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Call of Duty: Modern Warfare II & Warzone Season 04 Reloaded Patch Notes

The Boys are Ready to Run This Town — just in time for Battle Royale in Vondel, the epic conclusion to the RAID Special Ops experience, and more.

  • MWII
  • WZ

  • Patch Notes
  • Season 04

Call of Duty: Modern Warfare II & Warzone Season 04 Reloaded Patch Notes

The Boys are Ready to Run This Town — just in time for Battle Royale in Vondel, the epic conclusion to the RAID Special Ops experience, and more.

  • MWII
  • WZ

  • Patch Notes
  • Season 04

MONDAY JULY 24

GLOBAL

BUG FIXES

 

  • Fixed an issue impacting some Players receiving Battle Pass rewards correctly
  • Fixed an issue where some Players couldn't open the Battle Pass
  • Fixed an issue where the Player couldn’t access Division Rewards in Career & Rewards in Warzone Ranked Play

 

WARZONE

WEAPONS

 

» Assault Rifles « 

 

  • Lachmann-556
    • Maximum Damage decreased
    • Mid-far Damage increased 
    • Headshot Multiplier decreased 
    • Neck Multiplier decreased 
    • Upper Torso Multiplier decreased 

 

  • M4
    • Upper Torso Multiplier decreased 
    • Lower Torso Multiplier decreased 

 

  • TAQ-56
    • Headshot Multiplier decreased 

 

  • Tempus Razorback
    • Minimum Damage increased 
    • Limb Multipliers increased 

 

 

» Battle Rifles «

 

  • Cronen Squall (Full Auto)
    • Maximum Damage decreased 
    • Close-mid Damage decreased 
    • Damage step added at Mid-range 
    • Minimum Damage decreased 
    • Headshot Multiplier decreased 

 

 

» Handguns « 

 

  • Basilisk
    • Fixed an issue with the Akimbo Snakeshot Basilisk where its damage profile was higher than intended

 

  • FTAC Siege
    • Maximum Damage decreased 

 

  • X13 Auto
    • Fixed an issue that caused the X13 Auto’s damage profile to be higher than intended
    • Maximum Damage decreased

 

 

» Shotguns « 

 

  • MX Guardian
    • Maximum Damage decreased 
    • Close-mid Damage decreased 
    • Mid Damage decreased
    • Mid-far Damage decreased 
    • Minimum Damage decreased

 

» Submachine Guns « 

 

  • ISO 45
    • Fixed an issue with the ISO 45 causing its upper right leg damage to be lower than intended

 

Attachments

Ammunition

 

  • KV Broadside
    • 12 Gauge Dragon’s Breath
      • Close-mid damage decreased 

 

  • MX Guardian
    • 12 Gauge Dragon’s Breath
      • Maximum Damage decreased 
      • Close-mid Damage decreased 
      • Mid Damage decreased 
      • Maximum Damage Range increased
      • Close-mid Damage Range increased 
      • Mid Damage Range decreased 
      • Minimum Damage Range decreased 

 

BUG FIXES

 

  • Fixed an issue where Snipers with High Explosive rounds could be found from Ground Loot in Ranked Play matches
  • Fixed an issue where, after the Player’s squad was eliminated, the Player left the match and received a prompt to rejoin the match
  • Fixed an issue where Players were able to have infinite Super Jumps by using a second Temp V field upgrade
  • Fixed an issue where equipping the Semi-Auto Trigger on the MX Guardian shotgun will cause the range to reduce severely while fighting AI in DMZ
  • Fixed an issue where the Squad Loadout crate is missing the in-world icon until it is pinged
  • Fixed an issue that prevented Players from being able to use the Gulag Token if they lost the Gulag previously in the match

 

WEDNESDAY JULY 19

GLOBAL

GAMEPLAY

 

Adjustments

 

  • Reduced the damage and range of the Underbarrel Dragon’s Breath Shotgun attachment

     

MWII RANKED PLAY RESTRICTIONS

 

  • Attachments
    • Corvus Torch Underbarrel

 

BUG FIXES

 
  • Fixed an issue with Perk Packages being reset that prevented some Players from logging in.

  • Fixed an issue where War Tracks preview audio would overlap when previewed in another vehicle.

  • Fixed an issue where Players were unable to back out of Private Match Matchmaking before servers are available.

  • Fixed an issue where Profile Account Level could display incorrectly on a fresh launch.

