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  • Season 5

Call of Duty: Warzone Season 5 Patch Notes

Call of Duty: Warzone Season 5 Patch Notes

  • WZ
  • Patch Notes
  • Season 5

THURSDAY SEPTEMBER 5

GAMEPLAY

  • Bunker Busters
    • Attempting to use a Bunker Buster within close proximity of an already active one will display an “Airspace is too crowded” message.

 

BUG FIXES

  • Fixed an issue preventing players from using a Deployable Buy Station more than once.
  • Fixed an issue with Utility Boxes not tracking properly in the Social Warzone Rewards Challenge.
  • Fixed an issue with the Redeploy Drone Beacon not counting towards “Use 10 Field Upgrades” daily challenge. 

 

WEDNESDAY AUGUST 28

GAMEPLAY

  • C4 has been disabled in Ranked Play.

 

WEAPONS

ADJUSTED WEAPONS

Assault Rifles

Weapon
Adjustments
Weapon:

BAL-27

Adjustments:
  • JAK Deathmarch Converstion Kit
    • Due to an issue the JAK Deathmarch has been disabled. 

 

BUG FIXES

  • Fixed an issue allowing players to duplicate items.
  • Fixed an issue causing Big Game Bounty contracts to reward less cash than intended.
  • Fixed an issue preventing a Redeploy Drone Beacon from leaving if placed on a moving platform.
  • Fixed an issue preventing players from reloading with the JAK Protean Conversion Kit equipped.

 

WEDNESDAY AUGUST 21

GLOBAL

PERFORMANCE

  • Implemented additional performance improvements for Xbox One consoles.
  • Addressed an issue related to system language causing PC Game Pass players to crash.

 

CUSTOMIZATION

  • Fixed an issue causing Combat Knife Blueprints to appear as the base weapon.
  • Increased the emissive intensity of the Royal Helix Camo.
  • Reverted the color of the Azure Refract Camo to pink.
  • Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints.
  • Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves.

 

WARZONE

PERFORMANCE

» URZIKSTAN «

  • We’ve made adjustments to world geometry to slightly improve content streaming.

 

MODES

NEW

  • Supreme Resurgence
    • Supreme is all about skills. No need to worry about building a loadout here, we’ve crafted it for you.
    • In this mode variant, players will find top-of-the-line ground loot:
      • Only Epic or Legendary items made the cut
      • Noncompetitive items removed:
        • Mines, Shock Stick, Drones, etc.
      • Custom built weapons from the past year
        • FJX Horus, STG44, Kar98k, Superi 46, SVA 545, etc.
      • Custom built nostalgic weapons
        • RPK, TAQ-56, Fennec 45, Cronen Squall, etc. 
      • All weapons are wrapped up in the most desirable camos
        • Super Slick, Orion, Interstellar, Borealis, Mercury, etc.
    • Longer countdown but actions reduce it twice as fast
    • Win a Supreme match to earn the unique “Spilled Beans” weapon camo
    • Only available on Rebirth Quads

 

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

 

GENERAL

  • Call of Duty Endowment
    • C.O.D.E. Bowl Flyover 
      • Look to the skies starting 8/21 across all Warzone maps for a special message from the Call of Duty Endowment!
    • C.O.D.E. Bowl V Presented by USAA
      • Earn up to four in-game rewards for tuning in 8/28 to the Call of Duty Endowment (C.O.D.E.) Bowl V broadcast on Call of Duty’s Twitch and Youtube following Call of Duty: NEXT.

 

  • Personal Records New End of Match Accolade 
    • Victory just got a whole lot sweeter! When you win a match of Battle Royale, you’ll now earn a special Accolade if you surpass your personal kill record. For this Accolade only, we’re hitting the reset button with Season 5 Reloaded—everyone starts fresh (but don’t worry, your Combat Records remain untouched).
    • We’re eager to develop this feature further with your input, so get ready to screenshot and brag about your achievements!

