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Call of Duty: Modern Warfare III Season 1 Patch Notes

Patch Notes for Season 1 of Modern Warfare III (MW3).

  • MWIII

  • Patch Notes
  • Season 1

Call of Duty: Modern Warfare III Season 1 Patch Notes

Patch Notes for Season 1 of Modern Warfare III (MW3).

  • MWIII

  • Patch Notes
  • Season 1

For changes unique to Warzone, please visit the dedicated Warzone Patch Notes.

 

Wednesday, January 31, 2024

Global

Customization

  • Resolved an obstruction of the player’s view while aiming down the sight of The Broker PDSW 528 Blueprint.

Multiplayer

UIX

  • Bug Fixes

    • Equipping a Calling Card will no longer reset the active selection to the top of the list.

    • Favoriting and Filtering Calling Cards will no longer unexpectedly kick the player back to the menu.

    • Addressed an exploit that allowed equipping Camos to incompatible Weapons.

    • Corrected Gunsmith camera position while selecting a Bolt Attachment for the KATT-AMR.

  • Revised several Attachment descriptions to accurately reflect their true effects.

    • Kastovia 343 Barrel

    • HYP-LM Barrel

    • Bryson Inforcer Stock

    • FT Dart CB Stock

    • Demo X50 Tactical Pump Guard

    • 6.8 Wrath Round Nose Ammunition

    • WSP OPTAC Long Barrel

    • HISS Short Light Barrel

    • Recoil Reduction Buttplate Stock

    • Rattleback Deadeye 16" Barrel

    • Recon Comb

  • Improved intuitiveness of the order in which Weapon Camo Challenges are displayed.

Maps

  • Underpass

    • Players can no longer respawn outside of the playable area in Hardpoint.

Modes

  • Supe’d Up (Limited-Time Mode)

    • Super Speed visual effects will now end upon death.

Weapons & Attachments

» Attachments «

  • Vigilant-30 C-Iron (Optic)

    • Resolved an obstruction of the player’s view while aiming down the hybrid sight.

MWIII RANKED PLAY

Gameplay

  • Killcams have been enabled in MWIII Ranked Play.
  • Addressed an issue where some players would enter a match with an invalid loadout when selecting Custom Loadout 1.
    • Note: In order to address this issue, Ranked Play Custom Loadout 1 was reset for all players.

 

ZOMBIES

GAMEPLAY

  • Addressed an issue that resulted in screen shaking for all players when a team was engaging Warlord Dokkaebi’s Bomb Drones.

 

UI/UX

  • Addressed an issue that allowed DMZ Bonus Effects to temporarily display in Modern Warfare Zombies menus.
    • Note: DMZ Bonus Effects are not applicable to Modern Warfare Zombies gameplay.

 

PROGRESSION

  • Weekly Challenges
    • Addressed an issue that prevented the Week 8 Challenge: ‘Get 300 Kills with the JAK Thunder LMG Kit equipped to the Sidewinder while Juggernog is Active’ from tracking.
    • Addressed the description for the Week 8 Challenge where players need to kill multiple Warlords with a Recommended Weapon for clarity.
  • Camo Challenges
    • Challenge Group: Kills Without Reloading
      • Addressed an issue that prevented these challenges from tracking.

 

STABILITY

  • Added various crash and stability fixes.

 

Tuesday, January 23, 2024

Global

Customization

  • Operator Skins and Blueprints that are not actively available in the Store can now be purchased directly via the Armory.

    • Note: This does not include limited-time, upcoming, or discounted items.

Multiplayer

UIX

  • Addressed an issue causing Camo challenges to appear multiple times during the After Action Report.

  • Selecting the Carrack .300 11K Optic Attachment will no longer unexpectedly kick the player back to the menu.

  • Revised multiple Attachment descriptions to better reflect their true effects.

    • XTEN ERX-10 Mini Optic

    • Tac 840C Stock

    • CDG T-25 Light Barrel

  • Revised Fully Loaded challenge descriptions to clarify Attachment requirements.

Progression

  • Broken Signal Camo for the TAQ Evolvere can now be progressed to completion.

  • Electric Shock Event challenge will now track progress as intended.

Modes

  • Supe’d Up (Limited-Time Mode)

    • Temp V abilities can now be earned more than once per life.

    • Adjusted columns displayed on the in-match Scoreboard.

      • Kills

      • Confirms

      • Denies

  • Private Match

Weapons & Attachments

Many balance adjustments in today’s update target Aftermarket Parts. In the following section, you’ll find insights from our Design team that aim to explain the intent behind some changes.

One goal of our Design team is to create Conversion Kits that offer players fun and unexpected experiences with familiar Weapons. A part of this goal is to maintain a balance where Conversion Kits enhance a Weapon's capabilities without overshadowing its original role. Based on your feedback and a review of recently released Aftermarket Parts, we've implemented significant changes for you to experience today. Looking ahead, we've refined our approach to balancing Aftermarket Parts to ensure they're powerful, worth the grind, and most importantly, fun!

» Assault Rifles «

  • Holger 556

    • JAK Signal Burst

      • Increased gun kick control benefit by 10%.

      • Increased recoil control benefit by 10%.

      • Decreased burst fire delay from 120ms to 90ms (-25%).

Although the JAK Signal Burst possesses lethal 1-burst kill potential, its recoil often limits its effectiveness at the most common engagement ranges. Additionally, its burst delay caused difficulty in landing a follow-up burst to confirm kills. Today's changes target these weaknesses, making this Aftermarket Part a more favorable option.

» Battle Rifles «

  • Sidewinder

    • JAK Thunder LMG Kit

      • Decreased bullets required to reach maximum rate of fire from 25 to 15 (-40%).

The JAK Thunder LMG Kit is all about committing to a gunfight and letting the rate of fire accelerate to deadly RPMs. Today's change gets this Weapon to its maximum damage potential significantly faster. Let loose! Equip the JAK BFB or Billeted Brake Attachments and pre-fire to your heart's content for maximum effectiveness.

» Submachine Guns «

  • AMR9

    • Decreased maximum damage range from 16.5m to 14m (-15%).

    • Decreased near-medium damage range from 22.9m to 20.3m (-11%).

    • Decreased medium damage range from 38.1m to 35.6m (-7%).

    • Increased headshot damage multiplier from 1.2x to 1.3x (+8%).

    • Decreased lower-torso damage multiplier from 1.1x to 1x (-9%).

    • Decreased lower-arm damage multiplier from 1.1x to 1x (-9%).

    • Decreased hand damage multiplier from 1.1x to 1x (-9%).

    • Increased upper-leg damage multiplier from 0.9x to 1x (+11%).

    • Increased lower-leg damage multiplier from 0.9x to 1x (+11%).

    • Increased foot damage multiplier from 0.9x to 1x (+11%).

    • Increased rate of fire from 789rpm to 833rpm (+6%).

    • JAK Ettin Double Barrel Kit

      • Overhauled firing mechanism to simultaneously fire two bullets per shot.

      • Added locational damage multipliers.

        • Head: 1x

        • Neck: 0.9x

        • Upper-Torso: 0.9x

        • Lower-Torso: 0.9x

        • Upper-Arm: 0.9x

        • Lower-Arm: 0.8x

        • Hand: 0.8x

        • Upper-Leg: 0.8x

        • Lower-Leg: 0.8x

        • Foot: 0.8x

      • Decreased aim down sight spread by 75%.

      • Decreased hipfire spread penalty by 50%.

Upon release in Week 6, the JAK Ettin Double Barrel Kit did not function as designed. With this update, this Conversion Kit has been reworked to truly fire two bullets at once (it is no longer a 2-round burst), noticeably improving its time-to-kill. Additionally, we've significantly reduced the aim down sight spread and recoil of this Conversion Kit, allowing better control in close-mid range engagements where the Ettin is intended to shine.

Need a Loadout recommendation? Here’s one of our favorites…

AMR9 (Submachine Gun): JAK Ettin Double Barrel Conversion Kit, Cronen Intlas MSP-12 Optic, Wolfhound Carbine Stock, Sakin ZX Rear Grip, 100 Round Drum Magazine.

AMR9 (Submachine Gun): JAK Ettin Double Barrel Conversion Kit, Cronen Intlas MSP-12 Optic, Wolfhound Carbine Stock, Sakin ZX Rear Grip, 100 Round Drum Magazine.

  • Rival-9

    • JAK Headhunter Carbine Conversion

      • Decreased maximum damage from 30 to 26 (-13%).

      • Decreased medium damage from 29 to 24 (-17%).

      • Decreased minimum damage from 25 to 22 (-12%).

      • Increased headshot damage multiplier from 1.3x to 2x (+54%).

      • Increased neck damage multiplier from 1.1x to 1.5x (+36%).

      • Increased upper-torso damage multiplier from 1.1x to 1.5x (+36%).

      • Decreased burst fire delay from 80ms to 66ms (-18%).

      • Decreased sprint to fire penalty by 10%.

      • Decreased aim down sight time penalty by 7%.

      • Decreased hipfire spread penalty by 20%.

True to its namesake, the JAK Headhunter Carbine Conversion is most lethal when accurately landing shots to the head and upper-torso. Today's changes increase its lethality and decreases the burst fire delay in order to improve its ability to duel at a distance. We intend for this Aftermarket Part to play more like an agile, mid-range Assault Rifle than a Submachine Gun; we expect that it may be out-performed by the base Rival-9 at close range. Equip damage range, bullet velocity, and recoil control Attachments to highlight its strengths.

» Marksman Rifles «

  • DM56

    • JAK Signal Burst

      • Increased gun kick control benefit by 10%.

