March 22, 2024
Call of Duty: Warzone Season 2 Patch Notes
- WZ
Call of Duty: Warzone Season 2 Patch Notes
- WZ
March 22, 2024
Selected region: United Kingdom
March 22, 2024
March 22, 2024
» Battle Rifles «
» Sniper Rifles «
» Submachine Guns «
» Melee «
The introduction of the Night Vision Gulag variant provided a fun twist to the 1v1 experience. That said, in order to accommodate it, we had to add lasers to weapons - which subsequently affected the loadouts of every other Gulag variant. We've since heard the feedback loud and clear, and we're no longer fond of these modifiers impacting the overall Gulag experience. As such, we've made the decision to disable night vision encounters while we work on splitting Gulag loadouts up to better serve each play space variant. Should we decide to bring this particular experience back, it will be with a unique form of engagement in mind.
Weapon Adjustments
» Assault Rifles «
» Submachine Guns «
» Shotguns «
» Sniper Rifles «
New Events
Fortune's Keep
Vondel Battle Royale New Mode!
Vondel now offers the beloved Battle Royale experience! With its unique map design and player count of 72, this mode brings fresh pacing and makes for a great addition for Battle Royale fans.
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
New Weapons
New Aftermarket Parts
General Adjustments
This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates.
Weapon Adjustments
» Assault Rifles «
» Battle Rifles «
» SMGs «
» Shotguns «
» LMGs «
» Sniper Rifles «
» Handguns «
» Wonder Weapons «
» Attachments «
New Features
All Maps | All Modes
Fortune’s Keep | Resurgence
Adjusted Features
All Maps | All Modes
All Maps | Resurgence
Fortune’s Keep | Resurgence
Urzikstan | Plunder
» Lethal Equipment «
» Tactical Equipment «
» Perks «
Warzone Ranked Play: Resurgence Restrictions
Earning SR
General
Week of Feb 22 - 29
Week of Feb 29 - 7
The next two weeks will see the return of Mini-Royale - a fast-paced, straight-to-the-action variant of Battle Royale. As a dedicated Duos mode, it is the perfect place to experience a faster Battle Royale with a buddy.
BR Preview will also make a return, still with Covert Exfil and the Weapon Case features but now also with Zombie Power Ups - which we’ve seen positive reactions to in Resurgence. Following our recent poll, we are interested in seeing them in action in a more traditional Battle Royale experience - so we thought, what better way than to give players a feel for how it all plays than adding it to Battle Royale Preview!
Then as the Horde Hunt seasonal event concludes at the end of Week 3, we will also be bringing back Vondel into Resurgence Rotation across all four squad sizes so players can easily play both Resurgence maps.
Alongside the above, players will still be able to jump in to experience Ranked Play on Resurgence, coupled with Battle Royale Solos, Trios and Quads. Plunder and Lockdown will both also be making an appearance during the season.
As a reminder, playlist curation isn't an exact science. As a team, we review a wealth of internal data, alongside social sentiment and engagement to make decisions. Our goal is to always appeal to the widest group of players possible across the entire season so that there is something for everyone to play.
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
The RICOCHET Anti-Cheat team has been tracking a spike in cheating reports within the community. We are currently in test for additional security updates; however, the following updates have just been deployed:
As part of ongoing security updates, a single telemetry system was taken offline for upgrades over the weekend. This action resulted in cheat developers claiming RICOCHET Anti-Cheat was offline. It was not. As a result of monitoring activity over the weekend and the purposeful reactivation of this upgraded system, #TeamRICOCHET was able to identify and ban over 6000 accounts for cheating and hacking from February 16 - February 20.
Our team continues to work on security updates for issues across various modes in Call of Duty: Warzone and Modern Warfare III.
Gameplay Adjustments
Weapon Adjustments
» Assault Rifles «
» Shotguns «
» Sniper Rifles «
These Attachments were not intended to be compatible with this Conversion Kit and were thus non-functional when equipped.
» Handguns «
» Attachments «
Gameplay Adjustments
SR (Skill Rating)
This change is being made to ensure the competitive integrity of Kill & Assist SR by removing the ability for players to "tap" downed enemies to overinflate their SR gains.