  • Fixed an issue causing the Party Browser to not update when Party data changed. 

  • Fixed an issue where many attachments lacked the option to choose a skin.

  • Fixed an issue where Players could receive an incorrect weapon as a reward in the Atomgrad Raid Episode 04.

  • Fixed an issue where items in Reactive Pack: Soulless were not displaying as Reactive.

     

     

WARZONE

WARZONE RANKED PLAY RESTRICTIONS

 

  • Weapons

    • X13 Auto

    • Basilisk

      Reminder: Warzone Ranked Play competitive settings are a multi-team effort to deliver competitive and fair matches. Restrictions are updated based on data and feedback, and restricted items may return after undergoing balance changes or fixes.

GAMEPLAY

 

Adjustments

 

  • Reduced the frequency of Temp V drops in all modes

     

BUG FIXES

 

  • Fixed an issue causing Armor Plates to lose functionality in Private Match.

  • Fixed several collision issues across Vondel allowing Players to exploit, peek, or shoot through them.

  • Fixed an issue causing Players to not connect to a match when using the Look For Party feature.

  • Fixed an issue causing Players to be executed by the Jailer after being Released From Gulag.

  • Fixed an issue causing some Operators arms to pose incorrectly in Warzone Private Match Lobbies.

  • Fixed an exploit where the Player was able to have infinite Electric Shockwave in DMZ.

  • Fixed an issue causing the UI to display an Active Superpower Warning at all times.

  • Fixed an issue where Armor Plates would occasionally lose functionality in a Private Battle Royale Match.

  • Fixed an issue where using Temp V and highlighting other equipment did not show a powers replacement warning.

  • Fixed an issue where Players’ Stash items could be incorrectly revoked in DMZ.

     

WEDNESDAY JULY 12

GLOBAL

STABILITY

 
  • This update contains several fixes for known crashes. We continue to prioritize increased stability and crash fixes across all platforms. 

 

BATTLE PASS

The [CLASSIFIED] Sector is now ready for you to access. It has an additional five items to unlock, and includes the new MX Guardian shotgun.

Unlike a traditional Battle Pass Sector, all five items in the special MX Guardian Sector are unlocked through challenges:

  • Dependable Emblem: Get 10 ADS Operator Kills with Shotguns
  • Gunfire Calling Card: Get 10 Hipfire Operator Kills with Shotguns
  • Fanning Hutch Loading Screen: Get 10 Headshot Operator Kills with Shotguns
  • 1 Hour Double Weapon XP Token: Get 10 One Shot Operator Kills with Shotguns
  • MX Guardian: Earn All Sector Rewards

 

OPERATORS

 

New Operators

The Boys: Starlight, Homelander, and Black Noir

 

Starlight Operator includes:

  • Three Tracer Weapon Blueprints: 

    • “Des Moines Defender” Assault Rifle

    • Pro-Tuned “World Saver” SMG

    • “Blinding Light” Sidearm 

  • “Necessary Evil” Finishing Move

  • Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

 

Homelander Operator includes:

  • Three Tracer Weapon Blueprints: 

    • “Bravado” Assault Rifle

    • Pro-Tuned “Vought Issue” Assault Rifle

    • Pro-Tuned “Superiority Complex” SMG

  • “Laser Everyone” Finishing Move

  • Weapon Decal, Emblem, Loading Screen, and Weapon Charm

 

Black Noir Operator includes:

  • Two Tracer Weapon Blueprints:

    • “Unspoken Word” Sniper Rifle

    • “Quiet Rage” Assault Rifle 

  • “Noir’s Blades” Melee Weapon

  • “Shhh” Finishing Move

  • Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

     

Izzy

Available in Tracer Pack: Izzy Operator Bundle

 

EVENTS

The Boys: Diabolical Camo Challenges

 

Season 04 Reloaded arrives with some f***ing diabolical camo challenges! 

 

  • Assault Rifles: Get 50 Operator headshots

  • Battle Rifles: Get 25 Operator kills from behind

  • SMGs: Get 250 Operator kills

  • Shotguns: Get 30 Operator kills while prone

  • LMGs: Get 30 Operator kills while using a suppressor

  • Marksman Rifles: Get 30 Operator kills while mounted

  • Sniper Rifles: Get 3 kills without dying 10 times

  • Sidearms: Get 50 enemy longshot kills

  • Launcher: Get 40 Operator kills

  • Melee: Get 30 enemy kills


Complete all ten to unlock a universal camo, which can be used on all weapons once unlocked, and a Weapon Charm, which proves mastery of this event.