      • Increased recoil control benefit by 10%.

      • Decreased burst fire delay from 120ms to 90ms (-25%).

Equipment

  • Breacher Drone (Lethal)

    • Detonation upon impact within 5m will now occur with a decreased detection radius.

Previously, the Breacher Drone could not detonate upon impact with a player within the initial 5 meters of its flight. Now, it can detonate with a reduced detection radius within this range, addressing reports of the drone “passing through” enemies. Functionality beyond 5 meters remains unchanged.

ZOMBIES

WARLORDS

 

Warlord Randomization

  • Dokkaebi's week-long spotlight has ended, and now a random Warlord will be selected at the start of each match.
  • Players can view which Warlord is active via the Tac Map. Plan accordingly!
  • Players can also progress the Act 3 Mission 'Storm the Castle' by eliminating any Warlord when this mission is active.

Warlord: Dokkaebi

  • Players will no longer be able to eliminate Dokkaebi in one shot with multiple weapons.

Wednesday, January 17, 2024

Season 1 Reloaded has arrived in Modern Warfare III with an all-new 6v6 Multiplayer map, new Weapons, and new game modes, including MWIII Ranked Play!

Visit the Season 1 Reloaded Announcement Blog for more information.

 

New Maps

Rio (6v6)

  • Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.

New Operators

A-Train

  • Rush through the competition with the Tracer Pack: The Boys - A-Train Operator Bundle.

Firecracker

  • Blast your way through your enemies with the Tracer Pack: The Boys - Firecracker Operator Bundle.

New Modes

Headquarters

  • Secure the Headquarters objective and hold the position as long as possible to accrue points. Dig in tight, as respawns are disabled for the defending team. The objective rotates around the map throughout the match, so be ready to change your position on the fly.

Team Gunfight

  • Experience Gunfight on a larger scale. In this version, players compete in 6v6 across standard Multiplayer maps. As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round. This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition.

Infected

  • Begin the match with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors must use their best skills and strategies to keep the infected at bay.

Ranked Mode

  • Check out the dedicated MWIII Ranked Play section below!

New Weapons

  • TAQ Evolvere (LMG)

  • HRM-9 (SMG)

Events

The Boys are back, and an all-new mode arrives in Modern Warfare III Multiplayer with them: Supe Siege is here.

Compete in a new Supe’d Up version of Kill Confirmed inspired by the hit TV series The Boys. In this twist on the classic mode, fallen Operators drop doses of Temp V, giving temporary power boosts like Heat Vision to those who swoop in to collect them.

Prove that you belong with the Supes by completing six challenges in The Boys: Supe Siege Event Challenge. The challenges are as follows:

  • Get one Operator Heat Vision elimination in The Boys mode (Reward: Calling Card).

  • Deactivate 20 pieces of Equipment using DDoS (Reward: Emblem).

  • Get four Operator eliminations using the MTZ-762 (Reward: Battle Pass Tier Skip).

  • Get two Operator eliminations in a single life with the Overkill Vest equipped, five times (Reward: Large Decal).

  • Get 15 Operator Akimbo eliminations (Reward: Weapon Charm).

  • Get seven Operator eliminations using Lethal Equipment (Reward: Double XP Token).

Mastery Reward: Complete all six challenges to earn “The Boys Special” LMG Weapon Blueprint featuring four attachments, equipped with a whopping 150-round drum and incendiary ammunition for aggressive suppressive fire.

Global

Customization

  • Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.

  • Familiar Camo in the Poison Frogs category will now appear as intended once equipped.

  • Unobtainable Calling Cards are no longer displayed in the Premium category.

  • Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.

  • Fixed an error that prevented the Endowment Direct Action Pack to be purchased.

  • Resolved and issue in which several Camos failed to apply to the Holger 26 LMG. 

  • Resolved an issue in which users were unable to navigate through an Operator's skins while using a controller.

  • The Fossilized Weapon Blueprint no longer displays inconsistent camo coverage.

  • Several errors have been resolved that blocked players from equipping various Weapon Blueprints:

    • Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.

    • Lethal Expression Weapon Blueprint from the Color Blocked bundle.

    • Empire Guardian Blueprint from the Aztec Codex Weapon Bundle. 

 

Multiplayer

UIX

  • Improvements

    • Faction emblems are now displayed while viewing the Scoreboard.

    • Minor visual adjustments to the Prestige animation in the After Action Report.

  • Gunsmith

    • Corrected inaccurate Pros and Cons displayed for several Attachments.

    • Revised several Attachment descriptions to better reflect their true effects.

    • Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.

  • Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as:

    • Viewing Daily Challenges.

    • Reporting a player in another group.

    • Resetting to default Settings.

  • Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.

  • The Accessibility preset to enlarge text will now work as intended when option is set to Largest.

  • Event tab is now accessible for players who previously could not access it.

Gameplay

  • Spectating in the third-person perspective is no longer allowed in the following Modes:

    • Control

    • Cutthroat

    • Search and Destroy

    • War

  • Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.

  • Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.

  • Dummy targets in the Firing Range now have 150 health, aligned with Core Multiplayer.

  • Audio

    • Teammates will no longer play enemy sound effects upon sliding and landing from a fall.

    • Improved footstep audio for players walking on puddle surfaces.

    • Resolved issues with audio during the infiltration sequence on multiple Maps.

  • Spawns

    • Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.

Progression

  • Fixed issues that prevented progression of several Challenges.

  • Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.

  • Corrected unlock requirements displayed for several Weapons and Attachments.

  • One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.

  • Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).

  • Priceless Camo challenge for the Stormender (Launcher) can now be completed.

Maps

  • Estate

    • Kitchen Control capture point can no longer be contested from the Main Room.

  • Derail

    • Addressed exploits that allowed players to access unintended locations.

  • Highrise

    • Garbage bins near the Elevators will no longer open and obstruct the line of sight.

    • Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.

    • Railings on the Helipad staircases can now be mounted by players.

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Substation

      • P2: Propane Shack

      • P3: Red Pit

      • P4: Phonic Office

      • P5: Green Shack

  • Invasion

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Courtyard

      • P2: Construction

      • P3: Bus Station

      • P4: Park

      • P5: South Street

  • Karachi

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Rubble

      • P2: Cafe

      • P3: Mini Mart

      • P4: Main Street

      • P5: Shacks

  • Scrapyard

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Center

      • P2: Blue Warehouse

      • P3: Red Warehouse

      • P4: Forklift

      • P5: Storage

  • Skidrow

    • Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.

  • Sub Base

    • Addressed exploits that allowed players to access unintended locations.

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Loading Bay

      • P2: Garage Bay

      • P3: Crane

      • P4: North Dock

      • P5: Tank

  • Terminal

    • Addressed multiple exploits that allowed players to access unintended locations.

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Bookstore

      • P2: Lower Lounge

      • P3: Shopping

      • P4: Dining

      • P5: Apron

  • Underpass

    • Addressed exploits that allowed players to access unintended locations.

    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.

      • P1: Pillars

      • P2: Warehouse

      • P3: Village

      • P4: Industrial Yard

      • P5: Ditch

  • Operation Spearhead (War)

    • Players can no longer exit the playable area using a Deployable Cover near the Police Office.

Modes

  • Infected

    • Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.

    • Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.

  • Search and Destroy

    • Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.

Weapons & Attachments

» Assault Rifles «

  • SVA 545

    • Increased maximum damage from 29 to 30 (+3%).

  • Holger 556

    • Increased sprint to fire time from 231ms to 252ms (+9%).

  • DG-56

    • Decreased maximum damage range from 35.6m to 20.3m (-43%).

    • Decreased medium damage range from 44.5m to 30.5 (-31%).

  • FR 5.56

    • Increased medium damage from 36 to 40 (+11%).

  • MCW

    • Increased sprint to fire time from 220ms to 241ms (+10%).

    • 16.5" MCW Cyclone Long Barrel

      • Decreased damage range benefit by 6%.

      • Decreased bullet velocity benefit by 7%.

      • Increased sprint to fire time penalty by 1%.

      • Decreased hipfire spread penalty by 5%.

      • Decreased tactical stance spread penalty by 5%.

    • RB Regal Heavy Stock

      • Decreased gun kick control benefit by 11%.

      • Decreased horizontal recoil control benefit by 5%.

      • Decreased vertical recoil control benefit by 5%.

      • Increased sprint speed penalty by 3%.

      • Increased tactical sprint speed penalty by 3%.

      • Increased sprint to fire speed penalty by 1%.

    • JAK Raven Kit

      • Increased arm damage multiplier from 1x to 1.1x (+10%).

      • Increased hand damage multiplier from 1x to 1.1x (+10%).

  • STB-556 (MWII)

    • Increased maximum damage range from 15.2m to 30.5m (+100%).

    • Increased near-medium damage range from 29.5m to 39.4m (+34%).

    • Increased medium damage range from 47m to 54.6m (+16%).

  • Kastov 762 (MWII)

    • Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).

    • Increased leg damage multiplier from 0.96x to 1.1x (+15%).

    • Increased foot damage multiplier from 0.96x to 1.1x (+15%).

  • Chimera (MWII)

    • Increased near-medium damage from 28 to 29 (+4%).

  • Tempus Razorback (MWII)

    • Increased maximum damage from 28 to 29 (+4%).

    • Increased maximum damage range from 12.7m to 22.9m (+80%).

    • Increased lower-torso damage multiplier from 1x to 1.1x (+10%).

  • FR Avancer (MWII)

    • Increased maximum damage from 25 to 29 (+16%).

    • Decreased maximum damage range from 34.9m to 24.8m (-29%).

