome

    • Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.

  • Get High

    • Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.

    • Corrected the flight height of the Counter UAV Killstreak to allow destruction.

Modes

  • COD Warrior

    • Fixed an issue causing players to become stuck in a round transition state.

  • Free-for-All

    • Fixed an issue causing the Guardian-SC, EMP, and Suppression Mine to not impact enemy players.

  • Kill Confirmed

    • Corrected the mode icon displayed during the lobby countdown.

Weapons & Attachments

Assault Rifles

  • DG-56

    • Increased lower torso damage multiplier from 1x to 1.1x (+10%).

  • M4 (MWII)

    • Removed duplicate VX Pineapple and FSS Sharkfin 90 Underbarrel Attachments.

 

Battle Rifles

  • BAS-B

    • Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x (+10%).

  •  

    MTZ-762

    • JAK Heretic Carbine Conversion Kit

      • Increased maximum damage range from 29.2m to 33m (+13%).

     

  • FTAC Recon (MWII)

    • Increased near-medium damage from 43 to 50 (+16%).

    • Increased medium damage from 41 to 50 (+22%).

    • Increased far-medium damage from 38 to 45 (+18%).

    • Increased minimum damage from 38 to 40 (+5%).

 

Submachine Guns

  • Rival-9

    • JAK Headhunter Carbine Conversion Kit

      • Fixed an issue preventing the Quartermaster Suppressor Muzzle Attachment from properly equipping.

 

Light Machine Guns

  • Pulemyot 762

    • Decreased sprint to fire time from 285ms to 262ms (-8%).

    • Decreased aim down sight time from 450ms to 420ms (-7%).

    • Increased rate of fire from 492rpm to 545rpm (+11%).

    • Increased neck damage multiplier from 1.1x to 1.2x (+10%).

    • Increased lower torso and hand damage multipliers from 1x to 1.1x (+10%).

  • RPK (MWII)

    • JAK Cataclysm Conversion Kit

      • Increased incoming flinch from 0.17n to 0.68n (+300%).

      • Increased hipfire spread minimum from 3.6deg/s to 10deg/s (+178%).

      • Increased hipfire spread maximum from 9deg/s to 14deg/s (+56%).

      • Increased recoil gun kick from 23.16deg/s to 38.60deg/s (+67%).

      • Increased horizontal recoil from 18.63deg/s to 23.29deg/s (+25%).

      • Increased vertical recoil from 56.45deg/s to 94.08deg/s (+67%).

 

Marksman Rifles

  • MCW 6.8

    • Increase rate of fire from 316rpm to 353rpm (+12%).

    • Increased lower torso damage multiplier from 1x to 1.2x (+20%).

  • SP-R 208 (MWII)

    • Removed incompatible Paracord Grip Underbarrel Attachment.

 

Handguns

  • P890 (MWII)

    • Akimbo P890 Rear Grip

      • Decrease hipfire spread by 20%.

      • Decrease damage range penalty by 20%.

  • .50 GS (MWII)

    • Akimbo .50 GS Rear Grip

      • Decreased damage penalty by 10%.

  • X12 (MWII)

    • Akimbo X12 Rear Grip

      • Removed hipfire spread penalty.

      • Removed damage range penalty.

  • Basilisk (MWII)

    • Akimbo Basilisk Rear Grip

      • Decreased damage penalty by 10%.

  • FTAC Siege (MWII)

    • Akimbo FTAC Siege Rear Grip

      • Decreased hipfire spread by 20%.

      • Decreased damage range penalty by 20%.

  • GS Magna (MWII)

    • GS Magna Akimbo Rear Grip

      • Decreased hipfire spread by 10%.

      • Decreased damage penalty by 10%.

  • 9mm Daemon (MWII)

    • Akimbo 9mm Daemon Rear Grip

      • Decreased hipfire spread by 10%.

      • Decreased damage penalty by 10%.

