Launch Comms: Gear Up. Full Equipment, Perks, Scorestreaks Confirmed!

  • BO6
  • Features
  • Enhanced Intel
Gear Up: Confirmation on Your Loadouts (MP, RBZ)
Overview: Tacticals (8) (MP, RBZ)
Overview: Lethals (9) (MP, RBZ)
Overview: Field Upgrades (11) (MP)
Overview: Perks (21), Specialties (3), and Wildcards (6) (MP)
Overview: Scorestreaks (18) (MP, RBZ)
Black Ops 6: Unredacted Launch Comms Incoming!

Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Specialties, Wildcards, and Scorestreaks available on October 25.

Gear Up: Confirmation on Your Loadouts (MP, RBZ)

 

Recap: Perfecting your Loadouts in Black Ops 6 is both quick and easy. This includes a reworking of the Weapon Gunsmith to make it much more approachable, allowing you to choose from the vast array of unlockable weapon attachments with a renewed set of confidence that the build you’re making is suited to your exact style of play.

It all starts in the Weapons Menu, and it’s here you’ll choose your Loadouts. Black Ops 6 is set to bring an exceptional arsenal of weaponry and equipment to the game – including 12 weapons all-new to the franchise – and the following information details the available Equipment (Tacticals, Lethals, Field Upgrades) Scorestreaks, Perks, Combat Specialties, and Wildcards available at the game’s launch.

 

Weapons Detail Note: The Primary, Secondary, and Melee Weapons you can choose from, along with Gunsmith and Attachment Intel, is covered in the Weapons Detail Blog, available here.

 

Zombies Detail Note: Round-Based Zombies Mode utilizes some (but not all) of the Equipment detailed in this blog. Where appropriate, this will be flagged. Expect a Launch Comms: Zombies-focused blog prior to game release that confirms all Equipment available at launch for this mode.

 

Mastery Badges Note: Every Equipment set – Tacticals, Lethals, Field Upgrades, and Scorestreaks – have their own Medal Challenge (with associated XP Reward), and all individual Equipment items have a specific set of Mastery Badge Challenges to complete. Consult the Launch Comms: Progression Blog for more Intel.

 

 

Accessing Loadouts

Loadouts are the key to accessing all the wealth of Operator equipment in the game. At the very start of your Black Ops 6 Multiplayer journey, you’re able to access Default Loadouts (that are pre-built for a specific style of play), but the entire Loadout content opens once you hit Player Level 4, and Custom Loadouts become available, as shown below:

Progression: Loadout Unlocks

:
:

ENFORCER

:

1

:
:

RECON

:

1

:
:

STRATEGIST

:

1

:
:

COMMANDO   

:

2

:
:

OVERWATCH

:

3

:
:

CUSTOM

:

4

Overview: Tacticals (8) (MP, RBZ)

 

Mastery Badges available for this Equipment Type

 

Recap: Tacticals are limited-per-life and reusable items that range from intel-gathering sensors to healing or disorientation devices, designed to offer a non-lethal advantage in combat.

 

Wildcard Note: Equip the Tactical Expert Wildcard, and you spawn with two additional Tacticals of the same type (a total of three).

Progression: Tacticals Unlocks

:
:

CONCUSSION

:

0

:
:

FLASHBANG

:

6

:
:

SPY CAM

:

12

:
:

SMOKE

:

17

:
:

PROX ALARM

:

23

:
:

STIM SHOT

:

30

:
:

DECOY

:

35

:
:

SHOCK CHARGE

:

42

Available Tacticals

Concussion Grenade (MP, RBZ)

Available: Unlocked Immediately

Grenade that slows victim’s movement and aiming.

 

Flashbang Grenade (MP)

Available: Unlocked at Player Level 6

Grenade that blinds targets for a duration. For players with photosensitivity concerns, the flash effect of this grenade can be displayed as a low-light black effect if you change it at the Options > Graphics > View > Inverted Flashbang menu.

 

Spy Cam (MP)

Available: Unlocked at Player Level 12

Quickly mark enemies and hostile Equipment and Scorestreaks for your team.

 

Smoke Grenade (MP, RBZ)

Available: Unlocked at Player Level 17

Deploys a smoke screen that blocks vision and automated targeting systems.

