New Perks: Tempered and Combat Scout
Tempered (Perk 2 slot): Refill armor plates to full with two plates instead of three. Equipping this perk fully restores armor.
Get more for less using Tempered. Operators under the effects of this Perk benefit from reinforced Armor Plates — only two are needed to be considered “fully armored” compared to the standard three. Note that Tempered limits you to two equipped Armor Plates at a time, with each one absorbing 75 points of damage instead of the normal 50.
Top 3 Tips
· Better Synergy with Armor Satchels: With Tempered, the Armor Satchel’s eight Armor Plates count as four full armor sets instead of merely two and a half. You won’t take as long equipping your armor either, needing only two for the max benefit.
· The Loadout Advantage: Loadout Drops become even more valuable when you pick a class with Tempered, instantly filling your armor so you’re ready to take on the next threat with the utmost confidence.
· Among the Best: Though selecting Tempered prevents you from picking the popular Ghost and Overkill Perk 2 slot choices, it’s worth your consideration. The more you stay in the fully armored state, the better your chances of surviving to the very end.
Combat Scout (Perk 3 slot): Damaging an enemy briefly highlights them for you and marks them for the entire squad.
Be the point man for your team by marking the location of enemy targets. Any enemy you damage will be briefly highlighted on your screen and pinged for the whole squad to see. This Perk is great for new players and veterans alike, making it one of the strongest picks in the Perk 3 slot.