RANKED PLAY
Adjustments
- Body Shield
- This feature has been disabled while we investigate a known exploit.
- Buy Stations
- Buy Stations in Warzone Ranked Play will now spawn at the same, fixed locations each match - identical to those found in our unranked modes.
Ranked Play is designed to minimize randomness wherever possible. By making buy stations static, we promote predictable rotations and reward players for their map knowledge. In addition to today's change, an upcoming update will improve the buy station layout to address potential dead zones, ensuring a more balanced experience.
FIELD UPGRADES
Adjustments
- Munitions & Utility Box
- Both boxes have been adjusted to provide the maximum possible amount of ammunition for the primary and secondary weapons a player is carrying.
- It will no longer provide ammunition for each other ammunition type.
WEAPONS
Adjustments
The following changes to Weapon Motion and Aiming Idle Sway only apply to Black Ops 6 weapons.
» Weapon Motion «
- Reduced visual recoil on all weapons, especially full-auto weapons.
- Reduced turn sway on all weapons, especially on higher magnification optics.
- Reduced gun kick on higher magnification optics on all weapons except for Sniper Rifles.
- Reduced default idle sway on all weapons except Sniper Rifles.
- Further reduced idle sway while firing on all weapons except Sniper Rifles.
- Reduced weapon motion (bob, translation, and additional idle sway penalties) as a result of walking or changing stances in ADS.
- Removed additional layers of hip fire deviation, which caused crosshair to bounce while firing.
We have taken a comprehensive pass on weapon motion and applied reductions across the board to improve the combat experience. Depending on the class and weapon, our targets for these reductions range from 30% to 75%. Players will notice far more stability while turning, moving, changing stances, and firing, especially while ADS. We are committed to continually improving Black Ops 6 gunplay with a focus on balanced and rewarding gameplay while maintaining the unique characteristics of each weapon.
» Aiming Idle Sway «
- Aiming Idle Sway Delay on all weapons is now 2.2s
- Aiming Idle Sway Delay on Sniper Rifles now fully removes Idle Sway, rather than reducing by 50%
- Target Laser now improves Aiming Idle Sway Delay to 2.9s on all weapons
Aiming Idle Sway Delay is a mechanic that scales a weapon's idle sway when first entering ADS, so the initial point of aim matches the crosshair positioning. These values are now improved and consistent across all weapon classes. Sniper Rifles, which previously only scaled initial idle sway by 50%, now provide a complete reduction. As always we will be keeping a close eye on sniper balance after this change.
Assault Rifle Adjustments
AMES 85
- CHF Barrel
- Vertical View Kick and Gun Kick penalty decreased from 50% to 45%.
Goblin Mk2
- CHF Barrel
- Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
GPR 91
- CHF Barrel
- Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
- Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
Krig C
- Sprint to Fire Time increased from 0.2s to 0.21s.
- Tactical Sprint to Fire Time increased from 0.3s to 0.31s.
- View Kick Strength, Direction, and Deviation slightly increased.
- View Kick now progresses through pattern in shorter number of bullets.
Model L
- CHF Barrel
- Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
- Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
SMG Adjustments
Saug
- Akimbo Attachment
- Hip Spread penalty increased from 12% to 70%.
- View Kick penalty increased from 15% to 20%.
LMG Adjustments
GPMG-7
- CHF Barrel
- Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
XMG
- CHF Barrel
- Vertical View Kick and Gun Kick penalty increased from 45% to 50%.
- Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.
Shotgun Adjustments
Maelstrom
- Dragon's Breath Ammunition
- Maximum Damage decreased from 30 to 18.
- Medium Damage Range 1 damage decreased from 25 to 14.
- Medium Damage Range 1 decreased from 7.62 meters to 6.35.
- Medium Damage Range 2 damage decreased from 12 to 11.
- Medium Damage Range 2 decreased from 19. 68 meters to 10.16.
Melee Adjustments
Knife
- Time between melee swings improved by 7.5%.
Baseball Bat
- Time between melee swings improved by 14%.
Power Drill
- Time between melee swings improved by 9.5%.
BUG FIXES
- Fixed an issue preventing the Battle Royale Top 250 leaderboard from populating correctly.
- Fixed an issue preventing the Grenadier Perk from slowing enemies hit by explosive damage.
- Fixed an issue causing players to get stuck in a “Loading player stats” loop when launching Warzone.
GLOBAL
SETTINGS
- Controller Stick Sensitivity
- The controller stick sensitivity sliders system changed from a 1-20 scale to a 0.10-4.00. This will give players finer control over their sensitivity values and more transparency on the effect of their changes. Previously set sensitivity settings will be maintained.
WARZONE
GAME UPDATE
Thank you for dropping in to join us for the first Season of the new Warzone experience. Following launch in November, we have been working through your feedback as well as our internal data. Season 01 Reloaded brings exciting changes and improvements with more to come in the future.
The Season 01 Reloaded update focuses on a number of bug fixes, several Quality of Life changes, server performance improvements - and more.
We thank you for sharing your experiences so far and we look forward to hearing more from our community.
MODES
- Holiday Rush Limited-Time Mode
- Deck the halls of Area 99. Join the festivities in this fast-paced resurgence mode as players compete over valuable presents. Keep an eye to the sky for a special guest and watch out for yellow snowballs!
- Player Count: 40
- Squad Size: Quads
- Map: Area 99
- Slay Ride Resurgence Limited-Time Mode
- Undead Santa returns to Urzikstan! Battle against players, defeat Undead Santa and his zombie henchmen, capture Codmas trees for powerful loot, and race to control the Urzikstan train in this festive, action-packed game mode.
- Player Count: 56
- Squad Size: Quads
- Map: Urzikstan
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
RANKED PLAY
Unlocking Ranked Play
Warzone Ranked Play: Battle Royale makes its triumphant return on December 5th, 2024. The playlist update will go live shortly after the Season 01 Reloaded update deploys.
In order to access this mode, players must place amongst the top squads in at least 30 matches to be eligible to queue up and begin climbing the ranks.
In this case, "Top Placement" is defined as finishing among the Top 6 teams in Resurgence or the Top 15 teams in Battle Royale.
Basic Overview
General
Urzikstan
Battle Royale
Trios
120
Competitive Settings
Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on competitiveness, and player feedback.
Weapon Restrictions
Modern Warfare Weapons
- All
Launchers
- All
Attachment Restrictions
Thermal Optics
- All
Underbarrel Launchers
- All
Barrels
- CHF Barrel
Fire Mods
- Rapid Fire
- Dragon’s Breath
Other Restrictions
Field Upgrades
- Reinforcement Flare
Scorestreaks
- Foresight
- Sentry Turret
Perks
- Birdseye
- Alertness
- Specialist
Vehicles
- Cargo Truck
- Triumph TF 250-X
Contracts
- Big Game Bounty
- Elite Contracts
Miscellaneous
- Proximity Chat
- Text to Chat
- Emotes
- Gulag Events
This year features a tighter ecosystem of weapons to choose from, particularly those only from Black Ops 6. This enables a finer look at a balanced ecosystem and allows us to be more responsive to competitive issues.
Global Weapon Builds
Any Global Weapon Build you create in Ranked Play can easily be used across Loadouts in Multiplayer, Zombies, and Call of Duty: Warzone – just like any other Weapon Build in Black Ops 6. Conversely, you can bring any Builds you’ve created outside Ranked Play into Ranked (restrictions permitting).
Rank & Skill Rating
The 1-50 Rank and Skill Division system from previous versions of Ranked Play has been streamlined to focus on what matters most in Warzone Ranked Play: Skill.
- In Warzone, your Rank now represents what was previously your Skill Division and Tier.
- The Progressive Rank and Victory Stars system has been removed to focus entirely on skill and simplify the experience.
- All players begin their first Competitive Season at Bronze I Rank with 0 SR (Skill Rating).
How SR Works:
- Gain SR by winning matches and eliminating players.
- For players above Silver Rank, a deployment fee is paid upfront.
- There is no SR penalty for deaths.
- Both individual and team performance impact how much SR you gain or lose per match.
- New this year: SR gained from eliminations depends on the rank difference (delta) between you and the eliminated player, as well as the number of teams remaining.
Rank Tiers & SR Requirements
Players progress through eight Ranks by reaching SR milestones. All Ranks (except Iridescent) have three tiers to progress through as well: Tier I, Tier II, and Tier III. Each Rank will feature a unique icon and color scheme, along with your Tier displayed in the center of the Rank icon.
Rank Tiers & SR Requirements
Bronze
Starting Rank
N/A
Silver
900
I, II, III
Gold
2,100
I, II, III
Platinum
3,600
I, II, III
Diamond
5,400
I, II, III
Crimson
7,500
I, II, III
Iridescent
10,000
N/A
Top 250
10,000+
N/A (Leaderboard)
Seasonal SR Setback
The End-of-Season SR Setback has been adjusted to reduce the impact for players early in their Rank journey.
Seasonal SR Setback
Bronze or Silver
No SR deduction; continue as-is.
Gold
Start at Gold I.
Platinum
Start at Platinum I.
Diamond or Higher
Start at Diamond I.
Top 250 & Leaderboard
The Top 250 Rank returns, ranking the top players globally on an in-game Leaderboard accessible from the Ranked Play lobby.
- Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR.
- The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
- The player who ends the season as the #1 Ranked Player will receive unique rewards:
- Exclusive, one-of-a-kind Calling Card.
- Top 250 Champion Skin, available only to players who finish #1 in a Season.
- Additional Rank and Seasonal Rewards for achieving milestones throughout the Season.
Elimination Rank Delta
New this year, Eliminations now factor in the difference in skill between you and the victim. This more accurately rewards overcoming a high ranked player, and lessens the impact if the skill delta is too wide (via players being brought into a match with friends, or otherwise).
This skill delta reward changes depending on if they are + / - 3 ranks from your own.
Elimination Rank Detla
Rank Delta
-3
-2
-1
0
1
2
3
Elimination SR
3
4
5
6
8
9
10
These points form the base SR you’ll obtain from an elimination. With an additional amount granted depending on teams remaining:
Awarded SR By Placement
Placement
Top 40
Top 30
Top 20
Top 15
Top 10
Top 5
1st
Placement SR
0
10
20
30
50
60
100
Bonus SR Per Elim
2
3
4
5
6
8
10
Additionally, a Maximum Elimination SR Cap is in place at 150 SR. This means you have a known target to try to achieve before the end of the match. Hit your elimination cap, win the game for the maximum yield.
Previous versions of Warzone Ranked Play had an uncapped system which led to balancing issues and unintentionally invited bad-actors to exploit this for unrealistic gains. We’ll be monitoring the effectiveness of the cap and may make additional changes here as the data comes in.
Demployment Fees
Deployment Fee By Rank
Bronze I
No deployment fee
Silver I
10
Silver II
15
Silver III
20
Gold I
25
Gold II
30
Gold III
40
Platinum I
50
Platinum II
55
Platinum III
60
Diamond I
65
Diamond II
70
Diamond III
75
Crimson I
85
Crimson II
90
Crimson III
95
Iridescent & Top 250
100 SR plus 5 SR every 500 SR above 10,000, up to a maximum deployment fee of 150 SR.
Rewards
Ranked Play offers a variety of valuable rewards that can be earned exclusively through gameplay. These rewards let you showcase your skill across all game modes.
» Ways to Earn Rewards «
- Top Placement Challenges
- Available at launch and earnable in any season.
- Complete top placement milestones throughout your Ranked Play career to unlock exclusive rewards.
- Rank Operator Skins
- Available at launch and earnable in any season.
- A Ranked Competitor Skin is awarded immediately upon making top placement in 10 matches over your Ranked Play career.
- Gold through Iridescent Rank Operator Skins are awarded immediately upon reaching the respective Rank.
- Top 250 Rewards are awarded at the end of the Season.
- Season Rewards
- Introduced at the start of each Season and only available during that Season.
- Includes:
- Season Win & Elimination Challenges.
- Gold through Iridescent Rank Rewards, awarded immediately.
- Top 250 Rank Rewards, awarded at the end of the Season.
- “Flex” Reward Items
- Seasonal rewards that change with each new season.
- In Season 01, players earn:
- An Emblem, Calling Card, and Large Decal representing their highest attained Rank starting in Silver.
- Future Seasons will introduce new types of “Flex” Rank Reward items.
This structured reward system ensures that players are constantly rewarded for their efforts while keeping seasonal content fresh and exciting. Keep climbing the ranks and completing challenges to unlock these unique prizes!
Career Rewards
5
- Knock Out Player Emblem
10
- WZ Ranked Competitor Operator Skin
20
- Checkmate Loading Screen
50
- Alphaomega Spray
100
- Infinitatus Rex - Weapon Charm
150
- Mastermind Spray
250
- Dominion Weapon Camo
300
- Whisper Knife Melee Blueprint
- Skullbuckle Large Decal
Rank Operator Skins
Gold or Higher
Home & Away set of Ranked Play Operator Skins
Awarded immediately upon reaching Gold or higher for the first time.
Top 250
Top 250 Competitor Skin
Awarded at the end of the Ranked Play Season to players who maintained a Top 250 placement.
#1 Overall (Top 250)
Top 250 Champion Skin
Awarded to the single player who finishes #1 Overall in the Top 250 at the end of the Season.
