Call of Duty | Black Ops 6 Multiplayer Guide — Weapons and Loadouts

  • BO6
  • Guides
  • COD 101
Weapons and Loadouts
Getting Started
Tango Down — A Closer Look at Weapons
Play Your Way with Gunsmith
Weapon Stats
Equipment: Lethal and Tactical
Field Upgrades
Perks and Combat Specialty
Level Up

Prebrief

 

Your gear defines you, dictating your Operator’s strengths and weaknesses in different situations. A demolition-heavy SMG Loadout might dominate when breaching the Hardpoint, while a sniper with anti-air support will feel more at home in the open near extended sight lines. And there are many more possibilities than these.

 

The Call of Duty®: Black Ops 6 Multiplayer Open Beta features a huge array of Loadout content to experiment with as you level up. With a handful of fine-tuned Loadouts at your fingertips, you’ll be ready for all challenges ahead. Use this guide to discover which tools are on hand when creating a Loadout, plus a variety of suggested Loadouts to help get the advantage.

The Basics

 

A Loadout represents the gear and abilities your Operator deploys with in Multiplayer matches. Every Loadout in Black Ops 6 includes the following:

 

Primary Weapon

Your main source of damage, including Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, and Sniper Rifles.

 

Secondary Weapon

A backup weapon or support item including Pistols and Launchers.

 

Dedicated Melee

Choose from a variety of melee weapon types, always ready for use.

 

Tactical Equipment

Support items that disorient enemies or aid the Operator.

 

Lethal Equipment

Offensive items that damage and often explode, another main source of damage.

 

Field Upgrade

These powerful utility items run on a cooldown timer, ready for re-use once the recharge is complete.

 

Perks

Perks offer significant advantages. All Loadouts choose three initial Perks, one each from the Perk 1, Perk 2, and Perk 3 categories. Each Perk category includes Perks from all three Combat Specialties: Enforcer, Recon, and Strategist. Loadouts using the Perk Greed Wildcard can equip four total Perks.

 

Combat Specialty Bonus

Loadouts using three Perks of the same Combat Specialty will activate a powerful bonus effect. Red Perks unlock Enforcer, blue Perks unlock Recon, and green Perks unlock Strategist.

 

Wildcard

Change the typical rules of a Loadout, from allowing more attachments on your Primary Weapon to letting you equip a fourth Perk.

 

When you begin your journey in the Call of Duty: Black Ops 6 Multiplayer Open Beta, you will first choose from a variety of preset Loadouts. Try them all out to get an idea of how different items and abilities affect your playstyle.

 

At Level 4, you gain access to Custom Loadouts. As you continue to rank up, you will unlock more Loadout items for even greater customization. Now the fun really begins. Here’s everything that makes up a Loadout:

// INTEL CARD

  • BO6

Loadouts 101

// MULTIPLAYER: PRE-GAME // LOADOUTS

The Right Weapon: Your weapon is the most important part of your Loadout. Use a weapon to earn Weapon XP and unlock attachments for it. Try every weapon class to get a feeling for their different strengths and weaknesses.

Perk Up: Perks offer major benefits such as evading enemy UAVs, recharging your grenades after use, boosting your weapon swap speed, and more. There are three subsets of Perks; equip three from a single set — Enforcer (Red), Recon (Blue), or Strategist (Green) — to unlock a Combat Specialty giving additional passive benefits.

Scorestreaks: A well-timed UAV or Hellstorm Missile can change the course of a match. Build your score without getting eliminated to activate these powerful abilities, and swap to a Launcher class when it’s time to shoot down aerial streaks called in by the other team.

Tango Down — A Closer Look at Weapons

Except for cases where the Overkill Wildcard is equipped (described below), every Operator deploys with a Primary Weapon, Secondary Weapon, and Melee. These are your main tools for eliminating enemies.

Primary Weapons

 

Assault Rifles

Best for medium-range engagements. Full-auto, usually. Average mobility.

 

SMGs

Best for short-range engagements. Full-auto, usually. High mobility.

 

Shotguns

Best for extreme close-range engagements. High mobility.

 

LMGs

Best for medium- to long-range engagements. Full-auto, usually. Low mobility. Mounting preferred.