  • M16 (MWII)

    • Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).

    • Decreased arm damage multiplier from 1.2x to 1x (-17%).

    • Decreased hand damage multiplier from 1.2x to 1x (-17%).

    • Decreased sprint to fire time from 210ms to 189ms (-10%).

    • Decreased aim down sight time from 290ms to 240ms (-17%).

  • Kastov-74u (MWII)

    • Increased minimum damage from 19 to 22 (+16%).

    • Increased near-medium damage range from 22.9m to 30.5m (+33%).

    • Increased medium damage range from 36.8m to 47m (+28%).

  • Kastov 545 (MWII)

    • Increased maximum damage from 32 to 34 (+6%).

    • Decreased maximum damage range from 24.9m to 15.2m (-39%).

    • Decreased aim down sight time from 240ms to 225ms (-6%).

 

» Battle Rifles «

  • Sidewinder

    • Decreased recoil and gun kick while firing.

  • Lachmann-762 (MWII)

    • Increased maximum damage from 44 to 52 (+18%).

    • Full-Auto Fire Type

      • Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).

      • Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).

      • Increased arm damage multiplier from 0.75x to 0.9x (+20%).

      • Increased hand damage multiplier from 0.75x to 0.9x (+20%).

  • Cronen Squall (MWII)

    • Increased maximum damage from 31 to 32 (+3%).

  • FTAC Recon (MWII)

    • Increased lower-torso damage multiplier from 1x to 1.3x (+30%).

    • Decreased aim down sight time from 270ms to 250ms (-7%).

    • Full-Auto Fire Type

      • Increased lower-torso damage multiplier from 0.9x to 1x (+11%).

      • Increased arm damage multiplier from 0.85x to 1x (+18%).

      • Increased hand damage multiplier from 0.85x to 1x (+18%).

      • Increased leg damage multiplier from 0.85x to 1x (+18%).

      • Increased foot damage multiplier from 0.85x to 1x (+18%).

  • SO-14 (MWII)

    • Increased maximum damage from 41 to 46 (+12%).

    • Full-Auto Fire Type

      • Decreased neck damage multiplier from 0.85x to 0.8x (-6%).

      • Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).

      • Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).

      • Increased arm damage multiplier from 0.63x to 0.8x (+27%).

      • Increased hand damage multiplier from 0.63x to 0.8x (+27%).

      • Increased leg damage multiplier from 0.59x to 0.8x (+36%).

      • Increased foot damage multiplier from 0.59x to 0.8x (+36%).

 

» Submachine Guns «

  • WSP Swarm

    • Increased maximum damage range from 4.6m to 6.6m (+50%).

    • Increased near-medium damage range from 7.9m to 11.7m (+48%).

  • Rival-9

    • Decreased horizontal recoil slightly.

    • MTZ Marauder Stock

      • Decreased firing aim stability benefit by 5%.

  • Striker 9

    • Increased maximum damage from 27 to 29 (+7%).

  • Lachmann Shroud (MWII)

    • Increased maximum damage from 30 to 38 (+27%).

    • Increased near-medium damage from 28 to 32 (+14%).

    • Decreased maximum damage range from 12.2m to 10.7m (-13%).

    • Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).

    • Decreased neck damage multiplier from 1.2x to 1.02x (-15%).

    • Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).

    • Decreased arm damage multiplier from 1.2x to 1.02x (-15%).

    • Decreased hand damage multiplier from 1.2x to 1.02x (-15%).

  • ISO 9mm (MWII)

    • Incompatible Underbarrel Attachments can no longer be equipped.

  • Fennec 45 (MWII)

    • Increased maximum damage range from 10.7m to 12.7m (+19%).

    • Increased leg damage multiplier from 1x to 1.1x (+10%).

    • Increased foot damage multiplier from 1x to 1.1x (+10%).

    • Decreased aim down sight time from 200ms to 190ms (-6%).

    • Decreased sprint to fire time from 110ms to 99ms (-10%).

  • BAS-P (MWII)

    • Decreased maximum damage range from 18.8m to 16.3m (-14%).

    • Increased leg damage multiplier from 0.95x to 1x (+5%).

    • Increased foot damage multiplier from 0.95x to 1x (+5%).

  • Lachmann Sub (MWII)

    • Increased near-medium damage from 28 to 29 (+4%).

    • Increased lower-torso damage multiplier from 1x to 1.1x (+10%).

  • MX9 (MWII)

    • Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).

    • Increased foot damage multiplier from 0.9x to 1.04x (+16%).

    • Decreased aim down sights time from 220ms to 200ms (-9%).

    • Decreased sprint to fire time from 110ms to 88ms (-20%).

 

» Shotguns «

  • Lockwood 680

    • Increased sprint to fire time from 184ms to 200ms (+9%).

    • Sawed Off Mod Stock

      • Decreased movement speed benefit by 2%.

      • Decreased sprint to fire time benefit by 5%.

      • Decreased aim down sight time benefit by 3%.

      • Decreased recoil control penalties by 10%.

      • Decreased hipfire spread benefits by 6%.

  • Lockwood 300 (MWII)

    • 12 Gauge Slug Ammunition

      • Decreased minimum damage from 75 to 57 (-24%).

    • Maelstrom Dual Trigger Action

      • Decreased maximum damage range from 3m to 2.3m (-25%).

      • Decreased near-medium damage range from 6.4m to 5.3m (-16%).

  • Expedite 12 (MWII)

    • Increased medium damage range from 10.4m to 12.4m (+20%).

    • Decreased pellet spread while aiming down sight by 20%.

  • Bryson 800 (MWII)

    • Decreased sprint to fire time from 182ms to 145ms (-20%).

    • Decreased aim down sight time from 350ms to 300ms (-14%).

  • Bryson 890 (MWII)

    • Increased rate of fire from 150rpm to 164rpm (+9%).

 

» Light Machine Guns «

  • Holger 26

    • Increased minimum damage from 25 to 29 (+16%).

  • DG-58 LSW

    • Decreased sprint to fire time from 294ms to 231ms (-21%).

    • Decreased aim down sight time from 370ms to 320ms (-14%).

  • Bruen Mk9

    • Incompatible Underbarrel Attachments can no longer be equipped.

  • Sakin MG38 (MWII)

    • Increased lower-torso damage multiplier from 1x to 1.15x (+15%).

    • Decreased aim down sight time from 430ms to 410ms (-5%).

  • HCR 56 (MWII)

    • Decreased sprint to fire time from 250ms to 225ms (-10%).

    • Decreased aim down sight time from 390ms to 310ms (-21%).

 

» Marksman Rifles «

  • DM56

    • Increased sprint to fire time from 168ms to 199ms (+19%).

  • MTZ Interceptor

    • Decreased head damage multiplier from 2x to 1.62x (-19%).

    • Decreased neck damage multiplier from 2x to 1.62x (-19%).

  • EBR-14 (MWII)

    • Decreased sprint to fire time from 270ms to 216ms (-20%).

    • Decreased aim down sight time from 255ms to 240ms (-6%).

  • Lockwood Mk2 (MWII)

    • Incompatible Underbarrel Attachments can no longer be equipped.

    • Decreased aim down sight time from 250ms to 240ms (-4%).

    • Decreased hipfire spread while standing by 10%.

  • Tempus Torrent (MWII)

    • Increased leg damage multiplier from 0.95x to 1x (+5%).

    • Increased foot damage multiplier from 0.95x to 1x (+5%).

  • Crossbow (MWII)

    • Increased minimum damage from 100 to 125 (+25%).

    • Brightblaze 20” Bolts

      • Increased maximum damage from 85 to 105 (+24%).

      • Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).

      • Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).

      • Increased arm damage multiplier from 0.95x to 1.2x (+26%).

      • Increased hand damage multiplier from 0.95x to 1.2x (+26%).

      • Increased leg damage multiplier from 0.9x to 1.2x (+33%).

      • Increased foot damage multiplier from 0.9x to 1.2x (+33%).

  • LM-S (MWII)

    • Decreased sprint to fire time from 210ms to 189ms (-10%).

    • Decreased aim down sight time from 270ms to 245ms (-9%).

 

» Sniper Rifles «

  • KATT-AMR

    • Zang-34 Barrel

      • Decreased damage range benefit by 9%.

      • Decreased bullet velocity benefit by 8%.

  • KV Inhibitor

    • Added medium damage at 129 to 61m.

    • Decreased minimum damage from 129 to 99 (-23%).

    • Decreased maximum damage range from 38.1m to 30.5m (-20%).

    • Decreased near-medium damage from 58.4m to 48.3m (-17%).

  • Victus XMR (MWII)

    • Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).

  • Carrack .300 (MWII)

    • Increased recoil center speed by 100%.

 

» Handguns «

  • Renetti

    • JAK Ferocity Carbine Kit

      • View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.

  • TYR

    • Increased near-medium damage from 90 to 100 (+11%).

    • Increased minimum damage from 70 to 75 (+7%).

    • Decreased near-medium damage range from 15.2m to 11.4m (-25%).

    • Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).

    • Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).

    • Decreased arm damage multiplier from 1.3x to 1x (-23%).

    • Decreased hand damage multiplier from 1.3x to 1x (-23%).

    • Decreased trigger action delay from 150ms to 90ms (-40%).

    • Incompatible Chrios Holo Optic Attachment can no longer be equipped.

    • Ullr's Fury Trigger Action

      • Decreased trigger action delay from 70ms to 60ms (-14%).

    • Odin's Judgment Trigger Action

      • Decreased trigger action delay from 210ms to 150ms (-29%).

