Skip To Main Content

Call of Duty: Modern Warfare III Season 2 Patch Notes

Patch Notes for Season 2 of Modern Warfare III (MW3).

  • MWIII

  • Patch Notes
  • Season 2

Call of Duty: Modern Warfare III Season 2 Patch Notes

Patch Notes for Season 2 of Modern Warfare III (MW3).

  • MWIII

  • Patch Notes
  • Season 2

For changes unique to Warzone, please visit the dedicated Warzone Patch Notes.

 

Friday, March 22, 2024

Multiplayer

Progression

  • Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

Weapons & Attachments

» Battle Rifles «

  • BAS-B

    • JAK Outlaw-277 Kit

      • Decreased upper torso damage multiplier from 2x to 1.4x (-30%).

      • Increased lower torso damage multiplier from 1x to 1.1x (+10%).

      • Decreased arm and hand damage multipliers from 1.6x to 1.1x (-31%).

      • Increased rate of fire from 193rpm to 241rpm (+25%).

      • Decreased aim down sight rate of fire penalty from 300% to 150%.

      • Decreased rechamber time from 330ms to 264ms (-20%).

      • Removed 50% bullet velocity benefit.

      • Increased target flinch from 0.9N to 1N (+11%).

      • Increased incoming flinch from 0.17N to 0.23N (+35%).

    • Sawed Off Mod

      • Increased incoming flinch from 0.21N to 0.54N (+157%).

Our goal for this Conversion Kit is to be a competitive option for players who enjoy a run-and-gun marksman playstyle. Allowing 1-shot kills to the upper torso proved too powerful and overlapped with the identity of the Longbow and JAK Tyrant 762 Kit.

Today’s changes intend to carve a unique niche for this Aftermarket Part to thrive. Accurate players will have plenty of room for skill expression and 1-shot-kill lethality if they hit headshots, but with its increased rechamber speed, fire rate, and inflicted flinch effect, two-shot kills to the body should remain competitive, even against Weapons like the Longbow.

» Sniper Rifles «

  • Longbow

    • Modified controller aim assist properties to align with other Sniper Rifles.

    • Increased incoming flinch from 0.75N to 1N (+33%).

    • Increased target flinch from 0.8N to 1.7N (+113%).

Despite this Weapon being a quick-handling Sniper Rifle built upon what is more conventionally an Assault Rifle receiver, its lethality benefitted too much from the aim assist conventions typically reserved for full-auto Weapons in close-range engagements.

Additionally, we want to allow more counterplay against the Longbow by increasing the amount of incoming flinch to compensate for its unrivaled speed and 1-shot-kill zones. Automatic Weapons will have more of a fighting chance in close-range encounters while not hampering the lethal, aggressive playstyle core to its identity.

Tuesday, March 19, 2024

Global

Customization

  • Improved visibility through the glass of the Aegis Imperials Riot Shield Blueprint.

  • Resolved graphical corruption on the hands of the Battle Sister Operator Skin.

Multiplayer

UIX

  • Bug Fixes

    • In the Quick Play filter menu, the Maps widget will now only display Maps available in the selected Modes.

    • Operator unlock Challenges will now properly display the requirements.

    • Removed locked and unobtainable Modern Warfare II Calling Cards from the Customization menu.

    • Completing a Weekly Challenge will no longer display an empty splash notification.

    • In Private Match, the HUD will no longer disappear during the escort phase of Operation Tin Man.

Modes

  • Juggermosh

    • Juggernauts are no longer immune to the following Tactical Equipment: Stun Grenade, Flash Grenade, or Shock Stick.

    • Addressed an exploit allowing players to equip Custom Loadouts.

    • Entering water will no longer cause the player’s Weapon to lose functionality.

Weapons & Attachments

» Melee «

  • Soulrender

    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

Zombies

UI/UX

  • Addressed an issue where players could encounter an error message when viewing their Containment Levels from their Player card.

STABILITY

  • Added various crash and stability fixes.

Wednesday, March 13, 2024

Global

Customization

  • Added missing visual effects to the muzzle of the Lament BlackCell Blueprint.

Multiplayer

UIX

  • Bug Fixes

    • Improved performance while scrolling in the Calling Cards menu.

    • Tracked Prestige Challenges will no longer disappear from the Calling Cards menu.

    • Seasonal content in offline mode will now match the available content in online mode.

    • Saving a Custom Mod in the Gunsmith will no longer remove certain Camos.

Progression

  • Gilded Mastery Challenge for the SOA Subverter now displays the correct requirements.

  • Priceless Camo Challenge for the SOA Subverter is now properly tracked.

Maps

  • Skidrow

    • In Hardpoint, additional spawn points were added to decrease the probability of an unfavorable flip.

One of many factors in spawn selection is to avoid a spawn trap. When a player dies soon after respawning, that spawn point is temporarily deprioritized. If there are not enough safe spawn points available, a spawn flip is more likely to occur.

By adding additional spawn points, the system has more safe options available, decreasing the chance of a spawn flip.

Modes

  • Private Match

    • Increased maximum player and bot count from 12 to 24.

Weapons & Attachments

» Assault Rifles «

  • Holger 556

    • Ascent Lord Stock

      • Revised Attachment description to better reflect its true statistics.

        • This heavy stock provides better accuracy and recoil control.

  • FR 5.56

    • FR Sprinter & Recon Stock Pad Stocks

      • Replaced Sprint Speed with Tactical Sprint Speed in the list of Pros to align with the true statistics.

» Submachine Guns «

  • Rival-9

    • Trebuchet Brake Muzzle

      • Replaced duplicate JAK BFB with the correct name and description.

        • This heavily vented brake is designed to mitigate vertical recoil and is especially effective on burst weapons.

» Shotguns «

  • Haymaker

    • JAK Maglift Kit

      • Increased minimum hipfire spread from 3.5deg/s to 4.9deg/s (+40%).

      • Increased maximum hipfire spread from 4.4deg/s to 6.2deg/s (+41%).

      • Increased tactical stance spread from 3deg/s to 4.2deg/s (+40%).

» Sniper Rifles «

  • Longbow

    • JAK Tyrant 762 Kit

      • Removed 30% hipfire spread benefit.

      • Increased aim down sight time from 390ms to 470ms (+21%).

MWIII Ranked Play

  • Content Restrictions
    • Attachment Restrictions
      • Optics
        • JAK Glassless Optic

Zombies

GAMEPLAY

  • Addressed an issue that prevented Elder Sigils from dropping in the New Season 2 Dark Aether Rift if players had not completed the Season 1 Dark Aether Rift.
  • Addressed an issue that would knock back Containment Levels by one Tier when exfiling from Dark Aether Rifts.
  • Addressed an issue that prevented Containment Levels from knocking back one Tier if a player left a match.

 

STABILITY

  • Added various crash and stability fixes.

Wednesday, March 6, 2024

Welcome to Season 2 Reloaded

Season 2 of Call of Duty: Modern Warfare III gets reloaded with today’s update!

Before the update drops on your platform of choice, check out our recap of the all-new content expected for the latter half of Season 2. Additionally, the Patch Notes follow, giving you a breakdown of all gameplay adjustments, new features, and bug fixes included in this update.

Visit the Season 2 Reloaded Blog for more information.

Season 2 Roadmap for Call of Duty: Modern Warfare III and Warzone.

New Maps

Das Haus (6v6)

A chaotic classic returns from Call of Duty: Vanguard (2021) with a fresh coat of paint.

Skidgrow (6v6)

An overgrown, limited-time variant of Skidrow.

Airborne (6v6)

A pestilence-ridden, limited-time variant of Terminal.

New Weapons

SOA Subverter (Battle Rifle)

Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a moderate rate of fire and predictable recoil.

Soulrender (Melee)

A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.

New Aftermarket Parts

JAK Backsaw Kit (Holger 556)

Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time.