Season 01 Rewards
1 Win
|
5 Eliminations
- Evil Ink Weapon Sticker
50 Eliminations
- Into the Fray Loading Screen
250 Eliminations
- Plundergut XM4 Weapon Blueprint
Reach Silver
- Silver Hold Player Emblem
- Navigator Calling Card
- Reef Rage Large Decal
Reach Gold
- WZ Gold Competitor Operator Skin
- Doubloon of Doom Player Emblem
- Golden Sunset Calling Card
- Bones of Blight Large Decal
Reach Platinum
- WZ Platinum Competitor Operator Skin
- Swarm of Eels Player Emblem
- Corsair Carcass Calling Card
- Descent Large Decal
Reach Diamond
- WZ Diamond Competitor Operator Skin
- Glitter Ghoul Player Emblem
- Glittering Grace Calling Card
- Crowned Kraken Large Decal
Reach Crimson
- WZ Crimson Competitor Operator Skin
- Kraken Face Player Emblem
- Red Tide Calling Card
- Gilded Flow Large Decal
- No Pay No Prey Large Decal
Reach iridescent
- WZ Iridescent Competitor Operator Skin
- Whirlpool Sovereign Player Emblem
- Glimmer Gun Calling Card
- Corsair Atlas Large Decal
Finish in Top 250
- WZ Top 250 Competitor Operator Skin
- Kraken Master Player Emblem
- Corsair Crown Calling Card
Finish #1 in Top 250
- WZ Top 250 Champion Operator Skin
- Kraken Monarch Player Emblem
* "Top Placements" is defined as finishing among the Top 15 teams in Battle Royale.
Competitive Integrity Features
» Penalties & Suspensions «
- Players who disconnect or quit matches will face SR penalties and temporary suspensions. Repeat offenders will receive escalating penalties.
» SR Forgiveness «
Players will not lose SR under the following circumstances:
- A matchmade player disconnects or leaves the game midway through a match.
- Players can still earn SR if they overcome the disadvantage. However, if they lose at a numerical disadvantage, no SR will be deducted from players outside the leaving player’s party.
- The player loses their first match of the day.
- Each player’s first loss of the day will be forgiven, regardless of their Rank, and no SR will be deducted. This forgiveness does not stack.
- The player currently has Demotion Protection.
» Match Cancel «
- If enough players disconnect before a match starts, the match will be canceled and will not count. Remaining players will be returned to the main menu.
» Demotion Protection «
- After advancing to a higher Rank, players receive temporary Demotion Protection for the first three games in their new Rank. During this time, no SR will be lost.
- After the initial protection, if players lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Rank. Losing their next match will result in demotion.
- Demotion Protection also applies to a player’s first three games of each Ranked Play Season.
» Party Skill Restrictions «
- Full parties of three can now play together in Ranked Play, regardless of individual Ranks. Skill Matchmaking will be based on the highest Rank in the party.
- Party Skill Restrictions for two- or three-player parties are as follows:
- Bronze - Platinum: No restrictions.
- Diamond: Can party within 2 Ranks.
- Iridescent (including Top 250) & Crimson: Can party within 1 Rank.
Additional Social Features
» Hot Streaks «
- Win three Ranked Play games in a row within a short period to earn Victory Streak Flames. These flames will appear behind your Rank Icon in the lobby and in-game.
- Extend your win streak to enhance the flames. Victory Streak Flames expire after a loss or if you go 72 hours without playing a Ranked Play match.
- More Hot Streak levels have been added in Black Ops 6. Go on a roll to see how high you can climb and show the competition that the heat is on. Stay spicy!
» Social Profile «
- Rank Play icons will be added to your Social profile, showcasing your Ranked Play Rank wherever your profile is viewed across Black Ops 6 and Warzone.
PERFORMANCE
- Server Performance Enhancements
- We've implemented several updates designed to boost server performance, ensuring a smoother and more reliable experience.
BUY STATIONS
Adjustments
- Specialist Discount
- Firesale’s discount for Specialist has increased to 50%, up from 30% to be inline with other items.
PERKS
New
Reflexes
• Triggered explosives detonate on a delay when sprinting past them.
• Unlocked via Season 01 Reloaded - Holiday Event Reward
KILLSTREAKS
New
- Bunker Buster
- Increased Maximum damage from 237 to 300.
- Decreased the min damage from 112 to 50.
- When the trophy system intercepts the bunker buster it will deal slightly less damage in the area to account for the increased maximum damage.
With the adjustments to how the Trophy System will cause the Bunker Buster to detonate we wanted to make sure that it remained competitive. There is now an emphasis on being accurate with the delivery to maximize the damage. In instances where the Trophy System does not intercept, players can now expect better results for accurate hits and a significant falloff when inaccurate.
WEAPONS
New Weapons
- AMR Mod 4 Sniper Rifle (In-Season)
- Semi-auto sniper rifle. Very high recoil and slow rate of fire. You can steady your aim while ADSing.
- Acquirable via Event Reward
- Maelstrom Shotgun (In-Season)
- Fully automatic shotgun. Good range and handling. High recoil and large hip spread.
- Acquirable via Event Reward
- Cleaver Melee Weapon (In-Season)
- Short-medium range. Medium attack speed.
- Acquirable via Event Reward
New Attachments
- XM4 3-Round Burst Mod Conversion (In-Season)
- Convert the XM4 Assault Rifle’s primary firing mode into a three-round burst, conserving ammo and supporting a steadier aim through sustained combat.
- Acquirable via Event Reward
- Kompakt 92 3-Round Burst Mod Conversion (In-Season)
- Add some control to the rapid-fire Kompakt 92 SMG with a three-round burst primary firing mode. Each burst cycles quickly to the next, allowing you to still pump out damage when it’s needed most.
- Acquirable via Event Reward
Weapon Adjustments
» Assault Rifles «
We want ARs to remain competitive long range options, so we are increasing the velocity of all Black Ops 6 ARs to help with engagements at range. Along with buffing some ARs damage ranges that were underperforming. We will continue to evaluate and adjust as needed.
Assault Rifle Adjustments
AK-74
AK-74 Damage Adjustments
Maximum Damage Range
— Damage —
36
— Range —
0 - 45.72m
— Damage —
36
— Range —
0 - 53.34m⇧
Medium Damage Range
— Damage —
33
— Range —
45.72 - 66m
— Damage —
33
— Range —
53.34 - 71m⇧
Minimum Damage Range
— Damage —
28
— Range —
>66m
— Damage —
28
— Range —
>71m
Additional Adjustments
- Bullet Velocity increased from 760m/s to 830m/s.
AMES 85
- Bullet Velocity increased from 760m/s to 810m/s.
AS VAL
AS VAL Damage Adjustments
Maximum Damage Range
— Damage —
27
— Range —
0 - 40.6m
— Damage —
27
— Range —
0 -48.26m⇧
Medium Damage Range
— Damage —
24
— Range —
40.6 - 53.34m
— Damage —
24
— Range —
48.26 - 66m⇧
Minimum Damage Range
— Damage —
22
— Range —
>53.34m
— Damage —
22
— Range —
>66m⇧
Additional Adjustments
- Bullet velocity increased from 725m/s to 790m/s.
- Aim Down Sight Speed improved from 230ms to 220ms.
Goblin Mk2
- Bullet Velocity increased from 740m/s to 800m/s.
GPR 91
- Bullet Velocity increased from 730m/s to 780m/s.
Krig C
Krig C Damage Adjustments
Maximum Damage Range
— Damage —
35
— Range —
0 - 43.18m
— Damage —
35
— Range —
0 - 47m⇧
Medium Damage Range
— Damage —
32
— Range —
43.18 - 55.8m
— Damage —
32
— Range —
47 - 63.1m⇧
Minimum Damage Range
— Damage —
29
— Range —
>55.8m
— Damage —
29
— Range —
>63.1m⇧
Additional Adjustments
- Bullet Velocity increased from 750m/s to 815m/s.
Model L
- Bullet Velocity increased from 770m/s to 820m/s.
XM4
- Bullet Velocity increased from 750m/s to 800m/s
STG44 (MWIII)
- Lower Torso modifier decreased from 1.3x to 1.15x.
BP50 (MWIII)
- JAK Revenger Kit
- Maximum Damage Range decreased from 12.1m to 10.1m.
- Medium Damage Range damage decreased from 21 to 20.
- Medium Damage Range decreased from 19.9m to 17.8m.
- Lower Torso and Leg modifiers decreased from 1x to 0.96x.
- Bullet Velocity decreased from 500m/s to 470m/s.
Battle Rifle Adjustments
DTIR 30-06 (MWIII)
- Bullet Velocity decreased from 800m/s to 730 m/s.
- Upper Torso modifier decreased from 1.3x to 1.2x.
- Arm modifiers decreased from 1.3x to 1x.
- Leg modifiers decreased from 1x to 0.9x.
» Submachine Guns «
- All Black Ops 6 SMGs have had their reload speeds increased by 10%
SMG Adjustments
C9
C9 Damage Adjustments
Maximum Damage Range
— Damage —
36
— Range —
0 - 12.1m
— Damage —
36
— Range —
0 - 12.1m
Medium Damage Range 1
— Damage —
30
— Range —
12.1 - 22.3m
— Damage —
30
— Range —
12.1 - 22.3m
Medium Damage Range 2
— Damage —
28
— Range —
22.3 - 29.7m
— Damage —
28
— Range —
22.3 - 31m⇧
Minimum Damage Range
— Damage —
26
— Range —
>29.7m
— Damage —
26
— Range —
>31m⇧
Additional Adjustments
- Headshot modifier increased from 1.07x to 1.1x.
- Leg modifiers increased from 0.77x to 0.9x.
Kompakt 92
Kompakt 92 Damage Adjustments
Maximum Damage Range
— Damage —
25
— Range —
0 - 10.2m
— Damage —
25
— Range —
0 - 10.5m⇧
Medium Damage Range
— Damage —
22
— Range —
10.2 - 20.32m
— Damage —
22
— Range —
10.5 - 20.32m⇧
Minimum Damage Range
— Damage —
17
— Range —
>20.32m
— Damage —
17
— Range —
>20.32m
Additional Adjustments
- Headshot modifier increased from 1.07x to 1.15x.
- Upper Torso and Arm modifiers increased from 1x to 1.07x.
- Lower Torso and Leg modifiers increased from 0.9x to 0.95x.
Headshots now kill in 1 less bullet, and hitting legs or lower torso is less punishing.
Striker 9 (MWIII)
- Headshot modifier decreased from 1.25x to 1.22x.
- Upper Torso modifier decreased from 1.15x to 1.1x.
- Lower Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 500m/s to 470m/s.
Static-HV (MWIII)
- Headshot modifier decreased from 1.2x to 1.15x.
- Upper Torso, Lower Torso, and Arm modifiers decreased from 1.1x to 1x.
This keeps the same number of bullets to kill but makes it so you have to hit a few more headshots to get a faster TTK.
» Light Machine Guns «
The goal of these ADS Speed adjustments is to bring LMG handling more in line with our intended base line values. The location modifier changes make engagements feel more consistent and less punishing if you hit a few lower torso shots mixed in with upper torso. We will continue to monitor how LMGs are fitting into engagements and adjust accordingly.
LMG Adjustments
GPMG-7
GPMG-7 Damage Adjustments
Maximum Damage Range
— Damage —
27
— Range —
0 - 35.56m
— Damage —
27
— Range —
0 - 40.64m⇧
Medium Damage Range
— Damage —
22
— Range —
35.56 - 48.26m
— Damage —
22
— Range —
40.64 - 55.88m⇧
Minimum Damage Range
— Damage —
20
— Range —
>48.26m
— Damage —
20
— Range —
>55.88m⇧
Additional Adjustments
- Upper Torso and Arm modifiers increased from 0.94x to 1x.
- Bullet Velocity increased from 690m/s to 750m/s.
- Aim Down Sight Speed improved from 460ms to 410ms.
PU-21
PU-21 Damage Adjustments
Maximum Damage Range
— Damage —
31
— Range —
0 - 40.64m
— Damage —
31
— Range —
0 - 40.64m
Medium Damage Range
— Damage —
25
— Range —
40.64 - 52.07m
— Damage —
25
— Range —
40.64 - 58.42m⇧
Minimum Damage Range
— Damage —
24
— Range —
>52.07m
— Damage —
23⇩
— Range —
>58.42m⇧
Additional Adjustments
- Headshot modifier increased from 1.1x to 1.12x.
- Upper Torso and Arm modifiers increased from 1x to 1.07x.
- Bullet Velocity increased from 700m/s to 760m/s.
- Aim Down Sight Speed improved from 435ms to 400ms.
XMG
- Upper Torso and Arm modifiers increased from 1x to 1.04x.
- Bullet Velocity increased from 710m/s to 770m/s.
- Aim Down Sight Speed improved from 450ms to 420ms.
RAAL MG (MWII)
JAK Protean AMP Damage Adjustments
Maximum Damage Range
— Damage —
45
— Range —
0 - 30m
— Damage —
25⇩
— Range —
0 - 40m⇧
Minimum Damage Range
— Damage —
30
— Range —
>30m
— Damage —
20⇩
— Range —
>40m⇧
» Marksman Rifles «
- All Black Ops 6 Marksman Rifles have had their reload speeds increased by 12%
We want Marksman Rifles to be better at longer ranges and in order to help achieve this goal we are increasing the velocity of Black Ops 6 Marksman Rifles.
Marksman Rifle Adjustments
AEK-973
- Bullet Velocity increased from 860m/s to 900m/s.
DM-10
- Bullet Velocity increased from 850m/s to 890m/s.
SWAT 5.56
SWAT 5.56 Damage Adjustments
Maximum Damage Range
— Damage —
50
— Range —
0 - 33.02m
— Damage —
50
— Range —
0 - 40.64m⇧
Minimum Damage Range
— Damage —
40
— Range —
>33.02m
— Damage —
40
— Range —
>40.64m⇧
Additional Adjustments
- Arm modifiers increased from 0.82x to 1x.
