Gear Up: Confirmation on Your Loadouts (MP, ZM)
Overview: Tacticals (8) (MP, ZM)
Overview: Lethals (9) (MP, ZM)
Overview: Field Upgrades (11) (MP)
Overview: Perks (21), Specialties (3), and Wildcards (6) (MP)
- Enforcer Perks (7) (Perk Slots 1, 2, 3)
- Recon Perks (7) (Perk Slots 1, 2, 3)
- Strategist Perks (7) (Perk Slots 1, 2, 3)
- Combat Specialties (3)
- Wildcards (6)
Overview: Scorestreaks (18) (MP, ZM)
Black Ops 6: Unredacted Launch Comms Incoming!
Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Specialties, Wildcards, and Scorestreaks available on October 25.
Gear Up: Confirmation on Your Loadouts (MP, ZM)
Recap: Perfecting your Loadouts in Black Ops 6 is both quick and easy. This includes a reworking of the Weapon Gunsmith to make it much more approachable, allowing you to choose from the vast array of unlockable weapon attachments with a renewed set of confidence that the build you’re making is suited to your exact style of play.
It all starts in the Weapons Menu, and it’s here you’ll choose your Loadouts. Black Ops 6 is set to bring an exceptional arsenal of weaponry and equipment to the game – including 12 weapons all-new to the franchise – and the following information details the available Equipment (Tacticals, Lethals, Field Upgrades) Scorestreaks, Perks, Combat Specialties, and Wildcards available at the game’s launch.
Weapons Detail Note: The Primary, Secondary, and Melee Weapons you can choose from, along with Gunsmith and Attachment Intel, is covered in the Weapons Detail Blog, available here.
Zombies Detail Note: Round-Based Zombies Mode utilizes some (but not all) of the Equipment detailed in this blog. Where appropriate, this will be flagged. Expect a Launch Comms: Zombies-focused blog prior to game release that confirms all Equipment available at launch for this mode.
Mastery Badges Note: Every Equipment set – Tacticals, Lethals, Field Upgrades, and Scorestreaks – have their own Medal Challenge (with associated XP Reward), and all individual Equipment items have a specific set of Mastery Badge Challenges to complete. Consult the Launch Comms: Progression Blog for more Intel.
Loadouts are the key to accessing all the wealth of Operator equipment in the game. At the very start of your Black Ops 6 Multiplayer journey, you’re able to access Default Loadouts (that are pre-built for a specific style of play), but the entire Loadout content opens once you hit Player Level 4, and Custom Loadouts become available, as shown below:
Progression: Loadout Unlocks
ENFORCER
1
RECON
1
STRATEGIST
1
COMMANDO
2
OVERWATCH
3
CUSTOM
4
Overview: Tacticals (8) (MP, ZM)
Mastery Badges available for this Equipment Type
Recap: Tacticals are limited-per-life and reusable items that range from intel-gathering sensors to healing or disorientation devices, designed to offer a non-lethal advantage in combat.
Wildcard Note: Equip the Tactical Expert Wildcard, and you spawn with two additional Tacticals of the same type (a total of three).
Progression: Tacticals Unlocks
CONCUSSION
0
FLASHBANG
6
SPY CAM
12
SMOKE
17
PROX ALARM
23
STIM SHOT
30
DECOY
35
SHOCK CHARGE
42
Concussion Grenade (MP, ZM)
Available: Unlocked Immediately
Grenade that slows victim’s movement and aiming.
Flashbang Grenade (MP)
Available: Unlocked at Player Level 6
Grenade that blinds targets for a duration. For players with photosensitivity concerns, the flash effect of this grenade can be displayed as a low-light black effect if you change it at the Options > Graphics > View > Inverted Flashbang menu.
Spy Cam (MP)
Available: Unlocked at Player Level 12
Quickly mark enemies and hostile Equipment and Scorestreaks for your team.
Smoke Grenade (MP, ZM)
Available: Unlocked at Player Level 17
Deploys a smoke screen that blocks vision and automated targeting systems.
Prox Alarm (MP)
Available: Unlocked at Player Level 23
Set of two sticky alarms that ring and flash when an enemy is nearby. Tripped alarms show on allied minimaps.
Stim Shot (MP, ZM)
Available: Unlocked at Player Level 30
Combat stim that heals wounds and refreshes Tactical Sprint.
Decoy Grenade (MP, ZM)
Available: Unlocked at Player Level 35
Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.
Shock Charge (MP, ZM)
Available: Unlocked at Player Level 42
Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.