  • X13 Auto (MWII)

    • Akimbo X13 Rear Grip

      • Decreased hipfire spread by 40%.

      • Decreased damage range penalty by 20%.

With these changes, the average time-to-kill of MWII Akimbo Handguns is now competitive with MWIII Akimbo Handguns. Thus, we’ve opted to improve the usability of these weapons rather than outright removing the inherited damage penalty.

Perks

  • Infantry Vest

    • Added a second Gear Perk slot.

Note: This change does not apply to Ranked Play.

Killstreaks

  • I.M.S.

    • Increased the hitbox size of explosives to further allow counterability.

    • Increased enemy detection radius from 10.2m to 12.7m (+25%).

    • Decreased duration for explosive to reach its vertical apex from 2s to 1.5s (-25%).

  • Mortar Strike

    • Fixed an issue preventing announcer voicelines from acknowledging kills.

  • Carpet Bomb

    • Fixed an issue preventing announcer voicelines from acknowledging kills.

  • Advanced UAV

    • Enemy players equipped with Ghost T/V Camo Gear or Assassin Vest are no longer demoted to a dot indicator on the minimap.

Zombies

UIX

  • Bug Fixes

    • Fixed a missing subtitle for Ravenov after killing the Dokkaebi Warlord.

Gameplay

  • Fixed an issue causing inconsistent damage in hipfire compared to aiming down sights

Weapons & Attachments

Shotguns

  • Reclaimer 18 Pack-a-Punched

    • Removed increased ammunition capacity.

    • Increased damage scale from 2x to 3x.

    • Increased damage range scale from 3x to 4x.

Tuesday, August 6, 2024

Global

Customization

  • Fixed an issue preventing the Lachmann-762 and TAQ-V Battle Rifles from equipping the Bioluminescent Camo.

  • Changed the default Finishing Move for the Rhea Ripley Operator to Riptide.

Multiplayer

UIX

  • Bug Fixes

    • Fixed an issue preventing the JAK Burnout Kit from being equipped to the Holger 26 Light Machine Gun.

Maps

  • G3T_H1GH

    • Fixed an issue preventing the Mosquito Drone from targetting enemy players.

Modes

  • COD Warrior

    • Fixed an issue causing players to die immediately in the Revive! Minigame.

Revive! will no longer occur if a team of less than 2 players exists.
  • Players downed during the Revive! Minigame will no longer be warned for inactivity.

Weapons & Attachments

Assault Rifles

  • STG44

    • Increased lower left arm damage multiplier from 1.2x to 1.3x.

Damage dealt to lower arms is now consistent regardless of which arm is hit.

 

Light Machine Guns

  • RPK

    • JAK Cataclysm Conversion Kit

      • Decreased ammunition gained using a Munitions Box from 60 to 15 (-75%).

 

Handguns

  • COR-45

    • XRK IP-V2 Conversion Kit

      • Fixed an issue allowing a faster fire rate than intended.

Equipment

  • EMP Grenade (Tactical)

    • Modular Assault Rig Vest can now resupply EMP Grenades from dead players.

Zombies

Gameplay

  • Fixed an issue causing the last player to Exfil from a match to be queued into another match before viewing the After Action Report.

  • Fixed an exploit involving Safes that allowed players to carry more Weapons than intended.

Tuesday, July 30, 2024

Global

Customization

  • Corrected the categorization of base Camos for the STG44 and Static-HV Weapons.

Multiplayer

UIX

  • Bug Fixes

    • Battle Pass tokens earned via Weekly Challenge completion are now displayed in the After Action Report.

    • Pressing Learn More in the Store will no longer return to the previous menu.

    • Placeholder splash is no longer displayed after unlocking the JAK Decimator Kit.

    • Corrected the icon displayed for the Havoc mode.

    • Removed redundant terminology in splashes for Hardcore mode names.

Progression

  • Decreased Interstellar Mastery challenge completion targets from 500 to 400 Operator Kills for the STG44 and Static-HV Weapons.