- Bullet Velocity increased from 830m/s to 870m/s.
Tsarkov 7.62
- Bullet Velocity increased from 875m/s to 915m/s.
» Shotguns «
- All Black Ops 6 Shotguns have had their reload speeds increased by 8%
Shotgun Adjustments
Lockwood 300 (MWII)
- Maximum Damage decreased from 50 to 28.
- Maelstrom Dual Trigger
- Maximum Damage decreased from 100 to 50.
- Maximum Damage Range increased from 2m to 7.62m.
- Minimum Damage decreased from 32 to 25.
Sniper Rifle Adjustments
SP-X 80 (MWII)
- Fixed incorrect damage value, it will now 1 shot headshot within its maximum damage range.
LOOT
Adjustments
- Lootable SMGs
- Updated SMG magazine sizes to be larger than 30 rounds.
UI/UX
Adjustments
- Custom Loadout Colors Quality of Life
- Weapons that players infil with or respawn will no longer show as a single custom loadout color. Rather, they will now have a weapon rarity color based on the number of attachments.
AUDIO
Adjustments
- Reduced reverb effect volume on Urzikstan.
BUG FIXES
» Perks «
- Fixed an issue with Custom Perk Packs where the pack was named “Custom” when it should be named “Custom Perk Pack”.
- Fixed an issue with Custom Perk Packs where the pack was showing as “legendary” rarity when it should show as “Loadout” rarity.
- Fixed an issue with Scavenger description where it did not call out that it provides cash.
- The perk will provide 1500 cash from the packs that drop from enemies.
- Fixed an issue with Grenadier description where it made reference to players “removing shrapnel”.
- The perk applies a debuff when enemies are damaged by explosives but they are not expected to remove shrapnel.
- Fixed an issue with Quick Fix where inserting an armor plate, downing a player, or eliminating a player would not trigger health regen.
- Fixed an issue where the default perk “Quick Swap” was not being applied in Pre-match. This is still applied correctly in a regular match.
- Fixed an issue causing the Specialist perk package to be discounted 30% instead of 50% during a Fire Sale.
» Field Upgrades «
- Fixed an issue with the Deployable Buy Station Field Upgrade that showed the incorrect icons in some situations.
- Fixed an issue preventing the Loadout Drop Field Upgrade icon from appearing in the lower right hand of the screen when players have one equipped.
» Camos «
- Fixed an issue with challenges that required tracking kills while under an enemy UAV.
- Previously, this only tracked if a player eliminated the enemy who initially activated the UAV, which was not the intended functionality. This affected the Unique Camos for the Tanto, the Bat, and the XM4, as well as the Prestige 10 Calling Card Challenge, "Going Loud." Now, it correctly tracks eliminations on any player while the attacker is under a UAV activated by any enemy player. After all, the only thing better than taking down enemy operators is doing it while you're on everyone's radar.
» Firing Range «
- Fixed issue that caused firing range dummies to not trigger armor break sounds when being hit with a headshot as the armor breaks.
- Fixed issue that unintentionally caused snipers to not one-shot headshot in some scenarios in the firing range.
- Fixed issue that prevented movable dummy from properly moving to the intended weapon damage ranges.
» Gulag «
- Fixed an issue causing players to appear to take damage when entering the Gulag.
- Fixed an issue causing Gulag events to spawn more cash than intended.
» Other «
- Fixed an issue where players would receive incorrect hitmarker visual feedback when viewing killcams.
- Fixed an issue that unintentionally made players swap the wrong gun when switching weapons and picking up a weapon at the same time.
- Fixed an issue preventing players from leaving the match during exfil.
- Fixed an issue causing players to get stuck in a plating animation.
- Fixed an issue where players would not be able to use multiple UAVs.
- Fixed an issue where the buy station was showing the incorrect icon.
- Fixed an issue allowing players to duplicate payouts completing the Signal Intelligence contract.
- Fixed an issue with the Ammo Depot Cache’s missing on Rebirth Island.
- Fixed issue that prevented players from properly attaching mid air to long ziplines in Urzikstan.
- Fixed numerous descriptions on weapon attachments in the gunsmith after the muzzle and underbarrel refactor.
- Fixed an issue where the icon for certain public events were flashing repeatedly
- Fixed an issue where the Score Feed would persist on the HUD through death and respawn.
- Fixed an issue where the attachment swap pop-up will show incorrectly under certain conditions.
- Fixed an issue where the “Airspace is too Crowded” message and information would not display correctly when using certain Killstreaks.
- Fixed an issue where Tutorial messages and popups would appear even when disabled.
- Fixed missing sound when your Squad is wiped.
- Fixed an issue with the Plunder scoreboard causing the Cash Banked to display incorrectly.
- Fixed an issue that prevented a player from shooting after opening a Loadout Crate when they were previously eliminated from going out of bounds.
- Fixed an issue causing the Bounty Contest widget to flash and play sound repeatedly.
After reviewing internal data, we’ve made the decision to slightly adjust the player count on Area 99, our newest Resurgence map.
The updated player counts are as follows:
- Quads: 44 → 40
- Trios: 45 → 42
- Duos: 44 → 40
- Solos: 45 → 40
These changes aim to improve the overall pacing of each match and reduce the frequency of third-party interruptions during engagements. We hope to reduce friction by striking a better balance between action and player agency, allowing players the all-important time to loot up - and get their Loadout.
In the meantime, we’ll continue monitoring feedback and data to make further adjustments if needed.
We look forward to sharing more about upcoming Warzone updates soon.
- Operator Audio
- Reduced volume of player cloth and gear sounds for carry-forward Operators from MW2 and MW3, to be more similar in volume with BO6.
- High Mantle Speed
- The speed at which players pull themselves over (mantle) high ledges or walls has been increased to better enable movement fluidity when climbing.
- The Akimbo attachment has been disabled for Black Ops 6 weapons.
- Players using controller input can now double-tap left on the D-Pad to inspect weapons in the Firing Range.
- Fixed an issue with the Gas Mask where the unequip animation could still be encountered without player input.
- As a reminder of the design:
- Players will only see the unequip animation if they choose to remove it themselves.
- The overlay will still fade away when the player is out of the gas.
- Player controls and aim will not be overridden or interrupted by the Gas mask. Period.
- As a reminder of the design:
- Fixed an issue where some weapons could have 9 attachments.
- Fixed an issue where some players would not see their Battle Pass progression after a match.
EVENTS
The Hit List Limited-Time Event is NOW LIVE!
This event gives players a board of contracts with one goal – take them all out. Cross off the entire list and earn some exclusive loot for hire.
- Rebirth Island will be re-enabled in the Warzone playlist later this morning.
Thank you for your patience these last few days as we've worked to bring Rebirth Island back to the Warzone playlist! We wanted to take the necessary time to address key issues and make improvements to ensure the best possible experience.
- Rebirth Island
- A number of lighting and audio adjustments have been made to improve gameplay.
- Armory
- The Warzone Armory will be re-enabled later today.
- The Warzone Armory will be re-enabled later today.
- XP Balancing
- Increased player XP in Battle Royale and Plunder
- Increased Weapon XP in Plunder and Resurgence
We’ve made several adjustments to Player and Weapon XP in order to bring earn rates across different modes closer together.
- Stim Shot
- The speed boost duration has been increased from 1 second to 3.
Upon the launch of Warzone, we identified a critical issue and, in response, temporarily reduced both the speed increase and the duration of Stim Shots while we worked on a solution. Our goal is to offer a meaningful speed boost with a clear upper limit, to ensure balanced and consistent combat encounters. As it stands, both Resolute and Stim Shot provide a 15% speed boost each, with their combined effect capping at 20%. This allows players to experiment with various combinations to reach the maximum impact.
- Deployable Box Interaction Speed
- We’ve removed an unintentional delay that previously prevented players from interacting with the Armor/Munitions/Utility Box when initially deployed.
- Fixed an issue on Area 99 that would cause players to hear Killstreaks from across the map.
- Fixed an issue that would cause players to drop a weapon involuntarily while attempting to pick up a different weapon from the ground.
- Fixed an issue that would prompt players to remove an Aftermarket Part from their weapon despite one not being currently equipped.
- Fixed an issue that caused the STB 556 Assault Rifle body to disappear when equipping an underbarrel attachment.
- Weapon Trade Stations
- Reduced the chances of receiving Specialist Perk Pack.
- Removed Care Package Killstreaks as a trade-in reward.
- Movement
- Reduced the minimum sprint time required to perform the following actions: dive-to-prone or slide.
- Fixed an issue that could result in being unable to sprint when performing several actions within a short amount of time.
These changes apply to both Black Ops 6 and Warzone and should result in more responsive movements with fewer occurrences where players attempt to dive to prone or slide and instead crouch. We will continue to assess and identify areas for improved fluidity with omnimovement.
- Reload times for Black Ops 6 Assaults Rifles and Light Machine Guns are reduced by 10%.
We’re taking passes at improving the flow and reducing downtime between gunfights, future updates will address other classes
- Fixed an issue that allowed players to redeploy with the Specialist Perk Pack still active.
- Fixed an issue that caused Winner’s Circle emotes to play without audio.
- Legacy XP Tokens
- Updated Black Ops 6 to support legacy XP token functionality.
- Updated Black Ops 6 to support legacy XP token functionality.
- Hitmarkers
- Improved hitmarker UI to help identify individual shots more easily.
- Improved hitmarker UI to help identify individual shots more easily.
- Store
- Improved the loading of Tracer and Inspect preview videos for weapons.
- Fixed an issue that caused shotguns to have longer damage ranges than intended.
- Fixed an issue allowing players to earn more XP in Battle Royale than intended.
- Fixed an issue where weapon sights would be misaligned with the Weaver Repairman Operator Skin equipped.
- Fixed an unintentional bug where MWII and MWIII camos could be applied to Black Ops 6 weapons.
Camos from previous titles were not designed for Black Ops 6 weapons and attachments, and are not supported due to visual inconsistencies.
- Fixed several issues with occlusion, enemy footstep, ascender, and parachute audio.
Our teams are hard at work on additional audio updates, and this is just the first of several steps we’re taking to improve the Warzone audio experience.
- Fixed an issue where the Stim Shot was giving double the desired speed boost for 3 seconds.
The stim should now give 15% movement speed for 1 second. The stim ticks up to this speed, holds it for 1 second, then ticks down from this speed.
- Fixed an issue that prevented freshly downed players from taking damage for a brief moment.
- Fixed an issue on PlayStation 5 where attempting to install Warzone from Manage Files would result in a Content Not Found error.
- Fixed an issue causing players to encounter a looping Armor Plate replacement animation.
- Fixed an issue that allowed players to use the Gulag ascender prior to overtime.
- Fixed an issue that caused players to gain more experience than intended from Bootcamp.
- Fixed an issue where dying while attempting to complete Signals Intelligence Contract would result in being unable to use weapons or interact with items.
- Fixed an issue preventing Weapon XP Boost from appearing in the Post Match Summary.
- Fixed an issue that was preventing players from accessing Warzone via the main Call of Duty menu.
- Increased the number of available Custom Loadout slots from 10 to 12.
- Fixed an issue that was causing Buy Stations to charge players an amount for items that did not align with the displayed purchase price.
- Fixed an issue that caused PlayStation players to encounter a black screen when attempting to access Warzone via the What’s Hot row.
- Fixed an issue that caused the AEK-973 Marksman Rifle found via ground loot to fire in full automatic.
GLOBAL
Season 01 of Call of Duty: Black Ops 6 is imminent! Tomorrow, you’ll get your chance to wreak some havoc when Sevati “Sev” Dumas brings home a deal to take down the remaining Pantheon rats.
Until then, check out our Patch Notes for details on New Season 01 Content and the latest balance adjustments, gameplay improvements, bug fixes, and more.
Looking for Multiplayer or Zombies Patch Notes? The team at Treyarch has you covered right here.
Treyarch has delivered several updates to combat disruptive behavior, including:
- Enhanced AFK detections to battle against account boosting
- Adjusting ping thresholds to require players play matches in their region to cut down on VPN abuse
To unlock Ranked Play in Black Ops 6, players will need to win 50 match-made multiplayer matches:
- This ensures that players are experienced with multiplayer before they enter the mode and gives #TeamRICOCHET a historical match history to examine before an account enters Ranked Play
- #TeamRICOCHET also utilizes its Replay Investigation Tool to monitor replays of top players as part of the investigation process
Detection systems initially deployed at launch from #TeamRICOCHET to collect data to test for effectiveness will be activated to help flag accounts for action beginning with Season 01.
The security system updates listed above will also be active for Ranked Play in Call of Duty®: Warzone™, which launches at mid-season.
The Hit List (Launch Window)
Who’s next? Keep up your luxurious – but slightly corrupt – lifestyle during the Hit List Event. You’re offered up a take-no-prisoners mission: kill or be killed. The Hit List Limited Event gives players a board of contracts with one goal – take them all out. Cross off the entire list and earn some exclusive loot for hire.
An all-new Battle Pass System grants you the opportunity to earn 100+ rewards, including free base weapons, numerous Weapon Blueprints, Equipment Skins, Operator Skins, and much more. There are three ways to obtain some or all of this content:
- Earn 20+ free rewards, including cosmetic content and base weapons.
- Purchase the premium Battle Pass and earn up to 1,100 COD Points as you progress through the Battle Pass Pages.
- Or purchase BlackCell for the ultimate seasonal experience, including a variety of molten hot Operator Skins, Weapon Blueprints, COD points, and other rewards.