Overview: Lethals (9) (MP, ZM)
Mastery Badges available for this Equipment Type
Recap: Lethals are limited-per-life items that harm enemies, usually via an explosion.
Wildcard Note: Equip the Danger Close Wildcard, and you spawn with two additional Lethals of the same type (a total of three).
Progression: Lethals Unlocks
FRAG
0
STICKY GRENADE
9
C4
14
THERMO GRENADE
21
IMPACT GRENADE
26
MOLOTOV
32
BLAST TRAP
41
DRILL CHARGE
50
COMBAT AXE
53
Frag Grenade (MP, ZM)
Available: Unlocked Immediately
Cookable fragmentation grenade.
Sticky Grenade (MP, ZM)
Available: Unlocked at Player Level 9
Reliable sticky grenade with a timed fuse.
C4 (MP, ZM)
Available: Unlocked at Player Level 14
Sticky explosive with large damage radius. Detonate remotely with your Lethal Equipment Button. Double-tap your Interact Button for a quick detonation.
Thermo Grenade (MP, ZM)
Available: Unlocked at Player Level 21
Creates a large fuel-air cloud that explodes after a duration.
Impact Grenade (MP, ZM)
Available: Unlocked at Player Level 26
Precision grenade that explodes on impact.
Molotov (MP, ZM)
Available: Unlocked at Player Level 32
Thrown incendiary weapon creates a patch of flames.
Blast Trap (MP, ZM)
Available: Unlocked at Player Level 41
Planted explosive device detonates when enemies come near.
Drill Charge (MP)
Available: Unlocked at Player Level 50
Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.
Combat Axe (MP, ZM)
Available: Unlocked at Player Level 53
Thrown axe that kills enemies in one hit. Bounces off surfaces.
Overview: Field Upgrades (11) (MP)
Mastery Badges available for this Equipment Type
Recap: Impressive tactical or lethal devices that are powerful and recharge during a match after use.
ZM Note: Zombies Field Upgrades are entirely different, and those available at game launch are covered in the Launch Comms: Zombies Blog.
Wildcard Note: Equip the Prepper Wildcard, and you spawn with two different Field Upgrades (a total of two).
Progression: Field Upgrades Unlocks
ASSAULT PACK
0
SCRAMBLER
18
SIGNAL LURE
27
MORPHINE INJECTOR
44
WAR CRY
35
SPRING MINE
0
TACTICAL INSERTION
39
TROPHY SYSTEM
12
NEUROGAS
48
ACOUSTIC AMP
41
SLEEPER AGENT
51
Assault Pack (MP)
Available: Unlocked Immediately
Deploy a box of extra ammo and equipment to resupply your team.
Spring Mine (MP)
Available: Unlocked Immediately
Deploy an anti-infantry mine.
Trophy System (MP)
Available: Unlocked at Player Level 12
Deployable defense system that destroys enemy projectiles in the air.
Scrambler (MP)
Available: Unlocked at Player Level 18
Creates an area that disrupts enemy equipment, Field Upgrades, Scorestreaks, and minimaps.
Signal Lure (MP)
Available: Unlocked at Player Level 27
Reveal your position to enemies but earn bonus score for kills and for surviving.
War Cry (MP)
Available: Unlocked at Player Level 35
Rally your team, improving nearby allies’ movement speed and health regen speed for a duration.
Tactical Insertion (MP)
Available: Unlocked at Player Level 39
Marks a location as your next spawn point.
Acoustic Amp (MP)
Available: Unlocked at Player Level 41
Personal audio amplifier that makes enemy footsteps louder for a duration.
Morphine Injector (MP)
Available: Unlocked at Player Level 44
For a duration, fatal damage puts you into a Last Stand state. Teammates can revive you or get a kill to self-revive.
Neurogas (MP)
Available: Unlocked at Player Level 48
Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations, which disorients and damages victims.
Sleeper Agent (MP)
Available: Unlocked at Player Level 51
Infiltrate the enemy team, appearing as a friendly to them for a short duration. Kills extend the time. Gunfire and enemy content reveal your true identity.
Overview: Perks (21), Specialties (3), and Wildcards (6) (MP)
Recap: The Black Ops 6 Multiplayer Perk system brings innovation, familiarity, and streamlining to your initial choices when choosing the three abilities you bring to each MP match, with added depth as you ponder the advantages of Combat Specialties, as well as the Wildcard feature you can pick to fully flesh out your Operator.
Perk Slots 1, 2, 3: You have a selection from all the available Perks to choose from in each of three different available slots. You pick one Perk per slot, for a total of three Perks that activate immediately at the start of every match.