Weapons & Attachments

Submachine Guns

  • RAM-9

    • Bruen Heavy Support Grip Underbarrel Attachment is no longer able to be equipped without a compatible Barrel.

 

Handguns

  • COR-45

    • Increased rate of fire from 240rpm to 450rpm (+88%).

    • XRK TR9 Trigger Action

      • Decreased rate of fire penalty from -25% to -15%.

    • XRK Lightning Fire Trigger Action

      • Decreased rate of fire benefit from 25% to 22%.

  • TYR

    • Hel’s Reach Short Barrel

      • Incompatible Optic Attachments are no longer able to be equipped.

 

Melee

  • Push Dagger

    • Added heavy swing melee functionality.

    • B.E.A.S.T. Glove Blueprint

      • Added a ragdoll effect to the heavy swing melee functionality.

Ranked Play

  • Restricted the Quartermaster Suppressor Muzzle Attachment.

Zombies

Stability

  • Fixed an issue causing some players to encounter an instance inventory timeout error.

Wednesday, July 24, 2024

Welcome to Season 5

Welcome to Season 5 of Call of Duty: Modern Warfare III!

 

As we prepare to release the latest content drop for MWIII, you can read the Patch Notes below for details on the latest balance adjustments, gameplay improvements, bug fixes, and more.

 

Pre-download the Season 5 update now on all platforms and jump in at 9 AM PT.

Season 5 Roadmap for Call of Duty: Modern Warfare III and Warzone.

New Maps

Bait (6v6)

Catch some rays in the Sunshine State on the mid-sized Bait.

 

Yard (6v6)

Crush your enemies in a dusty junkyard out in the Sonoran Desert.

 

Celship (6v6, Shipment Variant)

Deploy to a cel-shaded version of Shipment with added vibrancy to the intensely chaotic map.

 

Toonoxide (6v6, Rust Variant)

It’s dusk on Rust with a full moon overhead, this classic location takes on a whole new vibe.

 

Ink House (6v6, Stash House Variant, In-Season)

Return to Palo Alto as Stash House gets the cel-shaded, inked look.

New Modes

Slam Deathmatch

Land epic WWE-themed wrestling moves to score for your team.

 

Arcade

Power weapons are placed in each map and players drop powerful pickups on death.  Use these to compete in a mosh pit of modes.

 

COD Warrior

3 teams square off in quick, fast-paced minigames. Each round is a new minigame with a new objective.

 

Fishfection (In-Season)

Eliminated Survivors become Infected fish.  Infect everyone, or survive the game to win.

 

Paintball (In-Season)

Paintball weapons and ammunition with enhanced sliding movements. Defeat the enemy team. All weapons are 1 shot kills.

 

Defuse or Destroy (In-Season)

Defend or Destroy the objective. No respawning.

 

Cyber Attack (In-Season)

Back by popular demand. Retrieve the EMP device and plant it near the enemy's Data Center.

New Weapons

STG44 (Assault Rifle, Battle Pass)

The rifle that heralded the age of the assault rifle as a global standard. Fully automatic and chambered in 7.92x33mm, this is a hard-hitting primary weapon.

 

Static-HV (Submachine Gun, Battle Pass)

Bring compact lethality to the battlefield with this small SMG chambered in 5.7x28mm. High fire rate and significant ammo capacity in the factory magazine.

 

Torque 35 (Launcher, Week 5 Challenges, In-Season)

A combat-ready compound bow with a 60lbs draw weight capable of taking down large prey. Certain types of arrows are retrievable after being fired.

 

Spear (Melee, Battle Pass, In-Season)

Channel your inner spartan with this razor-sharp, serrated spear. This weapon boosts melee reach and can be thrown at enemies.

New Aftermarket Parts

In addition to weekly Aftermarket Parts, unlock all eight Weekly Challenge rewards to earn the Chainbreaker animated Weapon Camo.