For a full breakdown of the Season 01 Battle Pass and the breadth of content that it has to offer, check out the official blog here.
- Black Ops 6 and Warzone are optimized for PlayStation 5 Pro:
- Launch Features:
- Using Sony's PlayStation Spectral Super Resolution Black Ops 6 supports a higher image quality when running at 4K and 60 Hz.
- New PlayStation 5 Pro quality settings: higher quality shadows, ambient occlusion, reflections and screen space global illumination (unique to Quality Mode).
- Players can also opt to play at 120 Hz for greater performance; on the PS5 Pro 120 Hz mode has the same image quality as the PlayStation 5 running at 60 FPS.
- With Season 01:
- New variable refresh rate mode that with the allows our highest image quality mode to often exceed 60 Hz on compatible display devices (120 Hz VRR).
- Launch Features:
WARZONE
New Map
Area 99
Season 01 introduces Area 99, a new Warzone map designed by Treyarch and inspired by Nuketown's high-paced gameplay. This map is set in the Nevada desert at the Echo Ridge Weapons Station — a hidden 1950s government site abandoned after a reactor leak. The map offers intense, tactical combat through desert roadways, open trenches, and pipework around a central Reactor “bullseye,” anticipated as the hottest drop zone. Another key point of interest is a massive crane suspending a Nuketown house in the Loading Bay, adding to the map's unique and dynamic environment.
- Points of Interest
- Reactor
- Bunker
- Test Site
- Mannequin Assembly
- Cooling Towers
- Nuketown Shipping
- Loading Bay
- Warehouse
- Manufacturing
- Pods
Returning Maps
Urzikstan
The "big map" returns to its early days featuring familiar landmarks from before the destruction of Popov Power Plant and the arrival of the Atlas Superstore.
Enhanced with Black Ops 6 innovations, Urzikstan is the staging ground for a fierce Ranked Play Battle Royale later when Season 01's Mid-Season launches.
Rebirth Island
The infamous prison island returns during Season 01's playlist with Resurgence Modes, enhanced by Omnimovement, Black Ops 6 weaponry, and Killstreaks for added tactical intensity.
Map Adjustments
Urzikstan, Rebirth Island
- Vehicles
- All new vehicles with improved handling, detailed further below.
- Brand new dirtbike for quick rotation.
- Loot
- All new Black Ops 6 ground loot including weapons and equipment.
- Visuals
- Lighting and visual improvements to the map with Black Ops 6 technology.
- Sound
- Audio improvements to in-game sound effects including footsteps balance tuning.
Rebirth Island
- Submarine
- The Submarine POI introduced earlier this year now appears 100% of the time.
- Redeploy Drones
- Increased Redeploy Drone count and spawn rate for balancing later circles.
- Biometric Scanner & Weapon Trade Station
- Rewards for the Biometric Scanner and Weapon Trade Station have been rebalanced and updated to Black Ops 6 loot.
Returning Modes
Battle Royale
This mode offers the classic Warzone experience, centered around high-risk, high-reward gameplay. You and your squad have only but a few attempts to survive - and the match concludes with one ultimate winner.
• Player Count: 120 (Solos, Duos, Trios, Quads)
• Map: Urzikstan
Resurgence
This mode offers a bit more forgiveness and a whole lot more action. As long as one squad member remains alive, others can redeploy after a countdown. However, once the resurgence window expires, free redeployment is no longer possible for the remainder of the game.
• Player Count: 44 (Solos, Duos, Quads), 45 (Trios)
• Map: Area 99, Rebirth Island
Plunder
This mode is a squad-based mode where accumulating Cash is the main objective. The squad that gathers the most Cash by the end of a timed period - extended into overtime once a squad reaches $2 million - claims victory. Cash can be earned by eliminating players and collecting their valuables, searching ground loot and Supply Boxes, and completing Contracts and in-game events. Operators can start with a custom Loadout and redeploy after each elimination throughout the entire match.
• Player Count: 120
• Map: Urzikstan
Bootcamp
This mode is a Quads-only training mode, allowing players to experience Warzone with up to 20 players and 24 bots. XP progression is limited, and the mode does not contribute to Daily/Weekly Challenges or include public events or advanced contracts.
• Player Count: 44
• Map: Urzikstan
Mode Adjustments
- Resurgence
- Players will receive an additional 25% discount in the Buy Station on "Redeploy Squadmate" while the Resurgence timer is still active.
Additional Note: To celebrate the new Area 99 map, it is the exclusive Resurgence map during the first weekend of launch, with Rebirth Island then returning to the playlist.
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
An all-new Ranked Play experience will come to Battle Royale on Urzikstan for the first time with Season 01 Reloaded. Keep an eye open for more intel later this year.
- Carry-Forward
- Weapons, blueprints, operators and skins, and vast majority of the cosmetics from Modern Warfare II and III will be available to players in the Black Ops 6 era of Warzone.
- AFK Detection
- We have updated the detection logic to determine if a player is AFK during an active match.
- Leaderboards
- To accommodate and track the new statistics coming with the Black Ops 6 integration, the Warzone Leaderboard stats will be reset at launch.
The Black Ops 6 Armory (BETA) is a repository that provides access to previously missed Loadout content from prior titles including Modern Warfare II and III. Players can look for and activate an item in the Armory to start earning XP toward unlocking it.
The Armory is unlocked at Player Level 24 and is added to the Level Unlock Menu. This menu serves as a platform to browse items that otherwise cannot be earned through normal weapon progression.
Please note that certain legacy attachments will be missing from the armory at the launch of Season 01. New players seeking to unlock these items can do so by playing the respective legacy title until they are implemented in Black Ops 6 in a future update. Players that have already unlocked this content in previous games are not impacted.
Season 01 introduces an extensive progression and Prestige system, with 55 levels of unlocks, 10 Prestige levels, and a final Prestige Mastery tier with 1,000 additional levels. Players unlock weapons, equipment, killstreaks, and perks through progression, with exclusive Calling Cards, animated "Dark Ops" cards, and 10 reticle unlocks per optic. Weapon camos include 9 Military Camos per weapon, 2 Special Camos sharable across modes, and 4 Mastery Camos, including animated designs like Gold Tiger and Abyss. Some rewards are exclusive to Black Ops 6 but can be earned retroactively.
For a deep dive on Progression in Call of Duty Black Ops 6, check out the dedicated blog here.
Weapon Mastery Camos NEW
The Weapon Camo grind has been overhauled in Black Ops 6 and is bigger than ever. You’ll be progressing through Camos on the quest to earn the first ever Call of Duty: Warzone Mastery Camo: Abyss (Season 01).
For a more detailed look at Progression in Call of Duty: Black Ops 6 and Warzone, check out the Launch Comms: Progression Systems blog here.
New Combat
- Body Shield
- Sneak up behind an unsuspecting enemy and double-tap the melee button to pull them close as your personal shield against incoming fire.
- Once they’ve served their purpose, gracefully deliver the coup de grâce.
- Body Shield is the spiritual successor to the previous Interrogation mechanic.
- Dedicated Melee Weapon
- All player loadouts will have a dedicated melee weapon by default, in addition to their primary and secondary weapon slots.
- Players can swap to their dedicated melee weapon by holding down the melee button.
- Players holding a melee weapon will benefit from unlimited tac sprint.
- Shootable Doors
- Doors can now be shot open allowing for new tactics and strategy.
Combat Adjustments
- Primary Weapon
- The Loadout inventory is returning to the classic Warzone experience where players can only equip one Primary weapon.
- There is a Wildcard detailed further below that allows for two Primary weapons to be equipped.
- Self-Revive Auto Pickup
- While downed, players will now be able to automatically loot Self-Revive kits that are within close proximity.
- Live Ping Duration
- The duration of live pings has been reduced from 3 seconds to 2 in order to bring more balance to a combat engagement.
- Armor Plate Replacement Speed
- The speed at which players can replace broken or missing armor plates has been increased by 8% to match the fluidity of Black Ops 6 Omnimovement.
- Abandon Timer
- The time players must wait to give up has been reduced from 5 seconds to 4 seconds due to the previous Interrogation mechanic being replaced.
- Deaths Door
- The health at which players will enter the death’s door state has been reduced from 50% to 35%.
- The health at which the death’s door state will end has been reduced from 70% to 55%.
- This change is due to us wanting to enable Players to better hear and see their surroundings when under threat by an enemy.
New Movement
- Omnimovement
- The movement and combat innovations from Black Ops 6 are fully integrated into Warzone. This allows players to Sprint, Slide, and Dive in any direction, perform 180-degree Combat Dives, and execute advanced moves like the Combat Supine and Omni-Sprint for dynamic tactical play.
- Combat Supine
- Drop to a prone position, then rotate your Operator for a complete 360-degree view of your surroundings. Then fire to eliminate the enemy quickly as they appear, all the while staying in the supine position.
- Intelligent Movement
- Players can now customize elements of how they traverse landscape and navigate combat.
- Available in the Keyboard & Mouse or Controller Options under “Movement,” players will find the following features:
- Sprint Assist: Choose whether to manually or automatically sprint, tactically sprint, how much of a delay before sprinting begins, and if the assist occurs while sprinting sideways or backwards.
- Mantle Assist: Customize how and when to automatically mantle over obstacles.
- Crouch Assist: This enables crouching and sliding when the intent is to move through a valid opening.
- Corner Slice: Allows the act of inclining weapons (and camera) when adjacent to or moving around a corner. This doesn’t affect aim. Default is “on.”
- Unlimited Tac Sprint
- Players will have access to unlimited tac sprint via the Sprinter Perk or by holding their dedicated melee weapon.
- Mantle Protection
- Players will now climb onto thin or high ledges rather than over them to prevent untimely deaths.
Movement Adjustments
- Tac Sprint Duration
- We heard feedback around default tac sprint duration, so it has been increased from 2 seconds to 4 seconds.
- Landing Tuning
- The duration of the shock effect when falling from a near-death height has been reduced to 2.1 seconds from 3 seconds.
- The minimum fall damage required before the shock effect from landing is now 55%, up from 50% allowing for slightly higher jumps with less punishment.
- This change is made to better enable the movement opportunities that the Black Ops 6 integration allows.
- Vertical Ascenders & Horizontal Zipline Improvements Quality of Life
- Interacting with the Ascenders and Ziplines lines has been improved, making it easier to attach to the line from an angle or while free falling to increase fluidity.
- Redeploy Drones
- Redeploy Drones are fixed in place for the duration of a match.
- Once a Redeploy Drone has been consumed by the gas, it will leave the map rather than relocating to give a more consistent experience.
- Streamlined Inventory
- At the start of Season 01, we're streamlining the inventory system by removing the “Backpack” and returning to a classic inventory layout, organized by sections for cash, gas mask, armor plates, killstreaks, field upgrades, weapons, ammo and perks.
Perks in Warzone are now streamlined, allowing players to choose three Perks (one from each color-coded slot) in the Loadouts Menu. Most Pick-3 Perks unlock as you level up but re-lock upon Prestiging. Black Ops 6 player levels carry over to Warzone, unlocking corresponding Perks.
General
- Lootable Perks
- Lootable Perks return! Each season, players will encounter a number of perks via Ground Loot and Supply Boxes. These perk effects stack on top of the original Pick-3 Perks players have selected in their loadout.
- When a player is eliminated, their Pick-3 Perks will drop on the ground as a “Custom Perk Pack” to be recovered or stolen by another player, while any looted perks will disappear.
- The Lootable Perks players can find include a mix of perks from the 18 possible Pick-3 Perks, in addition to two perks that are unique to ground loot;
- Shrouded
- Irradiated
- Players will recognize their Pick-3 Perks when they are equipped in the bottom right of the HUD, while lootable perks can be viewed in the Inventory.
- Specialist Perk Package
- Found as a rare loot drop or Care Package reward, Specialist grants every Perk including all 18 Pick-3 Perks, as well as both Ground Loot exclusive Perks - Irradiated and Shrouded.
- If you're eliminated, the Specialist Perk package will disappear.
- Can be acquired in Buy Stations in limited quantities for $30,000.
- Pre-Match Perks Quality of Life
- Perks can now be edited in the pre-match lobby.
Available Perks
Slot 1
Veteran
- Reduce the negative effects of some enemy equipment.
- Immunity to Grenadier.
- Immunity to Snapshots.
- Resistant to Flash, Gas, Movement, and Shock negative effects.
- While aiming down sights reduce flinching and extend Hold Breath duration.
- Unlocked via Season 01 - The Hit List Event Reward
Grenadier
- Explosive damage slows enemy health regeneration and movement speed.
- Throw equipment farther and see a previous of the trajectory.
- Throw distance reduced to 15% from 25%.
- Increased the delay for enemy health to regen to 10 seconds from 5 seconds.
- Unlocked at player level 1
Dexterity
- Reduced weapon motion while jumping, sliding, and diving.
- Take less fall damage.
- Unlocked at player level 20
Scavenger
- Start equipped with maximum reserve ammo for your primary weapon.
- Extra ammunition from Loadout acquisition only.
- Resupply ammo, equipment, plates, and extra cash from dead enemies.
- Unlocked at player level 26
Survivor
- Start regenerating health more quickly.
- Health regen begins after 3 seconds.
- Your allies revive you faster when you’re downed.
- The passive ability to ping enemies that down you has been moved to Tracker.
- Removed reviving allies faster.
- Removed the death tax reduction.
- Unlocked at player level 47
Slot 2
Quartermaster
- Recharge equipment over time (50 seconds).
- Unlocked at player level 1
Bomb Squad
- Reduces incoming explosive and fire damage.
- Does not reduce Killstreaks damage.
- Spot enemy equipment and Killstreaks through walls.