Prox Alarm (MP)

Available: Unlocked at Player Level 23

Set of two sticky alarms that ring and flash when an enemy is nearby. Tripped alarms show on allied minimaps.

 

Stim Shot (MP, RBZ)

Available: Unlocked at Player Level 30

Combat stim that heals wounds and refreshes Tactical Sprint.

 

Decoy Grenade (MP, RBZ)

Available: Unlocked at Player Level 35

Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.

 

Shock Charge (MP, RBZ)

Available: Unlocked at Player Level 42

Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.

 

 

Overview: Lethals (9) (MP, RBZ)

 

Mastery Badges available for this Equipment Type

 

Recap: Lethals are limited-per-life items that harm enemies, usually via an explosion.

 

Wildcard Note: Equip the Danger Close Wildcard, and you spawn with two additional Lethals of the same type (a total of three).

 

Progression: Lethals Unlocks

:
:

FRAG

:

0

:
:

STICKY GRENADE

:

9

:
:

C4

:

14

:
:

THERMO GRENADE

:

21

:
:

IMPACT GRENADE

:

26

:
:

MOLOTOV

:

32

:
:

BLAST TRAP

:

41

:
:

DRILL CHARGE

:

50

:
:

COMBAT AXE

:

53

Available Lethals

Frag Grenade (MP, RBZ)

Available: Unlocked Immediately

Cookable fragmentation grenade.

 

Sticky Grenade (MP, RBZ)

Available: Unlocked at Player Level 9

Reliable sticky grenade with a timed fuse.

 

C4 (MP, RBZ)

Available: Unlocked at Player Level 14

Sticky explosive with large damage radius. Detonate remotely with your Lethal Equipment Button. Double-tap your Interact Button for a quick detonation.

 

Thermo Grenade (MP, RBZ)

Available: Unlocked at Player Level 21

Creates a large fuel-air cloud that explodes after a duration.

 

Impact Grenade (MP, RBZ)

Available: Unlocked at Player Level 26

Precision grenade that explodes on impact.

Molotov (MP, RBZ)

Available: Unlocked at Player Level 32

Thrown incendiary weapon creates a patch of flames.

 

Blast Trap (MP, RBZ)

Available: Unlocked at Player Level 41

Planted explosive device detonates when enemies come near.

 

Drill Charge (MP)

Available: Unlocked at Player Level 50

Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.

 

Combat Axe (MP, RBZ)

Available: Unlocked at Player Level 53

Thrown axe that kills enemies in one hit. Bounces off surfaces.

 

 

Overview: Field Upgrades (11) (MP)

 

Mastery Badges available for this Equipment Type

 

Recap: Impressive tactical or lethal devices that are powerful and recharge during a match after use.

 

RBZ Note: Zombies Field Upgrades are entirely different, and those available at game launch are covered in the Launch Comms: Zombies Blog.

 

Wildcard Note: Equip the Prepper Wildcard, and you spawn with two different Field Upgrades (a total of two).

Progression: Field Upgrades Unlocks

:
:

ASSAULT PACK

:

0

:
:

SCRAMBLER

:

18

:
:

SIGNAL LURE

:

27

:
:

MORPHINE INJECTOR

:

44

:
:

WAR CRY

:

35

:
:

SPRING MINE

:

0

:
:

TACTICAL INSERTION

:

39

:
:

TROPHY SYSTEM 

:

12

:
:

NEUROGAS

:

48

:
:

ACOUSTIC AMP

:

41

:
:

SLEEPER AGENT

:

51

Available Field Upgrades

Assault Pack (MP)

Available: Unlocked Immediately

Deploy a box of extra ammo and equipment to resupply your team.

 

Spring Mine (MP)

Available: Unlocked Immediately

Deploy an anti-infantry mine.

 

Trophy System (MP)

Available: Unlocked at Player Level 12

Deployable defense system that destroys enemy projectiles in the air.

Scrambler (MP)

Available: Unlocked at Player Level 18

Creates an area that disrupts enemy equipment, Field Upgrades, Scorestreaks, and minimaps.