Combat Specialty: In addition to the name and combat capabilities, each Black Ops 6 Perk has color associated with it. This visual reference denotes the Combat Specialty the Perk offers, but only if grouped with two other Perks of the same color (or Specialty).
- The three colors are Red (Enforcer), Blue (Recon), and Green (Strategist)
- For example, “Engineer” (Perk 2) is color-coded blue, meaning it grants the Recon Combat Specialty, but only if your two other Perks (from Perk selections 1 and 3) are also color-coded blue (i.e., they are also grant the “Recon” Specialty).
- Choose three Perks of the same color in slots 1, 2, and 3, and you’re able to pick an additional Specialty.
Note on ZM: Zombies Perks are entirely different, and those available at game launch are covered in the Launch Comms Zombies Blog.
Wildcard Note: Equip the Perk Greed Wildcard, and you can choose a fourth Perk. This opens up a special fourth Perk Slot; the Perk can be chosen from any Specialty (you have the choice of any of the 21 available Perks). This perk also counts towards obtaining your Combat Specialty, allowing for tactical placement and choice across all four slots.
Progression: Perks Unlocks
DEXTERITY
Enforcer
20
GUNG-HO
Enforcer
0
SCAVENGER
Enforcer
26
ASSASSIN
Enforcer
5
BRUISER
Enforcer
53
BANKROLL
Enforcer
23
DOUBLE TIME
Enforcer
14
GHOST
Recon
17
NINJA
Recon
35
ENGINEER
Recon
0
FORWARD INTEL
Recon
47
TRACKER
Recon
29
COLD-BLOODED
Recon
41
VIGILANCE
Recon
6
FLAK JACKET
Strategist
8
TAC MASK
Strategist
44
DISPATCHER
Strategist
11
FAST HANDS
Strategist
38
GEARHEAD
Strategist
50
GUARDIAN
Strategist
32
QUARTERMASTER
Strategist
0
Enforcer Perks: Slot 1
Pick one of the following three Perks from the Enforcer type for this slot or choose from Slot 1 Recon or Strategist Perks.
Gung-Ho
Available: Unlocked Immediately
Reduced movement penalties when reloading or using Equipment. Reload while Tactical Sprinting.
Dexterity
Available: Unlocked at Player Level 20
Reduced weapon motion while jumping, sliding, and diving. Take less fall damage.
Scavenger
Available: Unlocked at Player Level 26
Resupply ammo and Equipment from killed enemies.
Enforcer Perks: Slot 2
Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 2 Recon or Strategist Perks.
Assassin
Available: Unlocked at Player Level 5
Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.
Bruiser
Available: Unlocked at Player Level 53
Melee kills and finishing moves replenish health and earn extra score.
Enforcer Perks: Slot 3
Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 3 Recon or Strategist Perks.
Double Time
Available: Unlocked at Player Level 14
Greatly increased duration of Tactical Sprint.
Bankroll
Available: Unlocked at Player Level 23
Start each life with +150 score towards Scorestreaks (non-lethal).
Recon Perks (7) (Perk Slots 1, 2, 3)
Recon Perks: Slot 1
Pick one of the following two Perks from the Recon type for this slot or choose from Slot 1 Enforcer or Strategist Perks.
Ghost
Available: Unlocked at Player Level 17
Undetectable by enemy Scout Pulse (Scorestreak) and UAV (Scorestreak) when moving, planting, defusing, or controlling Scorestreaks. Undetectable by Prox Alarm (Tactical).
Ninja
Available: Unlocked at Player Level 35
Move more quietly.
Recon Perks: Slot 2
Pick one of the following three Perks from the Recon type for this slot, or choose from Slot 2 Enforcer or Strategist Perks.
Engineer
Available: Unlocked Immediately
See enemy Equipment and Scorestreaks through walls and enemy Scorestreak icons on the minimap.
Tracker
Available: Unlocked at Player Level 29
See enemy footsteps. ADSing auto-pings enemies. Long cooldown between pings.
Forward Intel
Available: Unlocked at Player Level 47
Increases minimap area and shows direction indicators for revealed enemies.
Recon Perks: Slot 3
Pick one of the following two Perks from the Recon type for this slot or choose from Slot 3 Enforcer or Strategist Perks.
Vigilance
Available: Unlocked at Player Level 6
Displays a HUD icon whenever you appear on enemy minimaps. Immune to CUAV (Scorestreak) and Scrambler (Field Upgrade). Immune to Sleeper Agent (Field Upgrade).
Cold-Blooded
Available: Unlocked at Player Level 41
Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.
Strategist Perks (7) (Perk Slots 1, 2, 3)
Strategist Perks: Slot 1
Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 1 Enforcer or Recon Perks.