 

Marksman Rifles

Best for medium- to long-range engagements. Includes options for semi-auto, bolt/lever action, and burst fire. Average mobility. Rewards aggressive play.

 

Sniper Rifles

Best for extreme long-range engagements. Semi-auto or bolt/lever action, usually. Low mobility. Rewards patient play.

 

 

 

Loadout Idea

Double Primary

Primary

Sniper Rifle

Secondary

SMG

Tactical

Concussion

Lethal

Sticky Grenade

Field Upgrade

Neurogas

Perk 1

Ghost

Perk 2

Fast Hands

Perk 3

Quartermaster

Wildcard

Overkill

Combat Specialty

None

With Overkill equipped, this Loadout combines a Sniper Rifle and SMG for supremacy at far and close ranges. Use Ghost to help get into position, Fast Hands to swap between your two Primary Weapons, and Quartermaster to recharge your Concussion and Sticky Grenade for continuous use.

Secondary Weapons

 

Pistols

Best at close range. Features a variety of firing mechanisms. Second fastest mobility. Fastest weapon swap to.

 

Launchers

Effective against enemy technology and groups of infantry. Single load, usually. Low mobility.

Melee

 

Knife

Fisticuffs range. The fastest mobility.

 

 

 

Play Your Way with Gunsmith

Use Gunsmith to customize your weapons with a variety of attachments. Extend the weapon’s damage range, improve hip-fire accuracy, alter your ammunition type, throw on a larger magazine… your attachment choices effect the balance and specialization of each of your weapons. In Black Ops 6, most attachments will offer pros with no cons except in a few cases.

Earn Weapon XP by using a weapon in combat to level up that weapon and unlock more attachments.

Attachment Types

 

Optic

Choose from a variety of sights to optimize target acquisition and Accuracy. Optic Attachments, with some minor exceptions, are shared across all weapons in a Weapons Class. For example, all SMGs will share a base amount of Optics.

 

Muzzle

Equip a suppressor to stay off the enemy minimap when firing or a compensator that reduces recoil and affects your Accuracy stat.

 

Barrel

Effect the weapon’s damage range, bullet velocity, and headshot multiplier, a.k.a. Firepower and sometimes Accuracy.

 

Underbarrel

Improve your aiming stability and recoil which are represented by the Accuracy stat. Add a variety of underbarrel launchers.

 

Magazine

Improve your weapon’s ammo capacity or reload quickness.

 

Comb

Improve Handling speeds for a quicker shot on target.

 

Rear Grip

Gain Handling improvements like faster aim down sights and sprint to fire speed.

 

Stock

Gain flinch resistance and extra movement speed.

 

Laser

Improve your weapon’s hipfire spread and gain the Tactical Stance ability. Some powerful Laser Attachments come with the con that enemies can see the light from the laser.

 

Fire Mods

Change your ammunition type and delivery with improved rounds and firing systems which increases the Firepower stat on a given weapon.

 

Each attachment category features a variety of choices with different effects. Consider the playstyle you’re shooting for with each weapon and use Gunsmith to get there.

 

 

 

Loadout Idea

Top of the Line

Primary

LMG

Secondary

Launcher

Tactical

Prox Alarm

Lethal

Thermo Grenade

Field Upgrade

Trophy System

Perk 1

Tac Mask

Perk 2

Forward Intel

Perk 3

Guardian

Wildcard

Gunfighter

Combat Specialty

None

The Gunfighter Wildcard lets you equip up to eight attachments on your LMG, a major upgrade that results in a highly customized suppressive weapon. Pair it with a Launcher to take out enemy aerial streaks and focus on attacking and defending objectives to activate faster health regen via the Guardian Perk. Toss down the Trophy System for projectile defense and set the Prox Alarm Tactical near openings toward your position.

 

 

 

Weapon Stats

Use the Weapons Stats information when choosing a weapon for your Loadout to gauge and compare the strength of your currently selected weapon against other options. Here are some of the main stats you can preview, though there are many more to explore:

 

Firepower

Evaluate your weapon’s damage profile including its Fire Rate and Bullet Velocity.

 

Accuracy

View stats comparing Hip Fire Accuracy, Flinch Resistance, Recoil Gun Kick, and Centering Speed.