 

Signal Lure (MP)

Available: Unlocked at Player Level 27

Reveal your position to enemies but earn bonus score for kills and for surviving.

 

War Cry (MP)

Available: Unlocked at Player Level 35

Rally your team, improving nearby allies’ movement speed and health regen speed for a duration.

 

Tactical Insertion (MP)

Available: Unlocked at Player Level 39

Marks a location as your next spawn point.

Acoustic Amp (MP)

Available: Unlocked at Player Level 41

Personal audio amplifier that makes enemy footsteps louder for a duration.

 

Morphine Injector (MP)

Available: Unlocked at Player Level 44

For a duration, fatal damage puts you into a Last Stand state. Teammates can revive you or get a kill to self-revive.

 

Neurogas (MP)

Available: Unlocked at Player Level 48

Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations, which disorients and damages victims.

 

Sleeper Agent (MP)

Available: Unlocked at Player Level 51

Infiltrate the enemy team, appearing as a friendly to them for a short duration. Kills extend the time. Gunfire and enemy content reveal your true identity.

 

 

Overview: Perks (21), Specialties (3), and Wildcards (6) (MP)

 

Recap: The Black Ops 6 Multiplayer Perk system brings innovation, familiarity, and streamlining to your initial choices when choosing the three abilities you bring to each MP match, with added depth as you ponder the advantages of Combat Specialties, as well as the Wildcard feature you can pick to fully flesh out your Operator.

Perk Slots 1, 2, 3: You have a selection from all the available Perks to choose from in each of three different available slots. You pick one Perk per slot, for a total of three Perks that activate immediately at the start of every match.

 

Combat Specialty: In addition to the name and combat capabilities, each Black Ops 6 Perk has color associated with it. This visual reference denotes the Combat Specialty the Perk offers, but only if grouped with two other Perks of the same color (or Specialty).

 

  • The three colors are Red (Enforcer), Blue (Recon), and Green (Strategist)
  • For example, “Engineer” (Perk 2) is color-coded blue, meaning it grants the Recon Combat Specialty, but only if your two other Perks (from Perk selections 1 and 3) are also color-coded blue (i.e., they are also grant the “Recon” Specialty).
  • Choose three Perks of the same color in slots 1, 2, and 3, and you’re able to pick an additional Specialty.

 

Note on RBZ: Zombies Perks are entirely different, and those available at game launch are covered in the Launch Comms Zombies Blog.

 

Wildcard Note: Equip the Perk Greed Wildcard, and you can choose a fourth Perk. This opens up a special fourth Perk Slot; the Perk can be chosen from any Specialty (you have the choice of any of the 21 available Perks). This perk also counts towards obtaining your Combat Specialty, allowing for tactical placement and choice across all four slots.

Progression: Perks Unlocks

:
:

DEXTERITY

:

Enforcer

:

20

:
:

GUNG-HO

:

Enforcer

:

0

:
:

SCAVENGER

:

Enforcer

:

26

:
:

ASSASSIN

:

Enforcer

:

5

:
:

BRUISER

:

Enforcer

:

53

:
:

BANKROLL

:

Enforcer

:

23

:
:

DOUBLE TIME

:

Enforcer

:

14

:
:

GHOST

:

Recon

:

XXX

:
:

NINJA

:

Recon

:

35

:
:

ENGINEER

:

Recon

:

0

:
:

FORWARD INTEL

:

Recon

:

47

:
:

TRACKER

:

Recon

:

29

:
:

COLD-BLOODED

:

Recon

:

41

:
:

VIGILANCE

:

Recon

:

6

:
:

FLAK JACKET

:

Strategist

:

8

:
:

TAC MASK

:

Strategist

:

44

:
:

DISPATCHER

:

Strategist

:

11

:
:

FAST HANDS

:

Strategist

:

38

:
:

GEARHEAD

:

Strategist

:

50

:
:

GUARDIAN

:

Strategist

:

32

:
:

QUARTERMASTER

:

Strategist

:

0

Enforcer Perks (7) (Perk Slots 1, 2, 3)

Enforcer Perks: Slot 1

Pick one of the following three Perks from the Enforcer type for this slot or choose from Slot 1 Recon or Strategist Perks.