JAK Outlaw-277 Kit (BAS-B)

Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision.

New Modes

Bounty

Face off against the enemy in a Team Deathmatch–style game mode where players have unlimited lives and the first team to reach the elimination-based score limit wins.

Juggermosh

Prepare for heavy combat as players slug it out as imposing Juggernauts clad in Space Marines skins inspired by the Warhammer 40,000 universe.

New Events

Dune: Rule of Fate

Take control of the throne of fate and earn XP to unlock exclusive rewards.

Warhammer 40,000: For the Emperor!

Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards.

Vortex: Decay’s Realm

The Vortex is back and seeping with Decay’s blighted touch. Complete challenges across all games to unlock rotted rewards.

Global

Gameplay

  • Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position.

This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates.

Customization

  • Resolved an issue causing the Blueprints from the Spare Ribs Bundle to be less transparent than intended.

  • Adjusted colors of the Incision Blueprint for the Renetti to match its intended appearance.

  • Music from the Hans Zimmer MW2 Music Pack will once again play during matches.

  • Resolved an issue in Gunsmith in which Camos were not previewing properly on several Weapons.

  • Improved coverage of the Dissolver Camo on certain Weapons.

Multiplayer

UIX

  • New Features

    • Added the ability to filter Attachments by Subcategories in the Gunsmith.

      • Optics: Hybrid, 4x, Thermal, Sniper Scope, 2.5x, Red Dot, Reflex, & Holo

      • Muzzles: Breachers, Flash Hiders, Suppressors, Comps & Brakes

      • Underbarrels: Hand Stops, Undermounted Weapons, Bipods, Vert Grips, & Angled Grips

    • Added the ability to track up to 5 Challenges to view outside the Challenge menu.

      • Tracked Challenges will appear on the in-game pause menu and lobby.

    • Added a Mark All Read button in the Social notification center.

    • Added a Maps widget to the Quick Play selection menu.

  • Bug Fixes

    • Add to Favorites button will no longer appear for locked Emblems.

    • Calling Cards unlockable only in Modern Warfare II will now state this information in the Customization menu.

    • In Free for All Modes, the local player will no longer appear as an enemy in the kill feed.

    • In Gunfight, placeholder images will no longer briefly appear in the Killcam.

    • Players can now Quick Equip content from the View New Content menu.

    • In Snipers Only Mode, restriction icons are now present for Weapons that aren't Sniper Rifles, allowing players to better discern which Weapons are restricted.

    • Fixed a bug that prevented Weapon Level from displaying in Gunsmith

    • Several inaccuracies with Weapon Attachment descriptions have been resolved. 

Progression

  • Fixed several Season 2 Weekly Challenges that were not tracking progression properly.

  • Weapons in Semi-Auto fire mode will now properly progress associated Challenges.

Maps

  • Scrapyard

    • Refined playable area boundary along the fence near the Helipad.

  • Shipment

    • By popular demand, Shipmas will permanently replace standard Shipment.

  • Vista

    • Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.

  • Dome (MWII Carry-Forward)

    • Added to the pool of available Maps in Quick Play.

  • Operation Tin Man (War)

    • Decreased time to build a laser trap from 4s to 2.5s (-38%).

    • Added a score event upon killing an enemy with a laser trap.

    • At the start of Phase 2, the crate containing the MAW will now automatically open after 60s.

    • Improved interaction with Turrets while using Tap to Interact input option.

    • Players can no longer exit the playable area near the Resting Area using a Deployable Cover.

    • In Private Match, Bots will now properly parachute during the Infil sequence.

    • Refined geometry to improve spawn conditions near the Main Trail.

Modes

  • Gun Game

    • Addressed an issue that caused players to become stuck without a Weapon.

  • Headquarters

    • Fixed an issue allowing enemies to capture a contested HQ in Hardcore.

  • Training Course (Private Match)

    • Using a Cruise Missile outside the combat area will no longer halt course progression.

Weapons & Attachments

» Assault Rifles «

  • BP50

    • Increased minimum hipfire spread from 2.2deg/s to 2.4deg/s (+9%).

    • Increased maximum hipfire spread from 6.3deg/s to 6.7deg/s (+6%).

    • Increased tactical stance spread from 2.8deg/s to 2.9deg/s (+4%).

    • Increased aim down sight time from 220ms to 230ms (+5%).

    • Decreased aim down sight movement speed from 3.4m/s to 3m/s (-12%).

    • Increased horizontal recoil from 10.6deg/s to 15.6deg/s (+48%).

    • Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%).

    • Forbearer Heavy Stock

      • Increased recoil gun kick benefit from 11% to 16%.

    • Moat-40 Stock

      • Decreased aim down sight time benefit from 7% to 2%.

These changes ensure the BP50 remains a strong competitive option while aligning it better with its counterparts within the Assault Rifle class.
  • SVA 545

    • Decreased sprint to fire time from 210ms to 189ms (-10%).

    • Decreased aim down sight time from 250ms to 230ms (-8%).

» Battle Rifles «

  • BAS-B

    • Decreased maximum damage from 39 to 38 (-3%).

    • Decreased near-medium damage from 33 to 32 (-3%).

    • Decreased maximum damage range from 35.6m to 30.5m (-14%).

    • Decreased near-medium damage range from 43.2m to 40.6m (-6%).

Within the near-medium damage range, the BAS-B is now a 4-shot kill to the torso and above.
  • Sidewinder

    • Decreased recoil intensity during sustained fire slightly.

    • A90 Venom Stock

      • Decreased recoil gun kick penalty from 16% to 5%.

    • RB Rapidstrike Grip

      • Increased aim down sight time benefit from 9% to 11%.

      • Decreased recoil control penalty from 10% to 4%.

  • MTZ-762

    • JAK Heretic Carbine Kit

      • Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%).

      • Increased vertical recoil from 47.1deg/s to 47.9deg/s (+2%).

      • Incompatible Underbarrel Attachments can no longer be equipped.

» Submachine Guns «

  • RAM-9

    • Speedway v5 Short Barrel

      • Decreased aim down sight speed penalty from 15% to 10%.

      • Increased recoil gun kick benefit from 4% to 9%.

      • Increased recoil control benefit from 8% to 12%.

    • FSS Imperator Light Barrel

      • Increased damage range benefit from 12% to 20%.

      • Increased bullet velocity benefit from 15% to 20%.

    • Boreal-6C Suppressed Barrel

      • Decreased bullet velocity penalty from 20% to 12%.

      • Decreased damage range penalty from 20% to 12%.

  • AMR9

    • JAK Ettin Double Barrel Kit

      • Bullets are now fired in a vertical column rather than a randomized spread.

  • WSP-9

    • Decreased minimum standing hipfire spread from 2deg/s to 1.8deg/s (-10%).

    • Decreased maximum standing hipfire spread from 6.2deg/s to 5.6deg/s (-10%).

    • Decreased tactical stance spread from 3.4deg/s to 3.1deg/s (-9%).

  • Rival-9

    • JAK Headhunter Carbine Conversion

      • Increased near-medium damage range from 30m to 45.7m (+38%).

  • PDSW 528 (MWII)

    • Improved alignment of the default iron sight optic.

  • Lachmann Sub (MWII)

    • Increased maximum damage range from 8.9m to 15.2m (+71%).

    • Increased near-medium damage range from 16.5m to 20.6m (+25%).

    • Increased medium damage range from 23.1m to 31m (+30%).

    • Increased far-medium damage range from 36.1m to 40.6m (+13%).

Most noticeably, the 5-shot kill damage range has been increased to ~20m. Additionally, within the maximum damage range, 1 headshot now results in a 4-shot kill.

» Shotguns «

  • Lockwood 680

    • Barrel Attachments

      • Damage pellet count now remains at 6, regardless of ammo capacity.