  • 9mm Daemon (MWII)

    • Added far-medium damage at 26 to 31m.

    • Increased maximum damage from 34 to 40 (+18%).

    • Increased near-medium damage from 30 to 34 (+13%).

    • Increased medium damage from 26 to 30 (+15%).

    • Decreased maximum damage range from 9.4m to 7.4m (-22%).

    • Decreased near-medium damage range from 20.6m to 11.4m (-44%).

    • Decreased medium damage range from 31m to 20.6m (-34%).

 

» Launchers «

  • Stormender

    • EMP effects will now disable and/or destroy the following items:

      • Drill Charge (Lethal)

      • Smoke Airdrop (Field Upgrade)

      • Inflatable Decoy (Field Upgrade)

      • Swarm (Killstreak)

 

» Attachments «

  • Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.

  • Resolved an issue in which Lasers and Underbarrels would visibly overlap. 

  • View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.

  • SL Razorhawk Laser Light

    • Increased aim down sight speed benefit by 5%.

    • Increased sprint to fire speed benefit by 7%.

  • FSS OLE-V Laser

    • Decreased aim down sight speed benefit by 2%.

    • Decreased sprint to fire speed benefit by 4%.

  • FTAC Grimline Laser

    • Decreased sprint to fire speed benefit by 7%.

  • Verdant Hook Box Laser

    • Increased sprint to fire speed benefit by 3%.

  • .50 Cal Spire Point Rounds Ammunition

    • Increased damage range benefit by 2%.

    • Decreased bullet velocity benefit by 19%.

  • XRK Nightfall Suppressor XL

    • Decreased damage range benefit by 6%.

    • Decreased bullet velocity benefit by 8%.

    • Decreased recoil control benefit by 3%.

    • Increased aim down sight speed penalty by 7%.

    • Increased sprint to fire speed penalty by 3%.

  • Round Nose Ammunition

    • Revised description to accurately reflect its true effects.

      • Dramatically reduces bullet range while increasing flinch.

Perks

  • Tac Mask (Gear)

    • Added immunity to enemy EMP effects from the Stormender (Launcher).

  • Bone Conduction Headset (Gear)

    • Revised description to better reflect its existing effects.

      • Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.

  • Signal Jammer (Gear)

    • Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.

Equipment

  • Thermobaric Grenade (Lethal)

    • Increased minimum explosive damage from 25 to 75 (+200%).

Field Upgrades

  • Trophy System

    • Enemy Cruise Missile (Killstreak) will no longer be targeted and destroyed.

  • A.C.S.

    • Addressed an issue that prevented objectives from being captured in Hardcore game modes.

  • Suppression Mine

    • Visual effects are no longer activated for the player who deployed the mine.

Killstreaks

  • SAM Turret

    • Decreased lock-on delay from 3s to 2s (-33%).

    • Increased cooldown between missiles from 1.25s to 1.75s (+40%).

    • Adjusted number of missiles required to destroy multiple Killstreaks.

      • VTOL Jet: 4 missiles, up from 3

      • Gunship: 5 missiles, up from 3

      • Chopper Gunner: 4 missiles, up from 3

    • Advanced UAV (Killstreak) will no longer be targeted and destroyed.

  • Remote Turret

    • Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.

  • Overwatch Helo

    • 100 XP and 75 Score are now awarded upon destruction.

  • EMP

    • Announcer voiceline will now play upon enemy usage.

    • Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.

  • Swarm

    • Announcer voiceline will now play upon enemy usage.

MWIII RANKED PLAY

 

MWIII Ranked Play launches in Season 1 Reloaded and will be available to all players who have reached Level 55. 

Launch Preparations

  • Season 1 Start Time: Multiplayer Ranked Play will not be available immediately after the Season 1 Reloaded update. 
    • For latest details and timing, please follow @CODUpdates.
  • Launch Matchmaking: During the Ranked Play launch period, Skill Division Matchmaking restrictions will be relaxed, allowing players who climb into higher Skill Divisions faster than the rest of the population to find matches.
    • Skill Division matchmaking will continue to put high Skill Division players in matches appropriate for their skill. As more players reach higher Divisions, we will begin tightening our matchmaking parameters.
    • Pre-made parties are still subject to the outlined Party SR Restrictions. Please find these restrictions in the Competitive Integrity Features section below.

 

Competitive Settings Overview

  • Play like the pros in competitive 4v4 matches using the same settings, maps, and modes as the Call of Duty League (CDL).
  • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.

Maps and Modes

  • CDL Search and Destroy
    • Highrise
    • Invasion
    • Karachi
    • Skidrow
    • Terminal
  • CDL Control
    • Highrise
    • Invasion
    • Karachi
  • CDL Hardpoint
    • Invasion
    • Karachi
    • Skidrow
    • Sub Base
    • Terminal

Gameplay

  • Weapon Adjustments
    • Secondary Melee Weapons (All)
      • Secondary Melee weapons have been adjusted to require two hits to kill in Ranked Play.

Content Restrictions

  • Weapon Restrictions
    • MW3 Weapons
      • Assault Rifles
        • Holger 556
        • DG-58
        • FR 5.56
        • MTZ 556
      • Battle Rifles
        • All
      • Shotguns
        • All
      • Marksman Rifles
        • All
      • LMGs
        • All
      • Sniper Rifles
        • Longbow
        • KV Inhibitor
      • Launchers
        • All
      • Melee
        • Riot Shield
      • Pistols
        • WSP Stinger
        • COR-45
        • TYR
    • MW2 Weapons
      • All
  • Attachment Restrictions
    • MW3 Attachments
      • Muzzle
        • All Suppressors
        • All Melee Damage Muzzles
      • Barrels
        • All Silencers
      • Lasers
        • All
      • Optics
        • All Thermal Optics
        • All Night Vision Optics
      • Ammunition
        • All
      • Underbarrels
        • All Launcher and Shotgun Underbarrels
      • Trigger Action
        • All Fire Rate Triggers
      • Grip
        • All Akimbo Grips
      • Aftermarket Parts
        • All
    • MW2 Attachments
      • All
  • Equipment Restrictions
    • Lethal
      • Proximity Mine
      • Molotov Cocktail
      • C4
      • Claymore
      • Thermite
      • Throwing Knife
      • Drill Charge
      • Thermobaric
      • Throwing Star
      • Breacher Drone
    • Tactical
      • Shock Stick
      • Decoy Grenade
      • Stim
      • Snapshot Grenade
      • Tear Gas
      • Flash Grenade
      • EMD Grenade
      • Battle Rage
      • Scatter Mine
      • Smokes (Hardpoint and Control Only)
    • Field Upgrades
      • Tactical Camera
      • Inflatable Decoy
      • DDOS
      • Deployable Cover
      • Munitions Box
      • Loadout Drop
      • Portable Radar
      • Tactical Insertion
      • Recon Drone
      • Smoke Airdrop
      • Suppression Mine
      • Anti-Armor Rounds
      • Heartbeat Sensor
      • Comm Scrambler
      • Med Box
      • A.C.S.
  • Vests
    • Engineer Vest
    • Demolition Vest
    • CCT Comms Vest
    • Overkill Vest
    • Gunner Vest
  • Gloves
    • Scavenger Gloves
  • Gear
    • Control Comlink
    • Bone Conduction
    • Blacklight Flashlight
    • L/R Detector
    • Threat Identification
    • Data Jacker
    • Signal Jammer
    • Hijacked IFF Strobe
    • Ghost T/V Camo
  • Killstreak Restrictions
    • UAV
    • Mosquito Drone
    • Sam Turret
    • Bomb Drone
    • Care Package
    • Guardian-SC
    • Counter UAV
    • Cluster Mine
    • Precision Airstrike
    • SAE
    • Mortar Strike
    • Overwatch Helo
    • Juggernaut Recon
    • Wheelson-HS
    • VTOL Jet
    • Emergency Airdrop
    • Advanced UAV
    • Chopper Gunner
    • Gunship
    • Carpet Bomb
    • Remote Turret
    • SAE

 

SR (Skill Rating) & Division Overview

  • Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
  • All players begin our first Competitive Season in Bronze I with 0 SR.
  • Players increase their SR by winning matches and lose SR whenever they lose matches. 
  • Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded.
  • Players can progress through eight Skill Divisions by reaching SR milestones:
    • Bronze – Starting Division
    • Silver – 900 SR 
    • Gold – 2,100 SR 
    • Platinum – 3,600 SR 
    • Diamond – 5,400 SR 
    • Crimson – 7,500 SR 
    • Iridescent – 10,000 SR 
    • Top 250 – 10,000+ SR
  • Division Tiers: All Divisions except for Iridescent have 3 Tiers - Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division. 
  • Show Off Your Skill: It’s easy to see which Division someone is in in MWII Ranked Play. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.
  • End of Season Skill Setback: At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season: 
    • Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season.
      • Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
    • Players Crimson II and above will start Season 2 in Diamond I.
      • The highest starting position each Season is Diamond I.