 

Gung-Ho

Available: Unlocked Immediately

Reduced movement penalties when reloading or using Equipment. Reload while Tactical Sprinting.

 

Dexterity

Available: Unlocked at Player Level 20

Reduced weapon motion while jumping, sliding, and diving. Take less fall damage.

 

Scavenger

Available: Unlocked at Player Level 26

Resupply ammo and Equipment from killed enemies.

 

Enforcer Perks: Slot 2

Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 2 Recon or Strategist Perks.

 

Assassin

Available: Unlocked at Player Level 5

Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.

 

Bruiser

Available: Unlocked at Player Level 53

Melee kills and finishing moves replenish health and earn extra score.

 

Enforcer Perks: Slot 3

Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 3 Recon or Strategist Perks.

 

Double Time

Available: Unlocked at Player Level 14

Greatly increased duration of Tactical Sprint.

 

Bankroll

Available: Unlocked at Player Level 23

Start each life with +150 score towards Scorestreaks (non-lethal).

 

 

Recon Perks (7) (Perk Slots 1, 2, 3)

Recon Perks: Slot 1

Pick one of the following two Perks from the Recon type for this slot or choose from Slot 1 Enforcer or Strategist Perks.

 

Ghost

Available: Unlocked at Player Level 17

Undetectable by enemy Scout Pulse (Scorestreak) and UAV (Scorestreak) when moving, planting, defusing, or controlling Scorestreaks. Undetectable by Prox Alarm (Tactical).

 

Ninja

Available: Unlocked at Player Level 35

Move more quietly.

 

Recon Perks: Slot 2

Pick one of the following three Perks from the Recon type for this slot, or choose from Slot 2 Enforcer or Strategist Perks.

 

Engineer

Available: Unlocked Immediately

See enemy Equipment and Scorestreaks through walls and enemy Scorestreak icons on the minimap.

 

Tracker

Available: Unlocked at Player Level 29

See enemy footsteps. ADSing auto-pings enemies. Long cooldown between pings.

 

Forward Intel

Available: Unlocked at Player Level 47

Increases minimap area and shows direction indicators for revealed enemies.

 

Recon Perks: Slot 3

Pick one of the following two Perks from the Recon type for this slot or choose from Slot 3 Enforcer or Strategist Perks.

 

Vigilance

Available: Unlocked at Player Level 6

Displays a HUD icon whenever you appear on enemy minimaps. Immune to CUAV (Scorestreak) and Scrambler (Field Upgrade). Immune to Sleeper Agent (Field Upgrade).

 

Cold-Blooded

Available: Unlocked at Player Level 41

Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.

 

 

Strategist Perks (7) (Perk Slots 1, 2, 3)

Strategist Perks: Slot 1

Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 1 Enforcer or Recon Perks.

 

Flak Jacket

Available: Unlocked at Player Level 8

Reduces incoming explosive and fire damage.

 

Tac Mask

Available: Unlocked at Player Level 44

Resistance to enemy flash and concussion grenades (Tacticals) and enemy Neuro Gas (Field Upgrade).

 

Strategist Perks: Slot 2

Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 2 Enforcer or Recon Perks.

 

Dispatcher

Available: Unlocked at Player Level 11

Reduced score cost for non-lethal Scorestreaks. Stacks with Bankroll (Slot 3 Enforcer Perk).

 

Fast Hands

Available: Unlocked at Player Level 38

Swap weapons faster and extend fuses when throwing back grenades.

 

 

Strategist Perks: Slot 3

Pick one of the following three Perks from the Strategist type for this slot or choose from Slot 3 Enforcer or Recon Perks.

 

Quartermaster

Available: Unlocked Immediately

Recharge Equipment uses over time.

 

Guardian

Available: Unlocked at Player Level 32

Faster healing while capturing and holding objectives. Revive downed teammates faster.

 

Gearhead

Available: Unlocked at Player Level 50

Two Field Upgrade charges. Increased Field Upgrade charge rate. Hack enemy Equipment and Field Upgrades.