» Light Machine Guns «

  • Pulemyot 762

    • Increased strength of aim down sight idle sway.

    • JAK Annihilator Bullpup Kit

      • Decreased bullet velocity from 760m/s to 660m/s (-13%).

  • Bruen Mk9

    • Decreased aim down sight time from 450ms to 410ms (-9%).

    • Increased lower-torso damage multiplier from 1.05x to 1.1x (+5%).

    • Increased movement speed from 3.9m/s to 4.4m/s (+13%).

    • Increased crouch movement speed from 1.6m/s to 2.1m/s (+31%).

    • Increased tactical sprint speed from 6.3m/s to 6.4m/s (+2%).

    • Increased aim down sight movement speed from 1.9m/s to 2.4m/s (+26%).

» Sniper Rifles «

  • XRK Stalker

    • Added new Optic Attachment: XRK Stalker Factory Iron Sight

      • Unlocked via Armory Unlocks.

    • Decreased aim down sight time from 610ms to 580ms (-5%).

  • KATT-AMR

    • Decreased aim down sight time from 760ms to 720ms (-5%).

  • SP-X 80 (MWII)

    • Increased aim down sight time from 545ms to 570ms (+5%).

» Handguns «

  • COR-45

    • XRK IP-V2 Conversion Kit

      • Increased bullet velocity from 525m/s to 600m/s (+14%).

  • Renetti

    • JAK Ferocity Carbine Kit

      • Resolved an issue causing specific Attachment combinations to corrupt the Weapon’s appearance.

      • Detailed Stats in the Gunsmith will no longer display an improper Tactical Stance Spread value.

  • 9mm Daemon (MWII)

    • Daemon Hand Rear Grip

      • Added missing Pistol Fastdraw benefit.

» Launchers «

  • Stormender

    • EMP effects will now properly apply to enemies in Free for All Modes.

» Attachments «

  • Hybrid Optics

    • Incompatible Attachments can no longer be equipped on MWII Shotguns.

  • Underbarrel Launchers

    • Addressed an exploit that allowed players to fire unlimited projectiles.

  • JAK Limb Ripper

    • Increased movement speed while revving by 25%.

    • Increased damage range from 1.1m to 1.4m.

    • Increased damage from 36 to 50 (+39%).

    • Players will no longer damage themselves in Free for All Modes.

    • Resolved a compatibility issue with the JAK Raven Kit.

Equipment

  • Stun Grenade (Tactical)

    • Resolved an issue causing the movement reduction effect to be removed upon sprinting.

  • EMD Grenade (Tactical)

    • Added additional UI elements to better communicate when an enemy is tracked.

    • Tracked enemies will now appear as a constant ping on the minimap.

    • Resolved an issue preventing enemies from being tracked in Free for All Modes.

    • Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.

  • Stim (Tactical)

    • Added resupply timer at 25 seconds.

Field Upgrades

  • A.C.S.

    • Improved detection of objective flags near sloped surfaces in Domination Mode.

Killstreaks

  • Cluster Mine

    • Resolved a bug that prevented players from deploying the Cluster Mine Killstreak

  • Remote Turret

    • Players with the Tap to Interact option set will no longer become unable to reload their Weapon while a Remote Turret is active.

MWIII RANKED PLAY

 

Content Restrictions

  • Weapon Restrictions
    • Melee Weapons
      • Soulrender

 

Bug Fixes

  • Addressed an issue that prevented players from earning SR after completing a match.
  • Addressed an issue that prevented the Top 250 Camo from animating when previewing the reward in-game.
    • Reminder: Seasonal Division Rewards will be distributed at the end of Season 2. Payers competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division.

 

ZOMBIES

Enter your date of birth

Month: Date: Year:
Video Thumbnail

NEW SEASON 2 RELOADED CONTENT

 

Story Mission

  • Operation Deadbolt is tasked with investigating a new anomaly in the next Modern Warfare Zombies Story Mission. Terminus Outcomes is becoming bolder and has followed your squad into the Dark Aether. Lean on your expert guide, Sergei Ravenov, to assess the situation and survive the Dark Aether.

 

Dark Aether Rift

  • After completing the new Story Mission, a fresh Dark Aether Rift experience awaits. . .  Keep your eyes open, follow the cryptic clues, and complete timed tasks to unlock access to the Rift Gate. Once inside, complete challenges and survive to earn coveted rewards, like the Blood Burner Key and more.
    • Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 2 Reloaded Story Mission.

 

New Acquisitions and Schematics

  • Mags of Holding: Skip the reload and pull ammo directly from your weapon’s ammo stash, so you can keep pumping out damage without needing to stop and fill up again.
  • Blood Burner Key: Need a sick ride? Look no further. With the Blood Burner Key, you can summon this two-wheeler Wonder Vehicle at will. Cruise in style with this nearly indestructible bike that can move across water and is fueled by the blood of zombies you flatten under its tires. Surrounded? Activate the bike’s Aether Pulse ability to blast enemies in near proximity.
    • Pro tip: Mastering the e-brake separates the best from the rest. Need to take a corner? Use the e-brake to maximize handling!
  • V-R11 Wonder Weapon Case Schematic: In battle, every ally counts. Bolster your numbers using the V-R11 Wonder Weapon, capable of transforming zombies into friendly mercenaries and mercenaries into friendly zombies. Squadmate getting swarmed? You can also target allies with the V-R11, providing them temporary immunity from zombie aggression.

 

Containment Levels

  • Season 2 Reloaded introduces Containment Levels, a new tiered Exfil streak system which is immediately available to all players.
    • Complete Contracts and successfully Exfil from the EZ to increase your Containment Level, up to 100, across 10 Tiers.
    • Rewards increase as your Containment Level Tier increases.
      • Tier 1 - Level 2: Start with 500 Essence
      • Tier 2 - Level 5: Start with 5 Armor Plates
      • Tier 3 - Level 8: Start with 1000 Essence
      • Tier 4 - Level 12: 30% discount on Perk-A-Cola machine costs.
      • Tier 5 - Level 20: Start with 1500 Essence.
      • Tier 6 - Level 30: 30% bonus on Contract Essence Rewards
      • Tier 7 - Level 40: Start with 2500 Essence.
      • Tier 8 - Level 50: 50% discount on Mystery Box costs.
      • Tier 9 - Level 75: Start with 5000 Essence.
      • Tier 10 - Level 100: 20% discount on Pack-A-Punch costs.
    • Players who are unable to successfully Exfil will be knocked back a single tier.

 

New Warlord: Keres

  • A deadly and elusive chemical warfare specialist, Keres is set to challenge even the most prepared squads. Those brave enough to face her will find her in the Killhouse at Orlov Military Base. Come prepared and approach with extreme caution: Expect her fortress to be well-defended by soldiers, snipers, turrets, traps, and poison gas grenades. Gas masks are highly recommended.

GAMEPLAY

 

Contracts

  • Addressed multiple instances of contracts spawning in Warlord Strongholds.

 

ENEMIES

 

Zombies

  • Aether Worms
    • Greylorm will no longer follow players to the Final Exfil Helicopter.
  • Zombies
    • Addressed multiple instances where Zombies would be unable to target or follow a player.

Terminus Outcomes

  • Warlords
    • Defeating a Warlord now grants a guaranteed Wonder Weapon Case.
  • Warlord: Keres
    • Keres has arrived and will have a week-long spotlight at the start of Season 2 Reloaded.

 

ALLIES

 

Zombies

  • Hell Hounds
    • Players can no longer activate a Dog Bone while in water.
      • Friendly (Pet) Hell Hounds expressed their discomfort with being summoned under water.

 

WEAPONS

 

» Season 2 Weapons «

  • New Weapons introduced in Season 2 have been added to the loot pool and can be found in lockers, crates, and the Mystery Box.