 

GAMEPLAY

NEW

» ALL MAPS | ALL MODES «

  • Elite Contracts New System
    • Elite contracts are an evolution of the classic contract system, offering a greater challenge for a greater reward.
    • Players can expect the same objectives with a considerable reduction (35%) in time to complete them.
    • In addition to normal contract rewards, they also drop:
      • $1,500 per player
      • 80% more experience
      • An Elite Cache containing one of the following
        • Foresight Killstreak
        • Advanced UAV Killstreak
        • Specialist Perk Package
        • Redacted Weapon
    • Additional details:
      • 7% of available contracts will become Elite
      • The game may spawn additional Elite contracts throughout the match
      • Any contract can become Elite except for Most Wanted
      • In Ranked Play, the Elite Cache drops a Legendary Weapon instead of the 4 other normal rewards
      • This feature will be disabled in World Series of Warzone

 

  • Recon Flyover New Public Event
    • This new public event spawns 2 large waves of Advanced UAVs over highly populated areas revealing anyone in their path.
    • Players near these Advanced UAVs are tracked live in the tac-map and minimap. Players must venture outside of the effect radius in order to stop being tracked.
    • Ghost and Counter UAVs do not counter the effect of this event.
    • Timing:
    • In Battle Royale, the public event can occur during circle 4.
    • In Resurgence, the public event can occur during circle 2.


ADJUSTED

» ALL MAPS | RESURGENCE «

  • Scavenger Contract
    • Contract duration has been decreased to 2m30s, down from 4m.
  • Bounty Contest
    • Chances of happening have been reduced to leave room for Recon Flyover.

 

WEAPONS

NEW WEAPONS

  • Spear Melee Weapon
    • Channel your inner spartan with this razor-sharp, serrated spear. This weapon boosts melee reach and can be thrown at enemies.
    • Available mid-season via BP Sector Unlock and Challenge.

 

  • Torque 35 Launcher
    • A combat-ready compound bow with a 60lbs draw weight capable of taking down large prey. Certain types of arrows are retrievable after being fired.
    • Available via mid-season weekly challenge.

 

NEW AFTERMARKET PARTS

  • JAK Deathmarch (Week 6 Challenges)
    • Compatibility: BAL-27 Assault Rifle
    • This Aftermarket Part replaces standard ammo with high-voltage power cells and the barrel with a photonic scatter barrel. Fire a spread of lethal laser blasts that take down enemies at short range.
  • JAK Devastators (Week 7 Challenges)
    • Compatibility: Reclaimer 18 Shotgun
    • Dual-wield Reclaimer 18 Shotguns and become a mobile artillery barrage with this Aftermarket Part. Accuracy and recoil control are minimal, but destruction is maximized.

 

ADJUSTED WEAPONS

Assault Rifles

Weapon
Adjustments
Weapon:

BAL-27

Adjustments:
  • Max Damage Range increased to 31.75 meters, up from 26.67.
Weapon:

DG-56

Adjustments:
  • Lower Torso Modifier increased to 1.1x, up from 1x.
Weapon:

FR 5.56 

Adjustments:
  • Max Damage Range increased to 43.18 meters, up from 38.1.
  • Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
Weapon:

Holger 556

Adjustments:
  • Max Damage Range increased to 41.91 meters, up from 36.83.
Weapon:

MCW

Adjustments:
  • Max Damage Range increased to 36.83 meters, up from 30.48.
  • Near-Mid Damage Range increased to 44.45 meters, up from 38.1.
  • Mid Damage Range increased to 53.34 meters, up from 48.26.
Weapon:

STG44

Adjustments:
  • Max Damage decreased to 32, down from 36.
Weapon:

M16 (MWII)

Adjustments:
  • JAK Patriot Conversion Kit
    • Max Damage Range increased to 30.48 meters, up from 24.9.

Battle Rifles

Weapon
Adjustments
Weapon:

BAS-B

Adjustments:
  • Leg and Foot Modifiers increased to 1.1x, up from 1x.
Weapon:

MTZ-762

Adjustments:
  • JAK Heretic Carbine Kit
    • Max Damage Range increased to 33.02 meters, up from 27.94.
Weapon:

SOA Subverter 

Adjustments:
  • Max Damage Range increased to 25.4 meters, up from 20.57.