 

Handling

Compare stats for ADS time, Reload Quickness, Empty Reload Quickness, and Sprint to Fire time.

 

Mobility

View stats for Movement Speed, Crouch Movement Speed, Sprint Speed, and ADS Movement Speed.

 

Each of the weapon stat categories includes a bar that gives a general idea of your weapon’s performance in that category compared to another selected weapon.

 

 

Equipment: Lethal and Tactical

Available Lethals

Operators deploy with two equipment types: Lethal and Tactical. From blowing up enemies with explosions to disorienting them, these items are key combat components that should be used in every life.

Progression: Lethals Unlocks

FRAG

0

STICKY GRENADE

9

C4

14

THERMO GRENADE

21

IMPACT GRENADE

26

MOLOTOV

32

BLAST TRAP

41

DRILL CHARGE

50

COMBAT AXE

53

Frag Grenade (MP, ZM)

Available: Unlocked Immediately

Cookable fragmentation grenade.

 

Sticky Grenade (MP, ZM)

Available: Unlocked at Player Level 9

Reliable sticky grenade with a timed fuse.

 

C4 (MP, ZM)

Available: Unlocked at Player Level 14

Sticky explosive with large damage radius. Detonate remotely with your Lethal Equipment Button. Double-tap your Interact Button for a quick detonation.

 

Thermo Grenade (MP, ZM)

Available: Unlocked at Player Level 21

Creates a large fuel-air cloud that explodes after a duration.

 

Impact Grenade (MP, ZM)

Available: Unlocked at Player Level 26

Precision grenade that explodes on impact.

Molotov (MP, ZM)

Available: Unlocked at Player Level 32

Thrown incendiary weapon creates a patch of flames.

 

Blast Trap (MP, ZM)

Available: Unlocked at Player Level 41

Planted explosive device detonates when enemies come near.

 

Drill Charge (MP)

Available: Unlocked at Player Level 50

Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.

 

Combat Axe (MP, ZM)

Available: Unlocked at Player Level 53

Thrown axe that kills enemies in one hit. Bounces off surfaces.

Available Tacticals

Progression: Tacticals Unlocks

CONCUSSION

0

FLASHBANG

6

SPY CAM

12

SMOKE

17

PROX ALARM

23

STIM SHOT

30

DECOY

35

SHOCK CHARGE

42

Concussion Grenade (MP, ZM)

Available: Unlocked Immediately

Grenade that slows victim’s movement and aiming.

 

Flashbang Grenade (MP)

Available: Unlocked at Player Level 6

Grenade that blinds targets for a duration. For players with photosensitivity concerns, the flash effect of this grenade can be displayed as a low-light black effect if you change it at the Options > Graphics > View > Inverted Flashbang menu.

 

Spy Cam (MP)

Available: Unlocked at Player Level 12

Quickly mark enemies and hostile Equipment and Scorestreaks for your team.

 

Smoke Grenade (MP, ZM)

Available: Unlocked at Player Level 17

Deploys a smoke screen that blocks vision and automated targeting systems.

Prox Alarm (MP)

Available: Unlocked at Player Level 23

Set of two sticky alarms that ring and flash when an enemy is nearby. Tripped alarms show on allied minimaps.

 

Stim Shot (MP, ZM)

Available: Unlocked at Player Level 30

Combat stim that heals wounds and refreshes Tactical Sprint.

 

Decoy Grenade (MP, ZM)

Available: Unlocked at Player Level 35

Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.

 

Shock Charge (MP, ZM)

Available: Unlocked at Player Level 42

Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.

Loadout Idea

Barrage

Primary

Assault Rifle

Secondary

Handgun

Tactical

Flashbang

Lethal

Frag Grenade

Field Upgrade

Assault Pack

Perk 1

Scavenger

Perk 2

Gung-Ho

Perk 3

Quartermaster

Perk 4

Dexterity

Wildcard

Perk Greed

Combat Specialty

Enforcer

Assault enemy strongholds with this Loadout featuring several means of resupplying your Flashbang and Frag Grenade via Scavenger, the Assault Pack, and Quartermaster. You won’t run low on ammo using this setup, so step up the attack and unload on them. Lead with your grenades to damage and disorient enemies, then lob some more on resupply.