 

WEAPONS

 

New Weapon

  • MX Guardian (Shotgun) 

    • Fully automatic 12-gauge shotgun 

    • Unlockable via New Battle Pass Challenge

 

General 

 

  • Semi-auto and burst weapon shot queuing improvements: 

    • We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles. 

 

  • Base weapon stat bars have been updated to more accurately reflect their functionality 

 

  • Attachment stat values have been updated to more accurately reflect their functionality 

 

 

New Attachments   

 

» Underbarrel «  

 

  • Corvus Torch 
    • Dragon’s Breath packed underbarrel shotgun 
      • Available to all Weapons that are compatible with underbarrel shotguns upon completion of Challenge

 

Weapon Balancing 

Warzone 

At the launch of Season 04, weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when fired more accurately, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes an ecosystem where each Weapon class can excel.

 

» Submachine Guns «  

 

  • ISO 45 
    • Reduced close range damage 
    • Reduced headshot damage | MWII Only 
    • Increased hip spread 
 
  • Vaznev 9k 
    • Reduced close-mid damage distance  

 

  

» Assault Rifles «  

 

  • Kastov 762 
    • Reduced headshot damage | MWII Only 
    • Increased time to ADS 

 

  • Kastov-74u 
    • Reduced headshot damage | MWII Only 
    • Increased hip spread 

 

  • TAQ-56 
    • Reduced headshot damage | MWII Only 

   

» Shotguns «  

 

  • KV Broadside 
    • Increased mid range damage | MWII Only 

 

  • Bryson 800 
    • Reduced damage to head, upper torso, legs, and arms | MWII Only 
    • Reduced mid damage range slightly | MWII Only 

 

  • Bryson 890 
    • Reduced damage to arms | MWII Only 
    • Increased damage to lower torso | MWII Only 
    • Increased ADS movement speed 

 

  • Expedite 12 
    • Increase damage to head and upper torso | MWII Only
    • Reduced ADS time 
    • Reduced hip spread 

  

» Marksman Rifles «  

 

  • Tempus Torrent 
    • Reduced close to mid range damage | MWII Only 
    • Reduced neck location damage | MWII Only 
    • Increased time to ADS 

 

  • EBR-14 
    • Reduced ADS movement speed 
    • Reduced hip strafe speed 

 

  • Lockwood MK2 
    • Reduced time to ADS 
    • Movement increase 

 

  • SA-B 60 
    • Movement increase 

 

Weapons Bug Fixes

 

  • Fixed an issue with Underbarrel Grenade Launchers that prevented explosion effects from occurring when hitting Players with a direct shot as long as the grenade is at arming distance

  • The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments 

  • The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments 

  • Fixed a crash that could occur when equipping the Liquid Hot Blueprint and changing the receiver

     

AUDIO

 

Adjustments

 

  • Decreased how often “low ammo” VO alerts play

 

Audio Bug Fixes

 

  • Fixed an issue where ascender sounds would sometimes not function as intended

  • Fixed an issue where final hit marker sounds occasionally didn’t play

  • Fixed an issue where Shock Stick electrocute sounds did not play on affected entities as intended

     

SOCIAL

 

Adjustments

 

  • In-Game Looking for Party (LFP) - Party Browser

    • Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback:

      • Dynamic Preferences – In addition to communication types, expanded preference list to include primary and secondary playstyle options (E.g., focus on faction missions, or competitive vs casual playstyles)

      • Advertise Your Party - Party leaders can broadcast your existing party and attract individuals who share similar preferences. Fill up your squad with compatible teammates before diving into the action for more collaborative & team-based play.

      • Browse Parties and Join - No more waiting around! Players can now explore a list of available parties with matching preferences to join them immediately. Note: Exact matches only

      • Quality of Life Improvements – Fixed bugs and improved overall user interface to ensure a smoother experience.