 

Top 250 Leaderboard & Division

  • The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Multiplayer Ranked Play lobby. 
    • Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. 
    • The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
  • Play like the Pros, against the Pros: Top 250 Leaderboard will display CDL Team Affiliations and Profiles for current CDL Professional players and coaches. Keep track of your favorite players and teams and see how they stack up against the Ranked Play competition. 
  • Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Modern Warfare 3, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

 

 

Ranks & Rewards Overview

  • MWIII Multiplayer Ranked Play offers a variety of valuable rewards available to players at launch and Season after Season.
  • Unlocked Rewards can be used in Modern Warfare III and Warzone. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.
  • Ranks and Rank Rewards
    • Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career. 
    • All players start at Rank 1 and can progress to Rank 50.
    • Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank. 
    • Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards unique to that milestone along with a Calling Card that represents the player’s achieved Rank:
      • Rank 5: MWIII Ranked Competitor Skin for use with both 2024 CDL Male & Female Operators on both Factions.
      • Rank 10: MWIII Ranked Play Rank 10 Weapon Camo
      • Rank 15: ‘Iced Out’ Animated Emblem
      • Rank 20: ‘Bomb Squad’ Weapon Charm
      • Rank 25: ‘Lock it Down’ Weapon Sticker
      • Rank 30: ‘Full Stack’ Animated Emblem
      • Rank 35: ‘Never Chalked’ Large Weapon Decal
      • Rank 40: ‘Top Fragger’ Weapon Charm
      • Rank 45: MWIII Ranked Play Rank 45 Weapon Camo
      • Rank 50: MWIII Ranked Veteran Emblem & Operator Skin for use with both CDL Male & Female Operators on both Factions.
  • Season 1 Rewards
    • In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. 
    • Throughout the Season 1, players can earn the following rewards:
      • 5 Wins: ‘MWIII Season 1 Competitor’ Weapon Sticker
      • 10 Wins: ‘Pro Issue Gutter Knife’ Weapon Blueprint
      • 25 Wins: ‘Script Writer’ Weapon Charm
      • 50 Wins: ‘Built Different’ Large Weapon Decal
      • 75 Wins: ‘MWIII Ranked Play Season 1’ Loading Screen
      • 100 Wins: ‘MWIII Season 1 Ranked Veteran’ Weapon Camo
  • End of Season Division Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. 
    • Division Skins
      • Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone:
        • Gold - Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. 
        • Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
  • Seasonal Division Rewards
    • Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season. 
    • The Season 1 rewards are as follows: 
      • Bronze: Emblem
      • Silver: Emblem
      • Gold: ‘MWIII Season 1 Gold’ Weapon Charm and Animated Emblem
      • Platinum: ‘MWIII Season 1 Platinum’ Weapon Charm and Animated Emblem
      • Diamond: ‘MWIII Season 1 Diamond’ Weapon Charm and Animated Emblem
      • Crimson: ‘‘MWIII Season 1 Crimson’ Weapon Charm and Animated Emblem
      • Iridescent: ‘‘MWIII Season 1 Iridescent’ Weapon Charm, Animated Emblem, and Animated Calling Card
      • Top 250: ‘‘MWIII Season 1 Top 250’ Weapon Charm, Animated Emblem, and Animated Calling Card
  • Ranked Play First Place: The player who finishes Season 1 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

 

Competitive Integrity Features

  • Penalties & Suspensions: Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders. 
  • SR Forgiveness: If a matchmade player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR.
    • It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party.
  • Match Cancel: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu.
  • Professional Conduct Only: Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions.
  • Demotion Protection: After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion. 
    • Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season. 
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: 
    • Bronze - Platinum: Can party up without any restrictions
    • Diamond: Can party within 2 Skill Divisions
    • Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division

 

Additional Social Features

  • Hot Streaks: Win 3 Ranked Play games in a row over a short period of time to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you lose or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming. (Stay Spicy!)
  • Social Profile: Rank Play icons will be added to your Social profile to identify your Ranked Play Skill Division and Rank anywhere your profile is viewed across Modern Warfare III and Warzone.

 

ZOMBIES

SEASON 1 RELOADED CONTENT

 

New Warlord: Dokkaebi

  • Operators will find Dokkaebi’s fortress at the top of a skyscraper in Zaravan City.
    • A technological savant, the Warlord uses drones, turrets, and a Wheelson as her main line of defense.

 

GAMEPLAY

 

Contracts

  • Aether Extraction
    • Players can now move immediately after successfully interacting with Aether Extractors.
  • Eliminate Bounty Target
    • Addressed an issue that allowed HVTs to spawn inside of locked Mercenary Strongholds.

 

Field Upgrades

  • Addressed an issue that prevents players from using Field Upgrades when wielding the Dual Kodachis.

 

General

  • Addressed an issue that allowed players to damage other players in Modern Warfare Zombies.
  • Closed an exploit that allowed players to carry more than two weapons at a time.
  • Addressed an issue that would create a Contraband copy of Insured Slot 2 when it was equipped as a Secondary Weapon.

 

ENEMIES

 

Terminus Outcomes

  • Sentry Turrets
    • Sentry Turrets are now EMP’d when shot by the Stormender.

 

ALLIES

 

Zombies

  • Hell Hounds
    • Friendly (Pet) Hell Hounds will now heal newly added squad members.
    • Friendly (Pet) Hell Hounds will now retain their name and level when traveling to the Dark Aether.

 

 

WEAPONS

 

» Assault Rifle «

 

  • RAM-7
    • Addressed an issue that prevented players from equipping the base RAM-7 weapon in the insured slot.

 

 

EQUIPMENT

 

Tactical Equipment

  • Decoy Grenades
    • Increased Decoy Grenade duration from 6 seconds to 8
  • Cymbal Monkey
    • Increased the Cymbal Monkey duration from 8.5 seconds to 10.5.
    • The Cymbal Monkey will now attract Hell Hounds.

 

 

CUSTOMIZATION

 

  • Bone Collector Operator Skin
    • This skin now appears correctly in the Strike Team menu.
  • Sleigh Operator Skin
    • This skin now appears correctly in the Strike Team menu.

 

UI/UX

 

  • Leave Squad
    • Players can now choose to leave their squad.
  • Mission Progression Notifications
    • Players will now be notified of certain progression milestones when completing Missions.
      • Example: A Mission step that requires players to kill 50 enemies will now notify players at 10, 20, 30, and 40 kills.
  • General
    • Addressed an issue that prevented players from being notified that they earned the 'House Cleaner' Calling Card.

 

STABILITY

 

  • Added various crash and stability fixes.

 

Thursday, January 11, 2024

Multiplayer

UIX

  • Bug Fixes

    • Adjusted several Attachment descriptions to better reflect their true effects.

    • Resolved issues causing the player to be unexpectedly kicked back to the Multiplayer menu in multiple scenarios.

      • Viewing the After Action Report

      • Equipping a Conversion Kit on a Blueprint

      • Utilizing Attachment filters

    • Addressed an issue causing the incorrect Weapon model to appear while selecting a Blueprint in the Gunsmith.

Gameplay

  • Weapon check animations will no longer play upon respawn in small map playlists.

    • Note: This change went live on January 4, 2024.

Progression

  • Corrected unlock requirements displayed for the Throwing Star (Equipment).

  • Corrected unlock requirements displayed for multiple Attachments.

    • Ravage-10 Stock

    • Rival-9 Compensator Muzzle

  • Resolved a spelling mistake in the Kingslayer Kills Challenge.

  • Daily Bonus Challenge completions will no longer appear as “CHALLENGE NAME MISSING” in the Notifications tray.

Maps

  • Afghan

    • Added additional spawn points to increase the quality of spawn selection in Team Deathmatch and Domination.

  • Invasion

    • Increased Operator lighting to address poor visibility in certain areas.

    • Adjusted spawns to prevent unnecessary spawn flips while the Bus Station capture point (P3) is active in Hardpoint.

  • Meat

    • Adjusted spawns to prevent players in the Garage from killing enemies upon respawn.

  • Rust

    • Increased consistency of quality spawn selection.

  • Sporeyard

    • Players can no longer become stuck upon respawning in Storage.

  • Terminal

    • Adjusted spawn points near Security to prevent unfavorable spawn conditions in Team Deathmatch and Domination.

Modes

  • Gun Game

    • Removed a placeholder image found in the Stats tab of the Scoreboard.

  • Operation Spearhead (War)

    • Loadout Drop (Field Upgrade) will no longer destroy the tank and cause a stalemate.

Weapons & Attachments

» Submachine Guns «

  • AMR9

    • Once unlocked, the JAK Ettin Double Barrel Kit Attachment can now be equipped.

  • WSP-9

    • Incompatible hybrid Optic Attachments can no longer be equipped.

 

» Handguns «

  • TYR

    • Once unlocked, the JAK Beholder Rifle Kit Attachment can now be equipped.

Equipment

  • Scatter Mine (Tactical)

    • Reduced explosive damage to 1 to prevent lethality in Hardcore Modes.

      • Note: This change does not apply to Core Modes.

Killstreaks

  • Remote Turret

    • Repositioning the turret will no longer cause it to become more vulnerable to incoming damage than intended.

Customization

  • Improved white accent color coverage of the Atlanta FaZe 2024 Camo.

ZOMBIES

WEAPONS

 

» Aether Blade «

  • Addressed an issue where players would lose their Aether Blade if it was thrown at and hit a Harvester Orb.
  • Closed a duplication exploit associated with Ammo Caches.

 

GAMEPLAY

 

Weekly Challenges

  • Week 4
    • Addressed an issue that prevented the ‘Destroy 5 Vehicles with a Recommended Weapon’ challenge from tracking.

 

General

  • Addressed an issue where the maximum reserve ammo for some weapons was inconsistent between Urzikstan and the Dark Aether Rift.

 

UIX

 

Weapons

  • Addressed an issue that prevented the Gutter Knife from appearing correctly in the Weapon select menu.

 

PROGRESSION

 

Camos

  • MWII Completionist Camos
    • Addressed an issue where some players were unable to progress MWII Weapon Camo challenges after the MWIII Season 1 update.

 

STABILITY

  • Added various crash and stability fixes.