 

JAK Widemouth Barrel (MORS Sniper Rifle, Week 1 Challenges)

A widemouth barrel crafted to accommodate magnetic ball bearings that shatter upon firing, creating a barrage of small and lethal projectiles.

 

JAK Cataclysm (RPK Light Machine Gun, Week 2 Challenges)

Command the battlefield with this .50 Cal conversion kit for the RPK. Slow yet powerful with a high-capacity drum mag, this kit is your enemy's nightmare.

 

JAK Slash (Underbarrel Attachment, Week 3 Challenges)

This underbarrel vertical grip doubles as a combat knife, replacing your melee attack with a lethal slash.

 

JAK Protean (RAAL MG Light Machine Gun, Week 4 Challenges)

This conversion kit turns the RAAL into a highly adaptable prototype weapon with a telescoping barrel that can be toggled between full-auto and semi-auto fire, offering suppressive fire and precision in the same weapon.

 

JAK Deathmarch (BAL-27 Assault Rifle, Week 6 Challenges)

This aftermarket part replaces standard ammo with high-voltage power cells and the barrel with a photonic scatter barrel. Fire a spread of lethal laser blasts that take down enemies at short range.

 

JAK Devastators (Reclaimer 18 Shotgun, Week 8 Challenges)

Dual-wield Reclaimer 18 shotguns and become a mobile artillery barrage with this aftermarket part. Accuracy and recoil control are minimal, but destruction is maximized.

New Equipment

EMP Grenade (Tactical)

Deactivates enemy electronics and disrupts enemy sensors for a short time.

New Operators

Cody Rhodes (SpecGru)

Born into wrestling royalty as the son of the late WWE Hall of Famer "The American Dream" Dusty Rhodes, "The American Nightmare" Cody Rhodes was destined for greatness. He honed his skills for years, capturing multiple titles in WWE from 2007 to 2016 by capturing two Intercontinental Championships and six WWE Tag Team Championships before departing to forge his own path.

 

But The American Nightmare refused to stay away, making a heroic return at WrestleMania 38 to answer Seth "Freakin" Rollins's open challenge. Despite suffering a torn pectoral, Cody's perseverance saw him defeat The Visionary twice, solidifying his status as one of the most tenacious and resilient competitors in the game. At WrestleMania XL, Cody achieved his destiny, dethroning Roman Reigns to claim the Undisputed WWE Championship.

 

Boasting a dangerous arsenal and a tremendous knowledge of the squared circle, Rhodes battled everyone from Randy Orton to The Miz to Rey Mysterio and so many more. Now, this wrestling legacy carries his family name into battle. Blessed with an arsenal of punishing maneuvers and a psychotic level of toughness, The American Nightmare has arrived - underestimate him at your peril.

 

Rey Mysterio (SpecGru)

He stands only 5-foot-6 and barely weighs 175 pounds, but a lack of size hasn’t stopped the incomparable Rey Mysterio from achieving giant dreams in WWE, including capturing the WWE Championship, two World Heavyweight Championships, two Intercontinental Championships, three United States Championships, five WWE Tag Team Championships, three WWE Cruiserweight Championships, and outlasting 29 other Superstars to win the Royal Rumble Match as the No. 2 entrant.

 

Whether standing up to a dangerous giant like Kane or flying down from the top of a steel cage, the Ultimate Underdog is known for refusing to be intimidated inside the ring. Trained in the proud Mexican tradition of lucha libre before he was even old enough to drive, Rey Mysterio adopted his ring name in tribute to his uncle and hid his face under a mask as lucha custom dictates.

 

First establishing himself in the cruiserweight and tag team divisions, the Mexican Superstar soon proved that size doesn’t matter when he beat the odds to win the Royal Rumble Match in 2006. From there, Mysterio accomplished the inconceivable when he won the World Heavyweight Championship at WrestleMania XXII, becoming the smallest Superstar ever to hold that title.