 

» SMGs «

RAM-9

  • Decreased Critical Hit damage when Pack-a-Punched.
    • The RAM-9 fires an extra bullet when PAP’d which allows it to overperform with the previous tuning.

» PISTOLS «

Basilisk

  • Addressed an issue that prevented players from infilling with the ‘Opus’ and ‘Triggerfinger’ Basilisk blueprints.

 

KILLSTREAKS

  • Closed an exploit that allowed players to become invulnerable while using the Juggernaut Killstreak.

 

UI/UX

  • Addressed an issue where Contract UI elements would disappear if a player left the squad while the Contract was active.

 

STABILITY

  • Added various crash and stability fixes.

Wednesday, February 21, 2024

Global

RICOCHET Anti-Cheat

The RICOCHET Anti-Cheat team has been tracking a spike in cheating reports within the community. We are currently in test for additional security updates; however, the following updates have just been deployed:

  • Disabled game code for limited-time perks (Ex. super speed)

As part of ongoing security updates, a single telemetry system was taken offline for upgrades over the weekend. This action resulted in cheat developers claiming RICOCHET Anti-Cheat was offline. It was not. As a result of monitoring activity over the weekend and the purposeful reactivation of this upgraded system, Team RICOCHET was able to identify and ban over 6000 accounts for cheating and hacking from February 16 - February 20.

Our team continues to work on security updates for issues across various modes in Call of Duty: Warzone and Modern Warfare III.

Customization

  • Bug Fixes

    • Relocated Dragon Scales Camo from the Special category to the Event category.

    • Corrected placeholder Tracer name for the TAQ Evolvere Crocodile Blueprint.

    • Addressed an issue preventing the Fire Breather skin for the Wheelson-HS (Killstreak) from appearing.

Multiplayer

UIX

  • Bug Fixes

    • Resolved various issues causing the player to be unexpectedly kicked back to the menu.

      • Viewing the Horde Hunt Event.

      • Editing Custom Mods in the Gunsmith.

      • Equipping Emblems at the last-chance Battle Pass prompt.

    • Saving a Custom Mod in the Gunsmith will no longer remove certain Camos.

    • Killstreak icons on the HUD will no longer turn red after dying to a Cruise Missile.

Gameplay

  • Bug Fixes

    • Field of View will no longer be set higher than intended upon map infiltration.

Progression

  • Bug Fixes

    • Corrected criteria for multiple Challenges to properly track progression.

      • JAK Ferocity Carbine Kit unlock challenge.

      • “Operator Kills without the enemy damaging you” camo challenge.

Maps

  • Underpass

    • Adjusted spawn points to prevent players from respawning outside of the playable area in Headquarters.

Modes

  • Control

    • During the transition period to the Final Round, the incorrect team will no longer be displayed as Defending.

  • Cutthroat

    • Resolved an issue preventing the flag capture point from spawning in overtime.

  • Team Gun Game

    • Addressed an issue causing players to become stuck without a Weapon.

  • War

    • Fixed an issue causing the player to lose control after using a Turret and Smoke Airdrop simultaneously.

Weapons & Attachments

» Assault Rifles «

  • MTZ-556

    • Decreased initial gun kick while firing.

    • Decreased recoil while firing.

    • Increased near-medium damage range from 34.3m to 36.8m (+7%).

    • Increased medium damage range from 41.9m to 47m (+12%).

» Shotguns «

  • Haymaker

    • JAK Maglift Kit

      • Decreased aim down sight spread by 20%.

      • Increased rate of fire from 357rpm to 500rpm (+40%).

      • Decreased damage pellet count from 8 to 5 (-38%).

      • Restricted the use of Ammunition Attachments.

» Sniper Rifles «

  • Longbow

    • Pro-99 Long Barrel

      • Increased aim down sight time from 550ms to 580ms (+5%).

    • JAK Tyrant 762 Kit

      • Restricted the use of Magazine, Ammunition, and Bolt Attachments.

These Attachments were not intended to be compatible with this Conversion Kit and were thus non-functional when equipped.

» Handguns «

  • TYR

    • JAK Beholder Rifle Kit

      • Decreased movement speed penalty from 10% to 8% (-2%).

      • Decreased sprint speed penalty from 20% to 8% (-12%).

      • Decreased bullet velocity benefit from 100% to 50% (-50%).

» Attachments «

  • Canted Lasers

    • Canted aiming will no longer remove all pellet spread on Shotguns.

Equipment

  • Shock Stick (Tactical)

    • Tactical Camera and Portable Radar Field Upgrades are now affected by enemy Shock Sticks.

Field Upgrades

  • Trophy System

    • Ally Bomb Drones will no longer be targeted and destroyed.

Killstreaks

  • Guardian-SC

    • Addressed an issue preventing the movement speed penalty from properly applying to affected players.

MWIII RANKED PLAY

 

Gameplay

  • Killstreaks
    • Addressed an issue where Cruise Missiles would explode mid-air if the player controlling the missile was killed.

ZOMBIES

ENEMIES

  • Zombies
    • Aether Worms
      • Addressed an issue where players would become stuck in the air if they were tossed by an Aether Worm as it was defeated.

 

WEAPONS

» Wonder Weapons «

  • V-R11
    • Addressed an issue that prevented XP from being granted when killing specific Zombie enemy types with a Pack-A-Punched V-R11.

 

» Melee «

  • Tonfa
    • Addressed an issue that unintentionally prevented the Pack-A-Punched Tonfa from dealing its intended damage.

 

UI/UX

  • Addressed an issue that forced players into a loop when selecting the ‘Full Stop Blackcell’ TAQ Evolvere or ‘Grume Blackcell’ DM-56 Blueprints in Insured Weapon slots.
  • Addressed an issue that removed attachments with Skins from weapons in Insured Weapon slots when players added them to a loadout.

 

STABILITY

  • Added various crash and stability fixes.

Friday, February 16, 2024

Multiplayer

Progression

  • Cryptid Bootcamp Event

    • Enabled the DM56 and MCW 6.8 Conversion Kits to progress the Prophetic Squish challenge.

      • JAK Beholder Rifle Kit (TYR)

      • JAK Signal Burst (DM56)

      • Full-Auto Conversion Kit (MCW 6.8)

Weapons & Attachments

» Light Machine Guns «

  • TAQ Evolvere

    • 7.62 Ammunition

      • Resolved an issue causing recoil not to function as intended.

    • 5.56 Ammunition

      • Decreased aim down sight movement speed benefit by 10%.

      • Increased vertical recoil control by 40%.

      • Decreased maximum damage from 34 to 30 (-12%).

      • Decreased neck, upper-torso, and upper-arm damage multipliers from 1.3x to 1.2x (-8%).

Tuesday, February 13, 2024

Global

Stability & Performance

  • Addressed a crash that occurred during offline play while selecting a Weapon or Operator.

Multiplayer

UIX

  • Bug Fixes

    • Resolved various issues causing the player to be unexpectedly kicked back to the menu.

      • Viewing Prestige Calling Cards

      • Filtering Locked Operator Challenges

      • Removing options from Quick Settings

    • Previewing Weapon Completionist rewards will no longer cause the menu to become inoperable.

    • Addressed an issue preventing the Activate Armory Unlock prompt for Controller inputs from functioning.

    • Replaced placeholder name for the Imago RAM-9 Submachine Gun Camo.

    • Replaced placeholder reward images in the Horde Hunt Event menu.

Gameplay

  • Bug Fixes

    • Akimbo Weapons will now be displayed properly after infiltrating maps via an elevator.

    • Addressed an issue preventing Hybrid Optics from being toggled while a Comb Attachment is equipped on the BP50 (Assault Rifle).

Progression

  • Increased XP earned for the first Challenge in Week 1 from 1,000 to 2,500.

  • Increased Bonus XP per Match for using a Featured Operator Skin during an Event from 1,000 to 2,500.