Submachine Guns

Weapon
Adjustments
Weapon:

Rival-9

Adjustments:
  • Max Damage Range increased to 15.24 meters, up from 12.7.
Weapon:

Static-HV

Adjustments:
  • Mid Damage decreased to 24, down from 25.
  • Max Damage Range decreased to 13.97 meters, down from 16.0.
  • Near-Mid Damage Range decreased to 25.4 meters, down from 30.48.
  • Mid Damage Range decreased to 35.56 meters, down from 40.64. 
  • Headshot Modifier decreased to 1.2x, down from 1.4x.
  • Leg and Foot Modifiers decreased to .95x, down from 1x.
Weapon:

Striker

Adjustments:
  • Max Damage Range increased to 14.48 meters, up from 12.7.
  • Near-Mid Damage Range increased to 26.67 meters, up from 24.13.
Weapon:

Lachmann Shroud (MWII)

Adjustments:
  • JAK Decimator Conversion Kit
    • Max Damage Range increased to 13.46 meters, up from 12.44.

Light Machine Guns

Weapon
Adjustments
Weapon:

Pulemyot 762

Adjustments:
  • Neck Modifier increased to 1.2x, up from 1.1x.
  • Lower Torso and Hand Modifiers increased to 1.1x, up from 1x.
  • Decreased sprint to fire time to 262ms, down from 285ms .
  • Decreased aim down sight time to 420ms, down from 450ms.
  • Increased rate of fire to 545rpm, up from 492rpm.
Weapon:

RPK (MWII)

Adjustments:
  • JAK Cataclysm Conversion Kit
    • Increased incoming flinch to 0.68n, up from 0.17n.
    • Increased hipfire spread minimum to 10deg/s, up from 3.6deg/s.
    • Increased hipfire spread maximum to 14deg/s, up from 9deg/s.
    • Increased recoil gun kick to 38.60deg/s, up from 23.16deg/s.
    • Increased horizontal recoil to 23.29deg/s, up from 18.63deg/s.
    • Increased vertical recoil to 94.08deg/s, up from 56.45deg/s.

Marksman Rifles

Weapon
Adjustments
Weapon:

DM56

Adjustments:
  • Max Damage Range increased to 43.18 meters, up from 36.83.
Weapon:

MCW 6.8

Adjustments:
  • Increased rate of fire to 353rpm, up from 316rpm.
  • Lower Torso Modifier increased to 1.2x, up from 1x.

Handguns

Weapon
Adjustments
Weapon:

P890 (MWII)

Adjustments:
  • Akimbo P890 Rear Grip
    • Decrease hipfire spread by 20%.
    • Decrease damage range penalty by 20%.
Weapon:

.50 GS (MWII)

Adjustments:
  • Akimbo .50 GS Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.
Weapon:

X12 (MWII)

Adjustments:
  • Akimbo X12 Rear Grip
    • Removed hipfire spread penalty.
    • Removed damage range penalty.
Weapon:

Basilisk (MWII)

Adjustments:
  • Akimbo Basilisk Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.
Weapon:

FTAC Siege (MWII)

Adjustments:
  • Akimbo FTAC Siege Rear Grip
    • Decreased hipfire spread by 20%.
    • Decreased damage range penalty by 20%.
Weapon:

GS Magna (MWII)

Adjustments:
  • GS Magna Akimbo Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.
Weapon:

9mm Daemon (MWII)

Adjustments:
  • Akimbo 9mm Daemon Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.
Weapon:

X13 Auto (MWII)

Adjustments:
  • Akimbo X13 Rear Grip
    • Decreased hipfire spread by 40%.
    • Decreased damage range penalty by 20%.

