As part of the ongoing conflict between Perseus and NATO, satellites have crashed into various locales around Verdansk. After weeks of conflict over the salvageable remains, both factions have successfully brought in a new indestructible flatbed truck to load the satellites and retrieve them from the warzone. You’re here to act as an escort.
While Operators are not licensed to operate the flatbed truck under any circumstances – the trucks move remotely without teams controlling them – they can carry the several tons of satellite salvage across long distances. However, they only do so when they are properly escorted by Operators and the pair of trucks slow to a stop if obstacles are placed in their path, making them major targets for destruction by the opposing team.
Attacker and Defender: Payload pits two teams made up of up to 20 players that each have a turn on the Attacker Team or the Defender Team. For each team, there is an overall mission-critical goal to achieve:
Attacker Team: You and your allied Squads must ensure the truck convoy reaches its final destination.
Defender Team: You and your allied Squads must disable the truck convoy by any means necessary.
After dropping into a specific section of Verdansk with their chosen Custom Loadout and Field Upgrade, the Attacker Team drops near one of two trucks within the designated playable area. The Defender Team drops on the other end of the playable area, surveys the land, and starts to plan ambush points; ideally at Build Spots (see below).
The Payload vehicles’ progress appears under the compass at the top of the screen. For the Attacker Team player, as you stay within the vehicle’s escort perimeter (shown as a ring of light around the truck), it turns blue and your Payload transporter will move forward. If the ring turns yellow, it means at least one Operator from the Defender Team is in the vehicle’s escort perimeter, which causes it to stall until they are eliminated. And when this ring is red, it means the vehicle is being held by the defenders.
On the progress bar located on the mini-map and along the route the trucks are taking are specific milestones. These either represent a Build Spot or a Satellite Part Checkpoint; the former is optional (but helpful) for your mission, and the latter is mandatory for success. Here’s what function they perform, and what they look like on your map:
Build Spot – This is where the Defender Team can build obstacles and, if the escort vehicle passes over it, becomes a contract for the Attacker Team to pick up. These are shown as a dotted box with a diamond in the middle (progress bar and mini-map), or a red toolbox (along the road). This from a red toolbox to a Contract if the escort vehicle passes over it.
Satellite Part Checkpoint – This is a mid-goal for the Attacker Team. If the escort vehicle passes it, the Attacker Team gains more time. These areas are represented by a straight line on the progress bar, a circle inside a dotted circle on the mini-map, or a set of green flares in the overworld. When a vehicle passes through here, a specific amount of time will be added to the Attacker’s clock (next to the progress bar, below the compass).
Death in Payload is not permanent; downed Operators can choose to spawn on either vehicle path if they are eliminated in combat. However, Defender Team Operators have a short respawn delay (at launch, this is set to 10 seconds), while Attacker Team Operators can re-infiltrate immediately, as well as receiving a boost to your Sprinting Speed (a limited-time, temporary advantage called “Overdrive”) allowing you to get back closer to the objective quicker.
If both vehicles reach the end of their route path before time hits zero (which can be extended if the vehicle crosses certain checkpoints) the Attacker Team takes the round. Otherwise, the Defender Team wins the round. Teams swap sides after the first half.
Payload – Attacking