 

 

 

Field Upgrades

Available Field Upgrades

Field Upgrades are powerful utility items that recharge after use. Their advantages are numerous, from resupplying your team to projectile defense, enhanced senses, and more. Some Field Upgrades recharge more quickly than others. Test each one in various game modes to get a feel for how often you can use them in a match. Timing is everything with Field Upgrades; use them wisely.

Progression: Field Upgrades Unlocks

ASSAULT PACK

0

SCRAMBLER

18

SIGNAL LURE

27

MORPHINE INJECTOR

44

WAR CRY

35

SPRING MINE

0

TACTICAL INSERTION

39

TROPHY SYSTEM 

12

NEUROGAS

48

ACOUSTIC AMP

41

SLEEPER AGENT

51

Assault Pack (MP)

Available: Unlocked Immediately

Deploy a box of extra ammo and equipment to resupply your team.

 

Spring Mine (MP)

Available: Unlocked Immediately

Deploy an anti-infantry mine.

 

Trophy System (MP)

Available: Unlocked at Player Level 12

Deployable defense system that destroys enemy projectiles in the air.

Scrambler (MP)

Available: Unlocked at Player Level 18

Creates an area that disrupts enemy equipment, Field Upgrades, Scorestreaks, and minimaps.

 

Signal Lure (MP)

Available: Unlocked at Player Level 27

Reveal your position to enemies but earn bonus score for kills and for surviving.

 

War Cry (MP)

Available: Unlocked at Player Level 35

Rally your team, improving nearby allies’ movement speed and health regen speed for a duration.

 

Tactical Insertion (MP)

Available: Unlocked at Player Level 39

Marks a location as your next spawn point.

Acoustic Amp (MP)

Available: Unlocked at Player Level 41

Personal audio amplifier that makes enemy footsteps louder for a duration.

 

Morphine Injector (MP)

Available: Unlocked at Player Level 44

For a duration, fatal damage puts you into a Last Stand state. Teammates can revive you or get a kill to self-revive.

 

Neurogas (MP)

Available: Unlocked at Player Level 48

Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations, which disorients and damages victims.

 

Sleeper Agent (MP)

Available: Unlocked at Player Level 51

Infiltrate the enemy team, appearing as a friendly to them for a short duration. Kills extend the time. Gunfire and enemy content reveal your true identity.

Loadout Idea

Field Command

Primary

Shotgun

Secondary

Handgun

Tactical

Prox Alarm

Lethal

Blast Trap

Field Upgrade

Trophy System

Perk 1

Flak Jacket

Perk 2

Engineer

Perk 3

Gearhead

Perk 4

Tac Mask

Wildcard

Perk Greed

Combat Specialty

Enforcer

The Trophy System destroys enemy projectiles in the air, a crucial defensive item in game modes like Domination and Hardpoint. Using Gearhead, gain two Field Upgrade charges with a faster recharge rate. Flak Jacket and Tac Mask will fend off anything that gets past your Trophy System. Lay your defenses, hack enemy equipment spotted via Engineer, and counter incoming foes with a blast from your Shotgun.

 

 

 

Perks and Combat Specialty

Perks give your Operator the edge in battle by offering powerful abilities including greater concealment, faster weapon handling, an enhanced minimap, and more. Each Loadout can pick three Perks total, one each from the Perk 1, Perk 2, and Perk 3 categories. Perks come in three Combat Specialties: Enforcer (Red), Recon (Blue), and Strategist (Green). Equip three Perks from the same subset to activate a Combat Specialty bonus, detailed below.

Progression: Perks Unlocks

:

DEXTERITY

:

Enforcer

:

20

:

GUNG-HO

:

Enforcer

:

0

:

SCAVENGER

:

Enforcer

:

26

:

ASSASSIN

:

Enforcer

:

5

:

BRUISER

:

Enforcer

:

53

:

BANKROLL

:

Enforcer

:

23

:

DOUBLE TIME

:

Enforcer

:

14

:

GHOST

:

Recon

:

17

:

NINJA

:

Recon

:

35

:

ENGINEER

:

Recon

:

0

:

FORWARD INTEL

:

Recon

:

47

:

TRACKER

:

Recon

:

29

:

COLD-BLOODED

:

Recon

:

41

:

VIGILANCE

:

Recon

:

6

:

FLAK JACKET

:

Strategist

:

8

:

TAC MASK

:

Strategist

:

44

:

DISPATCHER

:

Strategist

:

11

:

FAST HANDS

:

Strategist

:

38

:

GEARHEAD

:

Strategist

:

50

:

GUARDIAN

:

Strategist

:

32

:

QUARTERMASTER

:

Strategist

:

0

Enforcer Perks: Slot 1

Pick one of the following three Perks from the Enforcer type for this slot or choose from Slot 1 Recon or Strategist Perks.