Tuesday, December 19, 2023

ZOMBIES

MISSIONS

 

Act 1

  • Automated Backup
    • Mission progress will now also track regular turret circuits.
  • Freezer Burn
    • Mission progress has been adjusted to now give credit on Cryo Freeze kills in addition to slowing enemies with Cryo Freeze.
  • Fire Power
    • Mission progress will now also track kills for Pack-a-Punch levels II and III.

Act 2

  • More Firepower
    • Mission progress will now also track kills for Pack-a-Punch level III.

 

Note: Mission Details will be adjusted to reflect the above Act 1 and Act 2 Missions in a future update.

 

Act 4

  • Dead Signal
    • Adjusted the Gorm'gant boss fight difficulty in Dead Signal to scale better for solo players.

 

GAMEPLAY

 

Dark Aether Rift

  • Contract Rewards have been tuned to provide better rewards. 

 

Thursday, December 14, 2023

Global

Stability & Performance

  • Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.

Weapons & Attachments

» Assault Rifles «

  • RAM-7 (MWIII)

    • Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.

Equipment

  • Breacher Drone (Lethal)

    • Improved impact detection to prevent inflicting more explosive damage to players than intended.

Customization

  • Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.

  • Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.

  • Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.

    • Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.

  • The Stormender's Priceless and Interstellar reward Emblems will now display the correct Emblem art.

Multiplayer

UIX

  • Bug Fixes

    • Kills column on the Scoreboard will now track properly in War Mode.

    • Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.

    • Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.

    • When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.

    • Clicking the 'View Bundle' button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.

Progression

  • Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:

    • A.C.S.

    • Comms Scrambler

    • Deployable Cover

    • Med Box

    • Munitions Box

    • Portable Radar

    • Suppression Mine

    • Tactical Camera

    • Tactical Insertion

    • Trophy System

  • Fixed several challenges where progression wasn’t tracking.

Weapons & Attachments

  • Ray Gun

    • Implemented measures to prevent illicit usage outside of support Modes.

Maps

  • Operation Spearhead (War)

    • Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.

    • Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.

Modes

  • Gunfight

    • In Private Match, split-screen play will no longer cause DEV ERROR 12744.

  • Search and Destroy

    • Addressed an issue causing unintended XP rates for various match events.

  • Playlists

    • Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.

      • 12v12: 150

      • 10v10: 125

      • Small Maps: 125

  • Private Match

    • With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.

    • Training Course has returned, allowing players to learn basic movements and combat skills.

Perks

  • Ghost T/V Camo (Gear)

    • Players can now be stationary for 2s before anti-radar effects are disabled.

Based on feedback, we’ve added a grace period to the movement requirement of Ghost T/V Camo. With this change, players remain detectable by radar while not moving, but momentary pauses will no longer cause their position to be revealed.

ZOMBIES

MISSIONS

 

Act 4: Dead Signal

  • Adjustments to the Escape: Defeat Gorm'gant step of the Dead Signal mission.
    • Light Armored Zombies enemy types have been added during this step to provide a source of Armor for players.

 

GAMEPLAY

 

Contracts

  • Aether Extraction
    • Addressed an issue that would eliminate players who attempted to overload an 'Aether Extractor' as the contract's time runs out.

 

ENEMIES

 

Zombies

  • Aether Worm: Greylorm
    • Addressed an issue that allowed Greylorm to instantly die when spawned.
    • Addressed an issue where getting eaten by Greylorm and grabbed by a Mimic at the same time could cause players to get pushed under the map.

 

UIX

 

Weapons

  • Addressed an issue that displayed incorrect Bruen MK9 attachment unlock descriptions in the After Action Report.

 

STABILITY

 

  • Resolved a PC specific crash players encountered at the start of Season 1.
    • This fix was released on Monday, December 11.
  • Added various crash and stability fixes.

 

Thursday, December 7, 2023

Global

UIX

  • Addressed a data mismatch issue that caused an error message and some customization resets to occur with the launch of Season 1. Players should no longer encounter the error message, and the root cause has been addressed to prevent any further resets to customization.

Weapons & Attachments

» Sniper Rifles «

  • XRK Stalker

    • Barrel Attachments can now be equipped at the expected Weapon Level.

» Attachments «

  • Added missing unlock requirement for the ZEHMN35 Compensated Flash Hider Muzzle.

Customization

  • Resolved an issue that prevented the Bantam Operator from being available to equip.

  • Smoke Maker Blueprint from Battle Pass sector A5 can now be equipped.

  • Certain Weapon Charms will no longer obscure the Player’s visibility while prone or aimed down sights.

Multiplayer

Progression

  • The Daily Challenge "Get 3 Operator kills without dying four times" now tracks correctly.

Maps

  • Meat

    • Increased spawn favor toward owned flags in Domination.

  • Rust

    • Adjustments have been made to reduce the chance of unfavorable spawn conditions.

Modes

  • Gunfight

    • Players will no longer experience a broken animation upon aiming down sights with a preset KV Inhibitor (Sniper Rifle) Loadout.

  • Hardcore

    • Killcams will no longer play upon death in all Hardcore game modes.

      • Final and Round-Ending Killcams will remain active, as expected.

  • Private Matches

ZOMBIES

WEAPONS

 

» Wonder Weapons «

 

  • The V-R11
    • Addressed an issue that prevented the V-R11 from zombifying Shield Soldiers.

 

GAMEPLAY

 

Dark Aether Rifts

  • Addressed an issue with Rift pedestal interaction prompts not appearing for certain players
  • Fixed an issue where players could see Rift Pedestal Offerings from other squads.

 

Exfil

  • All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

 

Contracts

  • Increased enemy spawning for Outlast & Raid Weapon Stash

 

General

  • Fixed a crash that could occur when engaging Greylorm
  • Fixed an issue where certain items would not carry over into the Act 4 Mission and Dark Aether Rifts

 

UIX

 

  • Addressed an issue that prevented some Battle Pass skins from displaying in the Strike Team menu.
  • Addressed an issue that displayed an incorrect Mission title when players have selected the Act 4 Mission.

 

Wednesday, December 6, 2023

Welcome to Season 1 of Call of Duty: Modern Warfare III! Before you dive into all of the new content available today, take some time to review our first Patch Notes of the Season, detailing the fixes, improvements, and balance adjustments you can expect to see for existing content.

Season 1 begins today at 9 AM PT across all platforms. In case you missed our Announcement Blog, here’s a summary of what to expect in the next few weeks…

Season 1 Roadmap for Call of Duty: Modern Warfare III & Warzone.

New Maps

Look for the Meat 24/7 Playlist to debut during the first week of Season 1, with other exciting Playlists expected in the weeks ahead. Another all-new 6v6 map, Rio, is expected to launch in-season

  • Greece

    • Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.

  • Meat

    • Deploy to the West Coast for some fast-paced butchery, in a compact map centered around the East Bay Meats slaughterhouse.

  • Training Facility (Gunfight)

    • Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group’s training facilities.

New Killstreaks

Do you have what it takes? Two all-new Killstreaks are available to dominate the battlefield in Season 1.

  • EMP

    • Electromagnetic pulse to disrupt enemy killstreaks and equipment.

    • Earned via 13 Kills, 1,625 Score, or Care Packages.

  • Swarm

    • Deploys a large number of mosquito drones to provide blanket coverage over the entire area.

    • Earned via 15 Kills, 1,875 Score, or Care Packages.

New Perk

The Assassin Vest is a powerful new addition to Loadouts in Season 1, but be wary, each Vest comes equipped with critical tradeoffs.

  • Assassin Vest

    • Kills don't display skulls. Immune to UAV and enemy radar effects (including while stationary).

New Modes

Two fan-favorite Modes return at the start of Season 1! Gunfight is even equipped with its own selection of new and Carry-Forward Maps. Look for additional Modes throughout the Season.

  • All or Nothing

    • Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.

  • Gunfight

    • Small team, multi-round cage matches. First team to reach the round limit wins.

Global

New Weapons

The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.

  • RAM-7 (Assault Rifle)

    • Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.

    • Unlockable via Sector A7 of the Season 1 Battle Pass

  • XRK Stalker (Sniper Rifle)

    • Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.

    • Unlockable via Sector A4 of the Season 1 Battle Pass

  • Stormender (Launcher)

    • This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.

    • Unlockable via Sector A12 of the Season 1 Battle Pass

New Aftermarket Parts

In addition to new weaponry, players will see brand new Aftermarket Parts earned via the Battle Pass, Armory Unlocks, and Weekly Challenges.

  • JAK Purifier

    • An underbarrel flamethrower. What more needs to be said? Burn it all down.

    • Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter 

  • JAK Ettin Double Barrel Kit

    • This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy. 

    • Compatible with: AMR9 (Submachine Gun)

  • JAK Thunder LMG Kit

    • Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.

    • Compatible with: Sidewinder (Battle Rifle)

  • JAK BRB

    • This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.

    • Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles. 

  • JAK Bullseye

    • Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture. 

    • Compatible with: Most weapon categories

  • JAK Glassless Optic

    • This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition. 

    • Compatible with: Most weapon categories

  • JAK Signal Burst

    • A conversion kit designed for accuracy and controllability with four-round bursts.

    • Compatible with: Holger 556 (AR)

  • JAK Beholder Rifle Kit

    • A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle. 

    • Compatible with: TYR (Handgun)

  • JAK Headhunter Carbine Conversion

    • Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat. 

    • Compatible with: Rival-9 (Submachine Gun)

New Operators

Nolan and Dokkaebi, two KorTac Operators, lead the charge in the Season 1 offering… But a mysterious force, known only as Abolisher, looms in the background.