 

With his revolutionary style, Mysterio overcame the odds to enjoy a championship career that is respected by fellow Superstars and the WWE Universe alike, making him one of the most well-known and beloved competitors of all time. Defy the odds and shatter expectations by joining the Master of the 619 as he brings his heart, determination, and an endless supply of high-impact aerial insanity to the warzone.

 

Ivan (KorTac)

A veteran Konni operative, Ivan Alexxeve was loyal to the people, and to the cause.

 

Ivan Alexxeve was the scariest man in the room. In his young and impressionable youth, Ivan spent time with his father in New York City, witnessing a world of espionage and deceit. He took some hard lessons back to Russia, where he carried on his family’s decorated military legacy in his own military career, climbing the ranks with sheer determination and physicality.

 

His distrust and dislike of the West eventually led him to the Konni Group, where he met and aligned himself with Makarov in the hopes of dismantling and disproving the West’s notion of being the most powerful military in the world.

 

While Ivan and Makarov shared the goal of the West’s defeat and Russia’s rise, they disagreed on the treatment of soldiers. Ivan understood loyalty to be a two-way street between commander and soldier, but misunderstood his own importance to Makarov.

 

When Ivan became frustrated at Makarov’s callous treatment of his soldiers, knowing firsthand what it’s like to be pushed and abused by your superiors for unimaginable results, Makarov watched Ivan's loyalty falter... and he did not like what he saw.

 

For questioning his leader, and wasting time, Ivan was executed by Makarov at a Konni base in 2023.

 

Reconker BlackCell (KorTac)

Execute BlackCell orders without question, without hesitation, and without mercy.

 

Rhea Ripley (KorTac)
Rhea Ripley is a cold-blooded killer forged in the fires of brutal combat. This Aussie nightmare slashed her way through the ranks, dominating the Mae Young Classic and the inaugural NXT UK Women's Championship Tournament.

 

The Nightmare's list of accolades only grew as she reached the main roster. After an awe-inspiring showing during the 2019 Women's Royal Rumble Match, Ripley shocked the world by ending Asuka's reign of terror in the Raw Women's Championship Match at WrestleMania 37.

 

The ultra-aggressive and terrifyingly strong Aussie embraced her true self, and that spelled bad news for anyone who faced her, as she already had the physical goods to stand toe-to-toe with any Superstar in sports entertainment.

 

Now unleashed on the battlefield, Rhea Ripley embraces her role as an agent of torment and fear. Merciless, dominant, and seemingly unstoppable - this is the embodiment of a true Nightmare.

New Events

WWE SummerSlam (July 31 - August 7)

Become the next Heavyweight Champion! Complete challenges to unlock WWE rewards. 

 

Conquest (August 7 - August 14)

Prove your strength. Complete challenges across modes and locations to unlock rewards.

 

Echo Endo Live! (August 14 - August 21)

Jump into the world of Echo Endo! Earn XP to unlock rewards.

 

Wildlife Most Wanted (August 21 - August 28)

It's time to unleash your inner animal! Complete event challenges to unlock wild rewards

 

Emotional Overdrive (September 12 - September 18)

Don't rage quit just yet! Earn XP in-game to unlock slightly cursed rewards.

New Prestige

Continue your player rank journey to Prestige 21 Level 1,050 while using your favorite Weapons to unlock the new Mercury animated Weapon Prestige Camo at 250,000 Weapon XP.

Global

Stability & Performance

  • Addressed an issue causing poor performance on Xbox One consoles.

Customization

  • Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.

  • Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.

Multiplayer

UIX

  • Increased limit of Tracked Challenges from 5 to 10.

  • Improved flow of interacting with an empty slot in the player list in Private Matches.

  • Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store.

  • Bug Fixes

    • Added various measures to prevent Custom Mods with unintended Attachment setups from being used.

    • Fixed an issue causing unexpected Attachments to be equipped after removing a Conversion Kit in the Gunsmith.

    • Fixed an issue causing a low-quality background asset to be displayed while hovering the Ranked Play tile in the COD HQ.