 

 

Combat Specialties (3)

Recap: Equip three Perks of the same Combat Specialty (Enforcer, Recon, or Strategist, denoted by the red, blue, or green color) to activate its Combat Specialty in-game. There are three, which are automatically added to the Specialty slot. If your three Perks are of differing colors (or Specialties), no Specialty is granted. Black Ops 6 has the following Specialties available:

 

Enforcer

Available: When three Enforcer Perks are equipped

Killing enemies grants a temporary buff to movement speed and health regeneration rate.

 

Recon

Available: When three Recon Perks are equipped

Enemies can be seen through walls for a short time after respawn; a HUD edge indicator flashes when an enemy is outside your view; leave no death skulls when killing enemies.

 

Strategist

Available: When three Strategist Perks are equipped

Earn a score bonus for objectives and destroying enemy Equipment; see Equipment through walls; deploy Equipment and Field Upgrades faster.

 

 

Wildcards (6)

Recap: Lastly, you can further augment your favorite Loadouts by adding a single Wildcard. Last utilized in Black Ops Cold War, these allow you to add a modifier that would normally bend or break the rules of the Create-a-Class system. Expect the following Wildcards at launch:

 

Tactical Expert

Available: Unlocked at Player Level 15

Spawn with two extra Tacticals.

 

Overkill

Available: Unlocked at Player Level 24

Equip any non-melee weapon in Primary and Secondary slots.

 

Gunfighter

Available: Unlocked at Player Level 33

Get three extra attachment points for your Primary weapon.

 

Danger Close

Available: Unlocked at Player Level 38

Spawn with an extra lethal.

 

Prepper

Available: Unlocked at Player Level 45

Equip two different Field Upgrades.

 

Perk Greed

Available: Unlocked at Player Level 54

Equip an extra Perk.

 

 

Overview: Scorestreaks (18) (MP, RBZ)

Mastery Badges available for this Equipment Type

 

Recap: As well as bringing a Loadout to battle, you’re able to choose three Scorestreaks, some of the most powerful recon, tactical, or destructive tools at your disposal. These are earned by increasing your score count during a single life, as score resets if you die.

Note that Scorestreaks in Black Ops 6 are not grouped into subsets that you must pick between; you can choose any three Scorestreaks you like, no matter how little or large the points cost. These are then unlocked during a match from lowest to highest points, as normal.

 

Note on RBZ: Zombies Mode allows you to craft or loot a small selection of the following Scoresteaks, known as “Support” equipment in-game. Consult the Launch Comms: Zombies Blog for more information.

 

Perk Note: When equipped, the Dispatcher Perk reduces the Scorestreak cost for non-lethal (i.e., tactical) Scorestreaks. This stacks with Bankroll.

 

Perk Note: When equipped, the Bankroll Perk automatically awards you +150 score towards Scorestreaks at the start of a match. This stacks with Dispatcher.

 

Progression: Scorestreaks Unlocks

:
:

SCOUT PULSE

:

0

:
:

RC-XD

:

5

:
:

ARCHANGEL LAUNCHER

:

9

:
:

UAV

:

15

:
:

COUNTER UAV

:

17

:
:

SAM TURRET

:

33

:
:

CARE PACKAGE

:

24

:
:

NAPALM STRIKE

:

30

:
:

SENTRY TURRET

:

12

:
:

LDBR

:

12

:
:

WATCHDOG HELO

:

0

:
:

A.G.R. MK 1

:

27

:
:

HELLSTORM

:

0

:
:

INTERCEPTORS

:

47

:
:

STRATEGIC BOMBER

:

36

:
:

HARP

:

42

:
:

CHOPPER GUNNER

:

45

:
:

DREADNOUGHT

:

54

Available Scorestreaks

Scout Pulse (MP)

Type: Non-lethal

Score: 400 (Dispatcher Perk: 300)

Available: Unlocked Immediately

Radar ping that reveals nearby enemies on the user’s minimap.

 

RCXD (MP, RBZ)

Type: Lethal

Score: 450

Available: Unlocked at Player Level 5

Deploy a small remote controlled, remote detonated explosive vehicle.

 

SAM Turret (MP)

Type: Non-lethal (to Operators)

Score: 550 (Dispatcher Perk: 500)

Available: Unlocked at Player Level 33

Launch a targeted missile strike against air vehicles.