  • Abolisher BlackCell (SpecGru)

    • [Redacted]

  • Dokkaebi (KorTac)

    • Ari was born in South Korea to a family of gifted engineers. Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction.

  • Nolan (KorTac)

    • Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.

New Events

We’ll be talking about what Zombie Santa is bringing to town in patch notes that will release closer to when the event launches over the holidays. Stay tuned!

New Battle Pass

A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.

For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here.

New PC Features

GeForce RTX gamers can activate pre-game full ray tracing, also known as path tracing in pre-game lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.

All GeForce RTX gamers can activate Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction.

Multiplayer

UIX

  • New Features & Quality of Life

    • Player health and stamina are now represented by dynamic bars on the HUD.

      • Note: This feature is only available in Multiplayer and Zombies.

    • Faction assignment will now appear as a splash at the start of each match.

    • Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith.

    • Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith.

    • Added icons in the Gunsmith to represent which title an Attachment originates from.

    • Reduced volume of the Multi-Kill and Medal splash sound effects.

  • Bug Fixes

    • In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.

    • Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu.

    • Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu.

    • Resolved a font rendering issue that caused text to be improperly displayed.

    • Improved performance of Social features for players with large Friend counts.

    • Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams.

    • Kill Counter will now properly function with streaks beyond 120 Kills.

    • Reduced hitching that infrequently occurred while transitioning between menus.

    • Addressed an issue that caused the application to freeze while editing a Loadout.

    • Resolved a crash that could occur prior to viewing an After Action Report.

    • Addressed an issue that caused a crash while reporting a player.

    • Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option.

    • Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen.

    • Improved readability of the timer below the Event tab.

Gameplay

  • Movement

    • Added a delay following multiple rapid stance transitions to prevent exploitable repetition.

      • Crouch to Stand: 150ms

      • Prone to Stand: 600ms

  • Spawns

    • Improved spawn protection against enemy Equipment and Killstreaks.

    • In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.

We’ve introduced a delay to stance transitions to combat a movement exploit commonly referred to by players as “snaking.” We’ll monitor the impact of these changes and continue to address feedback where appropriate.

Weapons & Attachments

  • Decreased hipfire spread penalty incurred while firing/moving for all Submachine Guns.

» Assault Rifles «

  • MTZ-556

    • Increased maximum hipfire spread while standing by 10%.

    • Increased maximum hipfire spread while crouched by 6%.

    • Increased hipfire spread penalty incurred while firing by 10%.

    • Increased hipfire spread penalty incurred while moving by 4%.

    • MTZ Natter Heavy Short (Barrel)

      • Decreased hipfire spread benefit by 5%.

    • Bruen Thunder V9 (Stock)

      • Decreased hipfire spread benefit by 6%.

» Battle Rifles «

  • BAS-B

    • Increased damage multipliers in semi-auto fire type to intended values.

      • Lower-Torso: 1x to 1.2x

      • Arm & Hand: 1x to 1.35x

  • Sidewinder

    • Decreased aim down sights time from 280ms to 265ms (-5%).

    • Tempus Predator Precision (Barrel)

      • Increased gun kick control benefit by 5%.

    • Huntsman Series-R Integrated Suppressor (Barrel)

      • Increased gun kick control benefit by 7%.

    • RB Borealis Grip (Rear Grip)

      • Increased gun kick control benefit by 5%.

» Submachine Guns «

  • Striker

    • Decreased sprint to fire time from 110ms to 100ms (-9%).

    • Decreased aim down sights time from 230ms to 215ms (-7%).

    • Striker Stubby (Barrel)

      • Added 9% aim down sights time benefit.

  • WSP Swarm

    • Decreased sprint to fire time from 110ms to 88ms (-20%).

    • Decreased aim down sights time from 190ms to 175ms (-8%).

  • Striker 9

    • Decreased sprint to fire time from 110ms to 100ms (-9%).

    • Decreased aim down sights time from 225ms to 205ms (-9%).

    • Striker Stubby (Barrel)

      • Added 9% aim down sights time benefit.

» Shotguns «

  • Lockwood 680

    • Tac-Stance will no longer reduce damage pellet count.

» Marksman Rifles «

  • MCW 6.8

    • Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.

» Melee «

  • Riot Shield

    • Increased melee damage from 50 to 75 (+50%).

    • Added a 10% movement speed penalty while stowed.

» Attachments «

  • S-37C DL Breacher Device (Muzzle)

    • Decreased hipfire spread benefit by 14%.

    • Resolved an issue that prevented one-hit melee kills in round-based Modes.

  • Bruen Tactical Vertical Grip (Underbarrel)

    • Decreased hipfire spread benefit by 8%.

  • Hollowpoint (Ammunition)

    • Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).

Modern Warfare II (Carry-Forward)

  • Increased reserve ammunition for all Weapons to MWIII standards.

  • Decreased hipfire spread benefit of Underbarrel vertical grips by 5-12%.

  • Decreased hipfire spread benefit of applicable Lasers by 2-5%.

» Assault Rifles «

  • M4

    • Increased maximum damage from 28 to 35 (+25%).

    • Decreased head and neck damage multipliers from 1.37x 1.1x (-20%).

» Battle Rifles «

  • TAQ-V

    • Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).

» Submachine Guns «

  • Vaznev-9K

    • Increased near-medium damage from 29 to 30 (+3%).

  • ISO 45

    • Increased maximum damage from 30 to 33 (+10%).

» Shotguns «

  • KV Broadside

    • Increased far-medium damage range from 9m to 10m (+8%).

    • Decreased aim down sights spread slightly.

» Light Machine Guns «

  • RAAL MG

    • Decreased aim down sights time from 470ms to 390ms (-17%).

    • Decreased sprint to fire time from 375ms to 320ms (-15%).

    • Decreased tactical sprint to fire time from 496ms to 416ms (-16%).

  • 556 Icarus

    • Increased maximum damage from 28 to 34 (+21%).

    • Decreased head damage multiplier from 1.4x to 1.1x (-21%).

» Marksman Rifles «

  • SP-R 208

    • Increased maximum damage range from 15m to 20m (+28%).

    • Decreased aim down sights time from 370ms to 340ms (-8%).

» Handguns «

  • Basilisk

    • Increased maximum damage range from 5m to 7m (+35%).

    • Increased near-medium damage range from 6m to 15m (+140%).

    • Increased far-medium damage range from 17m to 23m (+32%).

Progression

  • Corrected unlock requirement descriptions for multiple Weapon Attachments.

  • Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.

  • Associated weaponry will now be properly included in the Camo unlock splashes.

  • Player Rank

    • Increased Level cap from 55 to 250, enabling players to reach Prestige 5.

      • At each Prestige, a new animated icon is unlocked.

Customization

  • Increased animation rate of the Priceless and Interstellar Completionist Camos.

Maps

  • Derail

    • Swapped Attacker and Defender initial spawn positions in Control.

  • Estate

    • Improved bullet penetration through the staircase in the Lodge.

    • Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.

  • Highrise

    • Improved ambient audio reverberation in the Mechanical Room.

    • Deprioritized spawn points distant from the objective in Hardpoint.

  • Karachi

    • Players will now spawn on the correct side of the map assigned to their team in Cutthroat.

  • Quarry

    • Added collision near the Offices to prevent players from reaching unintended locations.

    • Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.

  • Skidrow

    • Enemy player nameplates are no longer visible through certain surfaces in the Apartments.

  • Terminal

    • Added additional spawn points in Free-for-All mode to improve player experience.

    • Improved ability to gauge spawn selection quality in all Modes.

    • Relocated a spawn point that placed players outside of the playable area.

  • Scrapyard

    • Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.

    • Added additional spawn points in Free-for-All mode to improve player experience.

  • Sub Base

    • Improved ambient audio reverberation in the Power Station.

    • Swapped Attacker and Defender initial spawn positions in Control.

  • Orlov Military Base (Ground War)

    • Improved AI Bot ability to navigate the environment in Invasion mode.

  • Operation Spearhead (War)

    • Added collision near the Hotel to prevent players from exiting the playable area.

    • Added collision near the Corner Shop to protect players in their spawn area.

    • Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.

Modes

  • Ground War

    • Pre-game lobby countdown timer will no longer reset when a player leaves.

  • Search and Destroy

    • Increased Player XP earned for several score events.

      • Kill: 500 XP

      • Assist: 200 XP

      • Shield Assist: 400 XP

      • Headshot: 1,000 XP

      • Plant: 1,000 XP

      • Defuse: 1,000 XP (+ 250 XP for Last Alive)

      • Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)

  • War

    • Players who join an in-progress match can no longer be placed on a full team.

    • Decreased tank escort phase time limit from 6m to 5m.

    • Joining an in-progress match during the ending cinematic sequence is no longer possible.

Equipment

  • Throwing Star (Lethal)

    • Addressed an issue that allowed one-hit kills without a Headshot.

  • EMD Grenade (Tactical)

    • Prompt to remove tracker will no longer persist after death.

Field Upgrades

  • Deployable Cover

    • Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1.

  • Trophy System

    • Mosquito Drone (Killstreak) will no longer be targeted.

Killstreaks

  • Juggernaut Recon

    • Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo.

  • Precision Airstrike

    • Players will now properly look through the binoculars in third-person view.

  • Remote Turret

    • Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand.

Vehicles

  • NSTV

    • Increased traction control to improve handling on muddy surfaces.

  • Razor Tank

    • Decreased maximum forward speed by 14%.

    • Increased maximum reverse speed by 20% to match forward speed.

    • Increased turn speed by 40% to allow for tighter turns.

    • Increased ability to accelerate on sloped surfaces.