    • Fixed various issues encountered while filtering Calling Cards.

    • Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments.

    • Corrected count of unlockable Camos displayed in the Weapon Challenges menu.

    • Lengthy Activision IDs will no longer cause linebreaks in the Killcam.

    • Improved sizing of columns on the Scoreboard to prevent overlap.

    • Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut.

    • Adjusted Pros and Cons displayed for several Attachments to ensure accuracy.

Gameplay

  • Adding missing Operator voicelines when pinging a Med Box, Tac Cam, Comm Scrambler, A.C.S., or Remote Turret.

  • Fixed an issue causing Magazine Attachments for the MTZ-556 to not be properly equipped once in a match.

Maps

  • Invasion

    • Located missing SUV near the South Street and returned it to its intended position.

  • Terminal

    • Fixed an issue causing some aerial Killstreaks to become stuck near the Lounge.

  • Vista

    • Fixed an issue causing some Killstreaks to become stuck.

    • Defenders team now spawns at Furnicular to begin the match.

    • Attackers team now spawns at Plaza to begin the match.

    • Repositioned capture zone A to the bridge within Jungle.

    • Slightly adjusted capture zone B in the Marketplace and added additional spawn points to improve balance between teams.

    • Adjusted spawn directions to ensure flow toward capture zones.

Changes to Control are in response to player feedback, intending to improve the competitive experience of the mode on Vista. Capture zone A is now in a position less favorable for defense while capture zone B is increasingly balanced, and initial spawn points are now aligned with Search and Destroy mode.

Weapons & Attachments

Assault Rifles

  • BAL-27

    • Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.

    • Decreased overall recoil magnitude to aid in long-range effectiveness.

    • Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.

 

Submachine Guns

  • Superi 46

    • Decreased movement speed from 5m/s to 4.9m/s (-2%).

    • Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).

    • Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).

    • Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).

  • FJX Horus

    • Increased sprint to fire time from 93ms to 110ms (+18%).

    • Decreased maximum damage range from 13.7m to 11.4m (-17%).

    • Decreased near-medium damage range from 22.9m to 19m (-17%).

    • Decreased medium damage range from 29.7m to 25.4m (-15%).

    • Decreased far-medium damage range from 36.6m to 30.5m (-17%).

 

Shotguns

  • Reclaimer 18

    • Fixed an issue causing inconsistent damage dealt to enemies in both fire types.

    • Semi-Auto Fire Type

      • Increased fire rate from 182rpm to 200rpm (+10%).

      • Increased tac-stance spread by 12%.

    • Pump Action Fire Type

      • Increased hipfire maximum damage from 80 to 220 (+175%).

      • Increased hipfire maximum damage range from 2m to 3m (+50%).

      • Increased hipfire near-medium damage from 20 to 25 (+25%).

Using the Pump Action Fire Type, the Reclaimer 18 is now capable of killing enemies with one shot within its maximum damage range, and 2-shot kills are now more consistent.
  • KV Broadside (MWII)

    • JAK Jawbreaker Conversion Kit

      • Decreased vertical recoil by 20%.

  • MX Guardian (MWII)

    • Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.

 

Light Machine Guns

  • Pulemyot 762

    • Increased upper arm and lower arm damage multipliers from 1x to 1.1x.

 

Marksman Rifles

  • MTZ Interceptor

    • Decreased maximum damage range from 30.5m to 22.9m (-25%).

    • Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.

  • EBR-14 (MWII)

    • SO-90 Factory Stock

      • Fixed an issue causing players to become unable to move while aiming down sights.

 

Sniper Rifles

  • XRK Stalker

    • Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.

Within its maximum damage range, the XRK Stalker is now capable of a one-shot kill regardless of hit location.
  • Carrack .300 (MWII)

    • Increased maximum damage range from 12.7m to 17.8m (+40%).

    • Increased near-medium damage range from 30.7m to 66m (+115%).

    • Removed medium damage range.