 

  • Community Feedback - In-Game Surveys

    • We value your feedback! Starting in Season 04 Reloaded, Players will be randomly selected for one question surveys following their match. Your feedback is greatly appreciated and will be used to create a better gaming experience for all Call of Duty players

       

UI/UX

 

Adjustments

 

  • An in-game notification now displays when the Player acquires a Battle Pass Token

  • Streamlined the Weapon progression menu

     

GLOBAL BUG FIXES

 

  • Fixed an issue where the Heated Madness Barrell was showing the incorrect attachment skin

  • Fixed an issue where the Survivor Perk was not sending players into last stand in team revive modes

  • Fixed an issue where the hostage in Hostage Rescue wasn’t dropping to the ground properly when the person carrying the hostage was struck and killed with equipment

  • Fixed a crash that would occur when equipping the Liquid Hot Blueprint and changing the receiver 

  • Fixed an exploit where Players could equip unobtained Camos on PS5 

  • Fixed an issue where Private Matches were not supporting 32 Players

  • Fixed an issue where Players would show as being kicked and left the match as separate notifications in the killfeed

  • Fixed an issue where one Loading Screen had a placeholder name

  • Fixed an issue where the Bryson 800 series platform 18” Demo Firewall attachment displayed different pros and cons between the Bryson 800 and Bryson 890

  • The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments 

  • The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments 

  • Fixed an issue where equipping a fastdraw rear grip to a handgun Blueprint with Akimbo grip will cause the Player to clip through the floor

  • Fixed an issue where the Gameplay Tips option would reset to on after switching it off 

  • Fixed an issue where the Riot Shield would persist on the gun table in the active armory when selected as a secondary 

  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War

  • Fixed an issue where the Bruen Q900 Grip Wrap was incorrectly stating that it would increase sprint speed 

  • Fixed an issue where the gas mask overlay would stay on screen after dying

  • Fixed an issue where the Royal Combat Knife would display a placeholder image in the Killcam

  • Fixed an issue where stowing an item while reloading would cause Players to lose control of their camera

  • Fixed an issue where Players would be unable to swap Loadouts on the first attempt in the Firing Range

  • Fixed an issue where some vehicles would prevent cleanly exiting if parked at very specific angles

     

PC SETTINGS

 

  • KBM/gamepad players now have the ability to easily swap items within their backpack to their preferred location.

  • The loadout system now enables players to effortlessly switch their primary and secondary weapons.

     

SPECIAL OPS

ATOMGRAD RAID

 

Atomgrad Raid Episode 04 is now available

 

Atomgrad will conclude in Season 04 Reloaded with an intense RAID experience for a squad of three Operators.

 

Whether that’s you and two friendlies or two mercenaries from the Call of Duty community (using the in-game “Looking for Party” feature), it is mission critical that you finish what you started here.

 

  • Complete the Atomgrad Raid Episode 04 on Regular difficulty to receive an exclusive Farah Skin 

  • Complete the Atomgrad Raid Episode 04 on Veteran difficulty to unlock the “Projectile” Weapon Camo

  • Find the secret weapon in the Atomgrad Raid Episode 04 to unlock the “Tarnished” Weapon Camo

  • The mystery crate upon completing the Atomgrad Raid Episode 04 can unlock a Weapon Charm, Player Card, and Loading Screen

 

"Be careful who you trust, Sergeant. People you know can hurt you the most." — Ghost, Modern Warfare II

 

COOPERATIVE

 

Adjustments

 

  • CP Kits at Rank 10 will now receive a reminder splash at the beginning of each Mission about their inventory buffs 

  • CP Kits at Ranks 5-9 and Rank 10 will also have a unique icon next to their role/armor bar

  • Added new intel collection rewards for 100 and 150 intel pickups

     

BUG FIXES

 

  • Fixed an issue where Players could duplicate Armor Plates by dropping them

  • Fixed an issue where Players would receive a full Armor Bundle when picking up a single Armor Plate

     

     

MULTIPLAYER

MAPS

 

New Map

Vondel Waterfront

  • Our new 6v6 Multiplayer Map arrives with Season 04 Reloaded - Welcome to the scenic Vondel Waterfront... The floating homes and waterways present multiple flanking paths, with the Map’s two main power positions looming over the center. While this location will look familiar to Vondel Players, expect specific changes to keep this map balanced for Core Multiplayer.