BUG FIXES

  • Fixed an issue with Trophy Systems causing Bunker Buster to become unusable for the duration of a match.
  • Fixed an issue allowing players to fall from higher than intended without taking damage.
  • Fixed an issue preventing the Most Wanted progress indicator from being reduced when opening crates. 
  • Fixed an issue preventing Ammo Depots from appearing on the map.
  • Fixed an issue causing certain shotgun ammunition attachments to use AR/LMG ammo instead of shotgun ammo. 
  • Fixed a rare issue that would cause the Runaway Train public event to happen when the train was too far for players to reach. 
  • Fixed an issue causing the 2x multiplier banner on the tac-map to persist after the Contractor public event has ended.

 

TUESDAY AUGUST 6

GLOBAL

CUSTOMIZATION

  • Fixed an issue preventing the Lachmann-762 and TAQ-V Battle Rifles from equipping the Bioluminescent Camo.
  • Changed the default Finishing Move for the Rhea Ripley Operator to Riptide.

 

WARZONE

WEAPONS

Submachine Guns

Weapon
Adjustments
Weapon:

Superi 46

Adjustments:
  • Near-Mid Damage decreased to 26, down from 29.
  • Min Damage decreased to 20, down from 25.
Weapon:

WSP Stinger

Adjustments:
  • Akimbo
    • Max Damage decreased to 20, down from 24.
    • Near-Mid damage decreased to 18, down from 22.
    • Min Damage decreased to 17, down from 20.

Light Machine Guns

Weapon
Adjustments
Weapon:

RPK (MWII)

Adjustments:
  • JAK Cataclysm Conversion Kit
    • Max Damage decreased to 75, down from 140.
    • Near-Mid Damage decreased to 67, down from 130.
    • Min Damage decreased to 57, down from 120.
    • Max Damage Range decreased to 33.02 meters, down from 38.1.
    • Head Modifier decreased to 1.5x, down from 2.1x.
    • Upper Torso Modifier increased to 1.3x, up from 1.2x.
    • Lower Torso Modifier increased to 1.2x, up from 1.1x.
We have adjusted the RPK JAK Cataclysm conversion kit to make it a 3 bullet elimination at the max range, as long as that includes at least 1 headshot.

Handguns

Weapon
Adjustments
Weapon:

COR-45

Adjustments:
  • XRK IP-V2 Conversion Kit
    • Fixed an issue allowing a faster fire rate than intended.

BUG FIXES

  • Fixed an issue preventing the death marker from appearing after a player is eliminated.  

 

TUESDAY JULY 30

GLOBAL

CUSTOMIZATION

  • Corrected the categorization of base Camos for the STG44 and Static-HV Weapons.

 

WARZONE

WEAPONS

Submachine Guns

Weapon
Adjustments
Weapon:

RAM-9

Adjustments:
  • Bruen Heavy Support Grip Underbarrel Attachment is no longer able to be equipped without a compatible Barrel.
Weapon:

SUPERI 46

Adjustments:
  • Max Damage Range decreased to 12.7 meters, down from 13.97.
  • We have removed the Mid Damage Range
    • Min Damage of 25 now starts at 25.4 meters instead of 34.3 meters.

Handguns

Weapon
Adjustments
Weapon:

COR-45

Adjustments:
  • Increased rate of fire to 450rpm, up from 240rpm.
  • XRK TR9 Trigger Action
    • Decreased rate of fire penalty to -15%, down from -25%.
  • XRK Lightning Fire Trigger Action
    • Decreased rate of fire benefit to 22%, down from 25%.
Weapon:

TYR

Adjustments:
  • Hel’s Reach Short Barrel
    • Incompatible Optic Attachments are no longer able to be equipped.

Melee

Weapon
Adjustments
Weapon:

PUSH DAGGER

Adjustments:
  • Added heavy swing melee functionality.
  • B.E.A.S.T. Glove Blueprint
    • Added a ragdoll effect to the heavy swing melee functionality.