 

Gung-Ho

Available: Unlocked Immediately

Reduced movement penalties when reloading or using Equipment. Reload while Tactical Sprinting.

 

Dexterity

Available: Unlocked at Player Level 20

Reduced weapon motion while jumping, sliding, and diving. Take less fall damage.

 

Scavenger

Available: Unlocked at Player Level 26

Resupply ammo and Equipment from killed enemies.

 

Enforcer Perks: Slot 2

Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 2 Recon or Strategist Perks.

 

Assassin

Available: Unlocked at Player Level 5

Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.

 

Bruiser

Available: Unlocked at Player Level 53

Melee kills and finishing moves replenish health and earn extra score.

 

Enforcer Perks: Slot 3

Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 3 Recon or Strategist Perks.

 

Double Time

Available: Unlocked at Player Level 14

Greatly increased duration of Tactical Sprint.

 

Bankroll

Available: Unlocked at Player Level 23

Start each life with +150 score towards Scorestreaks (non-lethal).

 

 

Recon Perks (7) (Perk Slots 1, 2, 3)

Recon Perks: Slot 1

Pick one of the following two Perks from the Recon type for this slot or choose from Slot 1 Enforcer or Strategist Perks.

 

Ghost

Available: Unlocked at Player Level 17

Undetectable by enemy Scout Pulse (Scorestreak) and UAV (Scorestreak) when moving, planting, defusing, or controlling Scorestreaks. Undetectable by Prox Alarm (Tactical).

 

Ninja

Available: Unlocked at Player Level 35

Move more quietly.

 

Recon Perks: Slot 2

Pick one of the following three Perks from the Recon type for this slot, or choose from Slot 2 Enforcer or Strategist Perks.

 

Engineer

Available: Unlocked Immediately

See enemy Equipment and Scorestreaks through walls and enemy Scorestreak icons on the minimap.

 

Tracker

Available: Unlocked at Player Level 29

See enemy footsteps. ADSing auto-pings enemies. Long cooldown between pings.

 

Forward Intel

Available: Unlocked at Player Level 47

Increases minimap area and shows direction indicators for revealed enemies.

 

Recon Perks: Slot 3

Pick one of the following two Perks from the Recon type for this slot or choose from Slot 3 Enforcer or Strategist Perks.

 

Vigilance

Available: Unlocked at Player Level 6

Displays a HUD icon whenever you appear on enemy minimaps. Immune to CUAV (Scorestreak) and Scrambler (Field Upgrade). Immune to Sleeper Agent (Field Upgrade).

 

Cold-Blooded

Available: Unlocked at Player Level 41

Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.

 

 

Strategist Perks (7) (Perk Slots 1, 2, 3)

Strategist Perks: Slot 1

Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 1 Enforcer or Recon Perks.

 

Flak Jacket

Available: Unlocked at Player Level 8

Reduces incoming explosive and fire damage.

 

Tac Mask

Available: Unlocked at Player Level 44

Resistance to enemy flash and concussion grenades (Tacticals) and enemy Neuro Gas (Field Upgrade).

 

Strategist Perks: Slot 2

Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 2 Enforcer or Recon Perks.

 

Dispatcher

Available: Unlocked at Player Level 11

Reduced score cost for non-lethal Scorestreaks. Stacks with Bankroll (Slot 3 Enforcer Perk).

 

Fast Hands

Available: Unlocked at Player Level 38

Swap weapons faster and extend fuses when throwing back grenades.

 

 

Strategist Perks: Slot 3

Pick one of the following three Perks from the Strategist type for this slot or choose from Slot 3 Enforcer or Recon Perks.

 

Quartermaster

Available: Unlocked Immediately

Recharge Equipment uses over time.