 

UAV (MP)

Type: Non-lethal

Score: 600 (Dispatcher Perk: 500)

Available: Unlocked at Player Level 15

Aerial recon drone that reveals enemy locations on the minimap for your team.

Archangel Launcher (MP)

Type: Lethal

Score: 650

Available: Unlocked at Player Level 9

Rocket launcher that fires remote-piloted rockets. Magazine size of two.

 

Counter UAV (MP)

Type: Non-lethal

Score: 700 (Dispatcher Perk: 550)

Available: Unlocked at Player Level 17

Launch a drone that scrambles enemy minimaps.

 

Care Package (MP)

Type: Non-lethal

Score: 750 (Dispatcher Perk: 700)

Available: Unlocked at Player Level 24

Call in an airdrop that contains a random Scorestreak.

 

Napalm Strike (MP)

Type: Lethal

Score: 900

Available: Unlocked at Player Level 30

Launch a targeted strike of explosive napalm.

 

LDBR (MP, RBZ)

Type: Lethal

Score: 950

Available: Unlocked at Player Level 21

Launch a missile bombardment in a targeted area for a duration.

 

Sentry Turret (MP, RBZ)

Type: Lethal

Score: 1,000

Available: Unlocked at Player Level 12

Automated turret that scans for and attacks nearby enemies in a forward-facing cone.

 

Hellstorm (MP, RBZ)

Type: Lethal

Score: 1,050

Available: Unlocked Immediately

Control a long-range missile with brake and boost capabilities and secondary missiles.

 

Watchdog Helo (MP)

Type: Lethal

Score: 1,100

Available: Unlocked Immediately

Watchdog Helo that engages enemies and pings enemy locations for your team.

A.G.R. Mk 1 (MP)

Type: Lethal

Score: 1,200

Available: Unlocked at Player Level 27

Remotely piloted quick assault tank armed with a machine gun and grenade launcher.

 

Interceptors (MP)

Type: Non-lethal (to Operators)

Score: 1,250 (Dispatcher Perk: 1,050)

Available: Unlocked at Player Level 47

Call in a fighter jet squadron that eliminates enemy air targets.

 

Strategic Bomber (MP)

Type: Lethal

Score: 1,300

Available: Unlocked at Player Level 36

Stealth plane that carpet bombs a large targeted area.

 

HARP (MP)

Type: Non-lethal

Score: 1,450 (Dispatcher Perk: 1,200)

Available: Unlocked at Player Level 42

High altitude recon plane reveals enemy position and direction on the minimap in real time.

 

Chopper Gunner (MP, RBZ)

Type: Lethal

Score: 1,600

Available: Unlocked at Player Level 45

Take control of the door gun turret on an assault chopper.

 

Dreadnought (MP)

Type: Lethal

Score: 1,800

Available: Unlocked at Player Level 54

Heavily modified gunship equipped with multiple cannons, rocket pods, and a Daisy Cutter bomb.

 

 

Black Ops 6: Unredacted Launch Comms Incoming!

 

Expect further critical intel to be unredacted in the coming days as we confirm additional launch content across Multiplayer and Zombies. Look for the following missives:

 

Launch Comms Blog 1: Multiplayer and More: Essential Intel on the Multiplayer Modes, Maps, Factions, and Operators Coming to Black Ops 6.

 

Launch Comms Blog 2: Zombies Mode Prep: Full Equipment, Power-Ups, Augments, GobbleGums, a Full Tour of Terminus and Liberty Falls, and Confirmed Launch Changes.

 

Launch Comms Blog 3: Weapons Hot: Primary, Secondary, and Melee Weapons Detail for Black Ops 6. Includes new details on the latest innovations across Gunsmith and Attachments.

 

Launch Comms Blog 4: Gear Up: Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Specialties, Wildcards, and Scorestreaks available. You’re reading this blog now!

 

Launch Comms Blog 5: Progression: Unlock your true potential as we detail the critical Player Level equipment you’ll need on day one, detailed intel on Classic Prestige and the available rewards, full info on Calling Cards, Reticles, and Mastery Badges Challenges. Plus: Are You Ready for a Deep Dive into the Weapon Camo System?

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