Flak Jacket
Available: Unlocked at Player Level 8
Reduces incoming explosive and fire damage.
Tac Mask
Available: Unlocked at Player Level 44
Resistance to enemy flash and concussion grenades (Tacticals) and enemy Neuro Gas (Field Upgrade).
Strategist Perks: Slot 2
Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 2 Enforcer or Recon Perks.
Dispatcher
Available: Unlocked at Player Level 11
Reduced score cost for non-lethal Scorestreaks. Stacks with Bankroll (Slot 3 Enforcer Perk).
Fast Hands
Available: Unlocked at Player Level 38
Swap weapons faster and extend fuses when throwing back grenades.
Strategist Perks: Slot 3
Pick one of the following three Perks from the Strategist type for this slot or choose from Slot 3 Enforcer or Recon Perks.
Quartermaster
Available: Unlocked Immediately
Recharge Equipment uses over time.
Guardian
Available: Unlocked at Player Level 32
Faster healing while capturing and holding objectives. Revive downed teammates faster.
Gearhead
Available: Unlocked at Player Level 50
Two Field Upgrade charges. Increased Field Upgrade charge rate. Hack enemy Equipment and Field Upgrades.
Combat Specialties (3)
Recap: Equip three Perks of the same Combat Specialty (Enforcer, Recon, or Strategist, denoted by the red, blue, or green color) to activate its Combat Specialty in-game. There are three, which are automatically added to the Specialty slot. If your three Perks are of differing colors (or Specialties), no Specialty is granted. Black Ops 6 has the following Specialties available:
Enforcer
Available: When three Enforcer Perks are equipped
Killing enemies grants a temporary buff to movement speed and health regeneration rate.
Recon
Available: When three Recon Perks are equipped
Enemies can be seen through walls for a short time after respawn; a HUD edge indicator flashes when an enemy is outside your view; leave no death skulls when killing enemies.
Strategist
Available: When three Strategist Perks are equipped
Earn a score bonus for objectives and destroying enemy Equipment; see Equipment through walls; deploy Equipment and Field Upgrades faster.
Wildcards (6)
Recap: Lastly, you can further augment your favorite Loadouts by adding a single Wildcard. Last utilized in Black Ops Cold War, these allow you to add a modifier that would normally bend or break the rules of the Create-a-Class system. Expect the following Wildcards at launch:
Tactical Expert
Available: Unlocked at Player Level 15
Spawn with two extra Tacticals.
Overkill
Available: Unlocked at Player Level 24
Equip any non-melee weapon in Primary and Secondary slots.
Gunfighter
Available: Unlocked at Player Level 33
Get three extra attachment points for your Primary weapon.
Danger Close
Available: Unlocked at Player Level 38
Spawn with an extra lethal.
Prepper
Available: Unlocked at Player Level 45
Equip two different Field Upgrades.
Perk Greed
Available: Unlocked at Player Level 54
Equip an extra Perk.
Overview: Scorestreaks (18) (MP, ZM)
Mastery Badges available for this Equipment Type
Recap: As well as bringing a Loadout to battle, you’re able to choose three Scorestreaks, some of the most powerful recon, tactical, or destructive tools at your disposal. These are earned by increasing your score count during a single life, as score resets if you die.
Note that Scorestreaks in Black Ops 6 are not grouped into subsets that you must pick between; you can choose any three Scorestreaks you like, no matter how little or large the points cost. These are then unlocked during a match from lowest to highest points, as normal.
Note on ZM: Zombies Mode allows you to craft or loot a small selection of the following Scoresteaks, known as “Support” equipment in-game. Consult the Launch Comms: Zombies Blog for more information.
Perk Note: When equipped, the Dispatcher Perk reduces the Scorestreak cost for non-lethal (i.e., tactical) Scorestreaks. This stacks with Bankroll.
Perk Note: When equipped, the Bankroll Perk automatically awards you +150 score towards Scorestreaks at the start of a match. This stacks with Dispatcher.
Progression: Scorestreaks Unlocks
SCOUT PULSE
0
RC-XD
5
ARCHANGEL LAUNCHER
9
UAV
15
COUNTER UAV
17
SAM TURRET
33
CARE PACKAGE
24
NAPALM STRIKE
30
SENTRY TURRET
12
LDBR
21
WATCHDOG HELO
0
A.G.R. MK 1
27
HELLSTORM
0
INTERCEPTORS
47
STRATEGIC BOMBER
36
HARP
42
CHOPPER GUNNER
45
DREADNOUGHT
54
Scout Pulse (MP)
Type: Non-lethal
Score: 400 (Dispatcher Perk: 300)
Available: Unlocked Immediately
Radar ping that reveals nearby enemies on the user’s minimap.