BUG FIXES

  • Fixed an issue preventing the third Warzone Rewards Mobility challenge (Visit 5 unique POIs in a single match) from tracking properly. **Updated July 31st
  • Fixed an issue preventing players from seeing the scoreboard or stats tab when opening the Tac-Map.
  • Fixed an issue preventing the Warzone Rewards submenu from updating properly after a player completes the Resurgence Champion’s Quest challenge.
  • Fixed an issue preventing players from activating the armory unlocks for tactical and lethal equipment.

 

WEDNESDAY JULY 24

GLOBAL

BATTLE PASS

The Season 5 Battle Pass introduces over 100 rewards, including new Operator Skins, Weapon Blueprints, base weapons, and more. Purchase the premium Battle Pass to earn up to 1,400 COD Points as you progress through the Sectors, or purchase BlackCell for the ultimate seasonal experience including a variety of electric Operator Skins, Weapon Blueprints, COD Points, and other rewards.

 

For a full breakdown of what this Battle Pass includes, check out the blog here.

 

PERFORMANCE

  • Addressed an issue causing poor performance on Xbox One consoles.

 

CUSTOMIZATION

  • Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.
  • Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.

 

WARZONE

MAPS

MAP UPDATES

» URZIKSTAN «

  • Superstore 
    • If you're looking for a place to shop, loot, and shoot look no further than the new Superstore point of interest in Urzikstan! This retail complex has everything you need from guns and ammo to killstreaks. Just watch out for enemy squads, they might have a different idea of customer service.

 


 

MODES

NEW MODES

» URZIKSTAN «

  • Superstore Resurgence Limited-Time Mode
    • Impatient to drop straight into the iconic returning Superstore? This intense and compact Resurgence experience is the perfect place to relive old memories and have a blast! Pro tip: watch out for great deals at Buy Stations.
    • Player count: 28 
    • Squad Size: Quads
    • Match duration: 10 minutes 

 

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

 

GENERAL

NEW

  • Warzone Rewards
    • Season 5 introduces new Weapon Camos, Blueprints and other cosmetic rewards through the already available Warzone Rewards system
    • We’ve added 16 new challenges divided in 4 categories
      • Combat Expertise: Focused on getting weapons and eliminations
      • Cooperation: Communicate and help your squad
      • Mobility: Get into the heat
      • Redacted: Intentionally mysterious challenges
    • Earn the “Sports Icon” weapon blueprint by completing all challenges.

 

 

GAMEPLAY

new

» ALL MAPS | ALL MODES «

  • Redeploy Drone Beacon (R.D.B.) Field Upgrade
    • Veterans may remember what we used to call the “Portable Redeploy Balloon”. It has returned with a fresh coat of paint and added functionalities.
    • Use the R.D.B. to call a Redeploy Drone whenever or wherever you want to relocate your team quickly.
    • The R.D.B. is a light object that can be thrown quite far.
    • Beware, enemies can destroy the beacon or the drone at all times.

 

» ALL MAPS | RESURGENCE «

  • Bounty Contest Public Event
    • The Bounty Contest public event assigns a Bounty contract to each team, meaning players should always expect to be on the hunt or hunted.
    • Completing the Bounty immediately triggers another one, allowing for a chain of eliminations and serious cash earnings.
    • This event can occur during circles 2 and 5.

 

  • Champion’s Quest Reward Refresh
    • Now unlocks new rewards including an animated camouflage called “Super Slick”.

 

ADJUSTED

» ALL MAPS | ALL MODES «

  • Buy Station Inventory
    • The new R.D.B. now replaces the P.R.D.
      • Inventory: Limited stock of 2 
      • Cost: $4,000
      • Excludes Vondel
    • In Resurgence, Specialist has been added to Buy Stations
      • Inventory: Limited stock of 1
      • Cost: $30,000
      • Excludes Ranked

 

» ALL MAPS | RESURGENCE «

  • Champion’s Quest Timers
    • The timers for each element have been reduced per squad size:
      • Quads: Reduced to 10m05s, down from 10m45s
      • Trios: Reduced to 8m05s, down from 8m35s
      • Duos: Reduced to 6m30s, down from 6m40s
      • Solos: Reduced to 4m20s, down from 4m30s
We’re happy with the current challenge but we wanted to create more gunfights around the nuke itself. We’ve noticed a lot of nukes were planted with few squads remaining and/or in final circles. That was never the intent and hopefully these timer reductions will keep the challenge difficult and make the ending more exciting!
 