  • Removed aim down sight requirement from the RAM-7 (Assault Rifle) Forged Camo Challenge.

    • Get 10 Operator Kills while Sliding with the RAM-7.

Maps

  • Operation Tin Man (War)

    • Players can now respawn at Tactical Insertions placed in the South Lookout area.

Modes

  • Hordepoint

    • Dying while an Insta-Kill Powerup is active will no longer cause it to deactivate.

    • Zombies will now prioritize Operators over Killstreaks and Field Upgrades.

    • Stun Grenades will now temporarily stun Zombies.

  • Team Gun Game

    • Performing a Finishing Move will now deduct Score from the enemy team.

    • Melee Kills and Setbacks are now properly tracked on the After-Action Report Scoreboard.

  • Private Match

    • Adjusted game rules to align with the Competitive Settings v1.1 ruleset while a CDL game mode is selected.

      • Dynamic Map Elements (Global)

      • Next Zone Reveal Time (Hardpoint)

Weapons & Attachments

» Submachine Guns «

  • Striker 9

    • Increased enemy nameplate reveal distance from 33m to 38.1m (+15%).

    • Decreased hipfire spread while firing by 6%.

    • Decreased recoil gun kick from 54.93deg/s to 35deg/s (-36%).

    • Increased horizontal recoil from 9.70deg/s to 16.17deg/s (+67%).

    • Increased vertical recoil from 40.65deg/s to 50.93deg/s (+25%).

    • Added the ability to aim down sight while sliding.

    • Increased bullet velocity from 540m/s to 560m/s (+4%).

    • Increased maximum damage from 29 to 32 (+10%).

    • Increased near-medium damage from 25 to 28 (+12%).

    • Decreased minimum damage from 20 to 18 (-10%).

    • Increased maximum damage range from 10.7m to 14m (+31%).

    • Decreased medium damage range from 22.9m to 20.3m (-11%).

    • Decreased near-medium damage range from 35.6m to 27.9m (-21%).

The recoil pattern of the Striker 9 has been significantly adjusted, resulting in increased control while firing.

» Light Machine Guns «

  • TAQ Evolvere

    • Increased movement speed from 4.4m/s to 5.1m/s (+16%).

    • Decreased rate of fire from 706rpm to 500rpm (-29%).

    • Increased maximum damage from 34 to 40 (+18%).

    • Increased maximum damage range from 35.6m to 40.6m (+14%).

    • Increased medium damage range from 40.6m to 53.3m (+31%).

    • Increased head damage multiplier from 1.2x to 1.4 (+17%).

    • Increased neck, upper-torso, upper-arm, and lower-arm damage multipliers from 1x to 1.2x (+20%).

    • Increased target flinch from 0.5n to 0.8n (+60%).

    • 556 Belts (Magazines)

      • Increased movement speed benefit by 16%.

      • Added 40% hipfire spread reduction benefit.

      • Increased aim down sight time benefit by 15%.

      • Increased aim down sight movement speed benefit by 17%.

      • Added rate of fire benefit at 857rpm.

      • Decreased maximum damage from 34 to 30 (-12%).

      • Decreased medium damage from 30 to 24 (-20%).

      • Increased head, neck, and upper-torso damage multipliers from from 1.1x to 1.2x (+9%).

Our primary goal for these changes is to better differentiate the two ammunition types of the TAQ Evolvere. 7.62 is a slow, yet accurate, long-range competitor. Conversely, 5.56 favors aggression and is built for run-and-gun playstyles.

7.62 rewards accuracy and sees an increase to target flinch, allowing it to better compete with Sniper Rifles at range.

5.56 sports a significantly faster rate of fire that is both easier to handle and consistent with locational damage multipliers.

» Sniper Rifles «

  • Longbow

    • JAK Tyrant 762 Kit

      • Increased aim down sight movement speed from 2.5m/s to 2.8m/s (+12%).

      • Added 30% hipfire spread reduction benefit.

» Handguns «

  • WSP Stinger

    • Increased recoil gun kick from 31.05deg/s to 57.96deg/s (+87%).

    • Decreased horizontal recoil from 28.39deg/s to 18.64deg/s (-34%).

    • Increased vertical recoil from 33.65deg/s to 35.2deg/s (+5%).

    • Increased maximum damage from 24 to 29 (+21%).

    • Increased near-medium damage from 23 to 24 (+4%).

    • Increased medium damage from 18 to 20 (+11%).

    • Increased minimum damage from 15 to 18 (+20%).

With these changes, the WSP Stinger has reduced recoil which is also easier to control, pairing well with its increased damage.

» Attachments «

  • No Stock

    • Removed hipfire crosshair sway.

Perks

  • Assassin Vest

    • Resolved an issue preventing Lethal Equipment from being equipped.

Field Upgrades

  • Loadout Drop

    • Permanently disabled the ability to equip on Loadouts.

Due to limited use and often being utilized to reach exploitable locations, the Loadout Drop is no longer available in Multiplayer.

Killstreaks

  • Wheelson-HS

    • Zombies can now be run over and killed in Hordepoint Mode.

MWIII Ranked Play

GAMEPLAY

  • Maps & Modes
    • CDL Hardpoint
      • Sub Base Hardpoint has been temporarily removed from the Ranked Play map pool.
  • Content Restrictions
    • Weapon Restrictions
      • Sniper Rifles
        • All

Zombies

GAMEPLAY

  • Perk-A-Colas
    • PHD Flopper
      • Addressed an issue that prevented PHD Flopper from protecting players against various damage sources

 

KILLSTREAKS

  • Sentry Turret
    • Adjusted the amount of active Sentry Turrets players can place at a single time to three to improve server stability.

 

STABILITY

  • Added various crash and stability fixes.

Wednesday, February 7, 2024

Welcome to Season 2

Season 2 of Call of Duty: Modern Warfare III is upon us!

Before digging into the new content this Season has to offer, take some time to review our latest entry to Patch Notes for details on significant gameplay improvements, fixes for pesky bugs, and more.

Download the Season 2 update and play today at 9 AM PT on all platforms.

Season 2 Roadmap for Call of Duty: Modern Warfare III and Warzone.

New Maps

Three all-new 6v6 Maps join a star-studded roster of locales with an iconic playspace to follow in-season. Start Season 2 off right by jumping into the Stash House 24/7 Playlist on day one.

  • Stash House

    • Follow the Federal authorities into a recently raided Bay Area stash house ripe for close-quarters engagements.

  • Vista

    • Welcome to a Brazilian mountaintop resort with gift shops and restaurants, a perfect environment for all playstyles.

  • Departures

    • Explore the Departures area of the Zakhaev International Airport, a clean and competitive 6v6 map with areas for all ranges of combat.

  • Das Haus (In-Season)

    • Navigate an under-construction skyscraper in the vicinity of Highrise as the seminal, small-sized Call of Duty: Vanguard map returns with an all-new look.

New War Map

Skydive into Operation Tin Man for a new, linear objective-driven experience in War Mode.

Expect an airdrop as your team skydives down to the roof of a skyscraper, navigating the multi-level construction site. One team protects the structure while the other plants explosives to clear a path downward.

New Modes

As each week of Season 2 progresses, be on the lookout for Playlist Updates containing each of the five new Modes.

  • Hordepoint

    • Capture the Hardpoint and hold it against attack. Fight back against the horde of zombies. The first team to reach the score limit wins.

  • Team Gun Game

    • Progress through a series of weapons with your team. First team to reach the score limit wins.

  • Snipers Only (In-Seaason)

    • Battle in objective-based modes with only hard-hitting Sniper Rifles.

  • Juggermosh (In-Season)

    • All Juggernaut combat, all the time, within matches of Kill Confirmed, Domination, and Hardpoint.

  • Bounty (In-Season)

    • The player with the most kills from each team will be marked as an HVT. The HVT alternates on a time interval and rewards extra points when killed.