ZOMBIES

SEASON 1 CONTENT

 

Story Act and Mission

  • Act IV and a new Story Mission are immediately available for all players at the start of Season 1.
  • A massive gateway has appeared in the Exclusion Zone. Investigate the area and engage in new end-game content.

Dark Aether Rifts

  • Dark Aether Rifts bring rewards to those who brave their challenges.
    • These otherworldly labyrinths are located inside the Dark Aether, where players and their squad have a limited time to complete a series of increasingly chaotic objectives to earn exceptional rewards. Find Sigils to enter the Dark Aether Rifts and face a new level of challenge!
  • Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 1 Story Mission.

Wonder Weapon: V-R11

  • The V-R11 has been added to Modern Warfare Zombies.
    • Shoot zombies and transform them into humans, or blast humans to mutate them into friendly zombies.
    • Players receive a buff when shot.
    • The V-R11 has been added to the Mystery Box in Modern Warfare Zombies.
    • V-R11 Weapon Cases are now available via loot.

Acquisitions and Schematics

  • Dog Bone
    • Consume the Dog Bone to summon the strongest friendly Hell Hound companion. The pet Hellhound will follow you and attack nearby threats until its health runs out.
  • Golden Armor Plate
    • Consuming the new Golden Armor Plate replaces the Armor Carrier with Plates that automatically repair over time, in addition to providing the user additional damage resistances.
  • Aether Blade
    • The Aether Blade is a special Throwing Knife with infinite ammo and a boomerang-like combat style. After striking an enemy, the Aether Blade locates the next nearest enemy to hit before returning to its Operator.

Prestige Challenges

  • Season 1 allows you to level up past Rank 55 into Prestige Ranks that persist across seasons. 
  • Beginning in Season 1, reaching Rank 56 will unlock Prestige 1. Achieving this unlocks rewards and a set of challenges in Modern Warfare Zombies — complete those challenges to unlock multiple exclusive Calling Cards.
  • For more details on Prestige Challenges, visit the Challenges and Seasonal Progression section of the Season 1 Announcement Blog.

Season 1 Battle Pass Weapons

  • The XRK Stalker, RAM-7, and Stormender are available in Modern Warfare Zombies loadouts once unlocked via the Season 1 Battle Pass.

Global Changes

  • Season 1 updates are not limited to just Zombies! Please reference the Global Section above for weapon balancing changes and more.

 

MAPS

 

Urzikstan

  • Various visual map fixes.

 

WEAPONS

 

» Wonder Weapons «

  • The Ray Gun
    • The Ray Gun can now fast draw.

 

  • The Scorcher
    • The Scorcher’s launch ability will automatically fire when a player reaches their maximum charge under low ammo conditions.

 

» Assault «

  • DG-58
    • Addressed an issue that prevented camos from applying in the customization tab in loadout menus.

 

 

» Marksman Rifles «

  • Crossbow
    • Brightblaze 20” Bolts
      • Damage has been reduced in each region and on Specials, Elites, and Bosses:
        • Reduced damage in the Low Threat Zone by 20%
        • Reduced damage in the Medium Threat Zone by 30%
        • Reduced damage in the High Threat Zone by 84%
        • Reduced damage dealt to Special Enemies by 80%
        • Reduced damage dealt to Elite and Boss Enemies by 70%

 

  • DM56
    • Addressed an issue that prevented the DM56 from dealing the correct Pack-A-Punch Level 1 damage.

 

  • Tempus Torrent
    • The Pack-A-Punch visual and sound effects have been added to the Tempus Torrent.

 

» Pistols «

  • Basilisk
    • Reduced Pack-A-Punch damage across all levels by 50%.

 

  • Tyr
    • Reduced Pack-A-Punch damage across all levels by 50%.

 

» Weapon Cases «

  • All Weapon Cases
    • Closed a duplication exploit.

 

MISSIONS

 

Hostile Takeover

  • Addressed an issue that prevented some safes from progressing this Mission.
  • Adjusted the description of this Mission in the Mission Select menu to state that Greene wants Players to hit “Terminus” instead of “Deadbolt.”

Merc Cleanup

  • Mercenaries killed from long distances inside Merc Camps will now progress this mission.

Shocked

  • This Mission now requires players to shock five separate Special zombies instead of shocking the same Special zombie multiple times.

Storm the Castle

  • The required mission item will always drop when the Warlord is killed.

 

GAMEPLAY

 

Contracts

  • Defend Ground Station
    • Addressed an issue that prevented the timer for the Defend Ground Station contract from appearing if players previously completed the same contract in a single session.
    • Mercenaries will now continue to fight Players after completing the Defend Ground Station contract.
  • Eliminate Bounty Target
    • HVTs lured far away from their original spawn location in an attempt to exploit their behavior will now return faster to their spawn and heal more.
  • Outlast
    • Enemies no longer spawn if players are not progressing the contract.
  • Raid Weapon Stash
    • Enemies no longer spawn if players are not progressing the contract.
  • Spore Control
    • Adjusted Spores to prevent them from spawning on a player, resulting in an instant death.

Acquisitions

  • General
    • Addressed an issue where players could store more Acquisitions in the stash than intended.
  • Aether Tools
    • Addressed an issue that prevented Aether Tools from applying if a player was driving a vehicle.
  • Ammo Mods
    • Addressed an issue that prevented Ammo Mods from applying if a player was driving a vehicle.
  • Perk-A-Colas
    • Tombstone Soda
      • Addressed an issue where Tombstones could spawn under the map.
      • Addressed an issue where Tombstones could spawn in the center of the map instead of where a player previously died. 
      • Addressed an issue where sometimes players would not obtain their essence when interacting with a Tombstone.
      • Closed various duplication exploits associated with Tombstone Soda.
  • Ammo Mods
    • Brain Rot
      • Players will now receive essence when a Brain Rotted Zombie kills other Zombies or dies.

Looting

  • Various fixes for locations on the map where players could not loot items.

Exfil

  • Launch
    • More formidable enemies have been added to the Exfil experience in all zones.
    • Addressed a rare issue that prevented the Hilltop Exfil helicopter from landing.
  • In-Season
    • All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

General

  • Ammo Caches will now always fully refill applicable player ammo reserves.
  • Addressed an issue that allowed players to die instantly if they ran and slid into a Dog House.
  • Players will no longer be able to hide inside a Dog House.
  • Closed an out-of-bounds location that allowed players to stay alive outside the playable space.
  • Addressed an issue where Player selected Operator skins would change upon entering a vehicle.

 

ENEMIES

 

Zombies

  • Disciples
    • General
      • Addressed multiple issues that allowed Disciples to behave erratically, such as becoming stuck high in the air or on objects.
    • The Stormcaller
      • Addressed an issue that allowed The Stormcaller to die instantly from the Blood Burner’s Aether Pulse.
  • Hell Hounds
    • Hell Hound flame particles will disappear if a Hell Hound does not spawn.
  • Zombies
    • General
      • Adjusted pathing to address exploits or incorrect pathing.
    • Light Armored Zombies
      • Addressed an issue that allowed Light Armored Zombies to receive more headshot damage than intended.

 

ALLIES

 

Zombies

  • Hell Hounds
    • Friendly (Pet) Hell Hounds can now be healed with Healing Aura.

 

EQUIPMENT

 

Lethal Equipment

  • Experimental Gas Grenade
    • Damage against Aether Worms has been reduced.

Tactical Equipment

  • Decoy Grenades
    • Reduced the number of Decoy Grenades that can be stacked or equipped  from 3 to 2.
    • Reduced Decoy Grenade duration from 8 seconds to 6.

 

KILLSTREAKS

 

Juggernaut

  • Addressed an issue where players could destroy an Exfil helicopter by calling in a Juggernaut suit crate on top of it.

Sentry Turret

  • Players can no longer kill themselves or others when placing down a Sentry Turret.

 

CUSTOMIZATION

 

Camos

  • Borealis (MWIII) and Bioluminescent (MWII) Update.
    • Increased the animation rate of the Borealis and Bioluminescent Completionist Camos

 

UIX

 
  • Player health and stamina are now represented by dynamic bars on the HUD.
  • Addressed an issue that prevented pings on looted items in caches from disappearing automatically.
  • Addressed an issue where players who attempted to equip a Mission Reward in the Gear tab would sometimes equip the wrong item.
  • Addressed an issue where objective titles would occasionally not display while loading into a match.
  • Addressed an issue where objective text would occasionally display outside its panel while loading into a match.
  • Addressed an issue where players would be returned to the lobby screen when selecting “Activate Armory Unlock” on a locked Tactical or Lethal equipment item.

 

PROGRESSION

 

Achievements

  • The First Step
    • Players can now unlock “The First Step” for reaching level 55 in Modern Warfare Zombies. Previously, players would need to enter the Multiplayer menu to obtain the achievement.

Camos

  • Completionist Camos
    • Golden Enigma (MWIII) & Golden Ivory (MWII) Update
      • We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with Blueprint weapons and Custom Mods.

 

AUDIO

 

Battle Chatter

  • “Friendly Fire” Operator chatter will play less frequently.

 

STABILITY

 
  • Adjustments have been made to better ensure players keep their loadout and rucksack inventory if they do not successfully deploy into a match.
  • Added various crash and stability fixes.

 

Issues & Feedback

For the latest updates on issue tracking and game status, follow @CODUpdates on X. Additionally, you can utilize our Modern Warfare III board on Trello to find the status of our investigations into the top issues experienced by the community.

Your feedback is key to our goal of making Modern Warfare III the best it can be. As always, we welcome you to share your experience with us on your platform of choice.

You can find us on:

We’ll see you online!

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.