     

PLAYLIST

 

  • Vondel Waterfront 24/7

  • Killstreak Confirmed

  • Deathmatch Domination

  • Shipment 24/7

  • Shoot House 24/7

     

GENERAL

 

Adjustments

 

  • The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill Players

  • Improved hit registration on Dummy Models in the Firing Range

  • Reactive Operator skins will now show effects in the Firing Range

     

BUG FIXES

 

  • Fixed an issue where Dummies would not return to a standing state when exiting and re-entering the Firing Range

  • Fixed a small number of issues affecting accuracy tracking when Players switched weapons in the Firing Range

  • Fixed an issue where the Survivor Perk was not sending Players into Last Stand in team revive modes

  • Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War

  • Fixed an issue where Private Matches were not supporting 32 Players

     

MWII RANKED PLAY

 

New Season 04 Reloaded Restrictions

  • Weapons

    • MX Guardian

       

WARZONE

ALL WARZONE

EVENTS

Homelander preparing to use his laser vision.

The Boys: Temp V Field Upgrades

Secure the W with superpowers while in the Warzone. Upon consuming the new Temp V Field Upgrade, Players are granted one of four random superpowers. These powers don’t act like a usual Field Upgrade, though… Once you use Temp V, you’re then free to activate this power whenever you wish. But if you’re eliminated from combat before activating the power, then like a normal Field Upgrade, it is lost upon death. 

The four different superpowers you can get from Temp V:

  • Charge Jump – This ability propels the Player across the map without suffering any fall damage and dealing splash damage in a radius when they land.
  • Electric Shockwave – This shockwave sends a powerful electrical explosion that injures Operators and AI Combatants, as well as destroys Vehicles and Equipment.
  • Laser Vision – This ability levitates the Player and fires an aimed laser beam that sears through enemy targets.
  • Teleport – This ability warps the Player straight up into the air.

Temp V is accessible in all Warzone Playlists, including DMZ, except Ranked Play. Temp V is limited in DMZ by effect (such as no Charge Jump) and scarcity.

 

 

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

 

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and more.

 

PLAYLIST

The Playlist schedule for the first 3 weeks of Season 04 Reloaded.
To celebrate the launch of bringing Battle Royale to Vondel for the first time, the opening week of Season 04: Reloaded will focus on the new experience, with Battle Royale returning to Al Mazrah across the remainder of the season.

As a reminder, we will continue to rotate modes in and out of the Playlist on a weekly basis.

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

 

MAPS

A view of stacked barrels in the center of the new Gulag map.

Map Updates

Vondel | Battle Royale

  • New Gulag
    • Unique to Vondel, this new Gulag is a three-lane map designed for 1v1 combat. The center features a circular structure with an opening facing the two main spawn points.
A view of the old walls in the center area of the new Gulag.
A view of the long hallways where players spectate the new Gulag.

MODES

Large screens on the side of Stadium promoting the new Boys event.

New Modes

  • Battle Royale Vondel
    • Encroaching Circle collapses, Loadout Drops, the Gulag, and limited chances at being the last Squad standing. The traditional Battle Royale experience comes to Vondel with up to 72 Players per match.

 

GENERAL

Black Noir preparing for a fight - melee only.

New Features

  • Map Rotation
    • A 15 minute in-game timer has been added to the Playlist menu that now indicates when specified Resurgence Modes switch between Ashika Island and Vondel.
Starting with Resurgence Trios, the map will rotate every 15 minutes between Ashika Island and Vondel. This feature will give players an opportunity to enjoy the wide offering of maps and modes that Warzone has. We will closely monitor this feature and may look to expand upon it in future. 
  • Firing Range Quality of Life
    • Players now have the option to apply 0/1/2/3 Armor Plates on Target Dummies via settings in the pause menu.

 

GAMEPLAY

An operator repositioning in combat using the new personal redeployment drone.

New Features

All Maps | All Modes

  • Armor Plate Carriers Equipment
    • Armor Plate Carriers will now drop when an enemy player is eliminated.
    • Added 3 new types of Armor Plate Carriers:
      • Medic
        • A common Armor Plate Carrier that increases the speed at which Players are able to revive downed Squad members.
        • Increases the speed at which health begins to regenerate.
      • Comms
        • An uncommon Armor Plate Carrier that increases the effectiveness of UAVs by showing the enemy Player’s bearing on the minimap.
      • Stealth
        • A rare Armor Plate Carrier that protects the Player from UAVs and other targeting devices.

Al Mazrah | Battle Royale

  • Cash Drop Public Event
    • This new event will spawn 3 planes that will drop a combined total of 12 crates across the map.
    • Each crate will spawn ~$10,000 in Cash and between 2-4 randomized Armor Plate Carriers.
    • This event has a chance to occur during the 3rd and 5th Circles.