  • Redeploy Weapons 
    • Handgun attachments have been refreshed.
    • Updated a few primary weapons supplied later into matches.
 
  • Public Events
    • The introduction of Bounty Contest reduces the chances of the following:
      • Occupation Scan on Rebirth Island and Vondel
      • Rogue Signal on Fortune’s Keep
 
  • Solo Contract Behavior Quality of Life
    • Contracts will no longer be canceled if you are eliminated in Resurgence Solos.

 

WEAPONS

NEW WEAPONS

  • Static-HV Submachine Gun
    • Bring compact lethality to the battlefield with this small SMG chambered in 5.7x28mm. The weapon boasts a high fire rate and significant ammo capacity with a base of 50 rounds in its factory magazine.
    • Available via Battle Pass Sector 6

 

  • STG44 Assault Rifle
    • The rifle that heralded the age of the assault rifle as a global standard. Fully automatic and chambered in 7.92x33mm, this is a hard-hitting primary weapon.
    • Available via Battle Pass Sector 7

 

NEW AFTERMARKET PARTS

  • JAK Widemouth Barrel (Week 1 Challenges)
    • Compatibility: MORS Sniper Rifle [MWIII]
    • A widemouth barrel crafted to accommodate magnetic ball bearings that shatter upon firing, creating a barrage of small and lethal projectiles.
 
  • JAK Cataclysm (Week 2 Challenges)
    • Compatibility: RPK LMG
    • Command the battlefield with this .50 Cal conversion kit for the RPK. Slow yet powerful with a high-capacity drum mag, this kit is your enemy's nightmare.
 
  • JAK Slash (Week 3 Challenges)
    • Compatibility: Many Weapons with underbarrel capabilities
    • This underbarrel vertical grip doubles as a combat knife, replacing your melee attack with a lethal slash.
 
  • JAK Protean (Week 4 Challenges)
    • Compatibility: RAAL LMG
    • This conversion kit turns the RAAL into a highly adaptable prototype weapon with a telescoping barrel that can be toggled between full-auto and semi-auto fire, offering suppressive fire and precision in the same weapon.

 

WEAPON ADJUSTMENTS

Assault Rifles

Weapon
Adjustments
Weapon:

MCW

Adjustments:
  • Lower Torso Modifier increased to 1.1x, up from 1x
This brings it to the same TTK as the upper torso and arms, leading to more consistent long range engagements.
Weapon:

SVA 545

Adjustments:
  • Max Damage Range increased to 36.83 meters, up from 31.75.
Weapon:

BAL-27

Adjustments:
  • Max Damage Range increased to 26.67 meters, up from 21.59.
  • Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
  • Decreased overall recoil magnitude to aid in long-range effectiveness.
  • Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.
Weapon:

MTZ-556

Adjustments:
  • Near-Mid Damage Range increased to 60.96 meters, up from 50.8.
Weapon:

M4 (MWII)

Adjustments:
  • Min Damage increased to 21, up from 17.
  • Near-Mid Damage increased to 24, up from 21.
  • Max Damage Range increased to 30.48 meters, up from 25.4.

Battle Rifles

Weapon
Adjustments
Weapon:

BAS-B

Adjustments:
  • Max Damage Range increased to 40.64 meters, up from 35.56.
Weapon:

TAQ-V (MWII)

Adjustments:
  • Leg Modifier increased to 0.9x, up from 0.85x.