- Can hack enemy equipment.
- ADS to highlight equipment for your squad.
- Unlocked at player level 8
Tracker
- Track enemy footsteps, bullets you fire briefly mark an enemy on contact for you and your squad.
- Hitting the enemy from farther away increases the time they are marked.
- Enemies that down you are automatically pinged.
- Unlocked at player level 29
Sprinter
- Can Tactical Sprint indefinitely.
- Unlocked at player level 32
Cold-Blooded
- Undetectable by AI targeting and thermal optics.
- Prevents some enemy recon Perks and effects.
- Immunity to EMP and Scrambling.
- Immunity to Tracker.
- Will not trigger Alertness.
- Unlocked at player level 41
Quick Fix
- Killing enemies or inserting armor plates immediately starts health regeneration.
- Health regeneration triggers on gun, melee, and throwing knife kills.
- Players can now insert amor plates one-handed enabling them to still hold onto a weapon and hip fire.
- Unlocked at player level 50
Slot 3
Gung-Ho
- Reduced movement penalties when reloading or using equipment.
- Reload while Tac Sprinting.
- Unlocked at player level 1
Resolute
- Taking damage from gunfire provides a boost to movement speed for a short duration.
- 15% movement speed bonus, an increase from 5%.
- Unlocked at player level 5
Ghost
- Undetectable by enemy Radar Pings while moving.
- Cannot be detected by some devices.
- Immunity to Heartbeat Sensor and Proxy Alarm.
- Unlocked at player level 17
Birdseye
- UAVs you call in are 25% larger and show the heading of the enemy for your squad.
- Increase applies to UAV Killstreaks, UAV Towers, and Portable Radar.
- Detects players who have the Ghost effect.
- Players with Ghost do not show a heading.
- Will no longer increase sweep speed or duration of UAVs.
- Unlocked at player level 23
Tempered
- Refill armor plates to full with two plates instead of three.
- Unlocked at player level 35
Alertness
- Sense when enemies are nearby with on-screen information.
- Sense at a 30m radius.
- Your vision pulses when you are being aimed at by the enemy.
- Unlocked at player level 44
Lootable Perks
Shrouded
- Drop a Smoke Grenade when entering the downed state.
- Available via ground loot
Irradiated
- While under the effects of the gas circle or equipment you will move faster, take reduced gas damage, and can insert armor plates.
- Available via ground loot
First introduced in Black Ops Cold War, Wildcards come to Warzone with 4 options that act as special, single-use perks for each loadout. These loadout modifiers allow players to equip more gear, weapons, or attachments, adding unique customization and variety to gameplay.
Available Wildcards
Bandolier
- Your loadout provides a Munitions Satchel.
- This Wildcard is only available in Warzone.
- Unlocked at player level 15
Overkill
- Equip two Primary or Secondary weapons.
- Unlocked at player level 24
Gunfighter
- Get 3 extra attachment points for your Primary weapon.
- This only applies to Black Ops 6 weapons.
- Unlocked at player level 33
Battle Ready
- Your loadout provides a UAV and Utility Box.
- This Wildcard is only available in Warzone.
- Unlocked at player level 38
Satchels are new loot items that expand storage for inventory slots, allowing players to carry more of an item type and improve efficiency. Each Satchel type can be equipped simultaneously and are dropped upon elimination.
Available Satchels
Armor Satchel
- This substantially increases your Armor Plate carrying capacity from 6 to 12.
Munitions Satchel
- This increases the Ammunition capacity for all weapon types.
- Increases Equipment capacity by 2 to 4.
Warzone continues to provide an extensive selection of lethal and tactical equipment, allowing players a range of options to suit their combat style. With the release of Black Ops 6, players can explore new additions to the equipment lineup, some of which we suspect may become fan favorites. We’ve also made several visual and balance adjustments to classic equipment, ensuring a diverse arsenal to choose from.
Available Equipment
Lethal Equipment
Frag Grenade
- Cookable fragmentation grenade.
- Unlocked at player level 1
NEW
Spring Mine
- Proximity-triggered explosive that launches in the air and deals heavy damage to the surrounding area.
- Unlocked at player level 1
Semtex
- Reliable sticky grenade with a timed fuse.
- Unlocked at player level 9
C4
- Sticky explosive with large damage radius.
- Unlocked at player level 14
Thermo Grenade
- Creates a large fuel-air cloud that explodes after a duration.
- Updated to the Black Ops 6 version of the Thermobaric.
- Unlocked at player level 21
NEW
Impact Grenade
- Precision grenade that explodes on impact.
- Unlocked at player level 26
Molotov Cocktail
- Thrown incendiary weapon that creates a patch of flames.
- Unlocked at player level 32
Throwing Knife
- Retrievable knife that is lethal on impact to unarmored targets or the head.
- Unlocked at player level 36
NEW
Blast Trap
- Planted explosive device that detonates when enemies come near.
- Unlocked at player level 41
Drill Charge
- Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.
- Unlocked at player level 50
NEW
Combat Axe
- Retrievable axe that is lethal on impact to unarmored targets and bounces off surfaces.
- Unlocked at player level 53
Tactical Equipment
NEW
Prox Alarm
- Thrown sticky alarm that rings and flashes when an enemy is nearby. Tripped alarms show on allied minimaps.
- The alarm will outline enemies within the tripped area. This cannot be seen through walls.
- Available via ground loot
Concussion
- Grenade that slows enemy movement and aiming.
- Unlocked at player level 1
Flashbang
- Grenade that blinds enemies for a duration.
- Unlocked at player level 6
Snapshot Grenade
- Provides a momentary glimpse of enemies within the blast radius for your squad.
- Unlocked at player level 11
NEW
Spy Camera
- Quickly mark enemies and hostile Equipment for your team.
- Unlocked at player level 12
Smoke Grenade
- Deploys a smoke screen that blocks vision and automated targeting systems.
- Unlocked at player level 17
Experimental Gas
- Grenade that releases a lingering cloud of gas that causes slowed movement, blurred vision, coughing, and light damage.
- Unlocked at player level 27
Stim Shot
- Combat stim that heals wounds, provides an immediate burst of movement speed, and refreshes tac sprint.
- Unlocked at player level 30
Decoy Grenade
- Grenade that simulates footsteps and gunfire to confuse enemies. Sticks to surfaces.
- Unlocked at player level 35
Shock Charge
- Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.
- Unlocked at player level 42
NEW
Neurogas Mine
- Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations, disorienting, and damaging enemies.
- Unlocked at player level 48
Equipment Adjustments
With the Black Ops 6 integration, we have adjusted a number of the Lethal and Tactical equipment to offer a new and fresh arsenal of choices.
- Maximum Deployed Equipment
- The maximum number of lethal and tactical equipment that can be planted at the same time has been increased to 3 up from 2.
- We aligned Warzone with the changes to Multiplayer. This enables some of the new traps to be better utilized and function better with other adjustments like the Munitions Vest and Bomb Squad.
- Frag
- Outer damage decreased to 65 from 110.
- Middle damage increased to 170 from 155.
- Inner damage decreased to 260 from 275.
- Frag Cooking Indicator Quality of Life
- Players will now notice a UI indicator to better determine the time remaining until a frag detonates.
- Semtex
- Explosion radius decreased to 5m from 6.5m.
- Outer damage decreased to 45 from 110.
- Inner damage decreased to 180 from 200.
- Throwing Knife
- Damage decreased to 180 from 200.
- Drill Charge
- Outer damage decreased to 39 from 110.
- Molotov
- Burn stage damage was reduced to 10,15,25 from 15, 25, 30.
- Smoke
- VFX updated to be at parity with Black Ops 6.
- Experimental Gas
- Will now deal 10 damage per tick.
- Snapshot Grenade
- Radius increased to 15m from 10m.
- Will now put a mark over a successfully “snapped” target which lasts for 5 seconds.
Killstreaks in Warzone, much like Multiplayer’s Scorestreaks, are game-changing tools that players can find via ground loot, Supply Boxes, or as rewards from contracts and events. Many of these Killstreaks are lethal, unleashing devastating airstrikes and explosions that can decimate enemy squads from above. Others are tactical, offering valuable intel on enemy positions or on ideal positioning for upcoming fights. With Black Ops 6, a few new Killstreaks have been introduced designed to give players a real advantage in the heat of battle.
Available Killstreaks
Killstreaks
NEW
Care Package
- Call in a care package that will provide several random items including killstreaks, legendary or greater weapons, lootable perks, and field upgrades.
NEW
Napalm Strike
- Launch a targeted carpet bomb strike of explosive napalm.
NEW
SAM Turret
- An automated turret that scans for and attacks enemy aerial vehicles within range.
NEW
Sentry Turret
- Automated turret that scans for and attacks nearby enemies in a forward-facing cone.
UAV
- UAV recon that reveals enemy locations in a large area.
Advanced UAV
- An advanced version of the UAV that reveals the enemies across the entire map.
Bunker Buster
- Designate a missile strike that pierces a building, detonating on impact and deploying gas several stories downward.
Cluster Strike
- Launch a missile bombardment in a targeted area for a duration.
Counter UAV
- Launch a drone that scrambles enemy mini maps.
Foresight
- Shows all future Gas circles on the map.
Precision Airstrike
- Call in twin jets for a precision strike along the best available path.
Supply UAV
- Radar sweeps that show Supply Box locations on the map.
Killstreak Adjustments
- Advanced UAV
- The Advanced UAV now uses a "wipe" effect that scans across the tac map from left to right, rather than the circular ping originating at the player.
- We adjusted this visual to better differentiate between when a UAV or Advanced UAV is active. This serves to assist in areas such as calling in 3 UAVs to activate an Advanced version.
- Bunker Buster
- Similar to the Predator Missile from Modern Warfare, the Trophy will now cause the Bunker Buster to detonate mid-air stopping it from penetrating the building. The explosion damage is reduced and the gas will unload at the location it was destroyed. Like all projectiles the trophy must have line of sight.
Available Field Upgrades
Field Upgrades
NEW
Scrambler
- Creates an area that disrupts enemy equipment, field upgrades, killstreaks, and minimaps.
NEW
War Cry
- Rally your team, improving nearby allies' movement speed and health regen speed for a duration.
Armor Box
- Drop a box of armor for you and your squad.
Munitions Box
- Drop a box of ammo and equipment for you and your teammates.
Decontamination Station
- Deployable autonomous neutralizing agent that disperses the toxic gas cloud to enable breathing in it. Lasts for a limited time and is very fragile.
Deployable Buy Station
- Marks a location and calls in a Deployable Buy Station by drone.
- The drone can be shot down as it flies in, enabling you to change the drop location.
Deployable Cover
- Portable, rapidly deployable ballistic cover.
Heartbeat Sensor
- A limited use tablet that displays rough information about nearby enemies.
Loadout Drop
- Marks a location and deploys a Loadout Drop Crate, allowing your team to pick-up their loadout, including weapons, perks, lethals and tacticals.
Portable Radar
- Emits a periodic radar ping to detect nearby enemies.
Portable Redeploy Drone
- A portable drone used for fast repositioning.
Recon Drone
- Player controlled drone that can be parked. Targets in the reticle of the drone for a time will be marked for the squad.
Redeploy Drone Beacon
- A compact redeployment system for fast team repositioning.
Reinforcement Flare
- Flare gun that brings a squad mate back.
Trophy System
- Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles.
Utility Box
- Deploy a box of ammo, equipment, and armor plates for you and your teammates.
Field Upgrade Adjustments
- Heartbeat Sensor
- The warning display now highlights in red when enemies are within 15 meters, up from 7.
- The time between pings has been reduced to 1.5 seconds, down from 2.5 seconds.
- Munitions Box
- The munitions crate now grants 3 clips of every ammo type, rather than only refilling your primary and secondary weapon ammo types.
- With this change players are enabled to make pivots in their weapon choices. A focus on breadth rather than depth of ammo.
- Portable Radar
- The duration of the portable radar pulse has been increased from 25 seconds to 30.
- Personal Redeploy Drone
- Deploys 50% faster.
- No longer prohibits firing while in use.
- Standardized height across the different maps.
- Reinforcement Flare
- 30% faster to use.
- Trophy System
- Counter charges increased from 3 to 5.
Introduction
We've expanded the Warzone arsenal to include weapons from the launch of Black Ops 6 in October 2024, giving players even more options to customize their loadouts. Dive into Warzone with these powerful additions, now available alongside fan favorites from previous titles.
At launch, Black Ops 6 weapons in Warzone will share similar values to their Multiplayer counterparts such as ADS speed, sprint to fire, and recoil. However, damage profiles for a number of weapons have been modified to establish a baseline for Warzone. We encourage new and returning players to study their favorite weapon’s details in the Gunsmith.
With the integration of Black Ops 6, we also now have new tuning options for weapons that weren’t previously available, allowing us to adjust aspects like handling (ADS speed and sprint to fire), magazine sizes, recoil, and more. For instance, while the AS VAL has a default magazine size of 20 in Multiplayer, we’ve set it to 30 for Warzone.
Our goal is to make weapon adjustments faster to keep the available selection dynamic and engaging, without making any weapons feel obsolete. With these new tuning options, we aim to refine each weapon’s identity and role specific to their use in Warzone, such as emphasizing Assault Rifles as strong long-range options.
Additionally, all bolt-action snipers and pump-action shotguns (while aiming down sights) from Modern Warfare II, Modern Warfare III, and Black Ops 6 will have a one-shot headshot potential within their respective max damage ranges. Additionally, in order to incentivize intentional aim, all shotguns will fire 5 pellets while ADSing versus 4 when fired from the hip.