Vondel | All Modes

  • Personal Redeploy Drone (P.R.D.) Field Upgrade
    • The Personal Redeploy Drone is an instant-use piece of equipment that, when used, will propel and carry the player into the air before releasing them.

Vondel | Battle Royale, Resurgence

  • Signals Intelligence Contract
    • Players will be required to track down and hack three different phones to earn rewards over a short duration of time.
    • Each living Squad member will receive a total of 10 payments of $500 for a potential total of $5,000 over 3 minutes and 20 seconds.
  • Occupation Scan Public Event
    • Occupation Scan is back! Make sure to go prone or dive underwater when the scan is about to begin otherwise your position will be revealed.

All Maps | Resurgence

  • Communal Stations Public Event
    • Once Resurgence is disabled, a series of Deployable Buy Stations will drop onto the field at random for any Player to use.

 

Starlight charging up her light blast.

Adjustments

All Maps | All Modes

  • Armor/Ammunition Boxes Quality of Life
    • Lethal and Tactical Equipment refill behavior will now match Ammunition.
    • Armor and Ammunition Boxes will now drop additional items that do not fit into the active Loadout slots to the ground - leaving Players to choose whether or not to stow them in the Backpack.
  • Gas Mask Quality of Life
    • The Gas Mask animation that automatically starts while Players are airborne will be interrupted if a Player decides to pull their parachute.
  • Birdseye Perk
    • When using a UAV in combination with Birdseye, Players under the effect of Ghost are now revealed to that Player.
We want to provide a hard counter to Ghost to offer more variety in the rock-paper-scissors encounters of Battle Royale and open up more play styles.
  • Medicine Cabinets
    • Reduced the number of Stims that spawn from Medicine Cabinets to 1, down from 2.

All Maps | Battle Royale

  • Redeployment Elevation
    • The elevation at which Players redeploy to the field will now reduce by 9% of the initial elevation each circle.
    • This reduction stops at Circle 8 and remains constant for the remainder of the match.
      • The total difference in height from the start of the match until the last adjustment is approximately 60%.
We have seen an increase in players staying in an airborne state to exploit the aerial advantage in order to obtain a better final placement. We feel this goes against the spirit of a Battle Royale experience, so by lowering the redeployment height with each circle closure we will see a better representation of fairness between being airborne vs. being on the ground. 

Vondel | All Modes

  • Cash Increase
    • The minimum amount of Cash that Players will find has been increased to $500, up from $100. 
    • This applies to all sources of loot including Cash Registers and Supply Boxes.

 

WEAPONS

 

To reiterate the Weapon adjustments that specifically impact Warzone: 

At the launch of Season 04, Weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when more accurate, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes a healthier ecosystem where each Weapon class can excel.

 

WARZONE RANKED PLAY

 

New Season 04 Reloaded Restrictions

  • Weapons
    • MX Guardian

 

UI/UX

A prone operator in combat.
  • Armor Plate Count Quality of Life
    • Players will now be able to view the total number of unequipped Armor Plates that they are carrying on the Squad widget.
  • Backpack Quality of Life
    • Players will now see a “Backpack [Full]” notification on the bottom center of their UI for ease at a glance of Backpack state
  • Buyback Value Quality of Life
    • The amount of Cash that an eliminated Player will respawn with upon redeployment will be now indicated to the right side of the Squad widget.
  • Champion’s Quest Quality of Life
    • Rewards now show in the After Action Report upon successful detonation of the nuke.
  • Killcam Recap Quality of Life
    • Eliminated Players will now see a summary of the enemy Players that contributed to their death. 
    • This will include the number of shots that made contact per Player.
  • Resurgence Improvements Quality of Life
    • General improvements to the Resurgence Mode interface, especially while Spectating.
    • The Squad widget has also been improved to better indicate that a Squad member redeployment is imminent.
    • New “Ask to be Cautious” Ping
      • Players can now ping their living Squad members when the majority of the team has been eliminated to suggest cautious play to avoid a wipe.