RCXD (MP, ZM)
Type: Lethal
Score: 450
Available: Unlocked at Player Level 5
Deploy a small remote controlled, remote detonated explosive vehicle.
SAM Turret (MP)
Type: Non-lethal (to Operators)
Score: 550 (Dispatcher Perk: 500)
Available: Unlocked at Player Level 33
Launch a targeted missile strike against air vehicles.
UAV (MP)
Type: Non-lethal
Score: 600 (Dispatcher Perk: 500)
Available: Unlocked at Player Level 15
Aerial recon drone that reveals enemy locations on the minimap for your team.
Archangel Launcher (MP)
Type: Lethal
Score: 650
Available: Unlocked at Player Level 9
Rocket launcher that fires remote-piloted rockets. Magazine size of two.
Counter UAV (MP)
Type: Non-lethal
Score: 700 (Dispatcher Perk: 550)
Available: Unlocked at Player Level 17
Launch a drone that scrambles enemy minimaps.
Care Package (MP)
Type: Non-lethal
Score: 750 (Dispatcher Perk: 700)
Available: Unlocked at Player Level 24
Call in an airdrop that contains a random Scorestreak.
Napalm Strike (MP)
Type: Lethal
Score: 900
Available: Unlocked at Player Level 30
Launch a targeted strike of explosive napalm.
LDBR (MP, ZM)
Type: Lethal
Score: 950
Available: Unlocked at Player Level 21
Launch a missile bombardment in a targeted area for a duration.
Sentry Turret (MP, ZM)
Type: Lethal
Score: 1,000
Available: Unlocked at Player Level 12
Automated turret that scans for and attacks nearby enemies in a forward-facing cone.
Hellstorm (MP, ZM)
Type: Lethal
Score: 1,050
Available: Unlocked Immediately
Control a long-range missile with brake and boost capabilities and secondary missiles.
Watchdog Helo (MP)
Type: Lethal
Score: 1,100
Available: Unlocked Immediately
Watchdog Helo that engages enemies and pings enemy locations for your team.
A.G.R. Mk 1 (MP)
Type: Lethal
Score: 1,200
Available: Unlocked at Player Level 27
Remotely piloted quick assault tank armed with a machine gun and grenade launcher.
Interceptors (MP)
Type: Non-lethal (to Operators)
Score: 1,250 (Dispatcher Perk: 1,050)
Available: Unlocked at Player Level 47
Call in a fighter jet squadron that eliminates enemy air targets.
Strategic Bomber (MP)
Type: Lethal
Score: 1,300
Available: Unlocked at Player Level 36
Stealth plane that carpet bombs a large targeted area.
HARP (MP)
Type: Non-lethal
Score: 1,450 (Dispatcher Perk: 1,200)
Available: Unlocked at Player Level 42
High altitude recon plane reveals enemy position and direction on the minimap in real time.
Chopper Gunner (MP, ZM)
Type: Lethal
Score: 1,600
Available: Unlocked at Player Level 45
Take control of the door gun turret on an assault chopper.
Dreadnought (MP)
Type: Lethal
Score: 1,800
Available: Unlocked at Player Level 54
Heavily modified gunship equipped with multiple cannons, rocket pods, and a Daisy Cutter bomb.
Black Ops 6: Unredacted Launch Comms Incoming!
Expect further critical intel to be unredacted in the coming days as we confirm additional launch content across Multiplayer and Zombies. Look for the following missives:
Launch Comms Blog 1: Multiplayer and More: Essential Intel on the Multiplayer Modes, Maps, Factions, and Operators Coming to Black Ops 6.
Launch Comms Blog 2: Zombies Mode Prep: Full Equipment, Power-Ups, Augments, GobbleGums, a Full Tour of Terminus and Liberty Falls, and Confirmed Launch Changes.
Launch Comms Blog 3: Weapons Hot: Primary, Secondary, and Melee Weapons Detail for Black Ops 6. Includes new details on the latest innovations across Gunsmith and Attachments.
Launch Comms Blog 4: Gear Up: Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Specialties, Wildcards, and Scorestreaks available. You’re reading this blog now!
Launch Comms Blog 5: Progression: Unlock your true potential as we detail the critical Player Level equipment you’ll need on day one, detailed intel on Classic Prestige and the available rewards, full info on Calling Cards, Reticles, and Mastery Badges Challenges. Plus: Are You Ready for a Deep Dive into the Weapon Camo System?
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