Submachine Guns

Weapon
Adjustments
Weapon:

AMR9

Adjustments:
  • Max Damage Range increased to 12.7 meters, up from 10.67.
  • Near-Mid Damage Range increased to 21.59 meters, up from 17.78.
Weapon:

FJX Horus

Adjustments:
  • Max Damage Range decreased to 8.63 meters, down from 10.16.
  • Near-Mid Damage Range decreased to 17.27 meters, down from 20.32.
  • Mid Damage Range decreased to 25.91 meters, down from 30.48.
  • Increased sprint to fire time to 110ms, up from 93ms.
Weapon:

Superi 46

Adjustments:
  • Decreased movement speed to 4.9m/s, down from 5m/s.
  • Decreased crouched movement speed to 1.9m/s, down from 2m/s.
  • Decreased sprint speed to 5.8m/s, down from 5.9m/s.
  • Decreased ADS movement speed to 3.4m/s, down from 3.6m/s.
Weapon:

WSP-9

Adjustments:
  • Legs Modifiers decreased to .9x, down from 1x.
The WSP-9 is a great longer range SMG option, but we wanted to ensure you need to be more accurate with your shots to hit the intended TTK.
Weapon:

Minibak (MWII)

Adjustments:
  • Min Damage increased to 26, up from 21.
  • Max Damage Range increased to 11.43 meters, up from 8.38.
  • Near-Mid Damage Range increased to 21.59 meters, up from 19.05.
  • Lower Torso Modifiers increased to 1.1x, up from 1x.
  • Arm and Hand Modifiers increased to 1.1x, up from .95x.
Weapon:

PDSW 528 (MWII)

Adjustments:
  • Min Damage increased to 19, up from 16.
  • Near-Mid Damage increased to 24, up from 22.
Weapon:

VEL-46 (MWII)

Adjustments:
  • Near-Mid Damage increased to 22, up from 20.
  • Min damage increased to 16, up from 15.
  • Arm and Hand Modifiers increased to 1.1x, up from 1x.
Weapon:

Vaznev-9k (MWII)

Adjustments:
  • Mid Damage increased to 27, up from 25.
  • Min Damage increased to 23, up from 20.
  • Max Damage Range increased to 11.43 meters, up from 8.89.

Light Machine Guns

Weapon
Adjustments
Weapon:

Bruen Mk9

Adjustments:
  • Max Damage Range increased to 36.83 meters, up from 31.75.
Weapon:

Holger 26

Adjustments:
  • Lower Torso Modifier decreased to 1x, down from 1.1x.
The Holger 26 was a dominant long range choice this past season and while we want to keep it a viable long range option, it was slightly overperforming. This change makes it so you have to be a bit more accurate to get that intended TTK.
Weapon:

Pulemyot 762

Adjustments:
  • Max Damage Range increased to 34.29 meters, up from 27.94.
  • Upper and Lower Arm Modifiers increased to 1.1x, up from 1x.
Weapon:

TAQ Eradicator

Adjustments:
  • Min Damage increased to 28, up from 24.
  • Max Damage Range increased to 39.37 meters, up from 33.02.
Weapon:

TAQ Evolvere

Adjustments:
  • Leg Modifier increased to 1.07x, up from 1x.

Shotguns

Weapon
Adjustments
Weapon:

Reclaimer 18

Adjustments:
  • Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
  • Semi-auto
    • Increased rate of fire to 200rpm, up from 182rpm.
Weapon:

KV Broadside (MWII)

Adjustments:
  • JAK Jawbreaker Conversion Kit
    • Decreased vertical recoil by 20%.

Handguns

Weapon
Adjustments
Weapon:

COR-45

Adjustments:
  • Decreased rate of fire to 240rpm, down from 375rpm.
  • XRK v6 Match Trigger Action
    • Decreased rate of fire to 264rpm, down from 438rpm.
  • XRK v21 Heavy Match Trigger Action
    • Decreased rate of fire to 272rpm, down from 545rpm.

Melee

Weapon
Adjustments
Weapon:

Sledgehammer

Adjustments:
  • Decreased movement speed by 22%.
  • Decreased heavy swing melee range to 3.2 meters, down from 5.3.