We want players to feel that weapons from Modern Warfare II and Modern Warfare III continue to remain solid, viable choices in Warzone. Our goal is to create a unified combat system that makes each gun enjoyable to use, regardless of its origin. We’ll continue to improve legacy weapons and attachments throughout the coming year to further support this vision.
Black Ops 6 Weapons
Black Ops 6 weapons have a unique Warzone damage profile, which includes specific base damage, range, and location-based modifiers.
We’ve adjusted several Black Ops 6 attachments to function differently in Warzone:
- CHF Barrel
- For Assault Rifles, LMGs, DMRs, SMGs, and Pistols: This now grants an increased neck multiplier rather than a head multiplier.
- For Sniper Rifles and Shotguns: This now provides increased leg modifiers instead of arm modifiers.
- Flip Magazine
- The magazine capacity penalty from Multiplayer has been removed. In Warzone, flip mags match the base weapon's ammo capacity.
- Rapid Fire
- This attachment now applies a base damage penalty in Warzone, along with greater penalties to bullet velocity and range.
Modern Warfare II & III Weapons
A visual recoil reduction pass has been applied to Modern Warfare II weapons, enhancing their feel and control while shooting.
Barrel and stock attachments from Modern Warfare II have also had their penalties reduced. Additionally, a significant balancing pass has been completed for underbarrel and muzzle attachments from both Modern Warfare II and III. All cons have been removed from these attachments, meaning they now only provide stat boosts, with each subcategory of underbarrels and muzzles functioning identically except for cosmetic differences. AMP attachments in these slots, however, retain their unique functionality and balancing.
- Muzzle Enhancements
- Suppressors: Boost velocity and damage range.
- Comps: Improve recoil control.
- Flash Hiders: Increase damage range and firing aim stability.
- Breacher: Enhance melee damage and recoil control.
- Underbarrel Enhancements
- Angled Grip: Increases hipfire and tacstance accuracy and aim walking steadiness.
- Handstop: Improves sprint-to-fire and ADS speed.
- Vert Grip: Enhances recoil control and firing aim stability.
Furthermore, Modern Warfare II and III weapons now have corner-slicing functionality, adding an extra tactical edge.
Global Weapon Builds
Seamlessly access a custom weapon build you've created across Black Ops 6 Multiplayer, Zombies, and Warzone. This time-saving feature lets you adjust any Build or Blueprint in one game, with changes automatically applied wherever that weapon is equipped. To create a build, select a base weapon or Blueprint, add attachments and cosmetics in the Gunsmith, and return to the Custom Loadout screen to save it. The build, with all selected customizations, will then appear in other modes under the same weapon type.
New Weapons
These weapons are new to Season 01 and were not part of the original launch of Black Ops 6 Multiplayer in October 2024.
- Krig C Assault Rifle
- Full-auto assault rifle. High damage and average handling. Recoil pattern starts very controllable before ramping up.
- Unlockable via Battle Pass Page 3 HVT Tier Reward OR Page 14 Battle Pass Blueprint
- SAUG Submachine Gun
- Fully automatic submachine gun. Excellent mobility and good handling. Great rate of fire. High recoil.
- Unlockable via Battle Pass Page 3 HVT Tier Reward OR Page 11 Battle Pass Blueprint
- Sirin 9mm Special Weapon (In-Season)
- Fully automatic specialty weapon. Offers SMG characteristics as a secondary weapon. Slow rate of fire.
- Unlockable via Event Reward
- Power Drill Melee Weapon (In-Season)
- Two-hit kill. Very short range. Very fast attack speed.
- Unlockable via Event Reward
New Attachments
These attachments are new to Season 01 and were not part of the original launch of Black Ops 6 in October 2024.
- 12 Gauge Dragon’s Breath
- Add some heat to your Shotgun blasts with incendiary rounds comprised of magnesium sparks that stick to and burn enemies over time. Equipping the 12 Gauge Dragon’s Breath Fire Mod prevents using Barrel Attachments, but the tradeoff is well worth it when seeking a fiery finish.
- Compatible with Shotguns
- Acquired via Battle Pass Page 7 Reward
- Buffer Weight Stock (In-Season)
- The heavier Buffer Weight Stock provides significantly smoother action through the additional resistance met by the bolt carrier group. The improvement results in more manageable recoil through sustained fire, ideal for staying on target though at the expense of ADS Speed and Aim Walk Movement Speed.
- Compatible with XM4 Assault Rifle, XMG LMG, DM-10 Marksman Rifle
- Acquired via Event Reward
- Burst Fire Conversion (In-Season)
- Convert the XM4 Assault Rifle’s primary firing mode into a three-round burst to help conserve ammo and stay on target. There’s an impressive lack of recoil too, so it’s still possible to pump out consistent damage when facing heavy threats.
- Compatible with XM4 Assault Rifle
- Acquired via Event Reward
- Burst Fire Conversion (In-Season)
- Convert the Kompakt 92 SMG’s primary firing mode into an exceptionally rapid three-round burst. Equipping the Burst Fire Conversion Fire Mod locks the Underbarrel and Barrel Attachment slots. When you need to fire quickly in close quarters, hold down the trigger to automatically cycle through burst shots.
- Compatible with Kompakt 92 SMG
- Acquired via Event Reward
Weapon Adjustments
The following weapon adjustments are strictly limited to Modern Warfare II and III weapons. It's a lot.
Future patch notes for Black Ops 6 weapons will follow the table format introduced with the launch of Black Ops 6.
» Assault Rifles «
- TAQ-56 (MWII)
- Maximum Damage Range increased from 25.4 meters to 35.56.
- Medium Damage decreased from 29 to 28.
- Medium Damage Range increased from 40.64 meters to 46.99.
- Arm and Lower Torso modifiers increased from 1x to 1.15x.
- ISO Hemlock (MWII)
- Maximum Damage Range increased from 24.89 meters to 35.56.
- Minimum Damage increased from 21 to 24.
- Headshot modifier decreased from1.4x to 1.3x.
- Arm modifier increased from 0.95x to 1.16x.
- Leg modifier increased from 0.95x to 1.05x.
- Removed Medium Damage Range 2.
- Kastov 762 (MWII)
- Maximum Damage Range increased from 30.48 meters to 40.64.
- Medium Damage Range increased from 50.8 meters to 53.34.
- Lower Torso modifier decreased from 1.15x to 1x.
- Arm modifier increased from 0.96x to 1.15x.
- Leg modifier increased from 0.96x to 1x.
- Kastov 545 (MWII)
- Maximum Damage Range increased from 15.24 meters to 31.75.
- Medium Damage Range increased from 39.62 meters to 45.72.
- Minimum Damage increased from 20 to 23.
- Removed Medium Damage Range 2.
- Kastov-74u (MWII)
- Max Damage Range increased from 25.4 meters to 31.75.
- Removed Medium Damage Range 2.
- STB 556 (MWII)
- Max Damage Range increased from 25.4 meters to 29.84.
- Minimum Damage decreased from 23 to 22.
- Lower Torso and Legs Modifiers decreased from 1.1x to 1x.
- Removed Medium Damage Range 2.
- FR Avancer (MWII)
- Maximum Damage Range increased from 24.89 meters to 29.84.
- Removed Medium Damage Range 2.
- Magazine size increased from 25 to 30.
- Tempus Razorback (MWII)
- Maximum Damage Range decreased from 29.46 meters to 28.19.
- Medium Damage increased from 22 to 24.
- Lower Torso modifier decreased from 1x to 0.91x.
- Lachman-556 (MWII)
- Max Damage Range increased from 30.48 meters to 34.29.
- Medium Damage increased from 24 to 26.
- Minium Damage increased from 18 to 20.
- Removed Medium Damage Range 2.
- TR-76 Geist (MWII)
- Maximum Damage decreased from 34 to 31.
- Maximum Damage Range increased from 25.4 meters to 34.29.
- Medium Damage decreased from 31 to 27.
- Medium Damage Range increased from 36.83 meters to 45.72.
- Lower Torso modifier increased from 1x to 1.15x.
- Removed Medium Damage Range 2.
- M4 (MWII)
- Maximum Damage Range increased from 25.4 meters to 34.29.
- Medium Damage Range increased from 40.64 meters to 44.45.
- Headshot modifier increased from 1.05x to 1.2x.
- Upper Torso modifier increased from 1x to 1.1x.
- Chimera (MWII)
- Lower Torso and Legs modifiers decreased from 1x to 0.95x.
- M13B (MWII)
- Maximum Damage Range decreased from 26.67 to 25.9.
- Medium Damage Range decreased from 45.72 to 38.1.
- M13C (MWII)
- Maximum Damage increased from 27 to 28.
- Maximum Damage Range increased from 25.4 meters to 27.94.
- Medium Damage Range decreased from 40.64 meters to 39.37.
- M16 (MWII)
- Maximum Damage Range increased from 25.4 meters to 33.02.
- Jak Patriot Conversion Kit
- Maximum Damage Range decreased from 36.83 meters to 30.48.
- Medium Damage Range 1 decreased from 43.18 meters to 38.1.
- Medium Damage Range 2 decreased from 60.96 meters to 48.26.
- STG44 (MWIII)
- Maximum Damage decreased from 32 to 28.
- Maximum Damage Range increased from 29.21 meters to 38.1.
- Medium Damage Range 1 damage decreased from 28 to 24.
- Medium Damage Range 1 increased from 44.45 meters to 50.8.
- Bullet Velocity decreased from 960m/s to 720m/s.
- Holger 556 (MWIII)
- Maximum Damage Range decreased from 50.8 meters to 40.64.
- Medium Damage Range 1 decreased from 60.96 meters to 50.8.
- Lower Torso modifier decreased from 1x to 0.95x.
- MTZ-556 (MWIII)
- Maximum Damage Range decreased from 40.64 meters to 35.56.
- Medium Damage Range 1 decreased from 60.96 meters to 50.8.
- Headshot modifier decreased from 1.3x to 1.25x.
- MCW (MWIII)
- Maximum Damage Range decreased 36.83 meters to 31.75.
- Medium Damage Range 1 decreased from 50.8 meters to 44.45.
- BAL-27 (MWIII)
- Medium Damage Range 1 decreased from 49.53 meters to 43.18.
- Medium Damage Range 2 decreased from 60.96 meters to 53.34.
- Bullet Velocity decreased from 800m/s to 740m/s.
- BP50 (MWIII)
- Bullet Velocity decreased from 750m/s to 710m/s.
- RAM-7 (MWIII)
- Bullet Velocity decreased from 780m/s to 720m/s.
- SVA 545 (MWIII)
- Bullet Velocity decreased from 760m/s to 720m/s.
» Battle Rifles «
- DTIR 30-06 (MWIII)
- Maximum Damage decreased from 45 to 38.
- Maximum Damage Range increased from 21.59 meters to 35.56.
- Removed Medium Damage Range 1 and 2
- Bullet Velocity decreased from 900m/s to 810m/s.
» Submachine Guns «
- ISO 45 (MWII)
- Maximum Damage Range increased from 8.89 meters to 10.16.
- Minimum Damage increased from 18 to 19.
- Headshot modifier decreased from1.3x to 1.2x.
- Arm modifier increased from 0.95x to 1x.
- ISO 9MM (MWII)
- Maximum Damage Range increased from 9.39 meters to 10.41.
- Medium Damage Range 1 increased from 13.97 meters to 17.78.
- Leg modifier increased from 0.99x to 1.1x.
- FSS Hurricane (MWII)
- Maximum Damage Range increased from 7.87 meters to 10.66.
- Headshot modifier decreased from 1.4x to 1.3x.
- Arm modifier increased from1.05x to 1.15x.
- Leg modifier decreased from 1.05x to 1x.
- MX9 (MWII)
- Maximum Damage Range decreased from 11.17 meters to 10.16.
- Medium Damage Range 1 decreased from 25.14 meters to 22.35.
- Minimum Damage increased from 18 to 19.
- Arm modifier increased from 0.99x to 1.1x.
- Lower Torso modifier decreased from 1.1x to 0.94x.
- Minibak (MWII)
- Maximum Damage increased from 33 to 35.
- Maximum Damage Range decreased from 11.43 meters to 10.16.
- Medium Damage Range 1 damage increased from 28 to 29.
- Lower Torso modifier decreased from 1.1x to 1x.
- Lachmann Sub (MWII)
- Maximum Damage Range increased from 9.65 meters to 10.16.
- Medium Damage Range 1 increased from 15.49 meters to 17.78.
- Headshot modifier increased from 1.2x to 1.25x.
- Lower Torso modifier increased from 1x to 1.1x.
- Vel 46 (MWII)
- Maximum Damage Range decreased from 13.0 meters to 11.17.
- Headshot modifier decreased from 1.4x to 1.15x.
- BAS-P (MWII)
- Maximum Damage Range decreased from 19.43 meters to 11.43.
- Medium Damage Range 1 damage increased from 20 to 24.
- Medium Damage Range 1 decreased from 30.48 meters to 22.35.
- Minimum Damage increased from 16 to 19.
- Headshot modifier decreased from 1.3x to 1.2x.
- PDSW 528 (MWII)
- Maximum Damage increased from 26 to 28.
- Maximum Damage Range decreased from 14.73 meters to 10.16.
- Fennec 45 (MWII)
- Maximum Damage Range increased 9.9 meters to 10.16.
- Medium Damage Range 1 increased from 15.74 meters to 17.78.
- Minimum Damage increased from 12 to 13.
- Lower Torso modifier increased from 1x to 1.1x.
- Lachmann Shroud (MWII)
- JAK Decimator Conversion Kit
- Maximum Damage Range decreased from 13.46 meters to 10.16.