 

BUG FIXES

  • Fixed an issue that was causing Players to spawn outside of the playable area.
  • Fixed an issue that allowed Players in an active Gulag match to eliminate spectators using the Semtex Grenade.
  • Fixed an issue that allowed Squads to earn experience by shooting down their own Deployable Buy Stations.
  • Fixed an issue that caused Players to redeploy with items in their Backpack, subsequently causing the Backpack to stop working.
  • Fixed an issue where the After Action Report was missing after leaving a match of Lockdown.
  • Fixed an issue where sometimes Players would get a Bounty Contract for another Player that is in the Gulag.
  • Fixed an issue where dropped Riot Shields from caches couldn’t be equipped.
  • Fixed an issue where dying at the same time as the Resurgence window being disabled allowed Players to keep respawning.
  • Fixed an issue where Players might lose their ammo counter after using the Redeploy Drone.
  • Fixed an issue where backing out of Warzone Battle Royale Ranked private match would leave weapon restrictions on when returning to standard Battle Royale.
  • Fixed an issue where the Gas Mask overlay could stay on screen after death.

 

DMZ

 

The patch notes detailed in the section below are exclusive to DMZ.

 

GAMEPLAY

 

  • There are reports of a new enemy force attempting to infiltrate Building 21. Proceed with caution, Operators…
  • Temp V has arrived! Read more about this in the Warzone section above. Effects are limited in DMZ (such as no Charge Jump) and increased scarcity on the map versus Battle Royale.

 

Adjustments

  • Players can now see the progress they’ve made on their Upgrade Missions in the After Action Report
  • Increased the time to Plea for Help to 20 seconds from 15 after your squad has been eliminated
  • The Plea for Help timer that triggers after you are the last Player on a squad eliminated will now pause while holding down the plea button

 

Plea for Help and Assimilation

  • When reviving someone who is pleading, the Player who was pleading will no longer auto-join the reviver’s team
  • There will be a 30 second grace period after a Player is revived, where the reviver’s team will not be able to damage the Player who was pleading
  • After reviving, the reviver will be given a prompt to invite the revived Player to their team
  • The ‘Plea for Help’ and ‘Loot’ prompts are now separate:
  • The ‘Plea for Help’ revive prompt is on the Player’s body, and the ‘Loot’ prompt is on the Backpack like normal
  • Looting the Player first will not disable the Plea option
  • Created a direct assimilation function to only send a request to one person.
  • The team who killed the Player that is pleading will no longer be able to accept their plea request and then revive. This prevents killing to force assimilation.

 

Players Hunting Players

If a Player and their Squad kill too many Players in DMZ, that high-kill individual Player will be issued a warning. If they kill another Player, they can expect a Bounty on their head. Enemy Operators in the Exclusion Zone will then recieve intel on your position to secure a reward upon completion.

  • Killing a Player with a Bounty will award everyone in the squad $10,000
  • This Bounty is not active in Building 21 or the Koschei Complex

 

BUG FIXES

 

  • Fixed doors on Hostage Rescue Contract buildings being locked if the Contract ends

  • Fixed an issue where the hostage in Hostage Rescue Contract was not dropping to the ground properly when the Player carrying the hostage was struck or killed with Equipment

  • Fixing incorrect items being listed in the Upgrades Menu

  • Fixed the train safe not tracking for the purposes of the Demolitions Mission

  • Fixed the Icebreaker Mission tracking for the items being placed in any Dead Drop instead of the specified one

  • Fixed the False Alarm Mission being able to be completed in maps besides Al Mazrah

  • Fixed the Strike Team Mission not counting the kill if the Player was standing on top of a vehicle

  • Fixed a number of issues affecting Mission descriptions

  • Fixed an issue where completed urgent Missions were not resetting on subsequent days

  • Fixed an issue where the Mission title was sometimes missing from the mission timer

  • Fixed an issue where extracted items sometimes weren't unlocked correctly

  • Fixed a problem with Missions that require the Player to infil into Koschei Complex

  • Fixed an issue where Barter items weren't unlocked correctly

  • Fixed an issue where the container for the Secure Nuclear Material would not be usable after one Player empties it

  • Fixed an issue where the Phalanx Tier 4 Fearless Mission was not checking if other teammates were carrying the Weapon Case

  • Fixed an issue where some Blueprints were showing as placeholder images in the After Action Report when extracting from DMZ

  • Fixed an issue where “The Fear in Your Eyes” challenge was not tracking Throwing Star kills

     

Good luck, have fun! Be good to each other! 

 

➤ Raven Software

➤ Infinity Ward

➤ Treyarch

➤ Beenox

➤ High Moon Studios

➤ Toys for Bob

➤ Demonware

➤ Sledgehammer Games

➤ Team Ricochet

 

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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.