 

Guardian

Available: Unlocked at Player Level 32

Faster healing while capturing and holding objectives. Revive downed teammates faster.

 

Gearhead

Available: Unlocked at Player Level 50

Two Field Upgrade charges. Increased Field Upgrade charge rate. Hack enemy Equipment and Field Upgrades.

 

 

Combat Specialties (3)

Combat Specialty

Equipping three Perks of the same Combat Specialty— Enforcer (Red), Recon (Blue), or Strategist (Green) — activates the corresponding Combat Specialty bonus, rewarding your Operator with extra abilities. The three Combat Specialties and their bonuses are:

Enforcer

Eliminating enemies grants a temporary buff to movement speed and health regen rate.

 

Recon

Enemies can be seen through walls for a short time after respawn; a HUD edge indicator flashes when an enemy is outside your view; leave no death skulls when eliminating enemies.

 

Strategist

Earn a score bonus for objectives and destroying enemy content; see enemy content through walls a short distance; deploy equipment and Field Upgrades faster.

While there’s a benefit to choosing three of the same Perk types to unlock a Combat Specialty, it’s not a requirement that you do so. Experiment with mixing and matching your Perk selection to create a wide range of playstyles.

 

 

Loadout Idea

Shhh

Primary

Marksman Rifle

Secondary

Handgun

Tactical

Flashbang

Lethal

Frag Grenade

Field Upgrade

Acoustic Amp

Perk 1

Ghost

Perk 2

Forward Intel

Perk 3

Cold-Blooded

Perk 4

Ninja

Wildcard

Perk Greed

Combat Specialty

Recon

Equip four blue Perks via the Perk Greed Wildcard. This Loadout is all about staying under the radar and finishing fights fast with a powerful Primary Weapon. Keep moving to benefit from Ghost and use your stealth abilities and enhanced minimap to find the best attack angles.

 

 

 

Wildcards

Wildcards change the rules to spice up your Loadouts. Head into battle with a Shotgun and LMG; slap eight attachments on your Assault Rifle; get greedy with four Perks. Push the limits of your Loadout with these three Wildcards available during the Open Beta:

Tactical Expert

Available: Unlocked at Player Level 15

Spawn with two extra Tacticals.

 

Overkill

Available: Unlocked at Player Level 24

Equip any non-melee weapon in Primary and Secondary slots.

 

Gunfighter

Available: Unlocked at Player Level 33

Get three extra attachment points for your Primary weapon.

 

Danger Close

Available: Unlocked at Player Level 38

Spawn with an extra lethal.

 

Prepper

Available: Unlocked at Player Level 45

Equip two different Field Upgrades.

 

Perk Greed

Available: Unlocked at Player Level 54

Equip an extra Perk.

Scorestreaks

All score-based actions, including eliminations, assists, objective play, and more, contribute toward your next Scorestreak. Earn the required score without dying to gain access to its ability. An earned Scorestreak won’t expire until use, even if you get eliminated after earning it.

 

Consider playstyle when choosing your three Scorestreaks. A run and gunner might be better served with lower cost streaks since they are likely to die more often, while more careful players may build up toward high-end streaks by choosing their fights carefully.



Progression: Scorestreaks Unlocks

:

SCOUT PULSE

:

0

:

RC-XD

:

5

:

ARCHANGEL LAUNCHER

:

9

:

UAV

:

15

:

COUNTER UAV

:

17

:

SAM TURRET

:

33

:

CARE PACKAGE

:

24

:

NAPALM STRIKE

:

30

:

SENTRY TURRET

:

12

:

LDBR

:

21

:

WATCHDOG HELO

:

0

:

A.G.R. MK 1

:

27

:

HELLSTORM

:

0

:

INTERCEPTORS

:

47

:

STRATEGIC BOMBER

:

36

:

HARP

:

42

:

CHOPPER GUNNER

:

45

:

DREADNOUGHT

:

54

Scout Pulse (MP)

Type: Non-lethal

Score: 400 (Dispatcher Perk: 300)

Available: Unlocked Immediately

Radar ping that reveals nearby enemies on the user’s minimap.

 

RCXD (MP, ZM)

Type: Lethal

Score: 450

Available: Unlocked at Player Level 5

Deploy a small remote controlled, remote detonated explosive vehicle.