- Medium Damage Range 1 decreased from 20.57 meters to 17.78.
- JAK Decimator Conversion Kit
- AMR9 (MWIII)
- Maximum Damage Range decreased from 13.97 meters to 12.19.
- Medium Damage Range 1 decreased from 24.13 meters to 21.59.
- Lower Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 625m/s to 540m/s.
- Superi 46 (MWIII)
- Maximum Damage Range decreased from 12.7 meters to 10.66.
- Medium Damage Range 1 decreased from 25.4 meters to 18.79.
- Bullet Velocity decreased from 630m/s to 520m/s.
- Rival-9 (MWIII)
- Maximum Damage Range decreased from 15.24 meters to 11.68.
- Medium Damage Range 1 decreased from 25.4 meters to 19.3.
- Bullet Velocity decreased from 500m/s to 470m/s.
- HRM-9 (MWIII)
- Maximum Damage Range decreased from 12.7 meters to 11.93.
- Medium Damage Range 1 decreased from 24.13 meters to 19.05.
- Bullet Velocity decreased from 480m/s to 460m/s.
- Striker 9 (MWIII)
- Maximum Damage increased from 27 to 28.
- Maximum Damage Range decreased from 11.17 meters to 10.16.
- Medium Damage Range 1 decreased from 22.86 meters to 17.78.
- Medium Damage Range 2 decreased from 35.56 meters to 25.4.
- Lower Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 560m/s to 500m/s.
- Striker (MWIII)
- Maximum Damage Range decreased from 14.47 meters to 11.17.
- Medium Damage Range 1 decreased from 26.67 meters to 20.32.
- Medium Damage Range 2 decreased from 35.56 meters to 27.94.
- Bullet Velocity decreased from 570m/s to 510m/s.
- WSP-9 (MWIII)
- Maximum Damage Range decreased from 15.49 meters to 11.93.
- Medium Damage Range 1 decreased from 23.36 meters to 19.81.
- Medium Damage Range 2 decreased from 33.02 meters to 26.67.
- Bullet Velocity decreased from 540m/s to 500m/s.
- Broodmother .45 Conversion Kit
- Maximum Damage Range decreased from 20.32 meters to 12.7.
- Medium Damage Range 2 decreased from 30.48 meters to 22.86.
- RAM-9 (MWIII)
- Maximum Damage Range decreased from 12.19 meters to 11.17.
- Medium Damage Range 2 decreased from 30.48 meters to 25.4.
- Bullet Velocity decreased from 500m/s to 450m/s.
- Static-HV (MWIII)
- Maximum Damage Range decreased from 13.97 meters to 11.17.
- Medium Damage Range 1 decreased from 25.4 meters to 20.32.
- Medium Damage Range 2 decreased from 35.56 meters to 30.48.
- Bullet Velocity decreased from 600m/s to 490m/s.
- FJX Horus (MWIII)
- JAK Scimitar Conversion Kit
- Maximum Damage Range decreased from 18.08 meters to 12.19.
- Medium Damage Range 1 decreased from 32.69 meters to 21.59.
- Medium Damage Range 2 decreased from 50.29 meters to 30.48.
- Bullet Velocity decreased from 648m/s to 550m/s.
- JAK Scimitar Conversion Kit
» Shotguns «
- KV Broadside (MWII)
- JAK Jawbreaker Conversion Kit
- Headshot modifier decreased from 1.5x to 1.3x.
- Neck modifier decreased from 1.3x to 1.1x.
- Magazine Size increased from 20 to 40.
- JAK Jawbreaker Conversion Kit
- Haymaker (MWIII)
- Maximum Damage decreased from 36 to 23.
- Medium Damage Range 1 damage decreased from 23 to 18.
- Medium Damage Range 2 damage decreased from 18 to 14.
- Lockwood 680 (MWIII)
- Maximum Damage decreased from 70 to 60.
- Maximum Damage Range decreased from 2.54 meters to 1.39.
- Lower Torso and Leg modifiers decreased from 1x to 0.9x.
- Medium Damage Range 1 damage decreased from 51 to 45.
- Medium Damage Range 1 decreased from 6.85 meters to 3.55.
- Medium Damage Range 2 damage increased from 30 to 35.
- Medium Damage Range 2 decreased 10.41 meters to 4.69.
- Medium Damage Range 3 damage set to 21.
- Medium Damage Range 3 set to 5.33 meters.
- Reclaimer 18 (MWIII)
- Maximum Damage decreased from 70 to 60.
- Maximum Damage Range decreased from 2.54 meters to 1.01.
- Lower Torso and Leg modifiers decreased from 1x to 0.9x.
- Medium Damage Range 1 damage decreased from 51 to 45.
- Medium Damage Range 1 decreased from 6.85 meters to 2.54.
- Medium Damage Range 2 damage increased from 30 to 35.
- Medium Damage Range 2 decreased from 10.41 meters to 3.30.
- Medium Damage Range 3 damage increased from 20 to 21.
- Medium Damage Range 3 set to 4.57 meters.
» Light Machine Guns «
- HCR 56 (MWII)
- Maximum Damage increased from 26 to 28.
- Maximum Damage Range increased from 34.29 meters to 38.1.
- Medium Damage increased from 24 to 25.
- Medium Damage Range decreased from 50.8 meters to 48.26.
- Bullet Velocity decreased from 840m/s to 715m/s.
- 556 Icarus (MWII)
- Maximum Damage Range increased from 25.9 meters to 40.64.
- Headshot modifier decreased from1.4x to 1.2x.
- Arm modifier increased from 1.04x to 1.1x.
- Lower Torso modifier increased from1.04x to 1.1x.
- Bullet Velocity decreased from 840m/s to 675m/s.
- RAPP H (MWII)
- Maximum Damage Range increased from 35.56 meters to 45.72.
- Medium Damage decreased from 25 to 24.
- Minimum Damage decreased from 23 to 22.
- Headshot modifier decreased from 1.4x to 1.2x.
- Bullet Velocity decreased from 840m/s to 695m/s.
- Sakin MG38 (MWII)
- Maximum Damage increased from 28 to 30.
- Maximum Damage Range increased from 33.27 meters to 39.37.
- Medium Damage increased from 26 to 27.
- Medium Damage Range decreased from 55.62 meters to 50.8.
- Lower Torso modifier increased from 1x to 1.05x.
- Bullet Velocity decreased from 840m/s to 725m/s.
- RPK (MWII)
- Maximum Damage increased from 29 to 31.
- Maximum Damage Range increased from 28.19 meters to 50.8.
- Minimum Damage increased from 23 to 27.
- Lower Torso modifier increased from 1x to 1.1x.
- Removed Medium Damage Ranges 1 and 2.
- RAAL MG (MWII)
- Maximum Damage increased from 33 to 38.
- Medium Damage increased from 30 to 35.
- Medium Damage Range decreased from 63.5 meters to 53.34.
- Minimum Damage increased from 28 to 30.
- Lower Torso modifier decreased from 1x to 0.9x.
- TAQ Eradicator (MWIII)
- Minimum Damage decreased from 28 to 26.
- Bullet Velocity decreased from 840m/s to 675m/s.
- Puleymot 762 (MWIII)
- Maximum Damage decreased from 40 to 36.
- Maximum Damage Range increased from 34.29 meters to 38.1.
- Minimum Damage decreased from 35 to 34.
- Bullet Velocity decreased from 810m/s to 700m/s.
- JAK Annihilator Bullpup Conversion Kit
- Maximum Damage Range decreased 27.94 meters to 24.89.
- Medium Damage Range decreased from 38.1 meters to 34.29.
- TAQ Evolvere (MWIII)
- Maximum Damage Range decreased from 36.83 meters to 33.02.
- Bullet Velocity decreased from 805m/s to 695m/s.
- Kastov LSW (MWIII)
- Maximum Damage decreased 29 to 27.
- Maximum Damage Range increased 28.19 meters to 38.1.
- Medium Damage decreased from 27 to 24.
- Medium Damage Range increased from 35.56 meters to 53.34.
- Minimum Damage decreased from 23 to 22.
- Lower Torso modifier increased from 1x to 1.1x.
- Bullet Velocity decreased from 800m/s to 690m/s.
- Removed Medium Damage Range 2.
- Bruen Mk9 (MWIII)
- Bullet Velocity decreased from 810m/s to 690m/s.
- JAK Shadow Titan Conversion Kit
- Maximum Damage Range decreased from 20.44 meters to 17.9.
- Medium Damage Range 1 decreased from 32.0 meters to 26.67.
- Medium Damage Range 2 decreased from 48.0 meters to 38.1.
- Holger 26 (MWIII)
- Bullet Velocity decreased from 790m/s to 690m/s.
- DG-58 LSW (MWIII)
- Bullet Velocity decreased from 880m/s to 675m/s.
» Marksman Rifles «
- SP-R 208 (MWII)
- Maximum Damage increased from 93 to 100.
- Maximum Damage Range increased 29.21 meters to 45.72.
- Minimum Damage increased from 55 to 93.
- Headshot Modifier decreased from 2x to 1.7x.
- Bullet Velocity decreased from 830m/s to 730m/s.
- Removed Medium Damage Range 1.
- SA-B 50 (MWII)
- Maximum Damage increased from 91 to 100.
- Maximum Damage Range increased from 28.19 meters to 39.37.
- Minimum Damage increased from 50 to 85.
- Upper Torso, Neck and Upper Arm modifiers increased from 1.26x to 1.5x.
- Removed Medium Damage Range 1.
- Lockwood MK2 (MWII)
- Maximum Damage Range increased from 24.13 meters to 33.02.
- Medium Damage Range increased from 45.72 meters to 50.8.
- Upper Arm modifier increased from 1.2x to 1.4x.
- Bullet Velocity increased from 690m/s to 720m/s.
- EBR-14 (MWII)
- Maximum Damage Range from 50.8 meters to 55.88.
- Headshot modifier decreased from 2x to 1.5x.
- Arm modifier increased from 1x to 1.3x.
- Removed Medium Damage Range 1 and 2.
- LM-S (MWII)
- Headshot modifier decreased from 2.1x to 1.7x.
- TAQ-M (MWII)
- Removed Medium Damage Range 1 and 2.
- Tempus Torrent (MWII)
- Medium Damage Range increased from 41.91 meters to 50.8.
- Minimum Damage increased from 42 to 46.
- Removed Medium Damage Range 2.
- Kar98k (MWIII)
- Maximum Damage Range decreased from 55.88 meters to 48.26.
- Bullet Velocity decreased from 620m/s to 600m/s.
- KVD Enforcer (MWIII)
- Maximum Damage Range decreased from 46.99 meters to 40.64.
- Medium Damage Range decreased from 58.42 meters to 50.8.
- MCW 6.8 (MWIII)
- Maximum Damage Range decreased from 50.8 meters to 40.64.
- Bullet Velocity decreased from 930m/s to 840m/s.
- MCW 6.8 Full Auto Conversion Kit
- Maximum Damage Range decreased from 40.64 meters to 35.56.
- Medium Damage Range decreased from 55.88 meters to 48.26.
- Magazine size increased from 20 to 30.
» Sniper Rifles «
- Victus XMR (MWII)
- Bullet Velocity decreased from 860m/s to 800m/s.
- 1 Shot Headshot within 55.88 meters.
- FJX Imperium (MWII)
- Bullet Velocity decreased from 860m/s to 800m/s.
- 1 Shot Headshot within 50.8 meters.
- MCPR-300 (MWII)
- Bullet Velocity decreased from 860m/s to 760m/s.
- 1 Shot Headshot within 35.56 meters.
- LA-B 330 (MWII)
- Bullet Velocity decreased from 860m/s to 760m/s.
- 1 Shot Headshot within 33.02 meters.
- SP-X 80 (MWII)
- Bullet Velocity decreased from 860m/s to 760m/s.
- 1 Shot Headshot within 30.48 meters.
- XRK Stalker (MWIII)
- Maximum Damage Range decreased from 50.8 meters to 44.95.
- MORS (MWIII)
- Maximum Damage Range decreased from 76.2 meters to 70.48.
» Handguns «
- X12 (MWII)
- Arm modifier increased from 1.1x to 1.4x.
- 9MM Daemon (MWII)
- Minimum Damage increased from 22 to 24.
- Hand modifier increased from 1.09x to 1.13x.
- Removed Medium Damage Range 2.
- P890 (MWII)
- Lower Arm modifier increased from 1x to 1.3x.
- Renetti (MWIII)
- JAK Ferocity Conversion Kit
- Maximum Damage Range decreased from 12.49 meters to 10.66.
- JAK Ferocity Conversion Kit
- Ground & Supply Box Loot
- Added Black Ops 6 items including:
- Weapons
- Field Equipment: War Cry, Scrambler
- Killstreaks: Napalm Strike, Sentry Gun, SAM Turret, Care Package
- Lethals: Throwing Axe, Blast Trap, Impact Grenade, Spring Mine
- Tacticals: Neurogas Mine, Prox Alarm, Spy Camera
- Perks: Grenadier, Combat Tracker, Dexterity, Cold-Blooded, Irradiated, Shrouded
- Satchels: Armor Satchel, Munitions Satchel
- Removal of the following:
- Killstreaks: Cluster Mine, Mosquito Drone, Guardian, Bomb Drone
- Lethals: Proxy Mine, Claymore, Thermite, Breacher Drone
- Tacticals: Tracker Grenade, Scatter Mine
- Redeploy tokens
- Added Black Ops 6 items including:
- Loot Distribution
- The loot distribution system will now create further space for larger items as they are dropped to the ground to avoid overlapping loot.