New Weapons

Two new Weapons debut at the helm of Season 2 with two specialized additions arriving later in-season.

  • BP50 (Assault Rifle)

    • A modular bullpup chambered in 5.56. Tear down the competition with a high rate of fire and exceptional accuracy for dominating at mid to long ranges.

  • RAM-9 (Submachine Gun)

    • More maneuverable and agile than its assault rifle counterpart, this bullpup SMG chambered in 9mm is lethal at close range.

  • SOA Subverter (Battle Rifle, In-Season)

    • Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a moderate rate of fire and predictable recoil.

  • Soulrender (Melee, In-Season)

    • A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.

New Aftermarket Parts

In tandem with new weaponry is an arsenal of new Aftermarket Parts to transform your favorite Weapons.

  • JAK Burnout (Holger 26, Battle Pass)

    • Gives the Holger 26 an adverse fire mode that provides a dramatically increased fire rate but will overheat and expand the barrel, introducing increased recoil over time.

  • JAK Tyrant 762 Kit (Longbow, Weekly Challenge)

    • This caliber Conversion Kit swaps out the receiver and magazine to accommodate 7.62 BLK ammunition for a harder-hitting, subsonic weapon.

  • JAK Backsaw Kit (Holger 556, Weekly Challenge)

    • Gives the Holger 556 a high capacity drum magazine and a side-by-side double barrel, allowing for the weapon to fire two bullets at once.

  • JAK Limb Ripper (Attachment, Weekly Challenge)

    • Unrivaled at creating close-quarters carnage, this underbarrel chainsaw makes quick and messy work of anyone foolish enough to stand in your way.

  • JAK Maglift Kit (Haymaker, Weekly Challenge)

    • With a new binary trigger and reinforced magwell to accommodate the extra large .410 drum mag, this kit is a room-clearing machine.

  • JAK Outlaw-277 Kit (BAS-B, Weekly Challenge)

    • This Conversion Kit transforms the BAS-B into a lever-action rifle, slowing fire rate but vastly improving accuracy for deadlier precision.

  • JAK Glassless Optic (Attachment, Weekly Challenge)

    • This glassless reflex optic offers a projected dot and state of the art stabilization technology that reduces visual recoil while firing.

New Perk

A new Vest makes its way to Multiplayer for those of you with a silent-but-deadly playstyle.

  • Ninja Vest

    • Eliminate footstep sounds.

    • Immune to movement reduction effects.

    • Bonus Shuriken and Throwing Knife ammo.

    • Resupply Shuriken and Throwing Knives every 25 seconds.

New Operators

Legendary characters from AMC’s The Walking Dead fight alongside an old friend and not-so-familiar face.

  • Rick Grimes (Battle Pass)

    • A former Sheriff’s Deputy with a strong moral code, Rick is a battle - hardened survivor who will stop at nothing to protect his people.

  • Laswell (Battle Pass)

    • [Redacted]

  • John Doe (BlackCell)

    • Bound to an eternal cycle of war, some souls can never find peace.

  • Michonne (In-Season)

    • Michonne has endured much since the world changed, but those experiences have helped shape her into an apocalyptic warrior.

New Events

Season 2 is stacked with Events allowing players to earn limited-time cosmetic loot.

  • Horde Hunt

    • The Hunt is on. Every week, hunt down new featured zombie types.

  • Year of the Dragon (In-Season)

    • Start the new lunar year off with a bang with this Field Rep event!

  • Cryptid Bootcamp (In-Season)

    • Fact or fiction? Prove your monstrous might. (Tinfoil hat not included)

  • The Walking Dead: Fear the Living (In-Season)

    • Fight the dead, fear the living.

  • Vortex: Decay’s Realm (In-Season)

    • The Vortex is back and seeping with Decay's blighted touch.

  • Dune: Rule of Fate (In-Season)

    • Take control of the throne of fate.

Global

Gameplay

Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse - although, these changes may be observed regardless of the input device.

ADS Idle Sway

While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

  • ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon.

    • Note: Sniper Rifles are not included in this change.

  • After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights.

    • Note: Sniper Rifles are not included in this change.

  • ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve.

These changes ensure that players with fast reflexes and precise aim aren't disadvantaged the moment they aim down sights.

Hipfire Crosshair Sway

The trajectory of weapon bullets is represented by the hipfire crosshair position on the player's screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added.

  • Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera.

    • Note: We’re aware that certain Stock Attachments may re-introduce this behavior. This is unintentional, and we’ll correct these artifacts in future game updates.

  • Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen.

These changes reward skillful aim. Simply put, where you’re aiming is where your bullets will go.

Looking Ahead

Please take some time to adjust to these changes and let us know how you feel. We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics.

Customization

  • Fixed several instances of Charms and Stickers not displaying correctly.

Multiplayer

UIX

  • New Features & Adjustments

    • Added Weekly category to the Challenges widget in the Lobby view.

    • Detailed stat comparisons are now available for base Weapons in the Gunsmith.

    • Decreased kill feed line duration from 10s to 5s (-50%).

    • Decreased kill feed line fade duration from 1s to 0.5s (-50%).

    • Event category is now displayed first in the list of Weapon Camos.

  • Bug Fixes

    • New item breadcrumbs will now be cleared upon hover when using a Controller.

    • Platform-exclusive Calling Cards will no longer be displayed when unavailable.

    • Addressed an exploit that allowed invalid Attachment combinations using the in-game Loadout editor.

    • Pressing button combinations while in the Firing Range will no longer kick the player back to the menu.

    • Fixed an issue in which navigation through Weapon Select became unresponsive after opening and closing filters on a locked weapon.

    • Resolved a visual bug in which progression for Weapon Mastery camo challenges was not displayed accurately. 

    • Fixed an issue where an incoming invitation to join a group would become corrupted if another invitation was accepted before it.

    • Fixed an issue in which players could not mark favorites in Gunsmith. 

    • Round transition UI will now display correct scores in Search and Destroy.

    • Weapon progression viewing prompt will no longer open the incorrect menu.

Gameplay

  • Bug Fixes

    • Players will no longer dive while using the Slide Only option on Controller.

  • Added Hybrid option to Slide/Dive Behavior in Gameplay Settings.

    • Tap only to slide, tap while holding sprint input to dive.

  • Decreased delay before health regeneration begins from 4s to 3s (-25%).

  • Increased health regeneration rate from 40hp/s to 75hp/s (+88%).

We've adjusted health regeneration to better match the pace of gameplay. Now, for example, it'll only take ~5s to heal from 1 to 150 health, down from the previous ~7.7s. These changes aim to enhance the intensity and satisfaction of gunfights.

We look forward to your feedback as we determine our next steps for health regeneration.

Progression

  • Resolved various issues preventing the following Attachments from being unlocked.

    • RAM-7 (Assault Rifle): XTEN FRL-3 Heavy Barrel

    • Longbow (Sniper Rifle): Iron Sights Optic (Aftermarket Part)

    • XRK Stalker (Sniper Rifle): No Stock

    • Global: JAK BFB Muzzle

  • Added missing Laser Attachments to Gilded Camo challenge tracking for Marksman Rifles.

  • Breacher Drone kills will no longer count towards Frag Grenade kills Challenges

  • Resolved an issue in which Juggernaut Recon (Killstreak) would not track kills for Challenges correctly.

Maps

  • MWII carry-forward maps are now available in the Quick Play rotation.

  • Highrise

    • Adjustments to prevent players from spawning in unfavorable conditions near the Actibase and Phonic Reception areas.

  • Sub Base

    • Refined Hardpoint objective boundary in the Warehouse (P3) to prevent capture from an unintended location.

  • Terminal

    • Adjustments to prevent players from spawning in unfavorable conditions near Security.

  • Underpass

    • Players can no longer access an exploitable location near the Shelf.