 

Handguns

  • COR-45

    • Decreased rate of fire from 375rpm to 240rpm (-36%).

    • XRK v6 Match Trigger Action

      • Decreased rate of fire from 438rpm to 264rpm (-40%).

    • XRK v21 Heavy Match Trigger Action

      • Decreased rate of fire from 545rpm to 272rpm (-50%).

COR-45 Trigger Action Attachments were previously more beneficial than intended. Due to negligible downsides, fire rate increases are generally kept below 50%. We'll continue to monitor player feedback for potential improvements to base Handguns.
  • TYR

    • Increased maximum damage range from 5.6m to 8.9m (+14%).

    • Increased near-medium damage range from 11.4m to 15.2m (+33%).

  • GS Magna (MWII)

    • Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.

 

Melee

  • Sledgehammer

    • Decreased movement speed by 22%.

    • Decreased heavy swing melee range from 5.3m to 3.2m (-40%).

Perks

  • Engineer Vest

    • Added a Lethal Equipment slot.

  • Gunner Vest

    • Added a Boots Perk slot.

  • Demolition Vest

    • Added a second Gear Perk slot.

  • CCT Comms Vest

    • Added a Tactical Equipment slot.

  • Overkill Vest

    • Added a Field Upgrade slot.

  • Ninja Vest

    • Added a Gloves Perk slot.

  • Assassin Vest

    • Added a Field Upgrade slot.

  • Gunslinger Vest

    • Added an extra Lethal Equipment to the equipped slot.

  • Mission Control Vest

    • Added a Boots Perk slot.

  • Modular Assault Rig Vest

    • Added a second Gear Perk slot.

  • Compression Carrier Vest

    • Added a Tactical Equipment slot.

Killstreaks

  • Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak.

Although the Streaks Earn Streaks modifier is now disabled, the Looping Streaks modifier will remain active thanks to positive player feedback.
  • M.G.B.

    • With the looming threat of a DNA Bomb now contained, the M.G.B. returns.

Zombies

Stability

  • Resolved a crash that occurred when multiple users placed a Sentry Turret at the same time.

  • Solved several crash bugs that occurred while getting kills in Unstable Rifts.

Progression

  • The Reclaimer 18 challenge, “Get 20 Consecutive Kills with the Reclaimer 18 10 Times Without Taking Damage" now progresses as intended.

UIX

  • Weapon widget on the HUD now supports ammo counts greater than 999.

  • Bug Fixes

    • Fixed an issue causing improper ammo counts to be displayed while using the Mags of Holding Schematic.

    • Fixed several instances in which Calling Card splashes did not match in-menu names.

Accessibility 

  • Some visual effects, such as flash muzzles, have been reduced to improve player comfort.

Gameplay

  • Addressed an exploit allowing players to enter inaccessible areas while carrying a Sentry Turret.

  • Fixed an issue causing players to receive invalid weapons via the Mystery Box.

  • Resolved an issue where the KAS-10 584mm Mod Barrel attachment was removed and reverted to the default barrel upon loading into a match with the Flammable Fury Blueprint equipped.

  • Resolved an issue where the Max Ammo Power-Up did not instantly fill the magazine of a left-handed Akimbo weapon.

  • Resolved an issue where the tac sprint animation for the Sledgehammer melee weapon differed between third-person and first-person views.

  • Resolved an issue in Operation Deadbolt where the helicopter would occasionally fail to move away from the exfil location after taking off.

Issues & Feedback

For the latest updates on game status, follow @CODUpdates on X. Additionally, you can utilize our Modern Warfare III board on Trello to find the status of our investigations into the top issues experienced by the community.

 

Your feedback is key to our goal of making Modern Warfare III the best it can be. As always, we welcome you to share your experience with us on your platform of choice.

 

Se actualizará el Acuerdo de servicios y licencia de software. Visite este enlace [https://www.activision.com/mx/es/legal/ap-eula] para ver estos cambios.