This change will also help streamline gameplay by preventing disruptions rooted in prolonging eliminations to "tap".
With these changes and our increase to Squadmate Kill SR in Season 2, gameplay should feel just as rewarding and much smoother.
UI/UX
Weapon Adjustments
» Light Machine Gun «
Weapon Adjustments
» SMGs «
» LMGs «
» Sniper Rifles «
» Handguns «
» Attachments «
Perk Adjustments
Bug Fixes
Season 2 is stacked with Events allowing players to earn limited-time cosmetic loot.
Season 2 is here and packed with new content from the eerie to the badass including a variety of Operator Skins, Weapon Blueprints, and more. Take a look at what you’ll find in the Season 2 Battle Pass, BlackCell offering, and in new Store Bundles.
Added the ability to provide HDR10+ GAMING feature, which will automatically set game graphics in HDR for HDR10+ GAMING displays. This feature is now supported on PC platform using NVIDIA graphic card (GeForce RTX and GeForce GTX 16 Series graphics cards and laptops) over HDMI. Find more information about HDR10+ GAMING here.
Fortune’s Keep Returning Map
Welcome Back to Fortune’s Keep! How has the island changed?
In addition, this updated version of Fortune’s Keep will encompass 11 Major Points of Interest, detailed below.
As you're checking out all the changes we've made across the map, we wanted to give you some insight into the design decisions behind them.
First off, we listened to community feedback and tackled some of the gripes you had, like making locked doors easier to spot, simplifying the complicated underground caves and addressing some of the previous power positions. As we integrated water around the map, that meant opening some areas that used to be off-limits, like the cliffs behind Keep.
We also wanted to give the place a bit of a facelift to reflect the passage of time, as forty years have passed since your last visit and the Konni Group has moved in. We swapped up the old WW2 helipad and Smuggler Camp for the new Pier and Overlook Restaurant. The small bay next to Keep is now a Konni HQ and used for their operations in the area. We finally got around to adding some areas we've been wanting to update for a while, like the Throne Room and Vault (good luck unlocking it) in the Keep.
Drawing from our experience building content in Warzone over the last few years, we've put a ton of effort into fine-tuning everything. We've focused on making it smoother to path through the map by reducing the clutter in our interiors, swapping out confusing window textures for closed shutters or blinds, and adding more ways to climb up onto rooftops with our vine ladders. We also did a huge sweep of the ascenders, calling them out with glowsticks or spotlights and making sure ladders have colors that make them easier to spot.
Our goal was to make the map better than ever while keeping the elements everyone previously enjoyed about it intact. So, for those of you who've been here before we hope it feels like a fresh experience with a familiar vibe. To everyone getting to experience the map for the first time we hope you have a blast discovering the place.
From everyone here at High Moon Studios - Welcome to Fortunes Keep!
We’re excited to introduce Ranked Play to Call of Duty: Warzone this year by first bringing competitive experiences to the popular, high-action Resurgence game mode.
Similar to our previous iteration of Warzone Ranked Play, Warzone Ranked Play: Resurgence will use competitive settings developed by Treyarch and Raven Software, along with the input and support of our partners at Sledgehammer Games.
Warzone Ranked Play: Resurgence aims to deliver a competitive and fair system of play while striving to ensure a consistent experience similar to other Resurgence modes. To achieve this, Resurgence Ranked Play is launching with initial gameplay restrictions and adjustments.
We can’t wait for existing competitive players and new Resurgence players to dive in, climb through Skill Divisions, and earn some awesome rewards. Catch all of the details below!
Launch Preparations
Match Ruleset
SR (Skill Rating) & Divisions
Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
Top 250 Leaderboard & Division
Ranks
Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s journey across their Ranked Play career.
Rewards
Resurgence Ranked Play joins Modern Warfare III Multiplayer Ranked Play to deliver the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season.