- The loot distribution system will now purposely avoid dropping items near objects in close proximity such as Buy Stations.
- Medical Cabinets Quality of Life
- Loot that drops out of medical cabinets now drops within closer proximity of its origin.
- Buy Stations
- Buy Station inventory and prices have had slight adjustments with the Black Ops 6 integration.
- Weapon Outlines Quality of Life
- Weapons now have rarity outlines to help players better evaluate the options at their disposal throughout a match.
Available Contracts
Below is a summary of each contract type to help both new and returning players quickly grasp how each one functions with the integration of Black Ops 6. These summaries cover key objectives, mechanics, and rewards, making it easier for players to jump in and engage with contracts confidently.
Bounty
When you pick up a Bounty contract, a nearby player will be selected as your target. A circle will appear on your tac map, periodically updating to show the target’s location. The target will be somewhere within this circle each time it updates, and the circle gradually shrinks as you move closer. The target can also see an indicator on their HUD showing how close the closest player from your hunting team is; this is displayed as a three-level "threat indicator." Completing the contract by killing the target rewards cash, XP, and a singular ping from the bounty target’s body. If another team kills the target, your contract ends with a "poached" outcome, offering a lesser reward. Allowing the timer to run out or losing your team will fail the contract.
Big Game Bounty
This contract works similarly to the base Bounty but with a few twists. It only spawns after Circle 2 closes and prioritizes teams with the highest cumulative kills, provided they’re not already bounty targets. If you complete this contract by eliminating the target, you’ll earn an immediate advanced UAV ping along with extra cash and XP, offering greater rewards than a standard Bounty.
Scavenger
Upon picking up a Scavenger contract, three scavenger caches will spawn near the pickup spot. You’ll be directed to each cache one at a time, with the next cache revealed only after you open the previous one. Opening a cache adds 45 seconds to the contract timer. These caches contain slightly better loot than usual, and each will drop a lootable perk. Opening the third and final cache completes the contract, rewarding your team with cash, XP, and an armor satchel from the last cache. Failing to open all caches before time runs out, or having your team wiped, will fail the contract.
Intel
When you accept an Intel contract, a nearby upload station will be marked for your team to upload sensitive intel. Reaching the station and interacting with it initiates an "upload" phase where one team member must remain near the station until the upload is complete. If multiple players are in this radius, the upload speed can increase by up to 200%. Completing the upload rewards cash, XP, and a peek at the next circle’s location. Failure occurs if the timer expires or if your team is wiped.
Most Wanted
By picking up the Most Wanted contract, you or the team member who picked it up becomes visible on the map for all players. Opponents who kill the Most Wanted target receive cash and XP, while the Most Wanted team can reduce their contract time by obtaining kills and opening loot caches (10-second reduction per cache, 25-second reduction per kill). If the Most Wanted target survives the full contract duration, the contract is completed, and the team earns cash, XP, and revives any dead squad members. Whether the contract ends in success or failure, a "VIP reward crate" appears near the VIP’s location, containing ammo, plates, a killstreak, a weapon, a Gulag token, and cash.
Signals Intelligence
This contract directs your team to hack nearby contracts for rewards. The nearest contract will be marked for hacking, although you can hack any contract. The number of contracts required depends on team size: solos and duos hack one, while trios and quads hack two. Hacking all required contracts completes the mission, rewarding your team with XP and ten periodic cash payments. Letting time run out or losing your team results in failure.
Spy Drone
This contract spawns multiple drones in a circle formation near your team. The number of drones varies with team size—solos face five, duos six, trios seven, and quads eight. Destroy all drones to complete the contract and earn cash, XP, a UAV, and redeploy drone beacon from the last drone. Failure results if time expires or your team is wiped out.
Elite Contracts
These are tougher versions of existing contracts, offering higher rewards. Elite Contracts reduce the contract time by 45% and reward an additional 1,500 cash on completion. Completing an Elite Contract also drops a reward crate with items, including an ammo pile, armor plate, ultra-rare weapon, and one of several rare items such as a UAV, redeploy drone beacon, deployable kiosk, or, with low probability, a Specialist or Foresight. Note that Most Wanted contracts cannot become Elite, although other contracts might turn Elite as the match progresses.
Contract Adjustments
- Bounty
- Completing the contract now includes finishing downed targets you didn’t down yourself.
- Bounty contracts should no longer start without a valid target.
- "Poached" end state now counts as a contract failure for challenge tracking.
- Most Wanted
- Removed the redeploy token from the Most Wanted reward crate in solos.
- Scavenger
- The primary reward in Battle Royale and Resurgence is now an armor plate carrier.
Battle Royale & Resurgence
- Firesale
- All items in the buy station are discounted at 50% for a limited time.
- Restock
- All Supply Boxes close and are refilled with items.
- Jailbreak
- All operators in gulag and eliminated operators are redeployed at the end of a timer.
- Fly Buy
- A series of drones drop a number of deployable buy stations across the warzone.
- Recon Flyover
- Avoid the detection of overhead drones to prevent your location from being broadcast.
- Squad Loadout Drop
- Loadout drops that are only accessible by their assigned team.
Battle Royale
- Contested Loadout Drop
- Limited number of loadout drops that are accessible by any team.
- Cash Drop
- A number of crates are dropped across the field that, when captured, drop a bounty of cash.
- Contractor
- All contracts pay out more when completed within a timer.
- Rogue Signal
- All teams compete on a random task -- the top teams get access to a reward with exclusive loot.
Resurgence
- Bounty Royale
- All teams are automatically assigned a Bounty contract.
- High Stakes
- A number of crates are dropped across the warzone that, when captured, double the XP earn in the current match for the team while also drop high tier loot.
Plunder
- Blood Money
- For the duration of the event, operators that are eliminated drop significantly more money.
- Attack Choppers
- Once the match enters overtime, attack choppers enter the warzone. Take them down for a large payout.
Gulag
- Locked & Loaded
- Start the match with full armor and upgraded guns.
- Go Again
- Get another chance at gulag if you lose your fight.
- Cash Drop
- The ground loot is replaced with all cash.
- Climb & Punishment
- Ladder's drop in the center of the Gulag. Choose to leave together or perhaps betrayal?
New Operators
Warzone is now home to all of the operators that were introduced with the launch of Black Ops 6 in addition to a few newcomers introduced in Season 01.
- Goliath
- Solidify your fiery combat mastery as the molten man of fire himself, Goliath! All biographical information for this Operator has been redacted.
- Acquirable via BlackCell Bundle
- Sevati “Sev” Dumas
- A main player in the Rogue Team after the conclusion of the Campaign, Sev is ready to make a deal with the untrustworthy French Syndicate and is gearing up to take down the rival Luttazzi family to prove it.
- Acquirable via BlackCell Bundle
- The Replacer
- There’s no substitute for greatness. The Replacer has concluded his whirlwind Black Ops 6 takeover tour and has freed up some time to appear in-game, available as a Store Bundle shortly after Launch.
- Acquirable via Store Bundle
- Competitor CDL Home and Away Operators
- Two new Operators arrive just in time for the 2025 Call of Duty League® season.
- Acquirable via CDL Store Bundle
All new vehicle physics tech leveraged from the Treyarch engine and Infinity Ward engine. Our goal is to bring more fun to driving with enhanced maneuverability and natural physics that is easy to use but can also be mastered. Towards this goal, we have removed flat tires, vehicle repairing and fuel.
In addition to the aforementioned changes, we’ve included a number of additional improvements listed below:
- Updated models
- Improved Natural Physics
- Improved Camera
- Procedural Character Leaning
- Improved VFX - Vehicle lights, exhaust
- Dynamic vehicle death and explosion reactions
- New helicopter simulation and audio
- Support for Aim-Based controls
- Damage Summary Quality of Life
- The Firing Range now provides the total amount of damage done with the currently equipped gun.
- Default Armor Plates Quality of Life
- The firing range will default to 3 armor plates per target dummy.
- Default Health Quality of Life
- The firing range will default to 150 health per target dummy.
- Default Perks Quality of Life
- The firing range will now default to Warzone perk settings.
- Reset Speed
- The target dummies will now “respawn” or reset to their active position faster than before.
- Removed the delay that prevented target dummies from receiving damage as soon as they reset.
- Hit Locations Quality of Life
- Target dummies will now have the same hit location modifiers as actual players to more accurately reflect damage dealt to opponents in a match.
- Movable Target Dummy Quality of Life
- A new target dummy is now available that can be moved to various damage ranges based on the currently equipped weapon.
- The moveable dummy cycles between damage ranges as soon as it’s eliminated.
- Target Collision
- Target dummy collision has been improved so that bullets register more precisely.
- Line-of-Sight Quality of Life
- Removed vertical walls that previously broke aim assist when testing weapon strafing.
Adding to the personalization of your Operators are the return of Emotes and Sprays (iconography you primarily daub on walls, either to tag them or to tactically flag a location for your teammates). Emotes are accessible anywhere you have control over your character.
- Winner's Circle
- The winning squad in a match receives their own Winners’ Circle showcase, with some of their statistical competence on display for all to see. This is also a location where you can celebrate your prowess more individually by employing a favorite Emote, too!
- End-of-Game Flow
- The exfil sequence duration has been reduced with a larger focus on the winning squad.
- Players can now swap between their own squad and the winning squad showing off accolades & player stats.
- There is a new progression overview screen, focused on player choice experience.
The upcoming Season 01 update for Call of Duty: Warzone introduces a revamped, fully integrated user interface. The primary game tiles on the Home tab will feature Black Ops 6 and Warzone, allowing for instant access to gameplay. The Store and Battle Pass tabs will direct players to their respective sections in either Black Ops 6 or Warzone, depending on what is installed. Warzone will also get its own unique UI with enhancements similar to Black Ops 6.
- Customize Menu
- The customize menu now includes a legacy tab to equip your unlocked MWII and MWIII Calling Cards, Emblems, and Loading Screens.
- Legacy Content Filtering
- Similarly, brand new quick filtering for Black Ops 6 and other legacy titles helps filter content organized by game in the gunsmith, operator select, and barracks.
- Tac Map Icon Layout
- Cleaner Interface: We've streamlined the interface by hiding the icon prompts on the right side of the screen.
- Reorganized Contracts: Contracts have been moved to the left side of the map for easier access and a more intuitive layout.
- Minimap Type Quality of Life
- Added the ability to change minimap type and compass type without impacting your Multiplayer settings.
- Munitions Satchel Ammo Count Quality of Life
- Added an icon next to your ammo count when a munitions satchel is equipped to indicate if your weapon has room to carry more ammo.
- Classic Squad Widget
- We brought back many elements from Warzone's original release including equipment icons, the shape of armor plate icons and more.
- Loot Cards
- Loot cards have been updated with overall layout treatment for improved visuals.
- Squad Wipe Kill Feed
- The messaging that appears in the kill feed when a squad is wiped has been updated as follows:
- Battle Royale: the message will now display “Sent to Gulag” if the defeated team has one or more members going to the Gulag.
- Plunder: the message has now been reworded to “Squad Repositioning”.
- The messaging that appears in the kill feed when a squad is wiped has been updated as follows:
- Kill Feed Calling Cards
- Eliminating an enemy player now displays their calling card in the bottom center of the UI.
- Aim Assist Settings
- Numerous aim assist settings have been changed including but not limited to the addition of:
- Minimum aim assist distance
- Max turn clamp speed
- Numerous aim assist settings have been changed including but not limited to the addition of:
- Loot Ping Distance
- Loot can no longer be pinged from more than 40 meters away for improved legibility during combat.
- Live Ping Visibility Quality of Life
- Live Pings and Danger Pings have received position and scaling adjustments to prevent blocking or covering enemies upper bodies.
- In-Game Splash Frequency Quality of Life
- We have reduced the overall clutter of in-game splashes by reducing frequency and associated noise.
- Weapon Attachment HUD Quality of Life
- The weapon attachments show on the HUD with a blue color for better visibility and clarity on which part of the weapon has an attachment attached.
- Playlist Navigation
- The menu for playlists have been improved – it now includes a vertical list with sub menus for each squad size and a map preview window for a complimentary view of maps offered for each game mode.
- Buy Station Redeploy Ping Quality of Life
- An eliminated Player who pings a Buy Station for a Redeploy, will show a unique Redeploy icon on the Buy Station to better inform their Squad of the buy-back request.
- Enhanced Headphone Mode
- We’re excited to introduce our best-in-class audio experience to Warzone with the introduction of HRTF (Head-Related Transfer Function) via Universal Profile in Enhanced Headphone Mode, which is available to all players for free.
- Armor Plate Break Audio
- New audio has been added to indicate that armor plates have been destroyed.
- Proximity Chat
- Proximity chat radius has been reduced from 55 meters to 45.
- Stacking Hit Markers & Sound Effects Quality of Life
- Enables displaying both a wall bang, hitting a player in water and pairing of new audio per marker.
- Bounty Contract Sound Cues Quality of Life
- Added sound cues for when the bounty threat level increases or decreases.
For a closer look at our innovations in adaptive audio, spatial reverb, physics-based acoustics, game sound prioritization, HRTF support, and all-new asymmetrical hearing compensation technology, check out our dedicated audio blog.
For regular updates about all Call of Duty® related live issues, follow @CODUpdates.
For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.
For updates about Call of Duty®: Black Ops 6 Multiplayer and Zombies, follow @Treyarch.
For regular updates about Call of Duty®: Modern Warfare III, follow @SHGames.
For updates about Call of Duty®: Modern Warfare II, follow @InfinityWard.
For all sorts of other franchise content, check out our Call of Duty® Blog.
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.