  • Wasteland

    • Addressed an issue that caused more fog than intended on certain platforms.

Modes

  • Private Match

    • Corrected HUD elements after changing teams in War Mode.

    • Disabling Perks via Game Rules will no longer prevent some Blueprints from being displayed.

Weapons & Attachments

  • Decreased melee lunge distance of all MWIII Weapons to align with MWII standards.

  • Increased movement speeds of all MWII Weapons to align with MWIII standards.

  • Added gun kick control and recoil control benefits in Tactical Stance for all Weapons.

» Assault Rifles «

  • Holger 556

    • Increased aim down sight time from 260ms to 270ms (+4%).

  • MCW

    • Increased aim down sight time from 240ms to 265ms (+10%).

    • Increased sprint to fire time from 241ms to 252ms (+5%).

    • JAK Raven Kit

      • Increased maximum damage from 31 to 33 (+6%).

      • Decreased medium damage from 23 to 22 (-4%).

      • Decreased minimum damage from 22 to 20 (-9%).

      • Decreased maximum damage range from 20.3m to 19.8m (-3%).

      • Increased near-medium damage range from 29m to 35.6m (+23%).

      • Increased medium damage range from 40.6m to 45.7m (+13%).

      • Increased headshot damage multiplier from 1.4x to 1.5x (+7%).

      • Increased lower-torso damage multiplier from 1.01x to 1.1x (+9%).

      • Decreased hipfire spread while sliding.

      • Decreased recoil and gun kick significantly.

» Battle Rifles «

  • BAS-B

    • Increased sprint to fire time from 231ms to 252ms (+9%).

    • Increased aim down sight time from 260ms to 270ms (+4%).

    • Increased hipfire spread minimum from 2.3deg/s to 2.9deg/s (+26%).

  • Sidewinder

    • Increased bullet velocity from 540m/s to 600m/s (+11%).

    • Decreased recoil and gun kick significantly.

    • JAK Thunder LMG Kit

      • Increased delay before accelerated rate of fire begins to decay from 200ms to 500ms (+150%).

      • Decreased accelerated rate of fire decay rate from 300rpm/s to 240rpm/s (-20%).

      • Increased gun kick control and recoil control by 35%.

  • TAQ-V (MWII)

    • Increased maximum damage range from 35.6m to 43.2m (+21%).

    • Increased near-medium damage range from 48.3m to 55.9m (+16%).

» Submachine Guns «

  • Striker

    • Increased near-medium damage range from 19.1m to 21.6m (+13%).

    • Increased medium damage range from 25.4m to 27.9m (+10%).

  • AMR9

    • JAK Ettin Double Barrel Kit

      • Added missing hipfire crosshair.

  • WSP-9

    • Decreased aim down sight time from 240ms to 220ms (-8%).

    • Increased maximum damage range from 16.5m to 18.5m (+12%).

    • Increased near-medium damage range from 22.9m to 25.1m (+10%).

    • Broodmother .45 Kit

      • Decreased aim down sight time from 270ms to 241ms (-11%).

      • Decreased movement speed penalties by 50%.

» Shotguns «

  • Lockwood 680

    • Lockwood Defender Heavy Long Barrel

      • Increased sprint to fire time penalty from 8% to 30% (+22%).

  • KV Broadside (MWII)

    • Decreased sprint to fire time from 210ms to 189ms (-10%).

    • Decreased aim down sight time from 330ms to 240ms (-27%).

» Light Machine Guns «

  • TAQ Eradicator

    • Increased sprint to fire time from 210ms to 252ms (+20%).

    • Increased aim down sight time from 330ms to 340ms (+3%).

  • RAAL MG (MWII)

    • Decreased sprint to fire time from 216ms to 199ms (-8%).

    • Decreased aim down sight time from 390ms to 330ms (-15%).

  • 556 Icarus (MWII)

    • Decreased sprint to fire time from 250ms to 235ms (-6%).

  • RPK (MWII)

    • Decreased aim down sight time from 410ms to 380ms (-7%).

» Marksman Rifles «

  • MCW 6.8

    • Decreased aim down sight time from 271ms to 245ms (-10%).

    • Decreased all damage ranges by 18%.

    • Decreased bullet velocity from 1016m/s to 930m/s (-8%).

    • Decreased hipfire spread minimum from 5deg/s to 4.1deg/s (-18%).

    • Decreased hipfire spread maximum from 12.1deg/s to 10deg/s (-17%).

  • DM56

    • Decreased near-medium damage from 42 to 41 (-2%).

    • Decreased minimum damage from 39 to 38 (-3%).

  • MTZ Interceptor

    • Increased sprint to fire time from 252ms to 262ms (+4%).

    • Increased aim down sight time from 265ms to 280ms (+6%).

    • Decreased neck damage multiplier from 1.62x to 1x (-38%).

  • SP-R 208 (MWII)

    • Decreased maximum damage range from 19.6m to 13m (-34%).

    • Increased upper-arm damage multiplier from 1.15x to 1.5x (+30%).

Damage multiplier increase allows for one-shot kills to the upper-arm.
  • Lockwood Mk2 (MWII)

    • Increased maximum damage from 110 to 125 (+14%).

    • Decreased maximum damage range from 8.9m to 6.4m (-29%).

Damage increase allows for one-shot kills to the upper-torso within the maximum damage range.
  • LM-S (MWII)

    • Decreased intensity of aim down sight idle sway.

  • SA-B 50 (MWII)

    • Increased maximum damage from 110 to 120 (+9%).

    • Decreased maximum damage range from 14.2m to 10.4m (-27%).

Damage increase allows for one-shot kills to the upper-torso within the maximum damage range.

» Sniper Rifles «

  • Longbow

    • Decreased aim down sight time from 550ms to 520ms (-5%).

  • Signal 50 (MWII)

    • Decreased maximum damage range from 48.5m to 35.1m (-28%).

  • SP-X 80 (MWII)

    • Increased aim down sight time from 521ms to 545ms (+5%).

» Handguns «

  • Renetti

    • JAK Ferocity Carbine Kit

      • Decreased movement speed penalties by 50%.

  • Basilisk (MWII)

    • Increased maximum damage range from 6.9m to 8.4m (+22%).

    • Increased near-medium damage range from 15.2m to 22.9m (+50%).

    • Increased medium damage range from 22.9m to 35.1m (+53%).

    • Increased far-medium damage range from 35.1m to 41.9m (+20%).

    • Increased lower-torso damage multiplier from 1x to 1.2x (+20%).

Damage range increase allows for one-shot kills to the head at a further distance.

» Launchers «

  • Stormender

    • Addressed an issue preventing some Killstreaks from being destroyed and/or disabled.

» Melee «

  • Gutter Knife

    • Decreased melee lunge distance by 30%.

  • Karambit

    • Decreased melee lunge distance by 30%.

  • Combat Knife (MWII)

    • Decreased melee lunge distance by 30%.

  • Dual Kodachis (MWII)

    • Decreased melee lunge distance by 30%.

  • Dual Kamas (MWII)

    • Decreased melee lunge distance by 30%.

  • Pickaxe (MWII)

    • Decreased melee lunge distance by 30%.

» Attachments «

  • JAK BFB Muzzle

    • Decreased gun kick control benefit from 60% to 55% (-5%).

    • Decreased vertical recoil control benefit from 40% to 35% (-5%).

    • Increased aim down sight time penalty from 12% to 15% (+3%).

    • Increased sprint to fire time penalty from 11% to 14% (+3%).

    • Increased aim walking speed penalty from 14% to 17% (+3%).

    • Added 18% bullet velocity penalty.

Field Upgrades

  • Med Box

    • Decreased time to deploy from 1.9s to 1.3s (-32%).

    • Upon use, the reduced healing delay effect will now persist until death.

  • Munitions Box

    • Decreased time to deploy from 1.9s to 1.3s (-32%).