WARZONE RANKED PLAY

UPDATED

» RESURGENCE «

Compete in the next season of Call of Duty: Warzone Ranked Play as Rebirth Island Resurgence returns challenging players to prove their skillset on the way to the Top 250. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions. For a refresher on this Mode, click here.

 

Ranked Play Resurgence players can earn rewards via Ranking, the completion of Placement Challenges, and Skill Division rewards.

 

Here are the Season 5 Kills or Assists and Placement rewards:

 

  • Get 25 Kills or Assists: “WZ Season 5 Competitor” Weapon Sticker
  • Get 250 Kills or Assists: “WZ Ranked Play Season 5” Loading Screen
  • Get 1,000 Kills or Assists: “WZ Season 5 Ranked Veteran” Weapon Camo
  • Place in the Top 15, 25 times: “SR Monster” Weapon Decal
  • Place in the Top 5, 25 times: “Pro Issue SOA Subverter” Weapon Blueprint
  • Place 1st: “Straight Fire” Weapon Charm

 

The End of Season rewards for Season 5 are awarded based on your highest Skill Division placement, including:
 

  • Bronze: “WZ Season 5 Bronze” Emblem
  • Silver: “WZ Season 5 Silver” Emblem
  • Gold: “WZ Season 5 Gold” Animated Emblem
  • Gold: “WZ Season 5 Gold” Weapon Charm
  • Platinum: “WZ Season 5 Platinum” Animated Emblem
  • Platinum: “WZ Season 5 Platinum” Weapon Charm
  • Diamond: “WZ Season 5 Diamond” Animated Emblem
  • Diamond: “WZ Season 5 Diamond” Weapon Charm
  • Crimson: “WZ Season 5 Crimson” Animated Emblem
  • Crimson: “WZ Season 5 Crimson” Weapon Charm
  • Iridescent: “WZ Season 5 Iridescent” Animated Emblem
  • Iridescent: “WZ Season 5 Iridescent” Animated Calling Card
  • Iridescent: “WZ Season 5 Iridescent” Weapon Charm
  • Top 250: “WZ Season 5 Top 250” Animated Emblem
  • Top 250: “WZ Season 5 Top 250” Animated Calling Card
  • Top 250: “WZ Season 5 Top 250” Weapon Charm
  • #1 Overall: “Season 5 #1 Overall” Animated Emblem
  • #1 Overall: “Season 5 #1 Overall” Animated Calling Card

 

Ranked Play competitors can also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division obtained above Gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.

 

UI/UX

  • Dynamic Gas Mask Overlay Quality of Life
    • The gas mask overlay will now fade in and out depending if you’re in gas or not
    • This way, players can equip the gas mask at any time without having their vision impacted. 
 
  • Reinforcement Flare Quality of Life
    • We added a reminder in the HUD whenever your squad mate is eliminated and you have a reinforcement flare available.
 
  • Infil Parachute
    • Added the “Parachute Camera Perspective” setting to the Console graphics menu.
    • The setting allows players to change between first and third person view while parachuting during the initial infil. 
 
  • Plate Carriers
    • The “Stow” prompet now appears properly when looking at a Plate Carrier loot card.

 

BUG FIXES

  • Fixed an issue preventing the “Find a Party” feature from functioning properly. 
  • Fixed several issues causing crashes and errors.
  • Fixed an issue causing vehicle icons to be larger than intended on the minimap and tac-map. 
  • Fixed an issue in Plunder preventing the downed icon from appearing in the killfeed.
  • Fixed an issue causing the backup pistol to remain in the players hands while entering a boat.
  • Fixed an issue preventing the Specialist Perk pack from updating the “Currently Holding” section in the Buy Station. 
  • Fixed an issue causing the player to get booted to the main menu while in the Gunsmith.
  • Fixed an issue causing a player to be kicked out of a Private Match lobby when looking at a player profile.
  • Fixed an issue causing text to overlap on a Redacted weapon’s loot card.

 

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For updates about  Call of Duty®: Modern Warfare II, follow @InfinityWard.

For all sorts of other franchise content, check out our Call of Duty® Blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

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