 

SAM Turret (MP)

Type: Non-lethal (to Operators)

Score: 550 (Dispatcher Perk: 500)

Available: Unlocked at Player Level 33

Launch a targeted missile strike against air vehicles.

 

UAV (MP)

Type: Non-lethal

Score: 600 (Dispatcher Perk: 500)

Available: Unlocked at Player Level 15

Aerial recon drone that reveals enemy locations on the minimap for your team.

Archangel Launcher (MP)

Type: Lethal

Score: 650

Available: Unlocked at Player Level 9

Rocket launcher that fires remote-piloted rockets. Magazine size of two.

 

Counter UAV (MP)

Type: Non-lethal

Score: 700 (Dispatcher Perk: 550)

Available: Unlocked at Player Level 17

Launch a drone that scrambles enemy minimaps.

 

Care Package (MP)

Type: Non-lethal

Score: 750 (Dispatcher Perk: 700)

Available: Unlocked at Player Level 24

Call in an airdrop that contains a random Scorestreak.

 

Napalm Strike (MP)

Type: Lethal

Score: 900

Available: Unlocked at Player Level 30

Launch a targeted strike of explosive napalm.

 

LDBR (MP, ZM)

Type: Lethal

Score: 950

Available: Unlocked at Player Level 21

Launch a missile bombardment in a targeted area for a duration.

 

Sentry Turret (MP, ZM)

Type: Lethal

Score: 1,000

Available: Unlocked at Player Level 12

Automated turret that scans for and attacks nearby enemies in a forward-facing cone.

 

Hellstorm (MP, ZM)

Type: Lethal

Score: 1,050

Available: Unlocked Immediately

Control a long-range missile with brake and boost capabilities and secondary missiles.

 

Watchdog Helo (MP)

Type: Lethal

Score: 1,100

Available: Unlocked Immediately

Watchdog Helo that engages enemies and pings enemy locations for your team.

A.G.R. Mk 1 (MP)

Type: Lethal

Score: 1,200

Available: Unlocked at Player Level 27

Remotely piloted quick assault tank armed with a machine gun and grenade launcher.

 

Interceptors (MP)

Type: Non-lethal (to Operators)

Score: 1,250 (Dispatcher Perk: 1,050)

Available: Unlocked at Player Level 47

Call in a fighter jet squadron that eliminates enemy air targets.

 

Strategic Bomber (MP)

Type: Lethal

Score: 1,300

Available: Unlocked at Player Level 36

Stealth plane that carpet bombs a large targeted area.

 

HARP (MP)

Type: Non-lethal

Score: 1,450 (Dispatcher Perk: 1,200)

Available: Unlocked at Player Level 42

High altitude recon plane reveals enemy position and direction on the minimap in real time.

 

Chopper Gunner (MP, ZM)

Type: Lethal

Score: 1,600

Available: Unlocked at Player Level 45

Take control of the door gun turret on an assault chopper.

 

Dreadnought (MP)

Type: Lethal

Score: 1,800

Available: Unlocked at Player Level 54

Heavily modified gunship equipped with multiple cannons, rocket pods, and a Daisy Cutter bomb.

Loadout Idea

High Score

Primary

Assault Rifle

Secondary

Launcher

Tactical

Stim Shot

Lethal

Thermo Grenade

Field Upgrade

Assault Pack

Perk 1

Assassin

Perk 2

Dispatcher

Perk 3

Bankroll

Wildcard

Gunfighter

Combat Specialty

None

This Scorestreak hungry Loadout combines the effects of Bankroll, Dispatcher, and Assassin to help you earn Scorestreaks fast. Focus on intel-gathering and disrupting Scorestreaks to gain Dispatcher’s effect, supporting you and your team with valuable streaks like the Scout Pulse, UAV, and Counter UAV.

 

 

Level Up

The more you play and level up, the more content you will unlock for your Loadouts. Use Custom Loadouts to cater to your favorite playstyles; keep experimenting and you might even find new ways of playing that you hadn’t considered before. The options are nearly endless.

 

Remember that you can change your Loadout on the fly in the middle of a Multiplayer match, an excellent tool that allows you to change up your tactics for different combat situations. Pick the right tools for the job, adapt, and win.

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