  • A.C.S.

    • Objectives can no longer be captured from further vertical distances than intended.

  • Tactical Camera

    • Resolved an exploit that allowed players to see through the environment when used with certain Equipment.

  • Deployable Cover

    • Addressed an exploit that allowed players to become invisible.

  • Dead Silence

    • Resolved an issue causing activation sounds to be more audible to other players than intended.

Killstreaks

  • Juggernaut Recon

    • Oxygen meter will now display as expected while underwater.

  • Gunship

    • When destroyed by the Stormender (Launcher), visual effects will no longer persist on the player’s HUD.

MWIII Ranked Play

MWIII Ranked Play continues in Season 2 for its first full season, featuring NEW Seasonal Rewards including the Pro Issue MCW and new Divisional Camo Rewards to chase! Whether you’re jumping into your first Ranked Play match or continuing your grind, there’s more to unlock and competition to face. Below are the Season 02 specific details to keep in mind for returning competitors.

New to MWIII Ranked Play? Check out the Season 1 notes for a full breakdown! Keep the changes below in-mind!

 

Gameplay

  • Maps and Modes
    • CDL Search and Destroy
      • Maps Removed
        • Skidrow
      • Maps Added
        • Rio
    • CDL Hardpoint
      • Maps Removed
        • Terminal
      • Maps Added
        • Rio
      • Returning Map
        • Sub Base
          • Sub Base was previously removed while an issue with P3 was investigated. A fix for this issue is now live with Season 2.
  • Content Restrictions
    • Weapon Restrictions
      • Assault Rifles
        • SVA-545
        • RAM-7
        • BP50
      • SMGs
        • HRM-9
        • RAM-9
      • Sniper Rifles
        • XRK Stalker
    • Attachment Restrictions
      • JAK BFB
      • JAK Bullseye
    • Vest
      • Ninja
    • Boots
      • Tactical Pads

 

SR (Skill Rating) & Divisions

  • SR Tuning
    • The amount of SR earned after wins early-on in a player’s Ranked Play journey have been increased to help elevate players to their intended Skill Division faster.
    • To increase competitiveness of the Top 250 Skill Division and reduce SR inflation, the amount of SR deducted after losses for players who are well beyond their intended Skill Division has been increased substantially. 
  • End of Season Skill Setback
    • At the end of each Season, your ending Skill Division will determine where you start the following season: 
      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
        • Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
      • Players Crimson II and above will start Season 2 in Diamond I.

 

Rewards

  • Rewards Reminder
    • Players can earn Ranked Play rewards in three ways:
      • Rank Rewards: Available at launch and can be earned in any Season.
        • Players can continue their Season 1 Rank grind in Season 2.
      • Season Rewards: Available at the start of a Season and only available in that Season.
      • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.
        • Season 2 brings new Seasonal Division Camos to unlock in MWIII Ranked Play!
  • Season 2 Rewards
    • In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. 
    • Throughout Season 2, players can earn the following rewards:
      • 5 Wins: ‘MWIII Season 2 Competitor’ Weapon Sticker
      • 10 Wins: ‘Pro Issue Gutter MCW’ Weapon Blueprint
      • 25 Wins: ‘Farmed Them’ Weapon Charm
      • 50 Wins: ‘Hard Day’s Work’ Large Weapon Decal
      • 75 Wins: ‘MWIII Ranked Play Season 2’ Loading Screen
      • 100 Wins: ‘MWIII Season 2 Ranked Veteran’ Weapon Camo
  • End of Season Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
    • Season 2 Division Rewards
      • Bronze: ‘MWIII Season 2 Bronze’ Emblem
      • Silver: ‘MWIII Season 2 Silver’ Emblem
      • Gold: ‘MWIII Season 2 Gold’ Weapon Camo and Animated Emblem
      • Platinum: ‘MWIII Season 2 Platinum’ Weapon Camo and Animated Emblem
      • Diamond: ‘MWIII Season 2 Diamond’ Weapon Camo and Animated Emblem
      • Crimson: ‘MWIII Season 2 Crimson’ Weapon Camo and Animated Emblem
      • Iridescent: ‘MWIII Season 2 Iridescent’ Weapon Camo and Animated Emblem
      • Top 250: ‘MWIII Season 2 Top 250’ Animated Weapon Camo, Animated Emblem, and Animated Calling Card
        • Players must finish in the Top 250 Division to qualify for these rewards.
    • Seasonal Division Operators
      • Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone:
        • Gold - Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season. 
        • Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division. 
      • Players must finish in the Top 250 Division to qualify for these rewards.
    • Ranked Play First Place
      • The player who finishes Season 2 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 2 bragging rights

 

Zombies

NEW CONTENT COMING IN-SEASON

  • Check out the Call of Duty blog for details on the new Story Mission, Dark Aether Rift, Schematics, and more coming in-season during Season 2.

 

GAMEPLAY

  • Increased the drop chance for Ammo Pouches in the High Threat Zone.
  • Closed various exploits related to Tombstone Soda.

 

WEAPONS

» Season 1 Weapons «

  • New Weapons introduced in Season 1 have been added to the loot pool and can be found in lockers, crates, and the Mystery Box.

 

» Wonder Weapons «

Ray Gun

  • Damage has increased for both the base weapon and when Pack-A-Punched.
  • Base projectile speed has been increased (+60%) with further increases when Pack-A-Punched (+110%).
  • Reduced the damage the Ray Gun will deal to its owner.
    • Players will now enter into a downed state in 8 shots.

 

The Scorcher

  • Decreased the time between pressing fire and the Scorcher charging up.
  • Direct impact Plasma damage has been increased (+333%).
  • Lingering Plasma length and diameter now increases with each charge.
  • Lingering Plasma damage has been increased (+428%).
  • Lingering Plasma duration has been adjusted.
    • Lingering Plasma Damage duration for the initial charge has been decreased from 2 seconds to .5.
    • Lingering Plasma Damage duration now increases by 1 second with each charge.
    • Total duration is now longer by .5 seconds (at 4.5 seconds) with this change.

 

The V-R11

  • The V-R11 will now hit and deal damage to Aether Worms.

 

 

» SMGs «

HRM-9

  • Addressed an issue that prevented players from unlocking the HRM-9 via exfilling with the weapon in their inventory.

 

» Marksman Rifles «

Crossbow

  • Addressed an issue that prevented players from infilling with the Eros blueprint.

 

» Melee «

Dual Kodachis

  • Addressed an issue that prevented players from infilling with the Crysknife Blueprint in-game.

 

KILLSTREAKS

Juggernaut

  • Addressed an Issue that prevented players from switching weapons after using a Juggernaut Killstreak.
  • Closed various duplication exploits with the Juggernaut Killstreak.
  • Closed an exploit that allowed players to carry more than two weapons via the Juggernaut Killstreak.
  • Closed an invulnerability exploit with the Juggernaut Killstreak.

 

CUSTOMIZATION

  • Addressed an issue that prevented the Kawaiii Endo Dismemberment Death Effect from appearing.

 

UI/UX

  • Addressed an issue that took players to the Modern Warfare Zombies main menu when attempting to preview a camo while the Stormender was equipped.
  • Removed some inactive UI prompts from the “Plea for Help Requested” screen.

 

STABILITY

  • Added various crash and stability fixes.

Issues & Feedback

For the latest updates on game status, follow @CODUpdates on X. Additionally, you can utilize our Modern Warfare III board on Trello to find the status of our investigations into the top issues experienced by the community.

Your feedback is key to our goal of making Modern Warfare III the best it can be. As always, we welcome you to share your experience with us on your platform of choice.

You can find us on:

We’ll see you online!

 

*Game features described are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.

Privacy Policy Update
We’ve updated our Privacy Policy. You can view the revised policy here. By continuing to use Activision’s websites, products or services, you acknowledge this revised Privacy Policy.