Competitive Integrity Features
Additional Features
Week of Feb 7 - 14
Week of Feb 15 - 21
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
New Features
All Modes | All Maps
Resurgence | All Maps
Resurgence | Fortune’s Keep
Adjusted Features
All Modes | All Maps
After reviewing engagement data we felt there was room to both reduce the regen delay, and increase the regen time providing a total change of 1.75 seconds off of the regeneration process. As a reminder the Medic Vest and/or Survivor Perk both set the regen delay to 4 seconds, which also sees increased value with the regeneration change above.
Each season we are committed to updating the ground loot to include new weapon builds along with new items. This season we’re removing burst weapons from loot and reducing the number of semi-auto marksman rifles. It also includes a comprehensive re-balance of how many weapons from each title are included in the loot pool. Modern Warfare 2 weapons now account for 22% of the ground loot, down from 36%. As always this is a constantly evolving system with future adjustments pending.
This icon will only show when players are within a close range of the Precision Air Strike, to preserve the player story of when a player sees a squad driving a vehicle and tactically targets the area they are driving into far ahead of them.
Our approach to Quality of Life for this year of Warzone is that there are no ‘golden geese’ when it comes to addressing friction points in current gameplay loops. No matter how long a feature or system has worked in a certain manner, we are reviewing our internal data and player sentiment for outliers - of which the Precision Airstrike was overdue in improvements to its UX. We look forward to hearing what the community thinks of the above changes.
Moving forward, our goal is for systems to always have multiple callouts to guarantee that players don’t miss critical information in the heat of a firefight or engagement.
Battle Royale | Urzikstan
Champions Quest had an explosive debut in Season 1 Reloaded with over 6,500 detonations. We’re committed to keeping our nuke chasers on their toes and are increasing the potential for enemy defuses, along with changing up the order of the elements so that the disabling Tritium comes second in the element order. We’re excited to see if and how strategies change during Season 2.
As a reminder, progress towards unlocking a Champions Quest Token is reset each season. This achieves a few things - enables an even playing field to attempt any gameplay adjustments that may accompany the update. Along with ensuring there’s not an overabundance and exponential increase of nukes occurring as time goes on.
Resurgence | All Maps
All Modes | Vondel
General
Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse - although, these changes may be observed regardless of the input device.
These changes ensure that players with fast reflexes and precise aim aren't disadvantaged the moment they aim down sights.
These changes reward skillful aim. Simply put, where you’re aiming is where your bullets will go.
New Weapons
New Aftermarket Parts
Weapon Adjustments
» General «
» Assault Rifles «
» Battle Rifles «
» SMGs «
» Shotguns «
» LMGs «
» Marksman Rifles «
We’ve standardized the hit locations on the Crossbow, by making the profile more even and widening the one-shot location of the head to include the neck.
» Sniper Rifles «
» Handguns «
» Melee «
Adjusted Attachments
General Adjustments
Perk Adjustments
With this change we aim to allow for an adjacent benefit while using Irradiated. Being able to plate in the gas will open rotation opportunities. To accompany the fact that plates will still degrade in the gas we increased the damage reduction slightly. This also helps to align the damage amount to be a smoother calculation for other systems.
This minor change makes it slightly less predictable where the downed player is within the smoke.
Adjusted Equipment
At launch, the Frag Grenade was incorrectly dealing very high damage across MWIII and Warzone. This created some problematic engagements in Battle Royale and was temporarily fixed in Season 1. With this update, we’ve properly branched the damage values so that Warzone uses its own tuning and we have increased its damage back up to a position that allows it to be effective. We will continue to adjust damage values across equipment to create more identity and desire to utilize them for different reasons.
This changes gas mask time to 10, and 20 seconds respectively. Ultimately increasing the threat of the gas, the value of the Irradiated Perk and also opens the door to some very useful interactions with the Decontamination Station coming in Season 2 Reloaded.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.
Gameplay Adjustments
SR (Skill Rating)
This change is being made to ensure the competitive integrity of Kill & Assist SR by removing the ability for players to "tap" downed enemies to overinflate their SR gains. This change will also help streamline gameplay by preventing disruptions rooted in prolonging eliminations to "tap". With these changes and our increase to Squadmate Kill SR in Season 2, gameplay should feel just as rewarding and much smoother.
UI/UX